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1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Module:       FGPropagate.cpp
4  Author:       Jon S. Berndt
5  Date started: 01/05/99
6  Purpose:      Integrate the EOM to determine instantaneous position
7  Called by:    FGFDMExec
8
9  ------------- Copyright (C) 1999  Jon S. Berndt (jsb@hal-pc.org) -------------
10
11  This program is free software; you can redistribute it and/or modify it under
12  the terms of the GNU General Public License as published by the Free Software
13  Foundation; either version 2 of the License, or (at your option) any later
14  version.
15
16  This program is distributed in the hope that it will be useful, but WITHOUT
17  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18  FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
19  details.
20
21  You should have received a copy of the GNU General Public License along with
22  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
23  Place - Suite 330, Boston, MA  02111-1307, USA.
24
25  Further information about the GNU General Public License can also be found on
26  the world wide web at http://www.gnu.org.
27
28 FUNCTIONAL DESCRIPTION
29 --------------------------------------------------------------------------------
30 This class encapsulates the integration of rates and accelerations to get the
31 current position of the aircraft.
32
33 HISTORY
34 --------------------------------------------------------------------------------
35 01/05/99   JSB   Created
36
37 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 COMMENTS, REFERENCES,  and NOTES
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
40 [1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling
41     Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420  Naval Postgraduate
42     School, January 1994
43 [2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices",
44     JSC 12960, July 1977
45 [3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at
46     NASA-Ames", NASA CR-2497, January 1975
47 [4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics",
48     Wiley & Sons, 1979 ISBN 0-471-03032-5
49 [5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons,
50     1982 ISBN 0-471-08936-2
51
52 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
53 INCLUDES
54 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
55
56 #ifdef FGFS
57 #  include <simgear/compiler.h>
58 #  ifdef SG_HAVE_STD_INCLUDES
59 #    include <cmath>
60 #    include <iomanip>
61 #  else
62 #    include <math.h>
63 #    include <iomanip.h>
64 #  endif
65 #else
66 #  if defined(sgi) && !defined(__GNUC__)
67 #    include <math.h>
68 #    if (_COMPILER_VERSION < 740)
69 #      include <iomanip.h>
70 #    else
71 #      include <iomanip>
72 #    endif
73 #  else
74 #    include <cmath>
75 #    include <iomanip>
76 #  endif
77 #endif
78
79 #include "FGPropagate.h"
80 #include "FGState.h"
81 #include "FGFDMExec.h"
82 #include "FGAircraft.h"
83 #include "FGMassBalance.h"
84 #include "FGInertial.h"
85 #include "FGPropertyManager.h"
86
87 namespace JSBSim {
88
89 static const char *IdSrc = "$Id$";
90 static const char *IdHdr = ID_PROPAGATE;
91
92 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
93 CLASS IMPLEMENTATION
94 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
95
96 FGPropagate::FGPropagate(FGFDMExec* fdmex) : FGModel(fdmex)
97 {
98   Name = "FGPropagate";
99
100   bind();
101   Debug(0);
102 }
103
104 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
105
106 FGPropagate::~FGPropagate(void)
107 {
108   unbind();
109   Debug(1);
110 }
111
112 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
113
114 bool FGPropagate::InitModel(void)
115 {
116   FGModel::InitModel();
117
118   SeaLevelRadius = Inertial->RefRadius();          // For initialization ONLY
119   RunwayRadius   = SeaLevelRadius;
120
121   VState.vLocation.SetRadius( SeaLevelRadius + 4.0 );
122
123   return true;
124 }
125
126 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
127
128 void FGPropagate::SetInitialState(const FGInitialCondition *FGIC)
129 {
130   SeaLevelRadius = FGIC->GetSeaLevelRadiusFtIC();
131   RunwayRadius = SeaLevelRadius;
132
133   // Set the position lat/lon/radius
134   VState.vLocation = FGLocation( FGIC->GetLongitudeRadIC(),
135                           FGIC->GetLatitudeRadIC(),
136                           FGIC->GetAltitudeFtIC() + FGIC->GetSeaLevelRadiusFtIC() );
137
138   // Set the Orientation from the euler angles
139   VState.vQtrn = FGQuaternion( FGIC->GetPhiRadIC(),
140                         FGIC->GetThetaRadIC(),
141                         FGIC->GetPsiRadIC() );
142
143   // Set the velocities in the instantaneus body frame
144   VState.vUVW = FGColumnVector3( FGIC->GetUBodyFpsIC(),
145                           FGIC->GetVBodyFpsIC(),
146                           FGIC->GetWBodyFpsIC() );
147
148   // Set the angular velocities in the instantaneus body frame.
