1 /**************************************************************************
4 * Based on gui.cxx and renamed on 2002/08/13 by Erik Hofman.
6 * Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear
9 * Additional mouse supported added by David Megginson, 1999.
11 * This program is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU General Public License as
13 * published by the Free Software Foundation; either version 2 of the
14 * License, or (at your option) any later version.
16 * This program is distributed in the hope that it will be useful, but
17 * WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * General Public License for more details.
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
26 **************************************************************************/
33 #include <simgear/compiler.h>
35 #ifdef SG_MATH_EXCEPTION_CLASH
45 #if defined(FX) && defined(XMESA)
46 # include <GL/xmesa.h>
57 # include <shellapi.h>
59 # include <sys/cygwin.h>
65 #include <simgear/constants.h>
66 #include <simgear/debug/logstream.hxx>
67 #include <simgear/misc/sg_path.hxx>
68 #include <simgear/screen/screen-dump.hxx>
70 #include <Include/general.hxx>
71 #include <Aircraft/aircraft.hxx>
72 #include <Aircraft/controls.hxx>
73 #include <Airports/simple.hxx>
74 #include <Cockpit/panel.hxx>
75 #include <FDM/flight.hxx>
76 #include <Main/main.hxx>
77 #include <Main/fg_init.hxx>
78 #include <Main/fg_io.hxx>
79 #include <Main/globals.hxx>
80 #include <Main/fg_props.hxx>
81 #include <Main/renderer.hxx>
82 #include <Main/viewmgr.hxx>
83 #include <GUI/new_gui.hxx>
85 #if defined( WIN32 ) && !defined( __CYGWIN__ ) && !defined(__MINGW32__)
86 # include <simgear/screen/win32-printer.h>
87 # include <simgear/screen/GlBitmaps.h>
91 #include "gui_local.hxx"
92 #include "preset_dlg.hxx"
93 #include "prop_picker.hxx"
94 #include "sgVec3Slider.hxx"
100 extern void fgLatLonFormatToggle( puObject *);
102 #if defined( TR_HIRES_SNAP)
103 #include <simgear/screen/tr.h>
104 extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
105 GLfloat x_end, GLfloat y_end );
109 // TODO: remove after the last hardcoded dialog has died
110 char *gui_msg_OK = "OK";
111 char *gui_msg_NO = "NO";
112 char *gui_msg_YES = "YES";
113 char *gui_msg_CANCEL = "CANCEL";
114 char *gui_msg_RESET = "RESET";
117 const __fg_gui_fn_t __fg_gui_fn[] = {
122 {"dumpHiResSnapShot", fgHiResDumpWrapper},
124 {"dumpSnapShot", fgDumpSnapShotWrapper},
125 #if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
126 {"printScreen", printScreen},
130 {"guiTogglePanel", guiTogglePanel},
131 {"prop_pickerView", prop_pickerView},
134 {"fgPresetAirport", fgPresetAirport},
135 {"fgPresetRunway", fgPresetRunway},
136 {"fgPresetOffsetDistance", fgPresetOffsetDistance},
137 {"fgPresetAltitude", fgPresetAltitude},
138 {"fgPresetGlideslope", fgPresetGlideslope},
139 {"fgPresetAirspeed", fgPresetAirspeed},
140 {"fgPresetCommit", fgPresetCommit},
141 {"fgLatLonFormatToggle", fgLatLonFormatToggle},
146 // Structure termination
151 /* ================ General Purpose Functions ================ */
153 // General Purpose Message Box
154 void mkDialog (const char *txt)
156 NewGUI *gui = (NewGUI *)globals->get_subsystem("gui");
159 SGPropertyNode_ptr dlg = gui->getDialogProperties("message");
163 dlg->setStringValue("text/label", txt);
164 dlg->setStringValue("button/legend", "OK");
165 gui->showDialog("message");
168 // Message Box to report an error.
169 void guiErrorMessage (const char *txt)
171 SG_LOG(SG_GENERAL, SG_ALERT, txt);
175 // Message Box to report a throwable (usually an exception).
