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[flightgear.git] / src / FDM / YASim / Hitch.cpp
1 #include "Math.hpp"
2 #include "BodyEnvironment.hpp"
3 #include "RigidBody.hpp"
4 #include <string.h>
5 #include <sstream>
6
7
8
9 #include "Hitch.hpp"
10 namespace yasim {
11 Hitch::Hitch(const char *name)
12 {
13     _node = fgGetNode("/sim/hitches", true)->getNode(name, true);
14     int i;
15     for(i=0; i<3; i++)
16         _pos[i] = _force[i] = _winchPos[i] = _mp_lpos[i]=_towEndForce[i]=_mp_force[i]=0;
17     for(i=0; i<2; i++)
18         _global_ground[i] = 0;
19     _global_ground[2] = 1;
20     _global_ground[3] = -1e5;
21     _forceMagnitude=0;
22     _open=true;
23     _oldOpen=_open;
24     _towLength=60;
25     _towElasticConstant=1e5;
26     _towBrakeForce=100000;
27     _towWeightPerM=1;
28     _winchMaxSpeed=40;
29     _winchRelSpeed=0;
30     _winchInitialTowLength=1000;
31     _winchPower=100000;
32     _winchMaxForce=10000;
33     _winchActualForce=0;
34     _winchMaxTowLength=1000;
35     _winchMinTowLength=0;
36     _dist=0;
37     _towEndIsConnectedToProperty=false;
38     _towEndNode=0;
39     _nodeIsMultiplayer=false;
40     _nodeIsAiAircraft=false;
41     _forceIsCalculatedByMaster=false;
42     _nodeID=0;
43     //_ai_MP_callsign=0;
44     _height_above_ground=0;
45     _winch_height_above_ground=0;
46     _loPosFrac=0;
47     _lowest_tow_height=0;
48     _state=new State;
49     _displayed_len_lower_dist_message=false;
50     _last_wish=true;
51     _isSlave=false;
52     _mpAutoConnectPeriod=0;
53     _timeToNextAutoConnectTry=0;
54     _timeToNextReConnectTry=10;
55     _speed_in_tow_direction=0;
56     _mp_time_lag=1;
57     _mp_last_reported_dist=0;
58     _mp_last_reported_v=0;
59     _mp_is_slave=false;
60     _mp_open_last_state=false;
61     _timeLagCorrectedDist=0;
62
63     _node->tie("tow/length",SGRawValuePointer<float>(&_towLength));
64     _node->tie("tow/elastic-constant",SGRawValuePointer<float>(&_towElasticConstant));
65     _node->tie("tow/weight-per-m-kg-m",SGRawValuePointer<float>(&_towWeightPerM));
66     _node->tie("tow/brake-force",SGRawValuePointer<float>(&_towBrakeForce));
67     _node->tie("winch/max-speed-m-s",SGRawValuePointer<float>(&_winchMaxSpeed));
68     _node->tie("winch/rel-speed",SGRawValuePointer<float>(&_winchRelSpeed));
69     _node->tie("winch/initial-tow-length-m",SGRawValuePointer<float>(&_winchInitialTowLength));
70     _node->tie("winch/min-tow-length-m",SGRawValuePointer<float>(&_winchMinTowLength));
71     _node->tie("winch/max-tow-length-m",SGRawValuePointer<float>(&_winchMaxTowLength));
72     _node->tie("winch/global-pos-x",SGRawValuePointer<double>(&_winchPos[0]));
73     _node->tie("winch/global-pos-y",SGRawValuePointer<double>(&_winchPos[1]));
74     _node->tie("winch/global-pos-z",SGRawValuePointer<double>(&_winchPos[2]));
75     _node->tie("winch/max-power",SGRawValuePointer<float>(&_winchPower));
76     _node->tie("winch/max-force",SGRawValuePointer<float>(&_winchMaxForce));
77     _node->tie("winch/actual-force",SGRawValuePointer<float>(&_winchActualForce));
78     _node->tie("tow/end-force-x",SGRawValuePointer<float>(&_reportTowEndForce[0]));
79     _node->tie("tow/end-force-y",SGRawValuePointer<float>(&_reportTowEndForce[1]));
80     _node->tie("tow/end-force-z",SGRawValuePointer<float>(&_reportTowEndForce[2]));
81     _node->tie("force",SGRawValuePointer<float>(&_forceMagnitude));
82     _node->tie("open",SGRawValuePointer<bool>(&_open));
83     _node->tie("force-is-calculated-by-other",SGRawValuePointer<bool>(&_forceIsCalculatedByMaster));
84     _node->tie("local-pos-x",SGRawValuePointer<float>(&_pos[0]));
85     _node->tie("local-pos-y",SGRawValuePointer<float>(&_pos[1]));
