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[flightgear.git] / src / FDM / JSBSim / input_output / FGGroundCallback.cpp
1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Header:       FGGroundCallback.cpp
4  Author:       Mathias Froehlich
5  Date started: 05/21/04
6
7  ------ Copyright (C) 2004 Mathias Froehlich (Mathias.Froehlich@web.de) -------
8
9  This program is free software; you can redistribute it and/or modify it under
10  the terms of the GNU Lesser General Public License as published by the Free Software
11  Foundation; either version 2 of the License, or (at your option) any later
12  version.
13
14  This program is distributed in the hope that it will be useful, but WITHOUT
15  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16  FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
17  details.
18
19  You should have received a copy of the GNU Lesser General Public License along with
20  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21  Place - Suite 330, Boston, MA  02111-1307, USA.
22
23  Further information about the GNU Lesser General Public License can also be found on
24  the world wide web at http://www.gnu.org.
25
26 HISTORY
27 -------------------------------------------------------------------------------
28 05/21/00   MF   Created
29
30 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
31 SENTRY
32 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
33
34 #include "math/FGColumnVector3.h"
35 #include "math/FGLocation.h"
36 #include "FGGroundCallback.h"
37
38 namespace JSBSim {
39
40 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
41
42 FGGroundCallback::FGGroundCallback()
43 {
44   mReferenceRadius = 20925650.0; // Sea level radius
45 }
46
47 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
48
49 FGGroundCallback::FGGroundCallback(double ReferenceRadius)
50 {
51   mReferenceRadius = ReferenceRadius;
52 }
53
54 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
55
56 FGGroundCallback::~FGGroundCallback()
57 {
58 }
59
60 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
61
62 double FGGroundCallback::GetAltitude(const FGLocation& loc) const
63 {
64   return loc.GetRadius() - mReferenceRadius;
65 }
66
67 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
68
69 double FGGroundCallback::GetAGLevel(double t, const FGLocation& loc,
70                                     FGLocation& contact, FGColumnVector3& normal,
71                                     FGColumnVector3& vel, FGColumnVector3& angularVel) const
72 {
73   vel = FGColumnVector3(0.0, 0.0, 0.0);
74   angularVel = FGColumnVector3(0.0, 0.0, 0.0);
75   normal = FGColumnVector3(loc).Normalize();
76   double loc_radius = loc.GetRadius();  // Get the radius of the given location
77                                         // (e.g. the CG)
78   double agl = loc_radius - mReferenceRadius;
79   contact = (mReferenceRadius/loc_radius)*FGColumnVector3(loc);
80   return agl;
81 }
82
83 }