176 void guiErrorMessage (const char *txt, const sg_throwable &throwable)
180 msg += throwable.getFormattedMessage();
181 if (!throwable.getOrigin().empty()) {
182 msg += "\n (reported by ";
183 msg += throwable.getOrigin();
186 SG_LOG(SG_GENERAL, SG_ALERT, msg);
187 mkDialog(msg.c_str());
192 /* -----------------------------------------------------------------------
193 the Gui callback functions
194 ____________________________________________________________________*/
197 // Hier Neu :-) This is my newly added code
198 // Added by David Findlay <nedz@bigpond.com>
199 // on Sunday 3rd of December
202 // This is the accessor function
203 void guiTogglePanel(puObject *cb)
205 if (fgGetBool("/sim/panel/visibility"))
206 fgSetBool("/sim/panel/visibility", false);
208 fgSetBool("/sim/panel/visibility", true);
210 globals->get_renderer()->resize(fgGetInt("/sim/startup/xsize"),
211 fgGetInt("/sim/startup/ysize"));
214 void helpCb (puObject *)
218 #if defined(FX) && !defined(WIN32)
219 # if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW)
220 if ( globals->get_fullscreen() ) {
221 globals->set_fullscreen(false);
222 XMesaSetFXmode( XMESA_FX_WINDOW );
227 SGPath path( globals->get_fg_root() );
228 path.append( "Docs/index.html" );
232 string help_app = fgGetString("/sim/startup/browser-app");
234 if ( system("xwininfo -name Netscape > /dev/null 2>&1") == 0 ) {
235 command = help_app + " -remote \"openURL(" + path.str() + ")\"";
237 command = help_app + " " + path.str();
240 system( command.c_str() );
244 // Look for favorite browser
245 char Dummy[1024], ExecName[1024], browserParameter[1024];
246 char win32_name[1024];
248 cygwin32_conv_to_full_win32_path(path.c_str(),win32_name);
250 strncpy(win32_name,path.c_str(), 1024);
253 FindExecutable(win32_name, Dummy, ExecName);
254 snprintf(browserParameter, 1024, "file:///%s", win32_name);
255 ShellExecute ( NULL, "open", ExecName, browserParameter, Dummy,
260 mkDialog ("Help started in your web browser window.");
263 #if defined( TR_HIRES_SNAP)
268 bool show_pu_cursor = false;
269 bool menu_status = fgGetBool("/sim/menubar/visibility");
270 char *filename = new char [24];
271 static int count = 1;
273 static const SGPropertyNode *master_freeze
274 = fgGetNode("/sim/freeze/master");
276 bool freeze = master_freeze->getBoolValue();
278 fgSetBool("/sim/freeze/master", true);
281 fgSetBool("/sim/menubar/visibility", false);
283 if ( !puCursorIsHidden() ) {
284 show_pu_cursor = true;
288 FGRenderer *renderer = globals->get_renderer();
290 renderer->resize( fgGetInt("/sim/startup/xsize"),
291 fgGetInt("/sim/startup/ysize") );
293 // we need two render frames here to clear the menu and cursor
294 // ... not sure why but doing an extra fgRenderFrame() shouldn't
296 //renderer->update( true );
297 //renderer->update( true );
299 // This ImageSize stuff is a temporary hack
300 // should probably use 128x128 tile size and
301 // support any image size
303 // This should be a requester to get multiplier from user
304 int multiplier = fgGetInt("/sim/startup/hires-multiplier", 3);
305 int width = fgGetInt("/sim/startup/xsize");
306 int height = fgGetInt("/sim/startup/ysize");
308 /* allocate buffer large enough to store one tile */
309 GLubyte *tile = (GLubyte *)malloc(width * height * 3 * sizeof(GLubyte));
311 printf("Malloc of tile buffer failed!\n");
315 int imageWidth = multiplier*width;
316 int imageHeight = multiplier*height;