86     _node->tie("local-pos-z",SGRawValuePointer<float>(&_pos[2]));
87     _node->tie("tow/dist",SGRawValuePointer<float>(&_dist));
88     _node->tie("tow/dist-time-lag-corrected",SGRawValuePointer<float>(&_timeLagCorrectedDist));
89     _node->tie("tow/connected-to-property-node",SGRawValuePointer<bool>(&_towEndIsConnectedToProperty));
90     _node->tie("tow/connected-to-mp-node",SGRawValuePointer<bool>(&_nodeIsMultiplayer));
91     _node->tie("tow/connected-to-ai-node",SGRawValuePointer<bool>(&_nodeIsAiAircraft));
92     _node->tie("tow/connected-to-ai-or-mp-id",SGRawValuePointer<int>(&_nodeID));
93     _node->tie("debug/hitch-height-above-ground",SGRawValuePointer<float>(&_height_above_ground));
94     _node->tie("debug/tow-end-height-above-ground",SGRawValuePointer<float>(&_winch_height_above_ground));
95     _node->tie("debug/tow-rel-lo-pos",SGRawValuePointer<float>(&_loPosFrac));
96     _node->tie("debug/tow-lowest-pos-height",SGRawValuePointer<float>(&_lowest_tow_height));
97     _node->tie("is-slave",SGRawValuePointer<bool>(&_isSlave));
98     _node->tie("speed-in-tow-direction",SGRawValuePointer<float>(&_speed_in_tow_direction));
99     _node->tie("mp-auto-connect-period",SGRawValuePointer<float>(&_mpAutoConnectPeriod));
100     _node->tie("mp-time-lag",SGRawValuePointer<float>(&_mp_time_lag));
101     _node->setStringValue("tow/node","");
102     _node->setStringValue("tow/connected-to-ai-or-mp-callsign");
103     _node->setBoolValue("broken",false);
104 }
105
106 Hitch::~Hitch()
107 {
108     _node->untie("tow/length");
109     _node->untie("tow/elastic-constant");
110     _node->untie("tow/weight-per-m-kg-m");
111     _node->untie("tow/brake-force");
112     _node->untie("winch/max-speed-m-s");
113     _node->untie("winch/rel-speed");
114     _node->untie("winch/initial-tow-length-m");
115     _node->untie("winch/min-tow-length-m");
116     _node->untie("winch/max-tow-length-m");
117     _node->untie("winch/global-pos-x");
118     _node->untie("winch/global-pos-y");
119     _node->untie("winch/global-pos-z");
120     _node->untie("winch/max-power");
121     _node->untie("winch/max-force");
122     _node->untie("winch/actual-force");
123     _node->untie("tow/end-force-x");
124     _node->untie("tow/end-force-y");
125     _node->untie("tow/end-force-z");
126     _node->untie("force");
127     _node->untie("open");
128     _node->untie("force-is-calculated-by-other");
129     _node->untie("local-pos-x");
130     _node->untie("local-pos-y");
131     _node->untie("local-pos-z");
132     _node->untie("tow/dist");
133     _node->untie("tow/dist-time-lag-corrected");
134     _node->untie("tow/connected-to-property-node");
135     _node->untie("tow/connected-to-mp-node");
136     _node->untie("tow/connected-to-ai-node");
137     _node->untie("tow/connected-to-ai-or-mp-id");
138     _node->untie("debug/hitch-height-above-ground");
139     _node->untie("debug/tow-end-height-above-ground");
140     _node->untie("debug/tow-rel-lo-pos");
141     _node->untie("debug/tow-lowest-pos-height");
142     _node->untie("is-slave");
143     _node->untie("speed-in-tow-direction");
144     _node->untie("mp-auto-connect-period");
145     _node->untie("mp-time-lag");
146
147     delete _state;
148 }
149
150 void Hitch::setPosition(float* position)
151 {
152     int i;
153     for(i=0; i<3; i++) _pos[i] = position[i];
154 }
155
156 void Hitch::setTowLength(float length)
157 {
158     _towLength = length;
159 }
160
161 void Hitch::setOpen(bool isOpen)
162 {
163    //test if we already processed this before
164     //without this test a binded property could
165     //try to close the Hitch every run
166     //it will close, if we are near the end 
167     //e.g. if we are flying over the parked 
168     //tow-aircraft....
