1 /**************************************************************************
4 * Based on gui.cxx and renamed on 2002/08/13 by Erik Hofman.
6 * Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear
9 * Additional mouse supported added by David Megginson, 1999.
11 * This program is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU General Public License as
13 * published by the Free Software Foundation; either version 2 of the
14 * License, or (at your option) any later version.
16 * This program is distributed in the hope that it will be useful, but
17 * WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * General Public License for more details.
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
26 **************************************************************************/
33 #include <simgear/compiler.h>
35 #ifdef SG_MATH_EXCEPTION_CLASH
45 #if defined(FX) && defined(XMESA)
46 # include <GL/xmesa.h>
57 # include <shellapi.h>
59 # include <sys/cygwin.h>
63 #include <simgear/constants.h>
64 #include <simgear/debug/logstream.hxx>
65 #include <simgear/misc/sg_path.hxx>
66 #include <simgear/screen/screen-dump.hxx>
68 #include <Include/general.hxx>
69 #include <Aircraft/aircraft.hxx>
70 #include <Aircraft/controls.hxx>
71 #include <Airports/simple.hxx>
72 #include <Cockpit/panel.hxx>
73 #include <FDM/flight.hxx>
74 #include <Main/main.hxx>
75 #include <Main/fg_init.hxx>
76 #include <Main/fg_io.hxx>
77 #include <Main/globals.hxx>
78 #include <Main/fg_props.hxx>
79 #include <Main/renderer.hxx>
80 #include <Main/viewmgr.hxx>
81 #include <GUI/new_gui.hxx>
83 #if defined( WIN32 ) && !defined( __CYGWIN__ ) && !defined(__MINGW32__)
84 # include <simgear/screen/win32-printer.h>
85 # include <simgear/screen/GlBitmaps.h>
89 #include "gui_local.hxx"
90 #include "sgVec3Slider.hxx"
96 #if defined( TR_HIRES_SNAP)
97 #include <simgear/screen/tr.h>
98 extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
99 GLfloat x_end, GLfloat y_end );
103 // TODO: remove after the last hardcoded dialog has died
104 char *gui_msg_OK = "OK";
105 char *gui_msg_NO = "NO";
106 char *gui_msg_YES = "YES";
107 char *gui_msg_CANCEL = "CANCEL";
108 char *gui_msg_RESET = "RESET";
111 const __fg_gui_fn_t __fg_gui_fn[] = {
116 {"dumpHiResSnapShot", fgHiResDumpWrapper},
118 {"dumpSnapShot", fgDumpSnapShotWrapper},
119 #if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
120 {"printScreen", printScreen},
125 // Structure termination
130 /* ================ General Purpose Functions ================ */
132 // General Purpose Message Box
133 void mkDialog (const char *txt)
135 NewGUI *gui = (NewGUI *)globals->get_subsystem("gui");
138 SGPropertyNode_ptr dlg = gui->getDialogProperties("message");
142 dlg->setStringValue("text/label", txt);
143 dlg->setStringValue("button/legend", "OK");
144 gui->showDialog("message");
147 // Message Box to report an error.
148 void guiErrorMessage (const char *txt)
150 SG_LOG(SG_GENERAL, SG_ALERT, txt);
154 // Message Box to report a throwable (usually an exception).
155 void guiErrorMessage (const char *txt, const sg_throwable &throwable)
159 msg += throwable.getFormattedMessage();
160 if (!throwable.getOrigin().empty()) {
161 msg += "\n (reported by ";
162 msg += throwable.getOrigin();
165 SG_LOG(SG_GENERAL, SG_ALERT, msg);
166 mkDialog(msg.c_str());
171 /* -----------------------------------------------------------------------
172 the Gui callback functions
173 ____________________________________________________________________*/
176 // Hier Neu :-) This is my newly added code
177 // Added by David Findlay <nedz@bigpond.com>
178 // on Sunday 3rd of December
181 void helpCb (puObject *)
185 #if defined(FX) && !defined(WIN32)
186 # if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW)
187 if ( globals->get_fullscreen() ) {
188 globals->set_fullscreen(false);
189 XMesaSetFXmode( XMESA_FX_WINDOW );
194 SGPath path( globals->get_fg_root() );
195 path.append( "Docs/index.html" );
199 string help_app = fgGetString("/sim/startup/browser-app");
201 if ( system("xwininfo -name Netscape > /dev/null 2>&1") == 0 ) {
202 command = help_app + " -remote \"openURL(" + path.str() + ")\"";
204 command = help_app + " " + path.str();
207 system( command.c_str() );
211 // Look for favorite browser
212 char Dummy[1024], ExecName[1024], browserParameter[1024];
213 char win32_name[1024];
