]> git.mxchange.org Git - flightgear.git/blob - src/FDM/JSBSim/FGGroundReactions.cpp
Syncing with the very latest JSBSim development code.
[flightgear.git] / src / FDM / JSBSim / FGGroundReactions.cpp
1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Module:       FGGroundReactions.cpp
4  Author:       Jon S. Berndt
5  Date started: 09/13/00
6  Purpose:      Encapsulates the ground reaction forces (gear and collision)
7
8  ------------- Copyright (C) 2000  Jon S. Berndt (jsb@hal-pc.org) -------------
9
10  This program is free software; you can redistribute it and/or modify it under
11  the terms of the GNU General Public License as published by the Free Software
12  Foundation; either version 2 of the License, or (at your option) any later
13  version.
14
15  This program is distributed in the hope that it will be useful, but WITHOUT
16  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17  FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
18  details.
19
20  You should have received a copy of the GNU General Public License along with
21  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22  Place - Suite 330, Boston, MA  02111-1307, USA.
23
24  Further information about the GNU General Public License can also be found on
25  the world wide web at http://www.gnu.org.
26
27 FUNCTIONAL DESCRIPTION
28 --------------------------------------------------------------------------------
29
30 HISTORY
31 --------------------------------------------------------------------------------
32 09/13/00   JSB   Created
33
34 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
35 INCLUDES
36 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
37
38 #include "FGGroundReactions.h"
39
40 static const char *IdSrc = "$Id$";
41 static const char *IdHdr = ID_GROUNDREACTIONS;
42
43 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
44 CLASS IMPLEMENTATION
45 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
46
47
48 FGGroundReactions::FGGroundReactions(FGFDMExec* fgex) : FGModel(fgex),
49                                                         vForces(3),
50                                                         vMoments(3),
51                                                         vMaxStaticGrip(3),
52                                                         vMaxMomentResist(3)
53 {
54   Name = "FGGroundReactions";
55
56   GearUp = false;
57   if (debug_lvl & 2) cout << "Instantiated: " << Name << endl;
58 }
59
60 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
61
62 bool FGGroundReactions::Run(void)
63 {
64   float steerAngle = 0.0;
65   float xForces = 0.0, yForces = 0.0;
66
67   if (!FGModel::Run()) {
68     vForces.InitMatrix();
69     vMoments.InitMatrix();
70
71     // Only execute gear force code below 300 feet
72     if ( !GearUp && Position->GetDistanceAGL() < 300.0 ) {
73       vector <FGLGear>::iterator iGear = lGear.begin();
74       // Sum forces and moments for all gear, here.
75       // Some optimizations may be made here - or rather in the gear code itself.
76       // The gear ::Run() method is called several times - once for each gear.
77       // Perhaps there is some commonality for things which only need to be
78       // calculated once.
79       while (iGear != lGear.end()) {
80         vForces  += iGear->Force();
81         vMoments += iGear->Moment();
82         iGear++;
83       }
84
85       // Only execute this code when the aircraft ground speed is very, very small.
86       if (fabs(Translation->GetUVW(eX)) < 0.1 &&
87           fabs(Translation->GetUVW(eZ)) < 0.1)
88       {
89         // Initialize the comparison matrices.
90         vMaxStaticGrip.InitMatrix();
91         vMaxMomentResist.InitMatrix();
92         iGear = lGear.begin();
93         // For each gear that is touching the ground (which had better be all of them!)
94         // calculate the X and Y direction maximum "gripping" power. Also, keep track
95         // of the number of gear that have weight on wheels. This is probably unnecessary.
96         while (iGear != lGear.end()) {
97           // calculate maximum gripping power for each gear here based on brake
98           // and steering settings
99           // also calculate total number of wheels with WOW set true?
100           if (iGear->GetWOW()) {
101             steerAngle = iGear->GetSteerAngle();
102             vMaxStaticGrip(eX) += (iGear->GetBrakeFCoeff()*cos(steerAngle) - 
103                  iGear->GetstaticFCoeff()*sin(steerAngle))*iGear->GetCompForce();
104             vMaxStaticGrip(eY) += iGear->GetBrakeFCoeff()*sin(steerAngle) + 
105                   iGear->GetstaticFCoeff()*cos(steerAngle)*iGear->GetCompForce();
106             vMaxStaticGrip(eZ)  = 0.0;
107 //            vMaxMomentResist += 1;
108           }
109           iGear++;
110         }
111
112         // Calculate the X and Y direction non-gear forces to counteract if needed.
113         xForces =  -1.0 * ( Aerodynamics->GetForces(eX)
114                           + Propulsion->GetForces(eX)
115                           + Inertial->GetForces(eX));
116
117         yForces =  -1.0 * ( Aerodynamics->GetForces(eY)
118                           + Propulsion->GetForces(eY)
119                           + Inertial->GetForces(eY));
120
121         // These if statement comparisons probably need some validation and work
122         if (fabs(xForces) < fabs(vMaxStaticGrip(eX))) { // forces exceed gear power
123           vForces(eX) = xForces;
124         }
125
126         if (fabs(yForces) < fabs(vMaxStaticGrip(eY))) { // forces exceed gear power
127           vForces(eY) = yForces;
128         }
129
130         vMoments(eZ) = -(Aerodynamics->GetMoments(eZ) + Propulsion->GetMoments(eZ));
131       }
132     } else {
133       // Crash Routine
134     }
135
136     return false;
137   } else {
138     return true;
139   }
140 }
141
142 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
143
144 bool FGGroundReactions::Load(FGConfigFile* AC_cfg)
145 {
146   string token;
147
148   AC_cfg->GetNextConfigLine();
149
150   while ((token = AC_cfg->GetValue()) != "/UNDERCARRIAGE") {
151     lGear.push_back(FGLGear(AC_cfg, FDMExec));
152   }
153
154   return true;
155 }
156
157 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
158
159 string FGGroundReactions::GetGroundReactionStrings(void)
160 {
161   string GroundReactionStrings = "";
162   bool firstime = true;
163
164   for (unsigned int i=0;i<lGear.size();i++) {
165     if (!firstime) GroundReactionStrings += ", ";
166     GroundReactionStrings += (lGear[i].GetName() + "_WOW, ");
167     GroundReactionStrings += (lGear[i].GetName() + "_compressLength, ");
168     GroundReactionStrings += (lGear[i].GetName() + "_compressSpeed, ");
169     GroundReactionStrings += (lGear[i].GetName() + "_Force");
170
171     firstime = false;
172   }
173
174   return GroundReactionStrings;
175 }
176
177 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
178
179 string FGGroundReactions::GetGroundReactionValues(void)
180 {
181   char buff[20];
182   string GroundReactionValues = "";
183
184   bool firstime = true;
185
186   for (unsigned int i=0;i<lGear.size();i++) {
187     if (!firstime) GroundReactionValues += ", ";
188     GroundReactionValues += string( lGear[i].GetWOW()?"1":"0" ) + ", ";
189     GroundReactionValues += (string(gcvt(lGear[i].GetCompLen(),    5, buff)) + ", ");
190     GroundReactionValues += (string(gcvt(lGear[i].GetCompVel(),    6, buff)) + ", ");
191     GroundReactionValues += (string(gcvt(lGear[i].GetCompForce(), 10, buff)));
192
193     firstime = false;
194   }
195
196   return GroundReactionValues;
197 }
198
199 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
200
201 void FGGroundReactions::Debug(void)
202 {
203     //TODO: Add your source code here
204 }
205