169     if (isOpen==_last_wish) 
170         return;
171     _last_wish=isOpen;
172     _open=isOpen;
173 }
174
175 void Hitch::setTowElasticConstant(float sc)
176 {
177     _towElasticConstant=sc;
178 }
179
180 void Hitch::setTowBreakForce(float bf)
181 {
182     _towBrakeForce=bf;
183 }
184
185 void Hitch::setWinchMaxForce(float f)
186 {
187     _winchMaxForce=f;
188 }
189
190 void Hitch::setTowWeightPerM(float rw)
191 {
192     _towWeightPerM=rw;
193 }
194
195 void Hitch::setWinchMaxSpeed(float mws)
196 {
197     _winchMaxSpeed=mws;
198 }
199
200 void Hitch::setWinchRelSpeed(float rws)
201 {
202     _winchRelSpeed=rws;
203 }
204
205 void Hitch::setWinchPosition(double *winchPosition)//in global coordinates!
206 {
207     for (int i=0; i<3;i++)
208         _winchPos[i]=winchPosition[i];
209 }
210
211 void Hitch::setMpAutoConnectPeriod(float dt)
212 {
213     _mpAutoConnectPeriod=dt;
214 }
215
216 void Hitch::setForceIsCalculatedByOther(bool b)
217 {
218     _forceIsCalculatedByMaster=b;
219 }
220
221 const char *Hitch::getConnectedPropertyNode() const
222 {
223     if (_towEndNode)
224         return _towEndNode->getDisplayName();
225     else
226         return 0;
227 }
228
229 void Hitch::setConnectedPropertyNode(const char *nodename)
230 {
231     _towEndNode=fgGetNode(nodename,false);
232 }
233
234 void Hitch::setWinchPositionAuto(bool doit)
235 {
236     static bool lastState=false;
237     if(!_state)
238         return;
239     if (!doit)
240     {
241         lastState=false;
242         return;
243     }
244     if(lastState)
245         return;
246     lastState=true;
247     float lWinchPos[3];
248     // The ground plane transformed to the local frame.
249     float ground[4];
250     _state->planeGlobalToLocal(_global_ground, ground);
251
252     float help[3];
253     //find a normalized vector pointing forward parallel to the ground
254     help[0]=0;
255     help[1]=1;
256     help[2]=0;
257     Math::cross3(ground,help,help);
258     //multiplay by initial tow length;
259     //reduced by 1m to be able to close the
260     //hitch either if the glider slips backwards a bit
261     Math::mul3((_winchInitialTowLength-1.),help,help);
262     //add to the actual pos
263     Math::add3(_pos,help,lWinchPos);
264     //put it onto the ground plane
265     Math::mul3(ground[3],ground,help);
266     Math::add3(lWinchPos,help,lWinchPos);
267
268     _state->posLocalToGlobal(lWinchPos,_winchPos);
269     _towLength=_winchInitialTowLength;
270     fgSetString("/sim/messages/pilot", "Connected to winch!");
271     _open=false;
272
273     _node->setBoolValue("broken",false);
274
275     //set the dist value (if not, the hitch would open in the next calcforce run
276     float delta[3];
277     Math::sub3(lWinchPos,_pos,delta);
278     _dist=Math::mag3(delta);
279 }
280
281 void Hitch::findBestAIObject(bool doit,bool running_as_autoconnect)
282 {
283     static bool lastState=false;
284     if(!_state)
285         return;
286     if (!running_as_autoconnect)
287     {
288         //if this function is binded to an input, it will be called every frame as long as the key is pressed.
289         //therefore wait for a key-release before running it again.
