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1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Module:       JSBSim.cpp
4  Author:       Jon S. Berndt
5  Date started: 08/17/99
6  Purpose:      Standalone version of JSBSim.
7  Called by:    The USER.
8
9  ------------- Copyright (C) 1999  Jon S. Berndt (jsb@hal-pc.org) -------------
10
11  This program is free software; you can redistribute it and/or modify it under
12  the terms of the GNU General Public License as published by the Free Software
13  Foundation; either version 2 of the License, or (at your option) any later
14  version.
15
16  This program is distributed in the hope that it will be useful, but WITHOUT
17  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18  FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
19  details.
20
21  You should have received a copy of the GNU General Public License along with
22  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
23  Place - Suite 330, Boston, MA  02111-1307, USA.
24
25  Further information about the GNU General Public License can also be found on
26  the world wide web at http://www.gnu.org.
27
28 FUNCTIONAL DESCRIPTION
29 --------------------------------------------------------------------------------
30
31 This class Handles calling JSBSim standalone. It is set up for compilation under
32 Borland C+Builder or other compiler.
33
34 HISTORY
35 --------------------------------------------------------------------------------
36 08/17/99   JSB   Created
37
38 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
39 INCLUDES
40 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
41
42 #include "FGFDMExec.h"
43 #include "FGRotation.h"
44 #include "FGAtmosphere.h"
45 #include "FGState.h"
46 #include "FGFCS.h"
47 #include "FGAircraft.h"
48 #include "FGTranslation.h"
49 #include "FGPosition.h"
50 #include "FGAuxiliary.h"
51 #include "FGOutput.h"
52 #include "FGConfigFile.h"
53
54 #ifdef FGFS
55 #include <simgear/compiler.h>
56 #include STL_IOSTREAM
57 #  ifdef SG_HAVE_STD_INCLUDES
58 #    include <ctime>
59 #  else
60 #    include <time.h>
61 #  endif
62 #else
63 #include <iostream>
64 #include <ctime>
65 #endif
66
67 #if __BORLANDC__ > 0x540
68 #include <condefs.h>
69 USEUNIT("FGUtility.cpp");
70 USEUNIT("FGAircraft.cpp");
71 USEUNIT("FGAtmosphere.cpp");
72 USEUNIT("FGAuxiliary.cpp");
73 USEUNIT("FGCoefficient.cpp");
74 USEUNIT("FGConfigFile.cpp");
75 USEUNIT("FGEngine.cpp");
76 USEUNIT("FGFCS.cpp");
77 USEUNIT("FGFDMExec.cpp");
78 USEUNIT("FGfdmSocket.cpp");
79 USEUNIT("FGForce.cpp");
80 USEUNIT("FGGroundReactions.cpp");
81 USEUNIT("FGInertial.cpp");
82 USEUNIT("FGInitialCondition.cpp");
83 USEUNIT("FGLGear.cpp");
84 USEUNIT("FGMassBalance.cpp");
85 USEUNIT("FGMatrix.cpp");
86 USEUNIT("FGModel.cpp");
87 USEUNIT("FGNozzle.cpp");
88 USEUNIT("FGOutput.cpp");
89 USEUNIT("FGPiston.cpp");
90 USEUNIT("FGPosition.cpp");
91 USEUNIT("FGPropeller.cpp");
92 USEUNIT("FGPropulsion.cpp");
93 USEUNIT("FGRocket.cpp");
94 USEUNIT("FGRotation.cpp");
95 USEUNIT("FGRotor.cpp");
96 USEUNIT("FGState.cpp");
97 USEUNIT("FGTable.cpp");
98 USEUNIT("FGTank.cpp");
99 USEUNIT("FGThruster.cpp");
100 USEUNIT("FGTranslation.cpp");
101 USEUNIT("FGTrim.cpp");
102 USEUNIT("FGTrimAxis.cpp");
103 USEUNIT("FGTurboJet.cpp");
104 USEUNIT("FGTurboProp.cpp");
105 USEUNIT("FGTurboShaft.cpp");
106 USEUNIT("FGAerodynamics.cpp");
107 USEUNIT("filtersjb\FGSwitch.cpp");
108 USEUNIT("filtersjb\FGFCSComponent.cpp");
109 USEUNIT("filtersjb\FGFilter.cpp");
110 USEUNIT("filtersjb\FGFlaps.cpp");
111 USEUNIT("filtersjb\FGGain.cpp");
112 USEUNIT("filtersjb\FGGradient.cpp");
113 USEUNIT("filtersjb\FGSummer.cpp");
114 USEUNIT("filtersjb\FGDeadBand.cpp");
115 //---------------------------------------------------------------------------
116 #endif
117
118 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
119 DEFINITIONS
120 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
121
122 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
123 GLOBAL DATA
124 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
125
126 static const char *IdSrc = "$Id$";
127
128 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
129 COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
130 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
131
132 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
133 DOCUMENTATION
134 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
135
136 /** Standalone JSBSim main program
137     This is the wrapper program used to instantiate the JSBSim system and control
138     it. Use this program to build a version of JSBSim that can be run from the
139     command line. To get any use out of this, you will have to create a script
140     to run a test case and specify what kind of output you would like.
141     @author Jon S. Berndt
142     @version $Id$
143     @see -
144 */
145
146 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
147 IMPLEMENTATION
148 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
149
150 int main(int argc, char** argv)
151 {
152   FGFDMExec* FDMExec;
153   float cmd = 0.0;
154   bool result = false;
155   bool scripted = false;
156
157   if (argc == 2) {
158     FGConfigFile testFile(argv[1]);
159
160     if (!testFile.IsOpen()) {
161       cout << "Script file not opened" << endl;
162       exit(-1); 
163     }
164
165     testFile.GetNextConfigLine();
166     if (testFile.GetValue("runscript").length() <= 0) {
167       cout << "File: " << argv[1] << " is not a script file" << endl;
168       exit(-1); 
169     }
170     scripted = true;
171   } else if (argc != 3) {
172     cout << endl
173          << "  You must enter the name of a registered aircraft and reset point:"
174          << endl << endl << "  FDM <aircraft name> <reset file>" << endl;
175     cout << endl << "  Alternatively, you may specify only the name of a script file:"
176          << endl << endl << "  FDM <script file>" << endl << endl;
177     exit(0);
178   }
179
180   FDMExec = new FGFDMExec();
181
182   if (scripted) {
183     result = FDMExec->LoadScript(argv[1]);
184     if (!result) {
185       cerr << "Script file " << argv[1] << " was not successfully loaded" << endl;
186       exit(-1);
187     }
188   } else {
189     result = FDMExec->LoadModel("aircraft", "engine", string(argv[1]));
190     if (!result) {
191         cerr << "Aircraft file " << argv[1] << " was not found" << endl;
192             exit(-1);
193     }
194     if ( ! FDMExec->GetState()->Reset("aircraft", string(argv[1]), string(argv[2])))
195                    FDMExec->GetState()->Initialize(2000,0,0,0,0,0,0.5,0.5,40000);
196   }
197
198   while (FDMExec->Run()) {}
199
200   delete FDMExec;
201
202   return 0;
203 }