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1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Module:       FGRocket.cpp
4  Author:       Jon S. Berndt
5  Date started: 09/12/2000
6  Purpose:      This module models a rocket engine
7
8  ------------- Copyright (C) 2000  Jon S. Berndt (jsb@hal-pc.org) --------------
9
10  This program is free software; you can redistribute it and/or modify it under
11  the terms of the GNU General Public License as published by the Free Software
12  Foundation; either version 2 of the License, or (at your option) any later
13  version.
14
15  This program is distributed in the hope that it will be useful, but WITHOUT
16  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17  FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
18  details.
19
20  You should have received a copy of the GNU General Public License along with
21  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22  Place - Suite 330, Boston, MA  02111-1307, USA.
23
24  Further information about the GNU General Public License can also be found on
25  the world wide web at http://www.gnu.org.
26
27 FUNCTIONAL DESCRIPTION
28 --------------------------------------------------------------------------------
29
30 This class descends from the FGEngine class and models a rocket engine based on
31 parameters given in the engine config file for this class
32
33 HISTORY
34 --------------------------------------------------------------------------------
35 09/12/2000  JSB  Created
36
37 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 INCLUDES
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
40
41 #include "FGDefs.h"
42 #include "FGRocket.h"
43
44 static const char *IdSrc = "$Id$";
45 static const char *IdHdr = ID_ROCKET;
46
47 extern short debug_lvl;
48
49 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
50 CLASS IMPLEMENTATION
51 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
52
53 FGRocket::FGRocket(FGFDMExec* exec, FGConfigFile* Eng_cfg) : FGEngine(exec)
54 {
55   string token;
56
57   Name = Eng_cfg->GetValue("NAME");
58   Eng_cfg->GetNextConfigLine();
59
60   while (Eng_cfg->GetValue() != "/FG_ROCKET") {
61     *Eng_cfg >> token;
62     if      (token == "SHR")           *Eng_cfg >> SHR;
63     else if (token == "MAX_PC")        *Eng_cfg >> maxPC;
64     else if (token == "PROP_EFF")      *Eng_cfg >> propEff;
65     else if (token == "MAXTHROTTLE")   *Eng_cfg >> MaxThrottle;
66     else if (token == "MINTHROTTLE")   *Eng_cfg >> MinThrottle;
67     else if (token == "SLFUELFLOWMAX") *Eng_cfg >> SLFuelFlowMax;
68     else if (token == "SLOXIFLOWMAX")  *Eng_cfg >> SLOxiFlowMax;
69     else if (token == "VARIANCE")      *Eng_cfg >> Variance;
70     else cerr << "Unhandled token in Engine config file: " << token << endl;
71   }
72
73   if (debug_lvl > 0) {
74     cout << "      Engine Name: " << Name << endl;
75     cout << "      Specific Heat Ratio = " << SHR << endl;
76     cout << "      Maximum Chamber Pressure = " << maxPC << endl;
77     cout << "      Propulsive Efficiency = " << propEff << endl;
78     cout << "      MaxThrottle = " << MaxThrottle << endl;
79     cout << "      MinThrottle = " << MinThrottle << endl;
80     cout << "      FuelFlowMax = " << SLFuelFlowMax << endl;
81     cout << "      OxiFlowMax = " << SLOxiFlowMax << endl;
82     cout << "      Variance = " << Variance << endl;
83   }
84
85   EngineNumber = 0;
86   Type = etRocket;
87
88   PC = 0.0;
89   kFactor = (2.0*SHR*SHR/(SHR-1.0))*pow(2.0/(SHR+1), (SHR+1)/(SHR-1));
90
91   if (debug_lvl & 2) cout << "Instantiated: FGRocket" << endl;
92 }
93
94 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
95
96 FGRocket::~FGRocket()
97 {
98   if (debug_lvl & 2) cout << "Destroyed:    FGRocket" << endl;
99 }
100
101 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
102
103 float FGRocket::Calculate(float pe)
104 {
105   float Cf;
106
107   ConsumeFuel();
108
109   Throttle = FCS->GetThrottlePos(EngineNumber);
110
111   if (Throttle < MinThrottle || Starved) {
112     PctPower = Thrust = 0.0; // desired thrust
113     Flameout = true;
114     PC = 0.0;
115   } else {
116     PctPower = Throttle / MaxThrottle;
117     PC = maxPC*PctPower * (1.0 + Variance * ((float)rand()/(float)RAND_MAX - 0.5));
118     Cf = sqrt(kFactor*(1 - pow(pe/(PC), (SHR-1)/SHR)));
119     Flameout = false;
120   }
121
122   return Cf*maxPC*PctPower*propEff;
123 }
124
125 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
126
127 void FGRocket::Debug(void)
128 {
129     //TODO: Add your source code here
130 }
131