290         if (!doit)
291         {
292             lastState=false;
293             return;
294         }
295         if(lastState)
296             return;
297         lastState=true;
298     }
299     double gpos[3];
300     _state->posLocalToGlobal(_pos,gpos);
301     double bestdist=_towLength*_towLength;//squared!
302     _towEndIsConnectedToProperty=false;
303     SGPropertyNode * ainode = fgGetNode("/ai/models",false);
304     if(!ainode) return;
305     char myCallsign[256]="***********";
306     if (running_as_autoconnect)
307     {
308         //get own callsign
309         SGPropertyNode *cs=fgGetNode("/sim/multiplay/callsign",false);
310         if (cs)
311         {
312             strncpy(myCallsign,cs->getStringValue(),256);
313             myCallsign[255]=0;
314         }
315         //reset tow length for search radius. Lentgh will be later copied from master 
316         _towLength=_winchInitialTowLength;
317     }
318     bool found=false;
319     vector <SGPropertyNode_ptr> nodes;//<SGPropertyNode_ptr>
320     for (int i=0;i<ainode->nChildren();i++)
321     {
322         SGPropertyNode * n=ainode->getChild(i);
323         _nodeIsMultiplayer = strncmp("multiplayer",n->getName(),11)==0;
324         _nodeIsAiAircraft = strncmp("aircraft",n->getName(),8)==0;
325         if (!(_nodeIsMultiplayer || _nodeIsAiAircraft))
326             continue;
327         if (running_as_autoconnect)
328         {
329             if (!_nodeIsMultiplayer)
330                 continue;
331             if(n->getBoolValue("sim/hitches/aerotow/open",true)) continue;
332             if(strncmp(myCallsign,n->getStringValue("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign"),255)!=0)
333                 continue;
334         }
335         double pos[3];
336         pos[0]=n->getDoubleValue("position/global-x",0);
337         pos[1]=n->getDoubleValue("position/global-y",0);
338         pos[2]=n->getDoubleValue("position/global-z",0);
339         double dist=0;
340         for (int j=0;j<3;j++)
341             dist+=(pos[j]-gpos[j])*(pos[j]-gpos[j]);
342         if (dist<bestdist)
343         {
344             bestdist=dist;
345             _towEndNode=n;
346             _towEndIsConnectedToProperty=true;
347             //_node->setStringValue("tow/node",n->getPath());
348             _node->setStringValue("tow/node",n->getDisplayName());
349             _nodeID=n->getIntValue("id",0);
350             _node->setStringValue("tow/connected-to-ai-or-mp-callsign",n->getStringValue("callsign"));
351             _open=false;
352             found = true;
353         }
354     }
355     if (found)
356     {
357         if (!running_as_autoconnect)
358         {
359             std::stringstream message;
360             message<<_node->getStringValue("tow/connected-to-ai-or-mp-callsign")
361                     <<", I am on your hook, distance "<<Math::sqrt(bestdist)<<" meter.";
362             fgSetString("/sim/messages/pilot", message.str().c_str());
363         }
364         else
365         {
366             std::stringstream message;
367             message<<_node->getStringValue("tow/connected-to-ai-or-mp-callsign")
368                 <<": I am on your hook, distance "<<Math::sqrt(bestdist)<<" meter.";
369             fgSetString("/sim/messages/ai-plane", message.str().c_str());
370         }
371         if (running_as_autoconnect)
372             _isSlave=true;
373         //set the dist value to some value below the tow lentgh (if not, the hitch
374         //would open in the next calc force run
375         _dist=_towLength*0.5;
376         _mp_open_last_state=true;
377     }
378     else
379         if (!running_as_autoconnect)
380         {
381             fgSetString("/sim/messages/atc", "Sorry, no aircraft for aerotow!");
382         }
383 }
384
385 void Hitch::setWinchInitialTowLength(float length)
386 {
387     _winchInitialTowLength=length;
388 }
389
390 void Hitch::setWinchPower(float power)
391 {
392     _winchPower=power;
393 }
394
395 void Hitch::setWinchMaxTowLength(float length)
396 {
397     _winchMaxTowLength=length;
398 }
399
400 void Hitch::setWinchMinTowLength(float length)
401 {
402     _winchMinTowLength=length;
403 }
404
405 void Hitch::setGlobalGround(double *global_ground, float *global_vel)
406 {
407     int i;
408     for(i=0; i<4; i++) _global_ground[i] = global_ground[i];
409     for(i=0; i<3; i++) _global_vel[i] = global_vel[i];
410 }
411
412 void Hitch::getPosition(float* out)
413 {
414     int i;
415     for(i=0; i<3; i++) out[i] = _pos[i];
416 }
417
418 float Hitch::getTowLength(void)
419 {
420     return _towLength;
421 }
422
423 void Hitch::calcForce(Ground *g_cb, RigidBody* body, State* s)
424 {
425     float lWinchPos[3],delta[3],deltaN[3];
426     *_state=*s;
427     s->posGlobalToLocal(_winchPos,lWinchPos);
428     Math::sub3(lWinchPos,_pos,delta);
429     if(!_towEndIsConnectedToProperty)
430         _dist=Math::mag3(delta);
431     else
432         _dist=Math::mag3(lWinchPos); //use the aircraft center as reference for distance calculation
433                                   //this position is transferred to the MP-Aircraft.
