1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3 Module: FGPropagate.cpp
6 Purpose: Integrate the EOM to determine instantaneous position
9 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
11 This program is free software; you can redistribute it and/or modify it under
12 the terms of the GNU General Public License as published by the Free Software
13 Foundation; either version 2 of the License, or (at your option) any later
16 This program is distributed in the hope that it will be useful, but WITHOUT
17 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
21 You should have received a copy of the GNU General Public License along with
22 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
23 Place - Suite 330, Boston, MA 02111-1307, USA.
25 Further information about the GNU General Public License can also be found on
26 the world wide web at http://www.gnu.org.
28 FUNCTIONAL DESCRIPTION
29 --------------------------------------------------------------------------------
30 This class encapsulates the integration of rates and accelerations to get the
31 current position of the aircraft.
34 --------------------------------------------------------------------------------
37 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 COMMENTS, REFERENCES, and NOTES
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
40 [1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling
41 Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate
43 [2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices",
45 [3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at
46 NASA-Ames", NASA CR-2497, January 1975
47 [4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics",
48 Wiley & Sons, 1979 ISBN 0-471-03032-5
49 [5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons,
50 1982 ISBN 0-471-08936-2
52 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
54 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
57 # include <simgear/compiler.h>
58 # ifdef SG_HAVE_STD_INCLUDES
66 # if defined(sgi) && !defined(__GNUC__)
68 # if (_COMPILER_VERSION < 740)
79 #include "FGPropagate.h"
81 #include "FGFDMExec.h"
82 #include "FGAircraft.h"
83 #include "FGMassBalance.h"
84 #include "FGInertial.h"
85 #include "FGPropertyManager.h"
89 static const char *IdSrc = "$Id$";
90 static const char *IdHdr = ID_PROPAGATE;
92 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
94 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
96 FGPropagate::FGPropagate(FGFDMExec* fdmex) : FGModel(fdmex)
104 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
106 FGPropagate::~FGPropagate(void)
112 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
114 bool FGPropagate::InitModel(void)
116 FGModel::InitModel();
118 SeaLevelRadius = Inertial->RefRadius(); // For initialization ONLY
119 RunwayRadius = SeaLevelRadius;
121 VState.vLocation.SetRadius( SeaLevelRadius + 4.0 );
126 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
128 void FGPropagate::SetInitialState(const FGInitialCondition *FGIC)
130 SeaLevelRadius = FGIC->GetSeaLevelRadiusFtIC();
131 RunwayRadius = FGIC->GetSeaLevelRadiusFtIC() + FGIC->GetTerrainAltitudeFtIC();
133 // Set the position lat/lon/radius
134 VState.vLocation = FGLocation( FGIC->GetLongitudeRadIC(),
135 FGIC->GetLatitudeRadIC(),
136 FGIC->GetAltitudeFtIC() + FGIC->GetSeaLevelRadiusFtIC() );
138 // Set the Orientation from the euler angles
139 VState.vQtrn = FGQuaternion( FGIC->GetPhiRadIC(),
140 FGIC->GetThetaRadIC(),
141 FGIC->GetPsiRadIC() );
143 // Set the velocities in the instantaneus body frame
144 VState.vUVW = FGColumnVector3( FGIC->GetUBodyFpsIC(),
145 FGIC->GetVBodyFpsIC(),
146 FGIC->GetWBodyFpsIC() );
148 // Set the angular velocities in the instantaneus body frame.
149 VState.vPQR = FGColumnVector3( FGIC->GetPRadpsIC(),
151 FGIC->GetRRadpsIC() );
153 // Compute some derived values.
154 vVel = VState.vQtrn.GetTInv()*VState.vUVW;
156 // Finaly make shure that the quaternion stays normalized.
157 VState.vQtrn.Normalize();
160 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
162 Purpose: Called on a schedule to perform EOM integration
163 Notes: [JB] Run in standalone mode, SeaLevelRadius will be reference radius.
164 In FGFS, SeaLevelRadius is stuffed from FGJSBSim in JSBSim.cxx each pass.
166 At the top of this Run() function, see several "shortcuts" (or, aliases) being
167 set up for use later, rather than using the longer class->function() notation.
169 Here, propagation of state is done using a simple explicit Euler scheme (see the
170 bottom of the function). This propagation is done using the current state values
171 and current derivatives. Based on these values we compute an approximation to the
172 state values for (now + dt).
176 bool FGPropagate::Run(void)
178 if (FGModel::Run()) return true; // Fast return if we have nothing to do ...