149   VState.vPQR = FGColumnVector3( FGIC->GetPRadpsIC(),
150                           FGIC->GetQRadpsIC(),
151                           FGIC->GetRRadpsIC() );
152
153   // Compute some derived values.
154   vVel = VState.vQtrn.GetTInv()*VState.vUVW;
155
156   // Finaly make shure that the quaternion stays normalized.
157   VState.vQtrn.Normalize();
158
159   // Recompute the RunwayRadius level.
160   RecomputeRunwayRadius();
161 }
162
163 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
164 /*
165 Purpose: Called on a schedule to perform EOM integration
166 Notes:   [JB] Run in standalone mode, SeaLevelRadius will be reference radius.
167          In FGFS, SeaLevelRadius is stuffed from FGJSBSim in JSBSim.cxx each pass.
168
169 At the top of this Run() function, see several "shortcuts" (or, aliases) being
170 set up for use later, rather than using the longer class->function() notation.
171
172 Here, propagation of state is done using a simple explicit Euler scheme (see the
173 bottom of the function). This propagation is done using the current state values
174 and current derivatives. Based on these values we compute an approximation to the
175 state values for (now + dt).
176
177 */
178
179 bool FGPropagate::Run(void)
180 {
181   if (FGModel::Run()) return true;  // Fast return if we have nothing to do ...
182
183   RecomputeRunwayRadius();
184
185   double dt = State->Getdt()*rate;  // The 'stepsize'
186   const FGColumnVector3 omega( 0.0, 0.0, Inertial->omega() ); // earth rotation
187   const FGColumnVector3& vForces = Aircraft->GetForces();     // current forces
188   const FGColumnVector3& vMoments = Aircraft->GetMoments();   // current moments
189
190   double mass = MassBalance->GetMass();             // mass
191   const FGMatrix33& J = MassBalance->GetJ();        // inertia matrix
192   const FGMatrix33& Jinv = MassBalance->GetJinv();  // inertia matrix inverse
193   double r = GetRadius();                           // radius
194   if (r == 0.0) {cerr << "radius = 0 !" << endl; r = 1e-16;} // radius check
195   double rInv = 1.0/r;
196   FGColumnVector3 gAccel( 0.0, 0.0, Inertial->GetGAccel(r) );
197
198   // The rotation matrices:
199   const FGMatrix33& Tl2b = GetTl2b();  // local to body frame
200   const FGMatrix33& Tb2l = GetTb2l();  // body to local frame
201   const FGMatrix33& Tec2l = VState.vLocation.GetTec2l();  // earth centered to local frame
202   const FGMatrix33& Tl2ec = VState.vLocation.GetTl2ec();  // local to earth centered frame
203
204   // Inertial angular velocity measured in the body frame.
205   const FGColumnVector3 pqri = VState.vPQR + Tl2b*(Tec2l*omega);
206
207   // Compute vehicle velocity wrt EC frame, expressed in Local horizontal frame.
208   vVel = Tb2l * VState.vUVW;
209
210   // First compute the time derivatives of the vehicle state values:
211
212   // Compute body frame rotational accelerations based on the current body moments
213   vPQRdot = Jinv*(vMoments - pqri*(J*pqri));
214
215   // Compute body frame accelerations based on the current body forces
216   vUVWdot = VState.vUVW*VState.vPQR + vForces/mass;
217
218   // Coriolis acceleration.
219   FGColumnVector3 ecVel = Tl2ec*vVel;
220   FGColumnVector3 ace = 2.0*omega*ecVel;
221   vUVWdot -= Tl2b*(Tec2l*ace);
222
223   // Centrifugal acceleration.
224   FGColumnVector3 aeec = omega*(omega*VState.vLocation);
225   vUVWdot -= Tl2b*(Tec2l*aeec);
226
227   // Gravitation accel
228   vUVWdot += Tl2b*gAccel;
229
230   // Compute vehicle velocity wrt EC frame, expressed in EC frame
231   FGColumnVector3 vLocationDot = Tl2ec * vVel;
232
233   FGColumnVector3 omegaLocal( rInv*vVel(eEast),
234                               -rInv*vVel(eNorth),
235                               -rInv*vVel(eEast)*VState.vLocation.GetTanLatitude() );
236
237   // Compute quaternion orientation derivative on current body rates
238   FGQuaternion vQtrndot = VState.vQtrn.GetQDot( VState.vPQR - Tl2b*omegaLocal );
239
240   // Propagate velocities
241   VState.vPQR += dt*vPQRdot;
242   VState.vUVW += dt*vUVWdot;
243
244   // Propagate positions
245   VState.vQtrn += dt*vQtrndot;
246   VState.vLocation += dt*vLocationDot;
247
248   return false;
249 }
250
251 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
252
253 void FGPropagate::RecomputeRunwayRadius(void)
254 {
255   // Get the runway radius.
