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1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Header:       FGGroundReactions.h
4  Author:       Jon S. Berndt
5  Date started: 09/13/00
6
7  ------------- Copyright (C) 1999  Jon S. Berndt (jon@jsbsim.org) -------------
8
9  This program is free software; you can redistribute it and/or modify it under
10  the terms of the GNU Lesser General Public License as published by the Free Software
11  Foundation; either version 2 of the License, or (at your option) any later
12  version.
13
14  This program is distributed in the hope that it will be useful, but WITHOUT
15  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16  FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
17  details.
18
19  You should have received a copy of the GNU Lesser General Public License along with
20  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21  Place - Suite 330, Boston, MA  02111-1307, USA.
22
23  Further information about the GNU Lesser General Public License can also be found on
24  the world wide web at http://www.gnu.org.
25
26 HISTORY
27 --------------------------------------------------------------------------------
28 09/13/00   JSB   Created
29
30 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
31 SENTRY
32 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
33
34 #ifndef FGGROUNDREACTIONS_H
35 #define FGGROUNDREACTIONS_H
36
37 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 INCLUDES
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
40
41 #include <vector>
42
43 #include "FGModel.h"
44 #include "FGLGear.h"
45 #include "math/FGColumnVector3.h"
46 #include "input_output/FGXMLElement.h"
47
48 #define ID_GROUNDREACTIONS "$Id: FGGroundReactions.h,v 1.19 2010/11/18 12:38:06 jberndt Exp $"
49
50 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
51 FORWARD DECLARATIONS
52 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
53
54 namespace JSBSim {
55
56 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
57 CLASS DOCUMENTATION
58 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
59
60 /** Manages ground reactions modeling. Maintains a list of landing gear and
61     ground contact points, all instances of FGLGear.  Sums their forces and
62     moments so that these may be provided to FGPropagate.  Parses the 
63     \<ground_reactions> section of the aircraft configuration file.
64  <h3>Configuration File Format of \<ground_reactions> Section:</h3>
65 @code
66     <ground_reactions>
67         <contact>
68            ... {see FGLGear for specifics of this format}
69         </contact>
70         ... {more contacts}
71     </ground_reactions>
72 @endcode   
73
74
75   */
76
77 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
78 CLASS DECLARATION
79 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
80
81 class MultiplierIterator
82 {
83 public:
84   MultiplierIterator(FGGroundReactions* GndReactions);
85   MultiplierIterator& operator++();
86   FGPropagate::LagrangeMultiplier* operator*() { return multiplier; }
87 private:
88   FGGroundReactions* GroundReactions;
89   FGPropagate::LagrangeMultiplier* multiplier;
90   int gearNum;
91   int entry;
92 };
93
94 class FGGroundReactions : public FGModel
95 {
96 public:
97   FGGroundReactions(FGFDMExec*);
98   ~FGGroundReactions(void);
99
100   bool InitModel(void);
101   bool Run(void);
102   bool Load(Element* el);
103   const FGColumnVector3& GetForces(void) const {return vForces;}
104   double GetForces(int idx) const {return vForces(idx);}
105   const FGColumnVector3& GetMoments(void) const {return vMoments;}
106   double GetMoments(int idx) const {return vMoments(idx);}
107   string GetGroundReactionStrings(string delimeter) const;
108   string GetGroundReactionValues(string delimeter) const;
109   bool GetWOW(void) const;
110   void UpdateForcesAndMoments(void);
111
112   int GetNumGearUnits(void) const { return (int)lGear.size(); }
113
114   /** Gets a gear instance
115       @param gear index of gear instance
116       @return a pointer to the FGLGear instance of the gear unit requested */
117   FGLGear* GetGearUnit(int gear) const { return lGear[gear]; }
118
119 private:
120   vector <FGLGear*> lGear;
121   FGColumnVector3 vForces;
122   FGColumnVector3 vMoments;
123
124   void bind(void);
125   void Debug(int from);
126 };
127 }
128 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
129 #endif
130