1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
8 ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
10 This program is free software; you can redistribute it and/or modify it under
11 the terms of the GNU Lesser General Public License as published by the Free Software
12 Foundation; either version 2 of the License, or (at your option) any later
15 This program is distributed in the hope that it will be useful, but WITHOUT
16 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
19 You should have received a copy of the GNU Lesser General Public License along with
20 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21 Place - Suite 330, Boston, MA 02111-1307, USA.
23 Further information about the GNU Lesser General Public License can also be found on
24 the world wide web at http://www.gnu.org.
26 FUNCTIONAL DESCRIPTION
27 --------------------------------------------------------------------------------
31 --------------------------------------------------------------------------------
33 09/03/99 JSB Changed Rocket thrust equation to correct -= Thrust instead of
34 += Thrust (thanks to Tony Peden)
36 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
42 #include "FGPropeller.h"
45 #include "models/FGPropulsion.h"
46 #include "input_output/FGXMLParse.h"
47 #include "math/FGColumnVector3.h"
57 static const char *IdSrc = "$Id: FGEngine.cpp,v 1.42 2011/03/03 12:16:26 jberndt Exp $";
58 static const char *IdHdr = ID_ENGINE;
60 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
62 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
64 FGEngine::FGEngine(FGFDMExec* exec, Element* engine_element, int engine_number)
65 : EngineNumber(engine_number)
67 Element* local_element;
68 FGColumnVector3 location, orientation;
73 EnginePitch = EngineYaw = 0.0;
80 ResetToIC(); // initialize dynamic terms
83 Atmosphere = FDMExec->GetAtmosphere();
84 FCS = FDMExec->GetFCS();
85 Propulsion = FDMExec->GetPropulsion();
86 Aircraft = FDMExec->GetAircraft();
87 Propagate = FDMExec->GetPropagate();
88 Auxiliary = FDMExec->GetAuxiliary();
90 PropertyManager = FDMExec->GetPropertyManager();
92 Name = engine_element->GetAttributeValue("name");
94 Load(engine_element, PropertyManager, to_string(EngineNumber)); // Call ModelFunctions loader
96 // Find and set engine location
98 local_element = engine_element->GetParent()->FindElement("location");
99 if (local_element) location = local_element->FindElementTripletConvertTo("IN");
100 else cerr << "No engine location found for this engine." << endl;
102 local_element = engine_element->GetParent()->FindElement("orient");
103 if (local_element) orientation = local_element->FindElementTripletConvertTo("RAD");
104 // else cerr << "No engine orientation found for this engine." << endl;
105 // Jon: The engine orientation has a default and is not normally used.
107 SetPlacement(location, orientation);
110 local_element = engine_element->GetParent()->FindElement("thruster");
113 if (!LoadThruster(local_element)) exit(-1);
114 } catch (std::string str) {
115 throw("Error loading engine " + Name + ". " + str);
118 cerr << "No thruster definition supplied with engine definition." << endl;
121 // Build and initialize the feed tank vector.
122 for (i=0; i<(Propulsion->GetNumTanks()); i++) {
123 SourceTanks.push_back(0);
126 // Load feed tank[s] references
127 local_element = engine_element->GetParent()->FindElement("feed");
129 while (local_element) {
130 int tankID = (int)local_element->GetDataAsNumber();
131 FGTank* tank = Propulsion->GetTank(tankID);
133 AddFeedTank(tankID, tank->GetPriority());
134 FuelDensity = tank->GetDensity();
136 cerr << "Feed tank " << tankID <<
137 " specified in engine definition does not exist." << endl;
139 local_element = engine_element->GetParent()->FindNextElement("feed");
142 cerr << "No feed tank specified in engine definition." << endl;
145 string property_name, base_property_name;
146 base_property_name = CreateIndexedPropertyName("propulsion/engine", EngineNumber);
148 property_name = base_property_name + "/set-running";
149 PropertyManager->Tie( property_name.c_str(), this, &FGEngine::GetRunning, &FGEngine::SetRunning );
150 property_name = base_property_name + "/thrust-lbs";
151 PropertyManager->Tie( property_name.c_str(), Thruster, &FGThruster::GetThrust);
152 property_name = base_property_name + "/fuel-flow-rate-pps";
153 PropertyManager->Tie( property_name.c_str(), this, &FGEngine::GetFuelFlowRate);
154 property_name = base_property_name + "/fuel-used-lbs";
155 PropertyManager->Tie( property_name.c_str(), this, &FGEngine::GetFuelUsedLbs);
157 PostLoad(engine_element, PropertyManager, to_string(EngineNumber));
159 //cout << "Engine[" << EngineNumber << "] using fuel density: " << FuelDensity << endl;
164 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
166 FGEngine::~FGEngine()
172 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
174 void FGEngine::ResetToIC(void)
180 Starved = Running = Cranking = false;
189 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
190 // This base class function should be called from within the
191 // derived class' Calculate() function before any other calculations are done.
192 // This base class method removes fuel from the fuel tanks as appropriate,
193 // and sets the starved flag if necessary.
194 // This version of the fuel consumption code should never see an oxidizer tank.
196 void FGEngine::ConsumeFuel(void)
198 if (FuelFreeze) return;
199 if (FDMExec->GetTrimStatus()) return;
202 double Fshortage, FuelNeeded;
204 unsigned int TanksWithFuel = 0;
205 Fshortage = FuelNeeded = 0.0;
207 unsigned int CurrentPriority = 1;
208 vector <int> FeedList;
211 FuelToBurn = CalcFuelNeed();
212 if (FuelToBurn == 0.0) return;
214 // Count how many fuel tanks with the current priority level have fuel.
215 // If none, then try next lower priority. Build the feed list.
