4 #include "ControlMap.hpp"
22 void iterate(float dt);
23 void calcFuelWeights();
25 ControlMap* getControlMap();
28 void setPilotPos(float* pos);
29 void getPilotPos(float* out);
31 void getPilotAccel(float* out);
33 void setWeight(float weight);
35 void setWing(Wing* wing);
36 void setTail(Wing* tail);
37 void addVStab(Wing* vstab);
39 void addFuselage(float* front, float* back, float width,
40 float taper=1, float mid=0.5,
41 float cx=1, float cy=1, float cz=1, float idrag=1);
42 int addTank(float* pos, float cap, float fuelDensity);
43 void addGear(Gear* g);
44 void addHook(Hook* h);
45 void addLaunchbar(Launchbar* l);
46 void addThruster(Thruster* t, float mass, float* cg);
47 void addBallast(float* pos, float mass);
49 int addWeight(float* pos, float size);
50 void setWeight(int handle, float mass);
52 void setApproach(float speed, float altitude, float aoa, float fuel);
53 void setCruise(float speed, float altitude, float fuel);
55 void setElevatorControl(int control);
56 void addApproachControl(int control, float val);
57 void addCruiseControl(int control, float val);
59 void addSolutionWeight(bool approach, int idx, float wgt);
64 Rotorgear* getRotorgear();
65 Launchbar* getLaunchbar();
67 int numThrusters() { return _thrusters.size(); }
68 Thruster* getThruster(int n) {
69 return ((ThrustRec*)_thrusters.get(n))->thruster; }
72 void setFuelFraction(float frac); // 0-1, total amount of fuel
73 float getFuel(int tank); // in kg!
74 float setFuel(int tank, float fuel); // in kg!
75 float getFuelDensity(int tank); // kg/m^3
76 float getTankCapacity(int tank);
78 void compile(); // generate point masses & such, then solve
80 void stabilizeThrust();
82 // Solution output values
83 int getSolutionIterations();
84 float getDragCoefficient();
87 float getTailIncidence();
88 float getApproachElevator() { return _approachElevator.val; }
89 char* getFailureMsg();
91 static void setupState(float aoa, float speed, State* s); // utility
94 struct Tank { float pos[3]; float cap; float fill;
95 float density; int handle; };
96 struct Fuselage { float front[3], back[3], width, taper, mid, _cx, _cy, _cz, _idrag; };
97 struct GearRec { Gear* gear; Surface* surf; float wgt; };
98 struct ThrustRec { Thruster* thruster;
99 int handle; float cg[3]; float mass; };
100 struct Control { int control; float val; };
101 struct WeightRec { int handle; Surface* surf; };
102 struct SolveWeight { bool approach; int idx; float wgt; };
103 struct ContactRec { Gear* gear; float p[3]; };
109 void solveHelicopter();
110 float compileWing(Wing* w);
111 void compileRotorgear();
112 float compileFuselage(Fuselage* f);
113 void compileGear(GearRec* gr);
114 void applyDragFactor(float factor);
115 void applyLiftRatio(float factor);
116 float clamp(float val, float min, float max);
117 void addContactPoint(float* pos);
118 void compileContactPoints();
119 float normFactor(float f);
120 void updateGearState();
121 void setupWeights(bool isApproach);
124 ControlMap _controls;
139 Vector _contacts; // non-gear ground contact points
141 Vector _surfs; // NON-wing Surfaces
143 Vector _solveWeights;
145 Vector _cruiseControls;
153 Vector _approachControls;
154 State _approachState;
157 float _approachSpeed;
159 float _approachWeight;
162 int _solutionIterations;
166 float _tailIncidence;
167 Control _approachElevator;
171 }; // namespace yasim
172 #endif // _AIRPLANE_HPP