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1 /***************************************************************************
2
3         TITLE:  gear
4         
5 ----------------------------------------------------------------------------
6
7         FUNCTION:       Landing gear model for example simulation
8
9 ----------------------------------------------------------------------------
10
11         MODULE STATUS:  developmental
12
13 ----------------------------------------------------------------------------
14
15         GENEALOGY:  Renamed navion_gear.c originally created 931012 by E. B. Jackson    
16         
17
18 ----------------------------------------------------------------------------
19
20         DESIGNED BY:    E. B. Jackson
21         
22         CODED BY:       E. B. Jackson
23         
24         MAINTAINED BY:  E. B. Jackson
25
26 ----------------------------------------------------------------------------
27
28         MODIFICATION HISTORY:
29         
30         DATE    PURPOSE                                         BY
31
32         931218  Added navion.h header to allow connection with
33                 aileron displacement for nosewheel steering.    EBJ
34         940511  Connected nosewheel to rudder pedal; adjusted gain.
35         
36         CURRENT RCS HEADER:
37
38 $Header$
39 $Log$
40 Revision 1.1  1999/06/17 18:07:34  curt
41 Initial revision
42
43 Revision 1.1  1999/06/15 20:05:27  curt
44 Added c172 model from Tony Peden.
45
46 Revision 1.1.1.1  1999/04/05 21:32:45  curt
47 Start of 0.6.x branch.
48
49 Revision 1.6  1998/10/17 01:34:16  curt
50 C++ ifying ...
51
52 Revision 1.5  1998/09/29 02:03:00  curt
53 Added a brake + autopilot mods.
54
55 Revision 1.4  1998/08/06 12:46:40  curt
56 Header change.
57
58 Revision 1.3  1998/02/03 23:20:18  curt
59 Lots of little tweaks to fix various consistency problems discovered by
60 Solaris' CC.  Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
61 passed arguments along to the real printf().  Also incorporated HUD changes
62 by Michele America.
63
64 Revision 1.2  1998/01/19 18:40:29  curt
65 Tons of little changes to clean up the code and to remove fatal errors
66 when building with the c++ compiler.
67
68 Revision 1.1  1997/05/29 00:10:02  curt
69 Initial Flight Gear revision.
70
71
72 ----------------------------------------------------------------------------
73
74         REFERENCES:
75
76 ----------------------------------------------------------------------------
77
78         CALLED BY:
79
80 ----------------------------------------------------------------------------
81
82         CALLS TO:
83
84 ----------------------------------------------------------------------------
85
86         INPUTS:
87
88 ----------------------------------------------------------------------------
89
90         OUTPUTS:
91
92 --------------------------------------------------------------------------*/
93 #include <math.h>
94 #include "ls_types.h"
95 #include "ls_constants.h"
96 #include "ls_generic.h"
97 #include "ls_cockpit.h"
98
99
100 void sub3( DATA v1[],  DATA v2[], DATA result[] )
101 {
102     result[0] = v1[0] - v2[0];
103     result[1] = v1[1] - v2[1];
104     result[2] = v1[2] - v2[2];
105 }
106
107 void add3( DATA v1[],  DATA v2[], DATA result[] )
108 {
109     result[0] = v1[0] + v2[0];
110     result[1] = v1[1] + v2[1];
111     result[2] = v1[2] + v2[2];
112 }
113
114 void cross3( DATA v1[],  DATA v2[], DATA result[] )
115 {
116     result[0] = v1[1]*v2[2] - v1[2]*v2[1];
117     result[1] = v1[2]*v2[0] - v1[0]*v2[2];
118     result[2] = v1[0]*v2[1] - v1[1]*v2[0];
119 }
120
121 void multtrans3x3by3( DATA m[][3], DATA v[], DATA result[] )
122 {
123     result[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
124     result[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
125     result[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
126 }
127
128 void mult3x3by3( DATA m[][3], DATA v[], DATA result[] )
129 {
130     result[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2];
131     result[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2];
132     result[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2];
133 }
134
135 void clear3( DATA v[] )
136 {
137     v[0] = 0.; v[1] = 0.; v[2] = 0.;
138 }
139
140 void gear( SCALAR dt, int Initialize ) {
141 char rcsid[] = "$Id$";
142