180 double dt = State->Getdt()*rate; // The 'stepsize'
181 const FGColumnVector3 omega( 0.0, 0.0, Inertial->omega() ); // earth rotation
182 const FGColumnVector3& vForces = Aircraft->GetForces(); // current forces
183 const FGColumnVector3& vMoments = Aircraft->GetMoments(); // current moments
185 double mass = MassBalance->GetMass(); // mass
186 const FGMatrix33& J = MassBalance->GetJ(); // inertia matrix
187 const FGMatrix33& Jinv = MassBalance->GetJinv(); // inertia matrix inverse
188 double r = GetRadius(); // radius
189 if (r == 0.0) {cerr << "radius = 0 !" << endl; r = 1e-16;} // radius check
191 FGColumnVector3 gAccel( 0.0, 0.0, Inertial->GetGAccel(r) );
193 // The rotation matrices:
194 const FGMatrix33& Tl2b = GetTl2b(); // local to body frame
195 const FGMatrix33& Tb2l = GetTb2l(); // body to local frame
196 const FGMatrix33& Tec2l = VState.vLocation.GetTec2l(); // earth centered to local frame
197 const FGMatrix33& Tl2ec = VState.vLocation.GetTl2ec(); // local to earth centered frame
199 // Inertial angular velocity measured in the body frame.
200 const FGColumnVector3 pqri = VState.vPQR + Tl2b*(Tec2l*omega);
202 // Compute vehicle velocity wrt EC frame, expressed in Local horizontal frame.
203 vVel = Tb2l * VState.vUVW;
205 // First compute the time derivatives of the vehicle state values:
207 // Compute body frame rotational accelerations based on the current body moments
208 vPQRdot = Jinv*(vMoments - pqri*(J*pqri));
210 // Compute body frame accelerations based on the current body forces
211 vUVWdot = VState.vUVW*VState.vPQR + vForces/mass;
213 // Centrifugal acceleration.
214 FGColumnVector3 ecVel = Tl2ec*vVel;
215 FGColumnVector3 ace = 2.0*omega*ecVel;
216 vUVWdot -= Tl2b*(Tec2l*ace);
218 // Coriolis acceleration.
219 FGColumnVector3 aeec = omega*(omega*VState.vLocation);
220 vUVWdot -= Tl2b*(Tec2l*aeec);
223 vUVWdot += Tl2b*gAccel;
225 // Compute vehicle velocity wrt EC frame, expressed in EC frame
226 FGColumnVector3 vLocationDot = Tl2ec * vVel;
228 FGColumnVector3 omegaLocal( rInv*vVel(eEast),
230 -rInv*vVel(eEast)*VState.vLocation.GetTanLatitude() );
232 // Compute quaternion orientation derivative on current body rates
233 FGQuaternion vQtrndot = VState.vQtrn.GetQDot( VState.vPQR - Tl2b*omegaLocal );
235 // Propagate velocities
236 VState.vPQR += dt*vPQRdot;
237 VState.vUVW += dt*vUVWdot;
239 // Propagate positions
240 VState.vQtrn += dt*vQtrndot;
241 VState.vLocation += dt*vLocationDot;
246 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
248 void FGPropagate::Seth(double tt)
250 VState.vLocation.SetRadius( tt + SeaLevelRadius );
253 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
255 void FGPropagate::SetDistanceAGL(double tt)
257 VState.vLocation.SetRadius( tt + RunwayRadius );
260 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
262 void FGPropagate::bind(void)
264 typedef double (FGPropagate::*PMF)(int) const;
265 PropertyManager->Tie("velocities/h-dot-fps", this, &FGPropagate::Gethdot);
267 PropertyManager->Tie("velocities/v-north-fps", this, eNorth, (PMF)&FGPropagate::GetVel);
268 PropertyManager->Tie("velocities/v-east-fps", this, eEast, (PMF)&FGPropagate::GetVel);
269 PropertyManager->Tie("velocities/v-down-fps", this, eDown, (PMF)&FGPropagate::GetVel);
271 PropertyManager->Tie("velocities/u-fps", this, eU, (PMF)&FGPropagate::GetUVW);
272 PropertyManager->Tie("velocities/v-fps", this, eV, (PMF)&FGPropagate::GetUVW);
273 PropertyManager->Tie("velocities/w-fps", this, eW, (PMF)&FGPropagate::GetUVW);
275 PropertyManager->Tie("velocities/p-rad_sec", this, eP, (PMF)&FGPropagate::GetPQR);
276 PropertyManager->Tie("velocities/q-rad_sec", this, eQ, (PMF)&FGPropagate::GetPQR);
277 PropertyManager->Tie("velocities/r-rad_sec", this, eR, (PMF)&FGPropagate::GetPQR);
279 PropertyManager->Tie("accelerations/pdot-rad_sec", this, eP, (PMF)&FGPropagate::GetPQRdot);
280 PropertyManager->Tie("accelerations/qdot-rad_sec", this, eQ, (PMF)&FGPropagate::GetPQRdot);
281 PropertyManager->Tie("accelerations/rdot-rad_sec", this, eR, (PMF)&FGPropagate::GetPQRdot);
283 PropertyManager->Tie("accelerations/udot-fps", this, eU, (PMF)&FGPropagate::GetUVWdot);
284 PropertyManager->Tie("accelerations/vdot-fps", this, eV, (PMF)&FGPropagate::GetUVWdot);
285 PropertyManager->Tie("accelerations/wdot-fps", this, eW, (PMF)&FGPropagate::GetUVWdot);
