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1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Header:       FGGroundReactions.h
4  Author:       Jon S. Berndt
5  Date started: 09/13/00
6
7  ------------- Copyright (C) 1999  Jon S. Berndt (jon@jsbsim.org) -------------
8
9  This program is free software; you can redistribute it and/or modify it under
10  the terms of the GNU Lesser General Public License as published by the Free Software
11  Foundation; either version 2 of the License, or (at your option) any later
12  version.
13
14  This program is distributed in the hope that it will be useful, but WITHOUT
15  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16  FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
17  details.
18
19  You should have received a copy of the GNU Lesser General Public License along with
20  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21  Place - Suite 330, Boston, MA  02111-1307, USA.
22
23  Further information about the GNU Lesser General Public License can also be found on
24  the world wide web at http://www.gnu.org.
25
26 HISTORY
27 --------------------------------------------------------------------------------
28 09/13/00   JSB   Created
29
30 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
31 SENTRY
32 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
33
34 #ifndef FGGROUNDREACTIONS_H
35 #define FGGROUNDREACTIONS_H
36
37 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 INCLUDES
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
40
41 #include <vector>
42
43 #include "FGModel.h"
44 #include "FGLGear.h"
45 #include "math/FGColumnVector3.h"
46 #include "input_output/FGXMLElement.h"
47
48 #define ID_GROUNDREACTIONS "$Id: FGGroundReactions.h,v 1.24 2011/08/21 15:13:22 bcoconni Exp $"
49
50 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
51 FORWARD DECLARATIONS
52 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
53
54 namespace JSBSim {
55
56 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
57 CLASS DOCUMENTATION
58 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
59
60 /** Manages ground reactions modeling. Maintains a list of landing gear and
61     ground contact points, all instances of FGLGear.  Sums their forces and
62     moments so that these may be provided to FGPropagate.  Parses the 
63     \<ground_reactions> section of the aircraft configuration file.
64  <h3>Configuration File Format of \<ground_reactions> Section:</h3>
65 @code
66     <ground_reactions>
67         <contact>
68            ... {see FGLGear for specifics of this format}
69         </contact>
70         ... {more contacts}
71     </ground_reactions>
72 @endcode   
73
74
75   */
76
77 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
78 CLASS DECLARATION
79 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
80
81 class FGGroundReactions : public FGModel
82 {
83 public:
84   FGGroundReactions(FGFDMExec*);
85   ~FGGroundReactions(void);
86
87   bool InitModel(void);
88   /** Runs the Ground Reactions model; called by the Executive
89       Can pass in a value indicating if the executive is directing the simulation to Hold.
90       @param Holding if true, the executive has been directed to hold the sim from 
91                      advancing time. Some models may ignore this flag, such as the Input
92                      model, which may need to be active to listen on a socket for the
93                      "Resume" command to be given.
94       @return false if no error */
95   bool Run(bool Holding);
96   bool Load(Element* el);
97   const FGColumnVector3& GetForces(void) const {return vForces;}
98   double GetForces(int idx) const {return vForces(idx);}
99   const FGColumnVector3& GetMoments(void) const {return vMoments;}
100   double GetMoments(int idx) const {return vMoments(idx);}
101   string GetGroundReactionStrings(string delimeter) const;
102   string GetGroundReactionValues(string delimeter) const;
103   bool GetWOW(void) const;
104
105   int GetNumGearUnits(void) const { return (int)lGear.size(); }
106
107   /** Gets a gear instance
108       @param gear index of gear instance
109       @return a pointer to the FGLGear instance of the gear unit requested */
110   FGLGear* GetGearUnit(int gear) const { return lGear[gear]; }
111
112   void RegisterLagrangeMultiplier(LagrangeMultiplier* lmult) { multipliers.push_back(lmult); }
113   vector <LagrangeMultiplier*>* GetMultipliersList(void) { return &multipliers; }
114
115   FGLGear::Inputs in;
116
117 private:
118   vector <FGLGear*> lGear;
119   FGColumnVector3 vForces;
120   FGColumnVector3 vMoments;
121   vector <LagrangeMultiplier*> multipliers;
122
123   void bind(void);
124   void Debug(int from);
125 };
126 }
127 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
128 #endif
129