215 cygwin32_conv_to_full_win32_path(path.c_str(),win32_name);
217 strncpy(win32_name,path.c_str(), 1024);
220 FindExecutable(win32_name, Dummy, ExecName);
221 snprintf(browserParameter, 1024, "file:///%s", win32_name);
222 ShellExecute ( NULL, "open", ExecName, browserParameter, Dummy,
227 mkDialog ("Help started in your web browser window.");
230 #if defined( TR_HIRES_SNAP)
235 bool show_pu_cursor = false;
236 bool menu_status = fgGetBool("/sim/menubar/visibility");
237 char *filename = new char [24];
238 static int count = 1;
240 static const SGPropertyNode *master_freeze
241 = fgGetNode("/sim/freeze/master");
243 bool freeze = master_freeze->getBoolValue();
245 fgSetBool("/sim/freeze/master", true);
248 fgSetBool("/sim/menubar/visibility", false);
250 if ( !puCursorIsHidden() ) {
251 show_pu_cursor = true;
255 FGRenderer *renderer = globals->get_renderer();
257 renderer->resize( fgGetInt("/sim/startup/xsize"),
258 fgGetInt("/sim/startup/ysize") );
260 // we need two render frames here to clear the menu and cursor
261 // ... not sure why but doing an extra fgRenderFrame() shouldn't
263 //renderer->update( true );
264 //renderer->update( true );
266 // This ImageSize stuff is a temporary hack
267 // should probably use 128x128 tile size and
268 // support any image size
270 // This should be a requester to get multiplier from user
271 int multiplier = fgGetInt("/sim/startup/hires-multiplier", 3);
272 int width = fgGetInt("/sim/startup/xsize");
273 int height = fgGetInt("/sim/startup/ysize");
275 /* allocate buffer large enough to store one tile */
276 GLubyte *tile = (GLubyte *)malloc(width * height * 3 * sizeof(GLubyte));
278 printf("Malloc of tile buffer failed!\n");
282 int imageWidth = multiplier*width;
283 int imageHeight = multiplier*height;
285 /* allocate buffer to hold a row of tiles */
287 = (GLubyte *)malloc(imageWidth * height * 3 * sizeof(GLubyte));
290 printf("Malloc of tile row buffer failed!\n");
293 TRcontext *tr = trNew();
294 trTileSize(tr, width, height, 0);
295 trTileBuffer(tr, GL_RGB, GL_UNSIGNED_BYTE, tile);
296 trImageSize(tr, imageWidth, imageHeight);
297 trRowOrder(tr, TR_TOP_TO_BOTTOM);
299 // sgFrustum *frustum = ssgGetFrustum();
301 // frustum->getLeft(), frustum->getRight(),
302 // frustum->getBot(), frustum->getTop(),
303 // frustum->getNear(), frustum->getFar());
305 /* Prepare ppm output file */
306 while (count < 1000) {
307 snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++);
308 if ( (f = fopen(filename, "r")) == NULL )
312 f = fopen(filename, "wb");
314 printf("Couldn't open image file: %s\n", filename);
320 fprintf(f,"# ppm-file created by %s\n", "trdemo2");
321 fprintf(f,"%i %i\n", imageWidth, imageHeight);
324 /* just to be safe... */
325 glPixelStorei(GL_PACK_ALIGNMENT, 1);
327 /* Because the HUD and Panel change the ViewPort we will
328 * need to handle some lowlevel stuff ourselves */
329 int ncols = trGet(tr, TR_COLUMNS);
330 int nrows = trGet(tr, TR_ROWS);
332 bool do_hud = fgGetBool("/sim/hud/visibility");
333 GLfloat hud_col_step = 640.0 / ncols;
334 GLfloat hud_row_step = 480.0 / nrows;
336 bool do_panel = fgPanelVisible();
337 GLfloat panel_col_step = globals->get_current_panel()->getWidth() / ncols;
338 GLfloat panel_row_step = globals->get_current_panel()->getHeight() / nrows;
340 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
341 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
342 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
343 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
344 glHint(GL_FOG_HINT, GL_NICEST);
350 int curColumn = trGet(tr, TR_CURRENT_COLUMN);
351 int curRow = trGet(tr, TR_CURRENT_ROW);
353 renderer->update( false );
356 // fgUpdateHUD( curColumn*hud_col_step, curRow*hud_row_step,
357 // (curColumn+1)*hud_col_step, (curRow+1)*hud_row_step );
360 // globals->get_current_panel()->update(
361 // curColumn*panel_col_step, panel_col_step,
362 // curRow*panel_row_step, panel_row_step );
363 more = trEndTile(tr);
365 /* save tile into tile row buffer*/
366 int curTileWidth = trGet(tr, TR_CURRENT_TILE_WIDTH);
367 int bytesPerImageRow = imageWidth * 3*sizeof(GLubyte);
368 int bytesPerTileRow = (width) * 3*sizeof(GLubyte);
369 int xOffset = curColumn * bytesPerTileRow;
370 int bytesPerCurrentTileRow = (curTileWidth) * 3*sizeof(GLubyte);
372 for (i=0;i<height;i++) {