216 while ((TanksWithFuel == 0) && (CurrentPriority <= Propulsion->GetNumTanks())) {
217 for (i=0; i<Propulsion->GetNumTanks(); i++) {
218 if (SourceTanks[i] != 0) {
219 Tank = Propulsion->GetTank(i);
220 if (Tank->GetType() == FGTank::ttFUEL) {
221 if ((Tank->GetContents() > 0.0) && ((unsigned int)Tank->GetPriority() == CurrentPriority)) {
223 FeedList.push_back(i);
226 cerr << "No oxidizer tanks should be used for this engine type." << endl;
230 if (TanksWithFuel == 0) CurrentPriority++;
233 // No fuel found at any priority!
234 if (TanksWithFuel == 0) {
239 // Remove equal amount of fuel from each feed tank.
240 FuelNeeded = FuelToBurn/TanksWithFuel;
241 for (i=0; i<FeedList.size(); i++) {
242 Tank = Propulsion->GetTank(FeedList[i]);
243 Tank->Drain(FuelNeeded);
245 FuelUsedLbs += FuelToBurn;
249 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
251 double FGEngine::CalcFuelNeed(void)
253 double dT = FDMExec->GetDeltaT()*Propulsion->GetRate();
254 FuelFlowRate = SLFuelFlowMax*PctPower;
255 FuelExpended = FuelFlowRate*dT;
259 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
261 void FGEngine::SetPlacement(FGColumnVector3& location, FGColumnVector3& orientation)
266 EnginePitch = orientation(ePitch);
267 EngineYaw = orientation (eYaw);
270 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
272 void FGEngine::AddFeedTank(int tkID, int priority)
274 SourceTanks[tkID] = priority;
277 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
279 FGColumnVector3& FGEngine::GetBodyForces(void)
281 return Thruster->GetBodyForces();
284 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
286 FGColumnVector3& FGEngine::GetMoments(void)
288 return Thruster->GetMoments();
291 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
293 bool FGEngine::LoadThruster(Element *thruster_element)
295 string token, fullpath, localpath;
296 string thruster_filename, thruster_fullpathname, thrType;
297 string enginePath = FDMExec->GetEnginePath();
298 string aircraftPath = FDMExec->GetFullAircraftPath();
299 ifstream thruster_file;
300 FGColumnVector3 location, orientation;
301 string separator = "/";
303 fullpath = enginePath + separator;
304 localpath = aircraftPath + separator + "Engines" + separator;
306 thruster_filename = thruster_element->GetAttributeValue("file");
307 if ( !thruster_filename.empty()) {
308 thruster_fullpathname = fullpath + thruster_filename + ".xml";
309 thruster_file.open(thruster_fullpathname.c_str());
310 if ( !thruster_file.is_open()) {
311 thruster_fullpathname = localpath + thruster_filename + ".xml";
312 thruster_file.open(thruster_fullpathname.c_str());
313 if ( !thruster_file.is_open()) {
314 cerr << "Could not open thruster file: " << thruster_filename << ".xml" << endl;
317 thruster_file.close();
320 thruster_file.close();
323 cerr << "No thruster filename given." << endl;
327 document = LoadXMLDocument(thruster_fullpathname);
328 document->SetParent(thruster_element);
330 thrType = document->GetName();
332 if (thrType == "propeller") {
333 Thruster = new FGPropeller(FDMExec, document, EngineNumber);
334 } else if (thrType == "nozzle") {
335 Thruster = new FGNozzle(FDMExec, document, EngineNumber);
336 } else if (thrType == "rotor") {
337 Thruster = new FGRotor(FDMExec, document, EngineNumber);
338 } else if (thrType == "direct") {
339 Thruster = new FGThruster( FDMExec, document, EngineNumber);
342 Thruster->SetdeltaT(FDMExec->GetDeltaT() * Propulsion->GetRate());
348 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
349 // The bitmasked value choices are as follows:
350 // unset: In this case (the default) JSBSim would only print
351 // out the normally expected messages, essentially echoing
352 // the config files as they are read. If the environment
353 // variable is not set, debug_lvl is set to 1 internally
354 // 0: This requests JSBSim not to output any messages
356 // 1: This value explicity requests the normal JSBSim
358 // 2: This value asks for a message to be printed out when
359 // a class is instantiated
360 // 4: When this value is set, a message is displayed when a
361 // FGModel object executes its Run() method
362 // 8: When this value is set, various runtime state variables
363 // are printed out periodically
364 // 16: When set various parameters are sanity checked and
365 // a message is printed out when they go out of bounds
367 void FGEngine::Debug(int from)
369 if (debug_lvl <= 0) return;
371 if (debug_lvl & 1) { // Standard console startup message output
372 if (from == 0) { // Constructor
375 if (from == 2) { // After thruster loading
376 cout << " X = " << Thruster->GetLocationX() << endl;
377 cout << " Y = " << Thruster->GetLocationY() << endl;
378 cout << " Z = " << Thruster->GetLocationZ() << endl;
379 cout << " Pitch = " << radtodeg*Thruster->GetAnglesToBody(ePitch) << " degrees" << endl;
380 cout << " Yaw = " << radtodeg*Thruster->GetAnglesToBody(eYaw) << " degrees" << endl;
383 if (debug_lvl & 2 ) { // Instantiation/Destruction notification
384 if (from == 0) cout << "Instantiated: FGEngine" << endl;
385 if (from == 1) cout << "Destroyed: FGEngine" << endl;
387 if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
389 if (debug_lvl & 8 ) { // Runtime state variables
391 if (debug_lvl & 16) { // Sanity checking
393 if (debug_lvl & 64) {
394 if (from == 0) { // Constructor
395 cout << IdSrc << endl;
396 cout << IdHdr << endl;