318 /* allocate buffer to hold a row of tiles */
320 = (GLubyte *)malloc(imageWidth * height * 3 * sizeof(GLubyte));
323 printf("Malloc of tile row buffer failed!\n");
326 TRcontext *tr = trNew();
327 trTileSize(tr, width, height, 0);
328 trTileBuffer(tr, GL_RGB, GL_UNSIGNED_BYTE, tile);
329 trImageSize(tr, imageWidth, imageHeight);
330 trRowOrder(tr, TR_TOP_TO_BOTTOM);
331 sgFrustum *frustum = ssgGetFrustum();
333 frustum->getLeft(), frustum->getRight(),
334 frustum->getBot(), frustum->getTop(),
335 frustum->getNear(), frustum->getFar());
337 /* Prepare ppm output file */
338 while (count < 1000) {
339 snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++);
340 if ( (f = fopen(filename, "r")) == NULL )
344 f = fopen(filename, "wb");
346 printf("Couldn't open image file: %s\n", filename);
352 fprintf(f,"# ppm-file created by %s\n", "trdemo2");
353 fprintf(f,"%i %i\n", imageWidth, imageHeight);
356 /* just to be safe... */
357 glPixelStorei(GL_PACK_ALIGNMENT, 1);
359 /* Because the HUD and Panel change the ViewPort we will
360 * need to handle some lowlevel stuff ourselves */
361 int ncols = trGet(tr, TR_COLUMNS);
362 int nrows = trGet(tr, TR_ROWS);
364 bool do_hud = fgGetBool("/sim/hud/visibility");
365 GLfloat hud_col_step = 640.0 / ncols;
366 GLfloat hud_row_step = 480.0 / nrows;
368 bool do_panel = fgPanelVisible();
369 GLfloat panel_col_step = globals->get_current_panel()->getWidth() / ncols;
370 GLfloat panel_row_step = globals->get_current_panel()->getHeight() / nrows;
372 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
373 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
374 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
375 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
376 glHint(GL_FOG_HINT, GL_NICEST);
382 int curColumn = trGet(tr, TR_CURRENT_COLUMN);
383 int curRow = trGet(tr, TR_CURRENT_ROW);
385 renderer->update( false );
387 fgUpdateHUD( curColumn*hud_col_step, curRow*hud_row_step,
388 (curColumn+1)*hud_col_step, (curRow+1)*hud_row_step );
390 globals->get_current_panel()->update(
391 curColumn*panel_col_step, panel_col_step,
392 curRow*panel_row_step, panel_row_step );
393 more = trEndTile(tr);
395 /* save tile into tile row buffer*/
396 int curTileWidth = trGet(tr, TR_CURRENT_TILE_WIDTH);
397 int bytesPerImageRow = imageWidth * 3*sizeof(GLubyte);
398 int bytesPerTileRow = (width) * 3*sizeof(GLubyte);
399 int xOffset = curColumn * bytesPerTileRow;
400 int bytesPerCurrentTileRow = (curTileWidth) * 3*sizeof(GLubyte);
402 for (i=0;i<height;i++) {
403 memcpy(buffer + i*bytesPerImageRow + xOffset, /* Dest */
404 tile + i*bytesPerTileRow, /* Src */
405 bytesPerCurrentTileRow); /* Byte count*/
408 if (curColumn == trGet(tr, TR_COLUMNS)-1) {
409 /* write this buffered row of tiles to the file */
410 int curTileHeight = trGet(tr, TR_CURRENT_TILE_HEIGHT);
411 int bytesPerImageRow = imageWidth * 3*sizeof(GLubyte);
413 for (i=0;i<curTileHeight;i++) {
414 /* Remember, OpenGL images are bottom to top. Have to reverse. */
415 GLubyte *rowPtr = buffer + (curTileHeight-1-i) * bytesPerImageRow;
416 fwrite(rowPtr, 1, imageWidth*3, f);
422 renderer->resize( width, height );
426 glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
427 glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
428 glHint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
429 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
430 if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