256   // Boring: this does not belong here, but since Jon placed the RunwayRadius
257   // value here it is better done here than somewhere else.
258   FGLocation contactloc;
259   FGColumnVector3 dv;
260   FGGroundCallback* gcb = FDMExec->GetGroundCallback();
261   double t = State->Getsim_time();
262   gcb->GetAGLevel(t, VState.vLocation, contactloc, dv, dv);
263   RunwayRadius = contactloc.GetRadius();
264 }
265
266 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
267
268 void FGPropagate::Seth(double tt)
269 {
270   VState.vLocation.SetRadius( tt + SeaLevelRadius );
271 }
272
273 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
274
275 double FGPropagate::GetRunwayRadius(void) const
276 {
277   return RunwayRadius;
278 }
279
280 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
281
282 double FGPropagate::GetDistanceAGL(void) const
283 {
284   return VState.vLocation.GetRadius() - RunwayRadius;
285 }
286
287 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
288
289 void FGPropagate::SetDistanceAGL(double tt)
290 {
291   VState.vLocation.SetRadius( tt + RunwayRadius );
292 }
293
294 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
295
296 void FGPropagate::bind(void)
297 {
298   typedef double (FGPropagate::*PMF)(int) const;
299   PropertyManager->Tie("velocities/h-dot-fps", this, &FGPropagate::Gethdot);
300
301   PropertyManager->Tie("velocities/v-north-fps", this, eNorth, (PMF)&FGPropagate::GetVel);
302   PropertyManager->Tie("velocities/v-east-fps", this, eEast, (PMF)&FGPropagate::GetVel);
303   PropertyManager->Tie("velocities/v-down-fps", this, eDown, (PMF)&FGPropagate::GetVel);
304
305   PropertyManager->Tie("velocities/u-fps", this, eU, (PMF)&FGPropagate::GetUVW);
306   PropertyManager->Tie("velocities/v-fps", this, eV, (PMF)&FGPropagate::GetUVW);
307   PropertyManager->Tie("velocities/w-fps", this, eW, (PMF)&FGPropagate::GetUVW);
308
309   PropertyManager->Tie("velocities/p-rad_sec", this, eP, (PMF)&FGPropagate::GetPQR);
310   PropertyManager->Tie("velocities/q-rad_sec", this, eQ, (PMF)&FGPropagate::GetPQR);
311   PropertyManager->Tie("velocities/r-rad_sec", this, eR, (PMF)&FGPropagate::GetPQR);
312
313   PropertyManager->Tie("accelerations/pdot-rad_sec", this, eP, (PMF)&FGPropagate::GetPQRdot);
314   PropertyManager->Tie("accelerations/qdot-rad_sec", this, eQ, (PMF)&FGPropagate::GetPQRdot);
315   PropertyManager->Tie("accelerations/rdot-rad_sec", this, eR, (PMF)&FGPropagate::GetPQRdot);
316
317   PropertyManager->Tie("accelerations/udot-fps", this, eU, (PMF)&FGPropagate::GetUVWdot);
318   PropertyManager->Tie("accelerations/vdot-fps", this, eV, (PMF)&FGPropagate::GetUVWdot);
319   PropertyManager->Tie("accelerations/wdot-fps", this, eW, (PMF)&FGPropagate::GetUVWdot);
320
321   PropertyManager->Tie("position/h-sl-ft", this, &FGPropagate::Geth, &FGPropagate::Seth, true);
322   PropertyManager->Tie("position/lat-gc-rad", this, &FGPropagate::GetLatitude, &FGPropagate::SetLatitude);
323   PropertyManager->Tie("position/long-gc-rad", this, &FGPropagate::GetLongitude, &FGPropagate::SetLongitude);
324   PropertyManager->Tie("position/h-agl-ft", this,  &FGPropagate::GetDistanceAGL, &FGPropagate::SetDistanceAGL);
325   PropertyManager->Tie("position/radius-to-vehicle-ft", this, &FGPropagate::GetRadius);
326
327   PropertyManager->Tie("metrics/runway-radius", this, &FGPropagate::GetRunwayRadius);
328
329   PropertyManager->Tie("attitude/phi-rad", this, (int)ePhi, (PMF)&FGPropagate::GetEuler);
330   PropertyManager->Tie("attitude/theta-rad", this, (int)eTht, (PMF)&FGPropagate::GetEuler);
331   PropertyManager->Tie("attitude/psi-rad", this, (int)ePsi, (PMF)&FGPropagate::GetEuler);
332
