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1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Module:       FGRocket.cpp
4  Author:       Jon S. Berndt
5  Date started: 09/12/2000
6  Purpose:      This module models a rocket engine
7
8  ------------- Copyright (C) 2000  Jon S. Berndt (jsb@hal-pc.org) --------------
9
10  This program is free software; you can redistribute it and/or modify it under
11  the terms of the GNU General Public License as published by the Free Software
12  Foundation; either version 2 of the License, or (at your option) any later
13  version.
14
15  This program is distributed in the hope that it will be useful, but WITHOUT
16  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17  FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
18  details.
19
20  You should have received a copy of the GNU General Public License along with
21  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22  Place - Suite 330, Boston, MA  02111-1307, USA.
23
24  Further information about the GNU General Public License can also be found on
25  the world wide web at http://www.gnu.org.
26
27 FUNCTIONAL DESCRIPTION
28 --------------------------------------------------------------------------------
29
30 This class descends from the FGEngine class and models a rocket engine based on
31 parameters given in the engine config file for this class
32
33 HISTORY
34 --------------------------------------------------------------------------------
35 09/12/2000  JSB  Created
36
37 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 INCLUDES
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
40
41 #include "FGDefs.h"
42 #include "FGRocket.h"
43
44 static const char *IdSrc = "$Id$";
45 static const char *IdHdr = ID_ROCKET;
46
47 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
48 CLASS IMPLEMENTATION
49 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
50
51 FGRocket::FGRocket(FGFDMExec* exec, FGConfigFile* Eng_cfg) : FGEngine(exec)
52 {
53   string token;
54
55   Name = Eng_cfg->GetValue("NAME");
56   Eng_cfg->GetNextConfigLine();
57
58   while (Eng_cfg->GetValue() != "/FG_ROCKET") {
59     *Eng_cfg >> token;
60     if      (token == "SHR")           *Eng_cfg >> SHR;
61     else if (token == "MAX_PC")        *Eng_cfg >> maxPC;
62     else if (token == "PROP_EFF")      *Eng_cfg >> propEff;
63     else if (token == "MAXTHROTTLE")   *Eng_cfg >> MaxThrottle;
64     else if (token == "MINTHROTTLE")   *Eng_cfg >> MinThrottle;
65     else if (token == "SLFUELFLOWMAX") *Eng_cfg >> SLFuelFlowMax;
66     else if (token == "SLOXIFLOWMAX")  *Eng_cfg >> SLOxiFlowMax;
67     else if (token == "VARIANCE")      *Eng_cfg >> Variance;
68     else cerr << "Unhandled token in Engine config file: " << token << endl;
69   }
70
71   if (debug_lvl > 0) {
72     cout << "      Engine Name: " << Name << endl;
73     cout << "      Specific Heat Ratio = " << SHR << endl;
74     cout << "      Maximum Chamber Pressure = " << maxPC << endl;
75     cout << "      Propulsive Efficiency = " << propEff << endl;
76     cout << "      MaxThrottle = " << MaxThrottle << endl;
77     cout << "      MinThrottle = " << MinThrottle << endl;
78     cout << "      FuelFlowMax = " << SLFuelFlowMax << endl;
79     cout << "      OxiFlowMax = " << SLOxiFlowMax << endl;
80     cout << "      Variance = " << Variance << endl;
81   }
82
83   EngineNumber = 0;
84   Type = etRocket;
85
86   PC = 0.0;
87   kFactor = (2.0*SHR*SHR/(SHR-1.0))*pow(2.0/(SHR+1), (SHR+1)/(SHR-1));
88
89   if (debug_lvl & 2) cout << "Instantiated: FGRocket" << endl;
90 }
91
92 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
93
94 FGRocket::~FGRocket()
95 {
96   if (debug_lvl & 2) cout << "Destroyed:    FGRocket" << endl;
97 }
98
99 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
100
101 float FGRocket::Calculate(float pe)
102 {
103   float Cf;
104
105   ConsumeFuel();
106
107   Throttle = FCS->GetThrottlePos(EngineNumber);
108
109   if (Throttle < MinThrottle || Starved) {
110     PctPower = Thrust = 0.0; // desired thrust
111     Flameout = true;
112     PC = 0.0;
113   } else {
114     PctPower = Throttle / MaxThrottle;
115     PC = maxPC*PctPower * (1.0 + Variance * ((float)rand()/(float)RAND_MAX - 0.5));
116     Cf = sqrt(kFactor*(1 - pow(pe/(PC), (SHR-1)/SHR)));
117     Flameout = false;
118   }
119
120   return Cf*maxPC*PctPower*propEff;
121 }
122
123 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
124
125 void FGRocket::Debug(void)
126 {
127     //TODO: Add your source code here
128 }
129