431 (!fgGetBool("/sim/rendering/shading"))) {
432 // if fastest fog requested, or if flat shading force fastest
433 glHint ( GL_FOG_HINT, GL_FASTEST );
434 } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
435 glHint ( GL_FOG_HINT, GL_DONT_CARE );
440 message = "Snapshot saved to \"";
443 mkDialog (message.c_str());
450 if ( show_pu_cursor ) {
455 fgSetBool("/sim/menubar/visibility", menu_status);
458 fgSetBool("/sim/freeze/master", false);
461 #endif // #if defined( TR_HIRES_SNAP)
464 #if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
466 void rotateView( double roll, double pitch, double yaw )
472 GLubyte *hiResScreenCapture( int multiplier )
474 float oldfov = fgGetDouble("/sim/current-view/field-of-view");
475 float fov = oldfov / multiplier;
476 FGViewer *v = globals->get_current_view();
477 fgSetDouble("/sim/current-view/field-of-view", fov);
478 globals->get_renderer()->init();
479 int cur_width = fgGetInt("/sim/startup/xsize");
480 int cur_height = fgGetInt("/sim/startup/ysize");
482 // New empty (mostly) bitmap
483 b1 = new GlBitmap( GL_RGB, 1, 1, (unsigned char *)"123" );
485 for ( y = 0; y < multiplier; y++ ) {
486 for ( x = 0; x < multiplier; x++ ) {
487 globals->get_renderer()->resize( cur_width, cur_height );
489 rotateView( 0, (y*fov)-((multiplier-1)*fov/2), (x*fov)-((multiplier-1)*fov/2) );
490 globals->get_renderer()->update( false );
493 b1->copyBitmap( &b2, cur_width*x, cur_height*y );
496 fgSetDouble("/sim/current-view/field-of-view", oldfov);
497 return b1->getBitmap();
501 #if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
502 // win32 print screen function
503 void printScreen ( puObject *obj ) {
504 bool show_pu_cursor = false;
506 if ( !puCursorIsHidden() ) {
507 show_pu_cursor = true;
512 CGlPrinter p( CGlPrinter::PRINT_BITMAP );
513 int cur_width = fgGetInt("/sim/startup/xsize");
514 int cur_height = fgGetInt("/sim/startup/ysize");
515 p.Begin( "FlightGear", cur_width*3, cur_height*3 );
516 p.End( hiResScreenCapture(3) );
519 if ( show_pu_cursor ) {
524 #endif // #ifdef WIN32
527 void fgDumpSnapShotWrapper ( puObject *obj ) {
532 void fgHiResDumpWrapper ( puObject *obj ) {
537 // do a screen snap shot
538 void fgDumpSnapShot () {
539 bool show_pu_cursor = false;
540 char *filename = new char [24];
542 static int count = 1;
544 static const SGPropertyNode *master_freeze
545 = fgGetNode("/sim/freeze/master");
547 bool freeze = master_freeze->getBoolValue();
549 fgSetBool("/sim/freeze/master", true);
553 if ( !puCursorIsHidden() ) {
554 show_pu_cursor = true;
557 fgSetBool("/sim/signals/screenshot", true);
559 FGRenderer *renderer = globals->get_renderer();
561 renderer->resize( fgGetInt("/sim/startup/xsize"),
562 fgGetInt("/sim/startup/ysize") );
564 // we need two render frames here to clear the menu and cursor
565 // ... not sure why but doing an extra fgRenderFrame() shouldn't
567 renderer->update( true );
568 renderer->update( true );
570 while (count < 1000) {
572 snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++);
573 if ( (fp = fopen(filename, "r")) == NULL )
578 if ( sg_glDumpWindow( filename,
579 fgGetInt("/sim/startup/xsize"),
580 fgGetInt("/sim/startup/ysize")) ) {
581 message = "Snapshot saved to \"";
585 message = "Failed to save to \"";
590 fgSetBool("/sim/signals/screenshot", false);
591 mkDialog (message.c_str());
595 if ( show_pu_cursor ) {
602 fgSetBool("/sim/freeze/master", false);