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1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2
3  Header:       FGThruster.h
4  Author:       Jon S. Berndt
5  Date started: 08/23/00
6
7  ------------- Copyright (C) 2000  Jon S. Berndt (jsb@hal-pc.org) -------------
8
9  This program is free software; you can redistribute it and/or modify it under
10  the terms of the GNU Lesser General Public License as published by the Free Software
11  Foundation; either version 2 of the License, or (at your option) any later
12  version.
13
14  This program is distributed in the hope that it will be useful, but WITHOUT
15  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16  FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
17  details.
18
19  You should have received a copy of the GNU Lesser General Public License along with
20  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21  Place - Suite 330, Boston, MA  02111-1307, USA.
22
23  Further information about the GNU Lesser General Public License can also be found on
24  the world wide web at http://www.gnu.org.
25
26 HISTORY
27 --------------------------------------------------------------------------------
28 08/24/00  JSB  Created
29
30 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
31 SENTRY
32 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
33
34 #ifndef FGTHRUSTER_H
35 #define FGTHRUSTER_H
36
37 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 INCLUDES
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
40
41 #include "FGForce.h"
42 #include <input_output/FGXMLElement.h>
43 #include <input_output/FGPropertyManager.h>
44 #include <math/FGColumnVector3.h>
45 #include <string>
46
47 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
48 DEFINITIONS
49 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
50
51 #define ID_THRUSTER "$Id$"
52
53 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
54 FORWARD DECLARATIONS
55 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
56
57 namespace JSBSim {
58
59 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
60 CLASS DOCUMENTATION
61 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
62
63 /** Base class for specific thrusting devices such as propellers, nozzles, etc.
64
65 <h3>reverser angle:</h3>
66
67     "Reverser angle" as used here is a way to manipulate the thrust vector,
68     along the thrust axis ONLY, during run time.  This should not be confused
69     with a thrust vectoring nozzle.  The angle is defined in radians, and is
70     used thus:  Final_thrust = cosine( reverser_angle ) * unmodified_thrust.  
71     Therefore a reverser angle of 0 results in no change, and a reverser angle
72     of 3.14 (pi) results in a completely reversed thrust vector.  An angle of
73     1.57 (pi/2) results in no thrust at all.
74  
75     @author Jon Berndt
76     @version $Id$
77     */
78
79 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
80 CLASS DECLARATION
81 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
82
83 class FGThruster : public FGForce {
84
85 public:
86   /// Constructor
87   FGThruster(FGFDMExec *FDMExec, Element *el, int num );
88   /// Destructor
89   virtual ~FGThruster();
90
91   enum eType {ttNozzle, ttRotor, ttPropeller, ttDirect};
92
93   virtual double Calculate(double tt) {
94        Thrust = cos(ReverserAngle)*tt;
95        vFn(1) = Thrust;
96        return Thrust;
97   }
98   void SetName(string name) {Name = name;}
99   virtual void SetRPM(double rpm) {};
100   virtual double GetPowerRequired(void) {return 0.0;}
101   virtual void SetdeltaT(double dt) {deltaT = dt;}
102   double GetThrust(void) const {return Thrust;}
103   eType GetType(void) {return Type;}
104   string GetName(void) {return Name;}
105   void SetReverserAngle(double angle) {ReverserAngle = angle;}
106   double GetReverserAngle(void) const {return ReverserAngle;}
107   virtual double GetRPM(void) const { return 0.0; };
108   double GetGearRatio(void) {return GearRatio; }
109   virtual string GetThrusterLabels(int id, string delimeter);
110   virtual string GetThrusterValues(int id, string delimeter);
111
112 protected:
113   eType Type;
114   string Name;
115   double Thrust;
116   double PowerRequired;
117   double deltaT;
118   double GearRatio;
119   double ThrustCoeff;
120   double ReverserAngle;
121   int EngineNum;
122   FGPropertyManager* PropertyManager;
123   virtual void Debug(int from);
124 };
125 }
126 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
127 #endif
128