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JSBSim tweaks.
[flightgear.git] / src / FDM / JSBSim / FGRocket.cpp
1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Module:       FGRocket.cpp
4  Author:       Jon S. Berndt
5  Date started: 09/12/2000
6  Purpose:      This module models a rocket engine
7
8  ------------- Copyright (C) 2000  Jon S. Berndt (jsb@hal-pc.org) --------------
9
10  This program is free software; you can redistribute it and/or modify it under
11  the terms of the GNU General Public License as published by the Free Software
12  Foundation; either version 2 of the License, or (at your option) any later
13  version.
14
15  This program is distributed in the hope that it will be useful, but WITHOUT
16  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17  FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
18  details.
19
20  You should have received a copy of the GNU General Public License along with
21  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22  Place - Suite 330, Boston, MA  02111-1307, USA.
23
24  Further information about the GNU General Public License can also be found on
25  the world wide web at http://www.gnu.org.
26
27 FUNCTIONAL DESCRIPTION
28 --------------------------------------------------------------------------------
29
30 This class descends from the FGEngine class and models a rocket engine based on
31 parameters given in the engine config file for this class
32
33 HISTORY
34 --------------------------------------------------------------------------------
35 09/12/2000  JSB  Created
36
37 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 INCLUDES
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
40
41 #include "FGRocket.h"
42
43 static const char *IdSrc = "$Id$";
44 static const char *IdHdr = ID_ROCKET;
45
46 extern short debug_lvl;
47
48 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
49 CLASS IMPLEMENTATION
50 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
51
52 FGRocket::FGRocket(FGFDMExec* exec, FGConfigFile* Eng_cfg) : FGEngine(exec)
53 {
54   string token;
55
56   Name = Eng_cfg->GetValue("NAME");
57   Eng_cfg->GetNextConfigLine();
58
59   while (Eng_cfg->GetValue() != "/FG_ROCKET") {
60     *Eng_cfg >> token;
61     if      (token == "SHR")           *Eng_cfg >> SHR;
62     else if (token == "MAX_PC")        *Eng_cfg >> maxPC;
63     else if (token == "PROP_EFF")      *Eng_cfg >> propEff;
64     else if (token == "MAXTHROTTLE")   *Eng_cfg >> MaxThrottle;
65     else if (token == "MINTHROTTLE")   *Eng_cfg >> MinThrottle;
66     else if (token == "SLFUELFLOWMAX") *Eng_cfg >> SLFuelFlowMax;
67     else if (token == "SLOXIFLOWMAX")  *Eng_cfg >> SLOxiFlowMax;
68     else if (token == "VARIANCE")      *Eng_cfg >> Variance;
69     else cerr << "Unhandled token in Engine config file: " << token << endl;
70   }
71
72   if (debug_lvl > 0) {
73     cout << "      Engine Name: " << Name << endl;
74     cout << "      Specific Heat Ratio = " << SHR << endl;
75     cout << "      Maximum Chamber Pressure = " << maxPC << endl;
76     cout << "      Propulsive Efficiency = " << propEff << endl;
77     cout << "      MaxThrottle = " << MaxThrottle << endl;
78     cout << "      MinThrottle = " << MinThrottle << endl;
79     cout << "      FuelFlowMax = " << SLFuelFlowMax << endl;
80     cout << "      OxiFlowMax = " << SLOxiFlowMax << endl;
81     cout << "      Variance = " << Variance << endl;
82   }
83
84   EngineNumber = 0;
85   Type = etRocket;
86
87   PC = 0.0;
88   kFactor = (2.0*SHR*SHR/(SHR-1.0))*pow(2.0/(SHR+1), (SHR+1)/(SHR-1));
89
90   if (debug_lvl & 2) cout << "Instantiated: FGRocket" << endl;
91 }
92
93 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
94
95 FGRocket::~FGRocket()
96 {
97   if (debug_lvl & 2) cout << "Destroyed:    FGRocket" << endl;
98 }
99
100 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
101
102 float FGRocket::Calculate(float pe)
103 {
104   float Cf;
105
106   ConsumeFuel();
107
108   Throttle = FCS->GetThrottlePos(EngineNumber);
109
110   if (Throttle < MinThrottle || Starved) {
111     PctPower = Thrust = 0.0; // desired thrust
112     Flameout = true;
113     PC = 0.0;
114   } else {
115     PctPower = Throttle / MaxThrottle;
116     PC = maxPC*PctPower * (1.0 + Variance * ((float)rand()/(float)RAND_MAX - 0.5));
117     Cf = sqrt(kFactor*(1 - pow(pe/(PC), (SHR-1)/SHR)));
118     Flameout = false;
119   }
120
121   return Cf*maxPC*PctPower*propEff;
122 }
123
124 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
125
126 void FGRocket::Debug(void)
127 {
128     //TODO: Add your source code here
129 }
130