1 // This program is free software; you can redistribute it and/or
2 // modify it under the terms of the GNU General Public License as
3 // published by the Free Software Foundation; either version 2 of the
4 // License, or (at your option) any later version.
6 // This program is distributed in the hope that it will be useful, but
7 // WITHOUT ANY WARRANTY; without even the implied warranty of
8 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
9 // General Public License for more details.
11 // You should have received a copy of the GNU General Public License
12 // along with this program; if not, write to the Free Software
13 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15 #ifndef __FGFONTCACHE_HXX
16 #define __FGFONTCACHE_HXX
18 #include <simgear/math/SGMath.hxx>
19 #include <simgear/misc/sg_path.hxx>
30 * A class to keep all fonts available for future use.
31 * This also assures a font isn't resident more than once.
35 // The parameters of a request to the cache.
38 const std::string name;
41 FntParams() : size(0.0f), slant(0.0f) {}
42 FntParams(const FntParams& rhs)
43 : name(rhs.name), size(rhs.size), slant(rhs.slant)
46 FntParams(const std::string& name_, float size_, float slant_)
47 : name(name_), size(size_), slant(slant_)
52 : public std::binary_function<const FntParams, const FntParams, bool>
54 bool operator() (const FntParams& f1, const FntParams& f2) const;
57 fnt(puFont *pu = 0) : pufont(pu), texfont(0) {}
60 // Font used by plib GUI code
65 // Path to the font directory
68 typedef std::map<const std::string, fntTexFont*> TexFontMap;
69 typedef std::map<const FntParams, fnt*, FntParamsLess> PuFontMap;
74 struct fnt *getfnt(const char *name, float size, float slant);
81 puFont *get(const char *name, float size=15.0, float slant=0.0);
82 puFont *get(SGPropertyNode *node);
84 fntTexFont *getTexFont(const char *name, float size=15.0, float slant=0.0);
86 SGPath getfntpath(const char *name);
88 * Preload all the fonts in the FlightGear font directory. It is
89 * important to load the font textures early, with the proper
90 * graphics context current, so that no plib (or our own) code
91 * tries to load a font from disk when there's no current graphics
94 bool initializeFonts();