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Latest JSBSim updates, including use of new "JSBSim" namespace
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1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Header:       FGGroundReactions.h
4  Author:       Jon S. Berndt
5  Date started: 09/13/00
6
7  ------------- Copyright (C) 1999  Jon S. Berndt (jsb@hal-pc.org) -------------
8
9  This program is free software; you can redistribute it and/or modify it under
10  the terms of the GNU General Public License as published by the Free Software
11  Foundation; either version 2 of the License, or (at your option) any later
12  version.
13
14  This program is distributed in the hope that it will be useful, but WITHOUT
15  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16  FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
17  details.
18
19  You should have received a copy of the GNU General Public License along with
20  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21  Place - Suite 330, Boston, MA  02111-1307, USA.
22
23  Further information about the GNU General Public License can also be found on
24  the world wide web at http://www.gnu.org.
25
26 HISTORY
27 --------------------------------------------------------------------------------
28 09/13/00   JSB   Created
29
30 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
31 COMMENTS, REFERENCES,  and NOTES
32 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
33
34 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
35 SENTRY
36 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
37
38 #ifndef FGGROUNDREACTIONS_H
39 #define FGGROUNDREACTIONS_H
40
41 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
42 INCLUDES
43 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
44
45 #ifdef FGFS
46 #  include <simgear/compiler.h>
47 #  ifdef SG_HAVE_STD_INCLUDES
48 #    include <vector>
49 #  else
50 #    include <vector.h>
51 #  endif
52 #else
53 #  include <vector>
54 #endif
55
56 #include "FGModel.h"
57 #include "FGConfigFile.h"
58 #include "FGLGear.h"
59 #include "FGInertial.h"
60 #include "FGMatrix33.h"
61
62 #define ID_GROUNDREACTIONS "$Id$"
63
64 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
65 CLASS DECLARATION
66 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
67
68 namespace JSBSim {
69
70 class FGGroundReactions : public FGModel
71 {
72 public:
73   FGGroundReactions(FGFDMExec*);
74   ~FGGroundReactions(void);
75
76   bool Run(void);
77   bool Load(FGConfigFile* AC_cfg);
78   FGColumnVector3& GetForces(void) {return vForces;}
79   double GetForces(int idx) const {return vForces(idx);}
80   FGColumnVector3& GetMoments(void) {return vMoments;}
81   double GetMoments(int idx) const {return vMoments(idx);}
82   string GetGroundReactionStrings(void);
83   string GetGroundReactionValues(void);
84   
85   inline int GetNumGearUnits(void) const { return lGear.size(); }
86   /** Gets a gear instance
87       @param gear index of gear instance
88       @return a pointer to the FGLGear instance of the gear unit requested */
89   
90   
91   inline FGLGear* GetGearUnit(int gear) { return &(lGear[gear]); }
92   
93   void bind(void);
94   void unbind(void);
95
96 private:
97   vector <FGLGear> lGear;
98   FGColumnVector3 vForces;
99   FGColumnVector3 vMoments;
100   FGColumnVector3 vMaxStaticGrip;
101   FGColumnVector3 vMaxMomentResist;
102
103   void Debug(int from);
104 };
105 }
106 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
107 #endif
108