373 memcpy(buffer + i*bytesPerImageRow + xOffset, /* Dest */
374 tile + i*bytesPerTileRow, /* Src */
375 bytesPerCurrentTileRow); /* Byte count*/
378 if (curColumn == trGet(tr, TR_COLUMNS)-1) {
379 /* write this buffered row of tiles to the file */
380 int curTileHeight = trGet(tr, TR_CURRENT_TILE_HEIGHT);
381 int bytesPerImageRow = imageWidth * 3*sizeof(GLubyte);
383 for (i=0;i<curTileHeight;i++) {
384 /* Remember, OpenGL images are bottom to top. Have to reverse. */
385 GLubyte *rowPtr = buffer + (curTileHeight-1-i) * bytesPerImageRow;
386 fwrite(rowPtr, 1, imageWidth*3, f);
392 renderer->resize( width, height );
396 glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
397 glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
398 glHint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
399 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
400 if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
401 (!fgGetBool("/sim/rendering/shading"))) {
402 // if fastest fog requested, or if flat shading force fastest
403 glHint ( GL_FOG_HINT, GL_FASTEST );
404 } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
405 glHint ( GL_FOG_HINT, GL_DONT_CARE );
410 message = "Snapshot saved to \"";
413 mkDialog (message.c_str());
420 if ( show_pu_cursor ) {
425 fgSetBool("/sim/menubar/visibility", menu_status);
428 fgSetBool("/sim/freeze/master", false);
431 #endif // #if defined( TR_HIRES_SNAP)
434 #if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
436 void rotateView( double roll, double pitch, double yaw )
442 GLubyte *hiResScreenCapture( int multiplier )
444 float oldfov = fgGetDouble("/sim/current-view/field-of-view");
445 float fov = oldfov / multiplier;
446 FGViewer *v = globals->get_current_view();
447 fgSetDouble("/sim/current-view/field-of-view", fov);
448 // globals->get_renderer()->init();
449 int cur_width = fgGetInt("/sim/startup/xsize");
450 int cur_height = fgGetInt("/sim/startup/ysize");
452 // New empty (mostly) bitmap
453 b1 = new GlBitmap( GL_RGB, 1, 1, (unsigned char *)"123" );
455 for ( y = 0; y < multiplier; y++ ) {
456 for ( x = 0; x < multiplier; x++ ) {
457 globals->get_renderer()->resize( cur_width, cur_height );
459 rotateView( 0, (y*fov)-((multiplier-1)*fov/2), (x*fov)-((multiplier-1)*fov/2) );
460 globals->get_renderer()->update( false );
463 b1->copyBitmap( &b2, cur_width*x, cur_height*y );
466 fgSetDouble("/sim/current-view/field-of-view", oldfov);
467 return b1->getBitmap();
471 #if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
472 // win32 print screen function
473 void printScreen ( puObject *obj ) {
474 bool show_pu_cursor = false;
476 if ( !puCursorIsHidden() ) {
477 show_pu_cursor = true;
481 CGlPrinter p( CGlPrinter::PRINT_BITMAP );
482 int cur_width = fgGetInt("/sim/startup/xsize");
483 int cur_height = fgGetInt("/sim/startup/ysize");
484 p.Begin( "FlightGear", cur_width*3, cur_height*3 );
485 p.End( hiResScreenCapture(3) );
487 if ( show_pu_cursor ) {
492 #endif // #ifdef WIN32
495 void fgDumpSnapShotWrapper ( puObject *obj ) {
500 void fgHiResDumpWrapper ( puObject *obj ) {
505 // do a screen snap shot
506 void fgDumpSnapShot () {
507 bool show_pu_cursor = false;
508 char *filename = new char [24];
510 static int count = 1;
512 static const SGPropertyNode *master_freeze
513 = fgGetNode("/sim/freeze/master");
515 bool freeze = master_freeze->getBoolValue();
517 fgSetBool("/sim/freeze/master", true);
521 if ( !puCursorIsHidden() ) {
522 show_pu_cursor = true;
525 fgSetBool("/sim/signals/screenshot", true);
527 FGRenderer *renderer = globals->get_renderer();
529 renderer->resize( fgGetInt("/sim/startup/xsize"),
530 fgGetInt("/sim/startup/ysize") );
532 // we need two render frames here to clear the menu and cursor
533 // ... not sure why but doing an extra fgRenderFrame() shouldn't
535 renderer->update( true );
536 renderer->update( true );
538 while (count < 1000) {
540 snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++);
541 if ( (fp = fopen(filename, "r")) == NULL )
546 if ( sg_glDumpWindow( filename,
547 fgGetInt("/sim/startup/xsize"),
548 fgGetInt("/sim/startup/ysize")) ) {
549 message = "Snapshot saved to \"";
553 message = "Failed to save to \"";
558 fgSetBool("/sim/signals/screenshot", false);
559 mkDialog (message.c_str());
563 if ( show_pu_cursor ) {
570 fgSetBool("/sim/freeze/master", false);