287 PropertyManager->Tie("position/h-sl-ft", this, &FGPropagate::Geth, &FGPropagate::Seth, true);
288 PropertyManager->Tie("position/lat-gc-rad", this, &FGPropagate::GetLatitude, &FGPropagate::SetLatitude);
289 PropertyManager->Tie("position/long-gc-rad", this, &FGPropagate::GetLongitude, &FGPropagate::SetLongitude);
290 PropertyManager->Tie("position/h-agl-ft", this, &FGPropagate::GetDistanceAGL, &FGPropagate::SetDistanceAGL);
291 PropertyManager->Tie("position/radius-to-vehicle-ft", this, &FGPropagate::GetRadius);
293 PropertyManager->Tie("metrics/runway-radius", this, &FGPropagate::GetRunwayRadius, &FGPropagate::SetRunwayRadius);
295 PropertyManager->Tie("attitude/phi-rad", this, (int)ePhi, (PMF)&FGPropagate::GetEuler);
296 PropertyManager->Tie("attitude/theta-rad", this, (int)eTht, (PMF)&FGPropagate::GetEuler);
297 PropertyManager->Tie("attitude/psi-rad", this, (int)ePsi, (PMF)&FGPropagate::GetEuler);
299 PropertyManager->Tie("attitude/roll-rad", this, (int)ePhi, (PMF)&FGPropagate::GetEuler);
300 PropertyManager->Tie("attitude/pitch-rad", this, (int)eTht, (PMF)&FGPropagate::GetEuler);
301 PropertyManager->Tie("attitude/heading-true-rad", this, (int)ePsi, (PMF)&FGPropagate::GetEuler);
304 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
306 void FGPropagate::unbind(void)
308 PropertyManager->Untie("velocities/v-north-fps");
309 PropertyManager->Untie("velocities/v-east-fps");
310 PropertyManager->Untie("velocities/v-down-fps");
311 PropertyManager->Untie("velocities/h-dot-fps");
312 PropertyManager->Untie("velocities/u-fps");
313 PropertyManager->Untie("velocities/v-fps");
314 PropertyManager->Untie("velocities/w-fps");
315 PropertyManager->Untie("velocities/p-rad_sec");
316 PropertyManager->Untie("velocities/q-rad_sec");
317 PropertyManager->Untie("velocities/r-rad_sec");
318 PropertyManager->Untie("accelerations/udot-fps");
319 PropertyManager->Untie("accelerations/vdot-fps");
320 PropertyManager->Untie("accelerations/wdot-fps");
321 PropertyManager->Untie("accelerations/pdot-rad_sec");
322 PropertyManager->Untie("accelerations/qdot-rad_sec");
323 PropertyManager->Untie("accelerations/rdot-rad_sec");
324 PropertyManager->Untie("position/h-sl-ft");
325 PropertyManager->Untie("position/lat-gc-rad");
326 PropertyManager->Untie("position/long-gc-rad");
327 PropertyManager->Untie("position/h-agl-ft");
328 PropertyManager->Untie("position/radius-to-vehicle-ft");
329 PropertyManager->Untie("metrics/runway-radius");
330 PropertyManager->Untie("attitude/phi-rad");
331 PropertyManager->Untie("attitude/theta-rad");
332 PropertyManager->Untie("attitude/psi-rad");
333 PropertyManager->Untie("attitude/roll-rad");
334 PropertyManager->Untie("attitude/pitch-rad");
335 PropertyManager->Untie("attitude/heading-true-rad");
338 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
339 // The bitmasked value choices are as follows:
340 // unset: In this case (the default) JSBSim would only print
341 // out the normally expected messages, essentially echoing
342 // the config files as they are read. If the environment
343 // variable is not set, debug_lvl is set to 1 internally
344 // 0: This requests JSBSim not to output any messages
346 // 1: This value explicity requests the normal JSBSim
348 // 2: This value asks for a message to be printed out when
349 // a class is instantiated
350 // 4: When this value is set, a message is displayed when a
351 // FGModel object executes its Run() method
352 // 8: When this value is set, various runtime state variables
353 // are printed out periodically
354 // 16: When set various parameters are sanity checked and
355 // a message is printed out when they go out of bounds
357 void FGPropagate::Debug(int from)
359 if (debug_lvl <= 0) return;
361 if (debug_lvl & 1) { // Standard console startup message output
362 if (from == 0) { // Constructor
366 if (debug_lvl & 2 ) { // Instantiation/Destruction notification
367 if (from == 0) cout << "Instantiated: FGPropagate" << endl;
368 if (from == 1) cout << "Destroyed: FGPropagate" << endl;
370 if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
372 if (debug_lvl & 8 ) { // Runtime state variables
374 if (debug_lvl & 16) { // Sanity checking
376 if (debug_lvl & 64) {
377 if (from == 0) { // Constructor
378 cout << IdSrc << endl;
379 cout << IdHdr << endl;