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1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Module:       FGMassBalance.cpp
4  Author:       Jon S. Berndt
5  Date started: 09/12/2000
6  Purpose:      This module models weight and balance
7
8  ------------- Copyright (C) 2000  Jon S. Berndt (jsb@hal-pc.org) --------------
9
10  This program is free software; you can redistribute it and/or modify it under
11  the terms of the GNU General Public License as published by the Free Software
12  Foundation; either version 2 of the License, or (at your option) any later
13  version.
14
15  This program is distributed in the hope that it will be useful, but WITHOUT
16  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17  FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
18  details.
19
20  You should have received a copy of the GNU General Public License along with
21  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22  Place - Suite 330, Boston, MA  02111-1307, USA.
23
24  Further information about the GNU General Public License can also be found on
25  the world wide web at http://www.gnu.org.
26
27 FUNCTIONAL DESCRIPTION
28 --------------------------------------------------------------------------------
29
30 This class models the change in weight and balance of the aircraft due to fuel
31 burnoff, etc.
32
33 HISTORY
34 --------------------------------------------------------------------------------
35 09/12/2000  JSB  Created
36
37 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 INCLUDES
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
40
41 #include "FGMassBalance.h"
42
43 static const char *IdSrc = "$Id$";
44 static const char *IdHdr = ID_MASSBALANCE;
45
46 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
47 CLASS IMPLEMENTATION
48 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
49
50
51 FGMassBalance::FGMassBalance(FGFDMExec* fdmex) : FGModel(fdmex)
52 {
53   Name = "FGMassBalance";
54
55   if (debug_lvl & 2) cout << "Instantiated: FGMassBalance" << endl;
56 }
57
58 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
59
60 FGMassBalance::~FGMassBalance()
61 {
62   if (debug_lvl & 2) cout << "Destroyed:    FGMassBalance" << endl;
63 }
64
65 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
66
67 bool FGMassBalance::Run(void)
68 {
69   if (!FGModel::Run()) {
70
71     Weight = EmptyWeight + Propulsion->GetTanksWeight() + GetPointMassWeight();
72
73     Mass = Weight / Inertial->gravity();
74
75 // Calculate new CG here.
76
77     vXYZcg = (Propulsion->GetTanksCG() + EmptyWeight*vbaseXYZcg
78                                        + GetPointMassCG()       ) / Weight;
79
80 // Calculate new moments of inertia here
81
82     Ixx = baseIxx + Propulsion->GetTanksIxx(vXYZcg) + GetPMIxx();
83     Iyy = baseIyy + Propulsion->GetTanksIyy(vXYZcg) + GetPMIyy();
84     Izz = baseIzz + Propulsion->GetTanksIzz(vXYZcg) + GetPMIzz();
85     Ixy = baseIxy + Propulsion->GetTanksIxy(vXYZcg) + GetPMIxy();
86     Ixz = baseIxz + Propulsion->GetTanksIxz(vXYZcg) + GetPMIxz();
87
88     if (debug_lvl > 1) Debug();
89
90     return false;
91   } else {
92     return true;
93   }
94 }
95
96 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
97
98 void FGMassBalance::AddPointMass(double weight, double X, double Y, double Z)
99 {
100   PointMassLoc.push_back(*(new FGColumnVector3(X, Y, Z)));
101   PointMassWeight.push_back(weight);
102 }
103
104 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
105
106 double FGMassBalance::GetPointMassWeight(void)
107 {
108   double PM_total_weight = 0.0;
109
110   for (unsigned int i=0; i<PointMassWeight.size(); i++) {
111     PM_total_weight += PointMassWeight[i];
112   }
113   return PM_total_weight;
114 }
115
116 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
117
118 FGColumnVector3& FGMassBalance::GetPointMassCG(void)
119 {
120   PointMassCG.InitMatrix();
121
122   for (unsigned int i=0; i<PointMassLoc.size(); i++) {
123     PointMassCG += PointMassWeight[i]*PointMassLoc[i];
124   }
125   return PointMassCG;
126 }
127
128 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
129
130 double FGMassBalance::GetPMIxx(void)
131 {
132   double I = 0.0;
133   for (unsigned int i=0; i<PointMassLoc.size(); i++) {
134     I += PointMassLoc[i](eX)*PointMassLoc[i](eX)*PointMassWeight[i];
135   }
136   I /= (144.0*Inertial->gravity());
137   return I;
138 }
139
140 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
141
142 double FGMassBalance::GetPMIyy(void)
143 {
144   double I = 0.0;
145   for (unsigned int i=0; i<PointMassLoc.size(); i++) {
146     I += PointMassLoc[i](eY)*PointMassLoc[i](eY)*PointMassWeight[i];
147   }
148   I /= (144.0*Inertial->gravity());
149   return I;
150 }
151
152 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
153
154 double FGMassBalance::GetPMIzz(void)
155 {
156   double I = 0.0;
157   for (unsigned int i=0; i<PointMassLoc.size(); i++) {
158     I += PointMassLoc[i](eZ)*PointMassLoc[i](eZ)*PointMassWeight[i];
159   }
160   I /= (144.0*Inertial->gravity());
161   return I;
162 }
163
164 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
165
166 double FGMassBalance::GetPMIxy(void)
167 {
168   double I = 0.0;
169   for (unsigned int i=0; i<PointMassLoc.size(); i++) {
170     I += PointMassLoc[i](eX)*PointMassLoc[i](eY)*PointMassWeight[i];
171   }
172   I /= (144.0*Inertial->gravity());
173   return I;
174 }
175
176 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
177
178 double FGMassBalance::GetPMIxz(void)
179 {
180   double I = 0.0;
181   for (unsigned int i=0; i<PointMassLoc.size(); i++) {
182     I += PointMassLoc[i](eX)*PointMassLoc[i](eZ)*PointMassWeight[i];
183   }
184   I /= (144.0*Inertial->gravity());
185   return I;
186 }
187
188 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
189
190 void FGMassBalance::Debug(void)
191 {
192   if (debug_lvl & 16) { // Sanity check variables
193     if (EmptyWeight <= 0.0 || EmptyWeight > 1e9)
194       cout << "MassBalance::EmptyWeight out of bounds: " << EmptyWeight << endl;
195     if (Weight <= 0.0 || Weight > 1e9)
196       cout << "MassBalance::Weight out of bounds: " << Weight << endl;
197     if (Mass <= 0.0 || Mass > 1e9)
198       cout << "MassBalance::Mass out of bounds: " << Mass << endl;
199   }
200 }
201