1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
6 Purpose: Standalone version of JSBSim.
9 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
11 This program is free software; you can redistribute it and/or modify it under
12 the terms of the GNU General Public License as published by the Free Software
13 Foundation; either version 2 of the License, or (at your option) any later
16 This program is distributed in the hope that it will be useful, but WITHOUT
17 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
21 You should have received a copy of the GNU General Public License along with
22 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
23 Place - Suite 330, Boston, MA 02111-1307, USA.
25 Further information about the GNU General Public License can also be found on
26 the world wide web at http://www.gnu.org.
28 FUNCTIONAL DESCRIPTION
29 --------------------------------------------------------------------------------
31 This class Handles calling JSBSim standalone. It is set up for compilation under
32 Borland C+Builder or other compiler.
35 --------------------------------------------------------------------------------
38 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
40 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
42 #include "FGFDMExec.h"
43 #include "FGRotation.h"
44 #include "FGAtmosphere.h"
47 #include "FGAircraft.h"
48 #include "FGTranslation.h"
49 #include "FGPosition.h"
50 #include "FGAuxiliary.h"
52 #include "FGConfigFile.h"
56 #include <simgear/compiler.h>
59 # if defined(sgi) && !defined(__GNUC__)
60 # include <iostream.h>
66 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
68 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
70 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
72 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
74 static const char *IdSrc = "$Id$";
76 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
77 COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
78 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
80 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
82 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
84 /** Standalone JSBSim main program
85 This is the wrapper program used to instantiate the JSBSim system and control
86 it. Use this program to build a version of JSBSim that can be run from the
87 command line. To get any use out of this, you will have to create a script
88 to run a test case and specify what kind of output you would like.
94 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
96 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
98 int main(int argc, char** argv)
102 bool Scripted = false;
105 if (argc != 3 && argc != 2) {
107 << " You must enter the name of a registered aircraft and reset point:"
108 << endl << endl << " FDM <aircraft name> <reset file>" << endl;
109 cerr << endl << " Alternatively, you may specify only the name of a script file:"
110 << endl << endl << " FDM <script file>" << endl << endl;
114 FDMExec = new FGFDMExec();
116 if (argc == 2) { // SCRIPTED CASE
118 Script = new FGScript(FDMExec);
119 result = Script->LoadScript(argv[1]);
122 cerr << "Script file " << argv[1] << " was not successfully loaded" << endl;
128 } else { // form jsbsim <acname> <resetfile>
130 if ( ! FDMExec->LoadModel("aircraft", "engine", string(argv[1]))) {
131 cerr << " JSBSim could not be started" << endl << endl;
135 FGInitialCondition IC(FDMExec);
136 if ( ! IC.Load("aircraft",string(argv[1]),string(argv[2]))) {
137 cerr << "Initialization unsuccessful" << endl;
143 // RUN loop. MESSAGES are read inside the Run() loop and output as necessary.
146 FGJSBBase::Message* msg;
147 result = FDMExec->Run();
149 while (FDMExec->ReadMessage()) {
150 msg = FDMExec->ProcessMessage();
152 case FGJSBBase::Message::eText:
153 cout << msg->messageId << ": " << msg->text << endl;
155 case FGJSBBase::Message::eBool:
156 cout << msg->messageId << ": " << msg->text << " " << msg->bVal << endl;
158 case FGJSBBase::Message::eInteger:
159 cout << msg->messageId << ": " << msg->text << " " << msg->iVal << endl;
161 case FGJSBBase::Message::eDouble:
162 cout << msg->messageId << ": " << msg->text << " " << msg->dVal << endl;
165 cerr << "Unrecognized message type." << endl;
171 if (!Script->RunScript()) break;
174 result = FDMExec->Run();