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[flightgear.git] / src / FDM / JSBSim / FGGroundReactions.cpp
1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Module:       FGGroundReactions.cpp
4  Author:       Jon S. Berndt
5  Date started: 09/13/00
6  Purpose:      Encapsulates the ground reaction forces (gear and collision)
7
8  ------------- Copyright (C) 2000  Jon S. Berndt (jsb@hal-pc.org) -------------
9
10  This program is free software; you can redistribute it and/or modify it under
11  the terms of the GNU General Public License as published by the Free Software
12  Foundation; either version 2 of the License, or (at your option) any later
13  version.
14
15  This program is distributed in the hope that it will be useful, but WITHOUT
16  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17  FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
18  details.
19
20  You should have received a copy of the GNU General Public License along with
21  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22  Place - Suite 330, Boston, MA  02111-1307, USA.
23
24  Further information about the GNU General Public License can also be found on
25  the world wide web at http://www.gnu.org.
26
27 FUNCTIONAL DESCRIPTION
28 --------------------------------------------------------------------------------
29
30 HISTORY
31 --------------------------------------------------------------------------------
32 09/13/00   JSB   Created
33
34 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
35 INCLUDES
36 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
37
38 #include "FGGroundReactions.h"
39
40 static const char *IdSrc = "$Id$";
41 static const char *IdHdr = ID_GROUNDREACTIONS;
42
43 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
44 CLASS IMPLEMENTATION
45 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
46
47
48 FGGroundReactions::FGGroundReactions(FGFDMExec* fgex) : FGModel(fgex),
49                                                         vForces(3),
50                                                         vMoments(3),
51                                                         vMaxStaticGrip(3),
52                                                         vMaxMomentResist(3)
53 {
54   Name = "FGGroundReactions";
55
56   if (debug_lvl & 2) cout << "Instantiated: " << Name << endl;
57 }
58
59 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
60
61 bool FGGroundReactions::Run(void)
62 {
63   double steerAngle = 0.0;
64   double xForces = 0.0, yForces = 0.0;
65
66   if (!FGModel::Run()) {
67     vForces.InitMatrix();
68     vMoments.InitMatrix();
69
70     // Only execute gear force code below 300 feet
71     if ( Position->GetDistanceAGL() < 300.0 ) {
72       vector <FGLGear>::iterator iGear = lGear.begin();
73       // Sum forces and moments for all gear, here.
74       // Some optimizations may be made here - or rather in the gear code itself.
75       // The gear ::Run() method is called several times - once for each gear.
76       // Perhaps there is some commonality for things which only need to be
77       // calculated once.
78       while (iGear != lGear.end()) {
79         vForces  += iGear->Force();
80         vMoments += iGear->Moment();
81         iGear++;
82       }
83
84       // Only execute this code when the aircraft ground speed is very, very small.
85       if (fabs(Translation->GetUVW(eX)) < 0.1 &&
86           fabs(Translation->GetUVW(eZ)) < 0.1)
87       {
88         // Initialize the comparison matrices.
89         vMaxStaticGrip.InitMatrix();
90         vMaxMomentResist.InitMatrix();
91         iGear = lGear.begin();
92         // For each gear that is touching the ground (which had better be all of them!)
93         // calculate the X and Y direction maximum "gripping" power. Also, keep track
94         // of the number of gear that have weight on wheels. This is probably unnecessary.
95         while (iGear != lGear.end()) {
96           // calculate maximum gripping power for each gear here based on brake
97           // and steering settings
98           // also calculate total number of wheels with WOW set true?
99           if (iGear->GetWOW()) {
100             steerAngle = iGear->GetSteerAngle();
101             vMaxStaticGrip(eX) += (iGear->GetBrakeFCoeff()*cos(steerAngle) - 
102                  iGear->GetstaticFCoeff()*sin(steerAngle))*iGear->GetCompForce();
103             vMaxStaticGrip(eY) += iGear->GetBrakeFCoeff()*sin(steerAngle) + 
104                   iGear->GetstaticFCoeff()*cos(steerAngle)*iGear->GetCompForce();
105             vMaxStaticGrip(eZ)  = 0.0;
106 //            vMaxMomentResist += 1;
107           }
108           iGear++;
109         }
110
111         // Calculate the X and Y direction non-gear forces to counteract if needed.
112         xForces =  -1.0 * ( Aerodynamics->GetForces(eX)
113                           + Propulsion->GetForces(eX)
114                           + Inertial->GetForces(eX));
115
116         yForces =  -1.0 * ( Aerodynamics->GetForces(eY)
117                           + Propulsion->GetForces(eY)
118                           + Inertial->GetForces(eY));
119
120         // These if statement comparisons probably need some validation and work
121         if (fabs(xForces) < fabs(vMaxStaticGrip(eX))) { // forces exceed gear power
122           vForces(eX) = xForces;
123         }
124
125         if (fabs(yForces) < fabs(vMaxStaticGrip(eY))) { // forces exceed gear power
126           vForces(eY) = yForces;
127         }
128
129         vMoments(eZ) = -(Aerodynamics->GetMoments(eZ) + Propulsion->GetMoments(eZ));
130       }
131     } else {
132       // Crash Routine
133     }
134
135     return false;
136   } else {
137     return true;
138   }
139 }
140
141 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
142
143 bool FGGroundReactions::Load(FGConfigFile* AC_cfg)
144 {
145   string token;
146
147   AC_cfg->GetNextConfigLine();
148
149   while ((token = AC_cfg->GetValue()) != string("/UNDERCARRIAGE")) {
150     lGear.push_back(FGLGear(AC_cfg, FDMExec));
151   }
152
153   return true;
154 }
155
156 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
157
158 string FGGroundReactions::GetGroundReactionStrings(void)
159 {
160   string GroundReactionStrings = "";
161   bool firstime = true;
162
163   for (unsigned int i=0;i<lGear.size();i++) {
164     if (!firstime) GroundReactionStrings += ", ";
165     GroundReactionStrings += (lGear[i].GetName() + "_WOW, ");
166     GroundReactionStrings += (lGear[i].GetName() + "_compressLength, ");
167     GroundReactionStrings += (lGear[i].GetName() + "_compressSpeed, ");
168     GroundReactionStrings += (lGear[i].GetName() + "_Force");
169
170     firstime = false;
171   }
172
173   return GroundReactionStrings;
174 }
175
176 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
177
178 string FGGroundReactions::GetGroundReactionValues(void)
179 {
180   char buff[20];
181   string GroundReactionValues = "";
182
183   bool firstime = true;
184
185   for (unsigned int i=0;i<lGear.size();i++) {
186     if (!firstime) GroundReactionValues += ", ";
187     GroundReactionValues += string( lGear[i].GetWOW()?"1":"0" ) + ", ";
188     GroundReactionValues += (string(gcvt(lGear[i].GetCompLen(),    5, buff)) + ", ");
189     GroundReactionValues += (string(gcvt(lGear[i].GetCompVel(),    6, buff)) + ", ");
190     GroundReactionValues += (string(gcvt(lGear[i].GetCompForce(), 10, buff)));
191
192     firstime = false;
193   }
194
195   return GroundReactionValues;
196 }
197
198 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
199
200 void FGGroundReactions::Debug(void)
201 {
202     //TODO: Add your source code here
203 }
204