1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3 Module: FGPropeller.cpp
6 Purpose: Encapsulates the propeller object
8 ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------
10 This program is free software; you can redistribute it and/or modify it under
11 the terms of the GNU General Public License as published by the Free Software
12 Foundation; either version 2 of the License, or (at your option) any later
15 This program is distributed in the hope that it will be useful, but WITHOUT
16 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
20 You should have received a copy of the GNU General Public License along with
21 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22 Place - Suite 330, Boston, MA 02111-1307, USA.
24 Further information about the GNU General Public License can also be found on
25 the world wide web at http://www.gnu.org.
27 FUNCTIONAL DESCRIPTION
28 --------------------------------------------------------------------------------
31 --------------------------------------------------------------------------------
34 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
36 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
40 #include "FGPropeller.h"
41 #include <models/FGPropagate.h>
42 #include <models/FGAtmosphere.h>
43 #include <models/FGAuxiliary.h>
47 static const char *IdSrc = "$Id$";
48 static const char *IdHdr = ID_PROPELLER;
50 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
52 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
54 // This class currently makes certain assumptions when calculating torque and
55 // p-factor. That is, that the axis of rotation is the X axis of the aircraft -
56 // not just the X-axis of the engine/propeller. This may or may not work for a
59 FGPropeller::FGPropeller(FGFDMExec* exec, Element* prop_element, int num)
60 : FGThruster(exec, prop_element, num)
64 Element *table_element, *local_element;
66 FGPropertyManager* PropertyManager = exec->GetPropertyManager();
68 MaxPitch = MinPitch = P_Factor = Pitch = Advance = MinRPM = MaxRPM = 0.0;
69 Sense = 1; // default clockwise rotation
76 if (prop_element->FindElement("ixx"))
77 Ixx = prop_element->FindElementValueAsNumberConvertTo("ixx", "SLUG*FT2");
78 if (prop_element->FindElement("diameter"))
79 Diameter = prop_element->FindElementValueAsNumberConvertTo("diameter", "FT");
80 if (prop_element->FindElement("numblades"))
81 numBlades = (int)prop_element->FindElementValueAsNumber("numblades");
82 if (prop_element->FindElement("gearratio"))
83 GearRatio = prop_element->FindElementValueAsNumber("gearratio");
84 if (prop_element->FindElement("minpitch"))
85 MinPitch = prop_element->FindElementValueAsNumber("minpitch");
86 if (prop_element->FindElement("maxpitch"))
87 MaxPitch = prop_element->FindElementValueAsNumber("maxpitch");
88 if (prop_element->FindElement("minrpm"))
89 MinRPM = prop_element->FindElementValueAsNumber("minrpm");
90 if (prop_element->FindElement("maxrpm"))
91 MaxRPM = prop_element->FindElementValueAsNumber("maxrpm");
92 if (prop_element->FindElement("reversepitch"))
93 ReversePitch = prop_element->FindElementValueAsNumber("reversepitch");
94 for (int i=0; i<2; i++) {
95 table_element = prop_element->FindNextElement("table");
96 name = table_element->GetAttributeValue("name");
97 if (name == "C_THRUST") {
98 cThrust = new FGTable(PropertyManager, table_element);
99 } else if (name == "C_POWER") {
100 cPower = new FGTable(PropertyManager, table_element);
102 cerr << "Unknown table type: " << name << " in propeller definition." << endl;
106 local_element = prop_element->GetParent()->FindElement("sense");
108 double Sense = local_element->GetDataAsNumber();
109 SetSense(fabs(Sense)/Sense);
111 local_element = prop_element->GetParent()->FindElement("p_factor");
113 P_Factor = local_element->GetDataAsNumber();
116 cerr << "P-Factor value in config file must be greater than zero" << endl;
121 vTorque.InitMatrix();
122 D4 = Diameter*Diameter*Diameter*Diameter;
125 char property_name[80];
126 snprintf(property_name, 80, "propulsion/engine[%d]/advance-ratio", EngineNum);
127 PropertyManager->Tie( property_name, &J );
128 snprintf(property_name, 80, "propulsion/engine[%d]/blade-angle", EngineNum);
129 PropertyManager->Tie( property_name, &Pitch );
134 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
136 FGPropeller::~FGPropeller()
138 if (cThrust) delete cThrust;
139 if (cPower) delete cPower;
141 char property_name[80];
142 snprintf(property_name, 80, "propulsion/engine[%d]/advance-ratio", EngineNum);
143 PropertyManager->Untie( property_name );
144 snprintf(property_name, 80, "propulsion/engine[%d]/blade-angle", EngineNum);
145 PropertyManager->Untie( property_name );
150 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
152 // We must be getting the aerodynamic velocity here, NOT the inertial velocity.