333   PropertyManager->Tie("attitude/roll-rad", this, (int)ePhi, (PMF)&FGPropagate::GetEuler);
334   PropertyManager->Tie("attitude/pitch-rad", this, (int)eTht, (PMF)&FGPropagate::GetEuler);
335   PropertyManager->Tie("attitude/heading-true-rad", this, (int)ePsi, (PMF)&FGPropagate::GetEuler);
336 }
337
338 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
339
340 void FGPropagate::unbind(void)
341 {
342   PropertyManager->Untie("velocities/v-north-fps");
343   PropertyManager->Untie("velocities/v-east-fps");
344   PropertyManager->Untie("velocities/v-down-fps");
345   PropertyManager->Untie("velocities/h-dot-fps");
346   PropertyManager->Untie("velocities/u-fps");
347   PropertyManager->Untie("velocities/v-fps");
348   PropertyManager->Untie("velocities/w-fps");
349   PropertyManager->Untie("velocities/p-rad_sec");
350   PropertyManager->Untie("velocities/q-rad_sec");
351   PropertyManager->Untie("velocities/r-rad_sec");
352   PropertyManager->Untie("accelerations/udot-fps");
353   PropertyManager->Untie("accelerations/vdot-fps");
354   PropertyManager->Untie("accelerations/wdot-fps");
355   PropertyManager->Untie("accelerations/pdot-rad_sec");
356   PropertyManager->Untie("accelerations/qdot-rad_sec");
357   PropertyManager->Untie("accelerations/rdot-rad_sec");
358   PropertyManager->Untie("position/h-sl-ft");
359   PropertyManager->Untie("position/lat-gc-rad");
360   PropertyManager->Untie("position/long-gc-rad");
361   PropertyManager->Untie("position/h-agl-ft");
362   PropertyManager->Untie("position/radius-to-vehicle-ft");
363   PropertyManager->Untie("metrics/runway-radius");
364   PropertyManager->Untie("attitude/phi-rad");
365   PropertyManager->Untie("attitude/theta-rad");
366   PropertyManager->Untie("attitude/psi-rad");
367   PropertyManager->Untie("attitude/roll-rad");
368   PropertyManager->Untie("attitude/pitch-rad");
369   PropertyManager->Untie("attitude/heading-true-rad");
370 }
371
372 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
373 //    The bitmasked value choices are as follows:
374 //    unset: In this case (the default) JSBSim would only print
375 //       out the normally expected messages, essentially echoing
376 //       the config files as they are read. If the environment
377 //       variable is not set, debug_lvl is set to 1 internally
378 //    0: This requests JSBSim not to output any messages
379 //       whatsoever.
380 //    1: This value explicity requests the normal JSBSim
381 //       startup messages
382 //    2: This value asks for a message to be printed out when
383 //       a class is instantiated
384 //    4: When this value is set, a message is displayed when a
385 //       FGModel object executes its Run() method
386 //    8: When this value is set, various runtime state variables
387 //       are printed out periodically
388 //    16: When set various parameters are sanity checked and
389 //       a message is printed out when they go out of bounds
390
391 void FGPropagate::Debug(int from)
392 {
393   if (debug_lvl <= 0) return;
394
395   if (debug_lvl & 1) { // Standard console startup message output
396     if (from == 0) { // Constructor
397
398     }
399   }
400   if (debug_lvl & 2 ) { // Instantiation/Destruction notification
401     if (from == 0) cout << "Instantiated: FGPropagate" << endl;
402     if (from == 1) cout << "Destroyed:    FGPropagate" << endl;
403   }
404   if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
405   }
406   if (debug_lvl & 8 ) { // Runtime state variables
407   }
408   if (debug_lvl & 16) { // Sanity checking
409   }
410   if (debug_lvl & 64) {
411     if (from == 0) { // Constructor
412       cout << IdSrc << endl;
413       cout << IdHdr << endl;
414     }
415   }
416 }
417 }