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1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Header:       FGGroundCallback.cpp
4  Author:       Mathias Froehlich
5  Date started: 05/21/04
6
7  ------ Copyright (C) 2004 Mathias Froehlich (Mathias.Froehlich@web.de) -------
8
9  This program is free software; you can redistribute it and/or modify it under
10  the terms of the GNU Lesser General Public License as published by the Free Software
11  Foundation; either version 2 of the License, or (at your option) any later
12  version.
13
14  This program is distributed in the hope that it will be useful, but WITHOUT
15  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16  FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
17  details.
18
19  You should have received a copy of the GNU Lesser General Public License along with
20  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21  Place - Suite 330, Boston, MA  02111-1307, USA.
22
23  Further information about the GNU Lesser General Public License can also be found on
24  the world wide web at http://www.gnu.org.
25
26 HISTORY
27 -------------------------------------------------------------------------------
28 05/21/00   MF   Created
29
30 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
31 SENTRY
32 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
33
34 #include <math/FGColumnVector3.h>
35 #include <math/FGLocation.h>
36 #include "FGGroundCallback.h"
37
38 namespace JSBSim {
39
40 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
41
42 FGGroundCallback::FGGroundCallback()
43 {
44   mReferenceRadius = 20925650.0;
45 }
46
47 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
48
49 FGGroundCallback::~FGGroundCallback()
50 {
51 }
52
53 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
54
55 double FGGroundCallback::GetAltitude(const FGLocation& loc) const
56 {
57   return loc.GetRadius() - mReferenceRadius;
58 }
59
60 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
61
62 double FGGroundCallback::GetAGLevel(double t, const FGLocation& loc,
63                                     FGLocation& contact, FGColumnVector3& normal,
64                                     FGColumnVector3& vel) const
65 {
66   vel = FGColumnVector3(0.0, 0.0, 0.0);
67   normal = (-1/FGColumnVector3(loc).Magnitude())*FGColumnVector3(loc);
68   double radius = loc.GetRadius();
69   double agl = GetAltitude(loc);
70   contact = ((radius-agl)/radius)*FGColumnVector3(loc);
71   return agl;
72 }
73
74 }