153 // We need the velocity with respect to the wind.
155 // Note that PowerAvailable is the excess power available after the drag of the
156 // propeller has been subtracted. At equilibrium, PowerAvailable will be zero -
157 // indicating that the propeller will not accelerate or decelerate.
158 // Remembering that Torque * omega = Power, we can derive the torque on the
159 // propeller and its acceleration to give a new RPM. The current RPM will be
160 // used to calculate thrust.
162 // Because RPM could be zero, we need to be creative about what RPM is stated as.
164 double FGPropeller::Calculate(double PowerAvailable)
166 double omega, alpha, beta;
168 double Vel = fdmex->GetAuxiliary()->GetAeroUVW(eU);
169 double rho = fdmex->GetAtmosphere()->GetDensity();
170 double RPS = RPM/60.0;
172 if (RPS > 0.00) J = Vel / (Diameter * RPS); // Calculate J normally
173 else J = 1000.0; // Set J to a high number
175 if (MaxPitch == MinPitch) ThrustCoeff = cThrust->GetValue(J);
176 else ThrustCoeff = cThrust->GetValue(J, Pitch);
178 if (P_Factor > 0.0001) {
179 alpha = fdmex->GetAuxiliary()->Getalpha();
180 beta = fdmex->GetAuxiliary()->Getbeta();
181 SetActingLocationY( GetLocationY() + P_Factor*alpha*Sense);
182 SetActingLocationZ( GetLocationZ() + P_Factor*beta*Sense);
185 Thrust = ThrustCoeff*RPS*RPS*D4*rho;
186 omega = RPS*2.0*M_PI;
190 // The Ixx value and rotation speed given below are for rotation about the
191 // natural axis of the engine. The transform takes place in the base class
192 // FGForce::GetBodyForces() function.
194 vH(eX) = Ixx*omega*Sense;
198 if (omega > 0.0) ExcessTorque = GearRatio * PowerAvailable / omega;
199 else ExcessTorque = GearRatio * PowerAvailable / 1.0;
201 RPM = (RPS + ((ExcessTorque / Ixx) / (2.0 * M_PI)) * deltaT) * 60.0;
203 if (RPM < 1.0) RPM = 0; // Engine friction stops rotation arbitrarily at 1 RPM.
205 vMn = fdmex->GetPropagate()->GetPQR()*vH + vTorque*Sense;
207 return Thrust; // return thrust in pounds
210 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
212 double FGPropeller::GetPowerRequired(void)
215 double rho = fdmex->GetAtmosphere()->GetDensity();
216 double RPS = RPM / 60.0;
218 if (RPS != 0) J = fdmex->GetAuxiliary()->GetAeroUVW(eU) / (Diameter * RPS);
219 else J = 1000.0; // Set J to a high number
221 if (MaxPitch == MinPitch) { // Fixed pitch prop
223 cPReq = cPower->GetValue(J);
224 } else { // Variable pitch prop
226 if (MaxRPM != MinRPM) { // constant speed prop
228 // do normal calculation when propeller is neither feathered nor reversed
232 double rpmReq = MinRPM + (MaxRPM - MinRPM) * Advance;
233 double dRPM = rpmReq - RPM;
234 // The pitch of a variable propeller cannot be changed when the RPMs are
235 // too low - the oil pump does not work.
236 if (RPM > 200) Pitch -= dRPM / 10;
238 if (Pitch < MinPitch) Pitch = MinPitch;
239 else if (Pitch > MaxPitch) Pitch = MaxPitch;
241 } else { // Reversed propeller
243 // when reversed calculate propeller pitch depending on throttle lever position
244 // (beta range for taxing full reverse for braking)
245 double PitchReq = MinPitch - ( MinPitch - ReversePitch ) * Reverse_coef;
246 // The pitch of a variable propeller cannot be changed when the RPMs are
247 // too low - the oil pump does not work.