434                                   //With this trick, both player in aerotow get the same length
435     Math::unit3(delta,deltaN);
436     float lvel[3];
437     s->velGlobalToLocal(s->v,lvel);
438     _speed_in_tow_direction=Math::dot3(lvel,deltaN);
439     if (_towEndIsConnectedToProperty && _nodeIsMultiplayer)
440     {
441         float mp_delta_dist_due_to_time_lag=0.5*_mp_time_lag*(-_mp_v+_speed_in_tow_direction);
442         _timeLagCorrectedDist=_dist+mp_delta_dist_due_to_time_lag;
443         if(_forceIsCalculatedByMaster && !_open)
444         {
445             s->velGlobalToLocal(_mp_force,_force);
446             return;
447         }
448     }
449     else
450         _timeLagCorrectedDist=_dist;
451     if (_open)
452     {
453         _force[0]=_force[1]=_force[2]=0;
454         return;
455     }
456     if(_dist>_towLength)
457         if(_towLength>1e-3)
458             _forceMagnitude=(_dist-_towLength)/_towLength*_towElasticConstant;
459         else
460             _forceMagnitude=2*_towBrakeForce;
461     else
462         _forceMagnitude=0;
463     if(_forceMagnitude>=_towBrakeForce)
464     {
465         _forceMagnitude=0;
466         _open=true;
467         _node->setBoolValue("broken",true);
468         _force[0]=_force[1]=_force[2]=0;
469         _towEndForce[0]=_towEndForce[1]=_towEndForce[2]=0;
470         _reportTowEndForce[0]=_reportTowEndForce[1]=_reportTowEndForce[2]=0;
471         return;
472     }
473     Math::mul3(_forceMagnitude,deltaN,_force);
474     Math::mul3(-1.,_force,_towEndForce);
475     _winchActualForce=_forceMagnitude; //missing: gravity on this end and friction
476     //Add the gravitiy of the rope.
477     //calculate some numbers:
478     float grav_force=_towWeightPerM*_towLength*9.81;
479     //the length of the gravity-expanded row:
480     float leng=_towLength+grav_force*_towLength/_towElasticConstant;
481     // The ground plane transformed to the local frame.
482     float ground[4];
483     s->planeGlobalToLocal(_global_ground, ground);
484         
485     // The velocity of the contact patch transformed to local coordinates.
486     //float glvel[3];
487     //s->velGlobalToLocal(_global_vel, glvel);
488
489     _height_above_ground = ground[3] - Math::dot3(_pos, ground);
490
491     //the same for the winch-pos (the pos of the tow end)
492     _winch_height_above_ground = ground[3] - Math::dot3(lWinchPos, ground);
493
494     //the frac of the grav force acting on _pos:
495     float grav_frac=0.5*(1+(_height_above_ground-_winch_height_above_ground)/leng);
496     grav_frac=Math::clamp(grav_frac,0,1);
497     float grav_frac_tow_end=1-grav_frac;
498     //reduce grav_frac, if the tow has ground contact.
