2 /*******************************************************************************
8 ------------- Copyright (C) -------------
10 This program is free software; you can redistribute it and/or modify it under
11 the terms of the GNU General Public License as published by the Free Software
12 Foundation; either version 2 of the License, or (at your option) any later
15 This program is distributed in the hope that it will be useful, but WITHOUT
16 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
20 You should have received a copy of the GNU General Public License along with
21 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22 Place - Suite 330, Boston, MA 02111-1307, USA.
24 Further information about the GNU General Public License can also be found on
25 the world wide web at http://www.gnu.org.
28 --------------------------------------------------------------------------------
30 ********************************************************************************
31 COMMENTS, REFERENCES, and NOTES
32 ********************************************************************************
34 ********************************************************************************
36 *******************************************************************************/
41 /*******************************************************************************
43 *******************************************************************************/
45 #include "FGFCSComponent.h"
46 #include "../FGConfigFile.h"
48 /*******************************************************************************
50 *******************************************************************************/
52 /*******************************************************************************
54 *******************************************************************************/
56 class FGSwitch : public FGFCSComponent
62 FGSwitch(FGFCS* fcs, FGConfigFile* AC_cfg);
63 ~ FGSwitch ( ) { } //Destructor