248 if (RPM > 200) Pitch += (PitchReq - Pitch) / 200;
250 Pitch += (MaxRPM - RPM) / 50;
251 if (Pitch < ReversePitch) Pitch = ReversePitch;
252 else if (Pitch > MaxPitch) Pitch = MaxPitch;
256 } else { // Feathered propeller
257 // ToDo: Make feathered and reverse settings done via FGKinemat
258 Pitch += (MaxPitch - Pitch) / 300; // just a guess (about 5 sec to fully feathered)
261 } else { // Variable Speed Prop
262 Pitch = MinPitch + (MaxPitch - MinPitch) * Advance;
264 cPReq = cPower->GetValue(J, Pitch);
268 PowerRequired = cPReq*RPS*RPS*RPS*D5*rho;
269 vTorque(eX) = -Sense*PowerRequired / (RPS*2.0*M_PI);
275 return PowerRequired;
278 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
280 FGColumnVector3 FGPropeller::GetPFactor()
282 double px=0.0, py, pz;
284 py = Thrust * Sense * (GetActingLocationY() - GetLocationY()) / 12.0;
285 pz = Thrust * Sense * (GetActingLocationZ() - GetLocationZ()) / 12.0;
287 return FGColumnVector3(px, py, pz);
290 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
292 string FGPropeller::GetThrusterLabels(int id, string delimeter)
294 std::ostringstream buf;
296 buf << Name << "_Torque[" << id << "]" << delimeter
297 << Name << "_PFactor_Pitch[" << id << "]" << delimeter
298 << Name << "_PFactor_Yaw[" << id << "]" << delimeter
299 << Name << "_Thrust[" << id << "]" << delimeter;
301 buf << Name << "_Pitch[" << id << "]" << delimeter;
302 buf << Name << "_RPM[" << id << "]";
307 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
309 string FGPropeller::GetThrusterValues(int id, string delimeter)
311 std::ostringstream buf;
313 FGColumnVector3 vPFactor = GetPFactor();
314 buf << vTorque(eX) << delimeter
315 << vPFactor(ePitch) << delimeter
316 << vPFactor(eYaw) << delimeter
317 << Thrust << delimeter;
319 buf << Pitch << delimeter;
325 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
326 // The bitmasked value choices are as follows:
327 // unset: In this case (the default) JSBSim would only print
328 // out the normally expected messages, essentially echoing
329 // the config files as they are read. If the environment
330 // variable is not set, debug_lvl is set to 1 internally
331 // 0: This requests JSBSim not to output any messages
333 // 1: This value explicity requests the normal JSBSim
335 // 2: This value asks for a message to be printed out when
336 // a class is instantiated
337 // 4: When this value is set, a message is displayed when a
338 // FGModel object executes its Run() method
339 // 8: When this value is set, various runtime state variables
340 // are printed out periodically
341 // 16: When set various parameters are sanity checked and
342 // a message is printed out when they go out of bounds
344 void FGPropeller::Debug(int from)
346 if (debug_lvl <= 0) return;
348 if (debug_lvl & 1) { // Standard console startup message output
349 if (from == 0) { // Constructor
350 cout << "\n Propeller Name: " << Name << endl;
351 cout << " IXX = " << Ixx << endl;
352 cout << " Diameter = " << Diameter << " ft." << endl;
353 cout << " Number of Blades = " << numBlades << endl;
354 cout << " Gear Ratio = " << GearRatio << endl;
355 cout << " Minimum Pitch = " << MinPitch << endl;
356 cout << " Maximum Pitch = " << MaxPitch << endl;
357 cout << " Minimum RPM = " << MinRPM << endl;
358 cout << " Maximum RPM = " << MaxRPM << endl;
359 // cout << " Thrust Coefficient: " << endl;
361 // cout << " Power Coefficient: " << endl;
365 if (debug_lvl & 2 ) { // Instantiation/Destruction notification
366 if (from == 0) cout << "Instantiated: FGPropeller" << endl;
367 if (from == 1) cout << "Destroyed: FGPropeller" << endl;
369 if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
371 if (debug_lvl & 8 ) { // Runtime state variables
373 if (debug_lvl & 16) { // Sanity checking
375 if (debug_lvl & 64) {
376 if (from == 0) { // Constructor
377 cout << IdSrc << endl;
378 cout << IdHdr << endl;