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1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Header:       FGGroundReactions.h
4  Author:       Jon S. Berndt
5  Date started: 09/13/00
6
7  ------------- Copyright (C) 1999  Jon S. Berndt (jsb@hal-pc.org) -------------
8
9  This program is free software; you can redistribute it and/or modify it under
10  the terms of the GNU Lesser General Public License as published by the Free Software
11  Foundation; either version 2 of the License, or (at your option) any later
12  version.
13
14  This program is distributed in the hope that it will be useful, but WITHOUT
15  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16  FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
17  details.
18
19  You should have received a copy of the GNU Lesser General Public License along with
20  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21  Place - Suite 330, Boston, MA  02111-1307, USA.
22
23  Further information about the GNU Lesser General Public License can also be found on
24  the world wide web at http://www.gnu.org.
25
26 HISTORY
27 --------------------------------------------------------------------------------
28 09/13/00   JSB   Created
29
30 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
31 SENTRY
32 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
33
34 #ifndef FGGROUNDREACTIONS_H
35 #define FGGROUNDREACTIONS_H
36
37 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 INCLUDES
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
40
41 #ifdef FGFS
42 #  include <simgear/compiler.h>
43 #  ifdef SG_HAVE_STD_INCLUDES
44 #    include <vector>
45 #  else
46 #    include <vector.h>
47 #  endif
48 #else
49 #  include <vector>
50 #endif
51
52 #include "FGModel.h"
53 #include "FGLGear.h"
54 #include <math/FGColumnVector3.h>
55 #include <input_output/FGXMLElement.h>
56
57 #define ID_GROUNDREACTIONS "$Id$"
58
59 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
60 FORWARD DECLARATIONS
61 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
62
63 namespace JSBSim {
64
65 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
66 CLASS DOCUMENTATION
67 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
68
69 /** Manages ground reactions modeling. Maintains a list of landing gear and
70     ground contact points, all instances of FGLGear.  Sums their forces and
71     moments so that these may be provided to FGPropagate.  Parses the 
72     \<ground_reactions> section of the aircraft configuration file.
73  <h3>Configuration File Format of \<ground_reactions> Section:</h3>
74 @code
75     <ground_reactions>
76         <contact>
77            ... {see FGLGear for specifics of this format}
78         </contact>
79         ... {more contacts}
80     </ground_reactions>
81 @endcode   
82
83
84   */
85
86 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
87 CLASS DECLARATION
88 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
89
90 class FGGroundReactions : public FGModel
91 {
92 public:
93   FGGroundReactions(FGFDMExec*);
94   ~FGGroundReactions(void);
95
96   bool InitModel(void);
97   bool Run(void);
98   bool Load(Element* el);
99   FGColumnVector3& GetForces(void) {return vForces;}
100   double GetForces(int idx) const {return vForces(idx);}
101   FGColumnVector3& GetMoments(void) {return vMoments;}
102   double GetMoments(int idx) const {return vMoments(idx);}
103   string GetGroundReactionStrings(string delimeter);
104   string GetGroundReactionValues(string delimeter);
105   bool GetWOW(void);
106
107   int GetNumGearUnits(void) const { return (int)lGear.size(); }
108
109   /** Gets a gear instance
110       @param gear index of gear instance
111       @return a pointer to the FGLGear instance of the gear unit requested */
112   inline FGLGear* GetGearUnit(int gear) { return lGear[gear]; }
113
114 private:
115   vector <FGLGear*> lGear;
116   FGColumnVector3 vForces;
117   FGColumnVector3 vMoments;
118
119   void bind(void);
120   void Debug(int from);
121 };
122 }
123 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
124 #endif
125