499     if (_height_above_ground<leng) //if not, the tow can not be on ground
500     {
501         float fa[3],fb[3],fg[3];
502         //the grav force an the hitch position:
503         Math::mul3(-grav_frac*grav_force,ground,fg);
504         //the total force on hitch postion:
505         Math::add3(fg,_force,fa);
506         //the grav force an the tow end position:
507         Math::mul3(-(1-grav_frac)*grav_force,ground,fg);
508         //the total force on tow end postion:
509         //note: sub: _force on tow-end is negative of force on hitch postion
510         Math::sub3(fg,_force,fb); 
511         float fa_=Math::mag3(fa);
512         float fb_=Math::mag3(fb);
513         float stretchedTowLen;
514         stretchedTowLen=_towLength*(1.+(fa_+fb_)/(2*_towElasticConstant));
515         //the relative position of the lowest postion of the tow:
516         if ((fa_+fb_)>1e-3)
517             _loPosFrac=fa_/(fa_+fb_);
518         else
519             _loPosFrac=0.5;
520         //dist to tow-end parallel to ground
521         float ground_dist;
522         float help[3];
523         //Math::cross3(delta,ground,help);//as long as we calculate the dist without _pos, od it with lWinchpos, the dist to our center....
524         Math::cross3(lWinchPos,ground,help);
525         ground_dist=Math::mag3(help);
526         //height of lowest tow pos (relative to _pos)
527         _lowest_tow_height=_loPosFrac*Math::sqrt(Math::abs(stretchedTowLen*stretchedTowLen-ground_dist*ground_dist));
528         if (_height_above_ground<_lowest_tow_height)
529         {
530             if (_height_above_ground>1e-3)
531                 grav_frac*=_height_above_ground/_lowest_tow_height;
532             else
533                 grav_frac=0;
534         }
535         if (_winch_height_above_ground<(_lowest_tow_height-_height_above_ground+_winch_height_above_ground))
536         {
537             if (_winch_height_above_ground>1e-3)
538                 grav_frac_tow_end*=_winch_height_above_ground/
539                     (_lowest_tow_height-_height_above_ground+_winch_height_above_ground);
540             else
541                 grav_frac_tow_end=0;
542         }
543     }
544     else _lowest_tow_height=_loPosFrac=-1; //for debug output
545     float grav_force_v[3];
546     Math::mul3(grav_frac*grav_force,ground,grav_force_v);
547     Math::add3(grav_force_v,_force,_force);
548     _forceMagnitude=Math::mag3(_force);
549     //the same for the tow end:
550     Math::mul3(grav_frac_tow_end*grav_force,ground,grav_force_v);
551     Math::add3(grav_force_v,_towEndForce,_towEndForce);
552     s->velLocalToGlobal(_towEndForce,_towEndForce);
553
554     if(_forceMagnitude>=_towBrakeForce)
555     {
556         _forceMagnitude=0;
557         _open=true;
558         _node->setBoolValue("broken",true);
559         _force[0]=_force[1]=_force[2]=0;
560         _towEndForce[0]=_towEndForce[1]=_towEndForce[2]=0;
561     }
562     
563
564 }
565
566 // Computed values: total force
567 void Hitch::getForce(float* force, float* off)
568 {
569     Math::set3(_force, force);
570     Math::set3(_pos, off);
571 }
572
573 void Hitch::integrate (float dt)
574 {
575     //check if hitch has opened or closed, if yes: message
576     if (_open !=_oldOpen)
577     {
578         if (_oldOpen)
579         {
580             if (_dist>_towLength*1.00001)
581             {
582                 std::stringstream message;
583                 message<<"Could not lock hitch (tow length is insufficient) on hitch "
584                        <<_node->getName()<<" "<<_node->getIndex()<<"!";
585                 fgSetString("/sim/messages/pilot", message.str().c_str());
586                 _open=true;
587                 return;
588             }
589             _node->setBoolValue("broken",false);
590         }
591         std::stringstream message;
592         if (_node->getBoolValue("broken",false)&&_open)
593             message<<"Oh no, the tow is broken";
594         else
595             message<<(_open?"Opened hitch ":"Locked hitch ")<<_node->getName()<<" "<<_node->getIndex()<<"!";
596         fgSetString("/sim/messages/pilot", message.str().c_str());
597         _oldOpen=_open;
598     }
599
600     //check, if tow end should be searched in all MP-aircrafts
601     if(_open && _mpAutoConnectPeriod)
602     {
603         _isSlave=false;
604         _timeToNextAutoConnectTry-=dt;
605         if ((_timeToNextAutoConnectTry>_mpAutoConnectPeriod) || (_timeToNextAutoConnectTry<0))
606         {
607             _timeToNextAutoConnectTry=_mpAutoConnectPeriod;
608             //search for MP-Aircraft, which is towed with us
609             findBestAIObject(true,true);
610         }
611     }
612     //check, if tow end can be modified by property, if yes: update
613     if(_towEndIsConnectedToProperty)
614     {
615         if (_node)
616         {
617             //_towEndNode=fgGetNode(_node->getStringValue("tow/node"), false);
618             char towNode[256];
619             strncpy(towNode,_node->getStringValue("tow/node"),256);
620             towNode[255]=0;
621             _towEndNode=fgGetNode("ai/models")->getNode(towNode, false);
622             //AI and multiplayer objects seem to change node?