143   /*
144    * Aircraft specific initializations and data goes here
145    */
146    
147 #define NUM_WHEELS 3
148
149     static int num_wheels = NUM_WHEELS;             /* number of wheels  */
150     static DATA d_wheel_rp_body_v[NUM_WHEELS][3] =  /* X, Y, Z locations */
151     {
152         { 10.,  0., 4. },                               /* in feet */
153         { -1.,  3., 4. }, 
154         { -1., -3., 4. }
155     };
156     static DATA spring_constant[NUM_WHEELS] =       /* springiness, lbs/ft */
157         { 1500., 5000., 5000. };
158     static DATA spring_damping[NUM_WHEELS] =        /* damping, lbs/ft/sec */
159         { 100.,  150.,  150. };         
160     static DATA percent_brake[NUM_WHEELS] =         /* percent applied braking */
161         { 0.,  0.,  0. };                           /* 0 = none, 1 = full */
162     static DATA caster_angle_rad[NUM_WHEELS] =      /* steerable tires - in */
163         { 0., 0., 0.};                              /* radians, +CW */  
164   /*
165    * End of aircraft specific code
166    */
167     
168   /*
169    * Constants & coefficients for tyres on tarmac - ref [1]
170    */
171    
172     /* skid function looks like:
173      * 
174      *           mu  ^
175      *               |
176      *       max_mu  |       +          
177      *               |      /|          
178      *   sliding_mu  |     / +------    
179      *               |    /             
180      *               |   /              
181      *               +--+------------------------> 
182      *               |  |    |      sideward V
183      *               0 bkout skid
184      *                 V     V
185      */
186   
187   
188     static DATA sliding_mu   = 0.5;     
189     static DATA rolling_mu   = 0.01;    
190     static DATA max_brake_mu = 0.6;     
191     static DATA max_mu       = 0.8;     
192     static DATA bkout_v      = 0.1;
193     static DATA skid_v       = 1.0;
194   /*
195    * Local data variables
196    */
197    
198     DATA d_wheel_cg_body_v[3];          /* wheel offset from cg,  X-Y-Z */
199     DATA d_wheel_cg_local_v[3];         /* wheel offset from cg,  N-E-D */
200     DATA d_wheel_rwy_local_v[3];        /* wheel offset from rwy, N-E-U */
201     DATA v_wheel_body_v[3];             /* wheel velocity,        X-Y-Z */
202     DATA v_wheel_local_v[3];            /* wheel velocity,        N-E-D */
203     DATA f_wheel_local_v[3];            /* wheel reaction force,  N-E-D */
204     DATA temp3a[3], temp3b[3], tempF[3], tempM[3];      
205     DATA reaction_normal_force;         /* wheel normal (to rwy) force  */
206     DATA cos_wheel_hdg_angle, sin_wheel_hdg_angle;      /* temp storage */
207     DATA v_wheel_forward, v_wheel_sideward,  abs_v_wheel_sideward;
208     DATA forward_mu, sideward_mu;       /* friction coefficients        */
209     DATA beta_mu;                       /* breakout friction slope      */
210     DATA forward_wheel_force, sideward_wheel_force;
211
212     int i;                              /* per wheel loop counter */
213   
214   /*
215    * Execution starts here
216    */
217    
218     beta_mu = max_mu/(skid_v-bkout_v);
219     clear3( F_gear_v );         /* Initialize sum of forces...  */
220     clear3( M_gear_v );         /* ...and moments               */
221     
222   /*
223    * Put aircraft specific executable code here
224    */
225    
226     /* replace with cockpit brake handle connection code */
227     percent_brake[1] = Brake_pct;
228     percent_brake[2] = percent_brake[1];
229     
230     caster_angle_rad[0] = 0.03*Rudder_pedal;
231     
232     for (i=0;i<num_wheels;i++)      /* Loop for each wheel */
233     {
234         /*========================================*/
235         /* Calculate wheel position w.r.t. runway */
236         /*========================================*/
237         
238             /* First calculate wheel location w.r.t. cg in body (X-Y-Z) axes... */
239         
240         sub3( d_wheel_rp_body_v[i], D_cg_rp_body_v, d_wheel_cg_body_v );
241         
242             /* then converting to local (North-East-Down) axes... */
243         
244         multtrans3x3by3( T_local_to_body_m,  d_wheel_cg_body_v, d_wheel_cg_local_v );
245         
246             /* Runway axes correction - third element is Altitude, not (-)Z... */
247         