623             //Check if we have the right one by callsign
624             if (_nodeIsMultiplayer || _nodeIsAiAircraft)
625             {
626                 char MPcallsign[256]="";
627                 const char *MPc;
628                 MPc=_node->getStringValue("tow/connected-to-ai-or-mp-callsign");
629                 if (MPc)
630                 {
631                     strncpy(MPcallsign,MPc,256);
632                     MPcallsign[255]=0;
633                 }
634                 if (((_towEndNode)&&(strncmp(_towEndNode->getStringValue("callsign"),MPcallsign,255)!=0))||!_towEndNode)
635                 {
636                     _timeToNextReConnectTry-=dt;
637                     if((_timeToNextReConnectTry<0)||(_timeToNextReConnectTry>10))
638                     {
639                         _timeToNextReConnectTry=10;
640                         SGPropertyNode * ainode = fgGetNode("/ai/models",false);
641                         if(ainode)
642                         {
643                             for (int i=0;i<ainode->nChildren();i++)
644                             {
645                                 SGPropertyNode * n=ainode->getChild(i);
646                                 if(_nodeIsMultiplayer?strncmp("multiplayer",n->getName(),11)==0:strncmp("aircraft",n->getName(),8))
647                                     if (strcmp(n->getStringValue("callsign"),MPcallsign)==0)//found
648                                     {
649                                         _towEndNode=n;
650                                         //_node->setStringValue("tow/node",n->getPath());
651                                         _node->setStringValue("tow/node",n->getDisplayName());
652                                     }
653                             }
654                         }
655                     }
656                 }
657             }
658             if(_towEndNode)
659             {
660                 _winchPos[0]=_towEndNode->getDoubleValue("position/global-x",_winchPos[0]);
661                 _winchPos[1]=_towEndNode->getDoubleValue("position/global-y",_winchPos[1]);
662                 _winchPos[2]=_towEndNode->getDoubleValue("position/global-z",_winchPos[2]);
663                 _mp_lpos[0]=_towEndNode->getFloatValue("sim/hitches/aerotow/local-pos-x",0);
664                 _mp_lpos[1]=_towEndNode->getFloatValue("sim/hitches/aerotow/local-pos-y",0);
665                 _mp_lpos[2]=_towEndNode->getFloatValue("sim/hitches/aerotow/local-pos-z",0);
666                 _mp_dist=_towEndNode->getFloatValue("sim/hitches/aerotow/tow/dist");
667                 _mp_v=_towEndNode->getFloatValue("sim/hitches/aerotow/speed-in-tow-direction");
668                 _mp_force[0]=_towEndNode->getFloatValue("sim/hitches/aerotow/tow/end-force-x",0);
669                 _mp_force[1]=_towEndNode->getFloatValue("sim/hitches/aerotow/tow/end-force-y",0);
670                 _mp_force[2]=_towEndNode->getFloatValue("sim/hitches/aerotow/tow/end-force-z",0);
671
672                 if(_isSlave)
673                 {
674 #define gf(a,b) a=_towEndNode->getFloatValue(b,a)
675 #define gb(a,b) a=_towEndNode->getBoolValue(b,a)
676                     gf(_towLength,"sim/hitches/aerotow/tow/length");
677                     gf(_towElasticConstant,"sim/hitches/aerotow/tow/elastic-constant");
678                     gf(_towWeightPerM,"sim/hitches/aerotow/tow/weight-per-m-kg-m");
679                     gf(_towBrakeForce,"sim/hitches/aerotow/brake-force");
680                     gb(_open,"sim/hitches/aerotow/open");
681                     gb(_mp_is_slave,"sim/hitches/aerotow/is-slave");
682 #undef gf
683 #undef gb
684                     if (_mp_is_slave) _isSlave=false; //someone should be master
685                 }
686                 else
687                 {
688                     //check if other has opened hitch, but is neccessary, that it was closed before
689                     bool mp_open=_towEndNode->getBoolValue("sim/hitches/aerotow/open",_mp_open_last_state);
690                     if (mp_open != _mp_open_last_state) //state has changed
691                     {
692                         _mp_open_last_state=mp_open; //store that value
693                         if(!_open)
694                         {
695                             if(mp_open)
696                             {
697                                 _oldOpen=_open=true;
698                                 std::stringstream message;
699                                 message<<_node->getStringValue("tow/connected-to-ai-or-mp-callsign")
700                                     <<": I have released the tow!";
701                                 fgSetString("/sim/messages/ai-plane", message.str().c_str());
702                             }
703                         }
704                     }
705                 }
706                 //try to calculate the time lag
707                 if ((_mp_last_reported_dist!=_mp_dist)||(_mp_last_reported_v!=_mp_v)) //new data;
708                 {
709                     _mp_last_reported_dist=_mp_dist;
710                     _mp_last_reported_v=_mp_v;
711                     float total_v=-_mp_v+_speed_in_tow_direction;//mp has opposite tow direction
712                     float abs_v=Math::abs(total_v);
713                     if (abs_v>0.1)
714                     {
715                         float actual_time_lag_guess=(_mp_dist-_dist)/total_v;
716                         //check, if it sounds ok
717                         if((actual_time_lag_guess>0)&&(actual_time_lag_guess<5))
718                         {
719                             float frac=abs_v*0.01;
720                             if (frac>0.05) frac=0.05;
721                             // if we are slow, the guess of the lag can be rather wrong. as faster we are
722                             // the better the guess. Therefore frac is proportiona to the speed. Clamp it
723                             // at 5m/s
724                             _mp_time_lag=(1-frac)*_mp_time_lag+frac*actual_time_lag_guess;
725                         }
726                     }
727                 }
728             }
729         }
730     }
731     //set the _reported_tow_end_force (smoothed)
732     //smooth it a bit and store it
733     float sc=10.*dt; //100ms
734     float tmp[3];
735     Math::mul3(sc,_towEndForce,tmp);
736     Math::mul3(1.-sc,_reportTowEndForce,_reportTowEndForce);
737     Math::add3(tmp,_reportTowEndForce,_reportTowEndForce);
738
739     if (_open) return;
740     if (_winchRelSpeed==0) return;
741     float factor=1,offset=0;
742     if (_winchActualForce>_winchMaxForce)
743         offset=-(_winchActualForce-_winchMaxForce)/_winchMaxForce*20;
744     if (_winchRelSpeed>0.01) // to avoit div by zero
745     {
746         float maxForcePowerLimit=_winchPower/(_winchRelSpeed*_winchMaxSpeed);
747         if (_winchActualForce>maxForcePowerLimit)
748             factor-=(_winchActualForce-maxForcePowerLimit)/maxForcePowerLimit;
749     }
750     _towLength-=dt*(factor*_winchRelSpeed+offset)*_winchMaxSpeed;
751     if (_towLength<=_winchMinTowLength)
752     {
753         if (_winchRelSpeed<0)
754             _winchRelSpeed=0;
755         _towLength=_winchMinTowLength;
756         return;
757     }
758     if (_towLength>=_winchMaxTowLength)
759     {
760         if (_winchRelSpeed<0)
761             _winchRelSpeed=0;
762         _towLength=_winchMaxTowLength;
763         return;
764     }
765 }
766
767
768
769
770 }; // namespace yasim