248         d_wheel_cg_local_v[2] = -d_wheel_cg_local_v[2]; /* since altitude = -Z */
249         
250             /* Add wheel offset to cg location in local axes */
251         
252         add3( d_wheel_cg_local_v, D_cg_rwy_local_v, d_wheel_rwy_local_v );
253         
254             /* remove Runway axes correction so right hand rule applies */
255         
256         d_wheel_cg_local_v[2] = -d_wheel_cg_local_v[2]; /* now Z positive down */
257         
258         /*============================*/
259         /* Calculate wheel velocities */
260         /*============================*/
261         
262             /* contribution due to angular rates */
263             
264         cross3( Omega_body_v, d_wheel_cg_body_v, temp3a );
265         
266             /* transform into local axes */
267           
268         multtrans3x3by3( T_local_to_body_m, temp3a, temp3b );
269
270             /* plus contribution due to cg velocities */
271
272         add3( temp3b, V_local_rel_ground_v, v_wheel_local_v );
273         
274         
275         /*===========================================*/
276         /* Calculate forces & moments for this wheel */
277         /*===========================================*/
278         
279             /* Add any anticipation, or frame lead/prediction, here... */
280             
281                     /* no lead used at present */
282                 
283             /* Calculate sideward and forward velocities of the wheel 
284                     in the runway plane                                 */
285             
286         cos_wheel_hdg_angle = cos(caster_angle_rad[i] + Psi);
287         sin_wheel_hdg_angle = sin(caster_angle_rad[i] + Psi);
288         
289         v_wheel_forward  = v_wheel_local_v[0]*cos_wheel_hdg_angle
290                          + v_wheel_local_v[1]*sin_wheel_hdg_angle;
291         v_wheel_sideward = v_wheel_local_v[1]*cos_wheel_hdg_angle
292                          - v_wheel_local_v[0]*sin_wheel_hdg_angle;
293
294             /* Calculate normal load force (simple spring constant) */
295         
296         reaction_normal_force = 0.;
297         if( d_wheel_rwy_local_v[2] < 0. ) 
298         {
299             reaction_normal_force = spring_constant[i]*d_wheel_rwy_local_v[2]
300                                   - v_wheel_local_v[2]*spring_damping[i];
301             if (reaction_normal_force > 0.) reaction_normal_force = 0.;
302                 /* to prevent damping component from swamping spring component */
303         }
304         
305             /* Calculate friction coefficients */
306             
307         forward_mu = (max_brake_mu - rolling_mu)*percent_brake[i] + rolling_mu;
308         abs_v_wheel_sideward = sqrt(v_wheel_sideward*v_wheel_sideward);
309         sideward_mu = sliding_mu;
310         if (abs_v_wheel_sideward < skid_v) 
311             sideward_mu = (abs_v_wheel_sideward - bkout_v)*beta_mu;
312         if (abs_v_wheel_sideward < bkout_v) sideward_mu = 0.;
313
314             /* Calculate foreward and sideward reaction forces */
315             
316         forward_wheel_force  =   forward_mu*reaction_normal_force;
317         sideward_wheel_force =  sideward_mu*reaction_normal_force;
318         if(v_wheel_forward < 0.) forward_wheel_force = -forward_wheel_force;
319         if(v_wheel_sideward < 0.) sideward_wheel_force = -sideward_wheel_force;
320         
321             /* Rotate into local (N-E-D) axes */
322         
323         f_wheel_local_v[0] = forward_wheel_force*cos_wheel_hdg_angle
324                           - sideward_wheel_force*sin_wheel_hdg_angle;
325         f_wheel_local_v[1] = forward_wheel_force*sin_wheel_hdg_angle
326                           + sideward_wheel_force*cos_wheel_hdg_angle;
327         f_wheel_local_v[2] = reaction_normal_force;       
328            
329             /* Convert reaction force from local (N-E-D) axes to body (X-Y-Z) */
330         
331         mult3x3by3( T_local_to_body_m, f_wheel_local_v, tempF );
332         
333             /* Calculate moments from force and offsets in body axes */
334
335         cross3( d_wheel_cg_body_v, tempF, tempM );
336         
337         /* Sum forces and moments across all wheels */
338         
339         add3( tempF, F_gear_v, F_gear_v );
340         add3( tempM, M_gear_v, M_gear_v );
341         
342     }
343 }