1 #include <GL/glut.h> // needed before pu.h
2 #include <plib/pu.h> // plib include
5 #include <Main/fg_init.hxx>
10 // FOR MOUSE VIEW MODE
11 // stashed trackball(_quat0, 0.0, 0.0, 0.0, 0.0);
12 static float _quat0[4];
17 // To apply our mouse rotation quat to VIEW
18 // sgPreMultMat4( VIEW, GuiQuat_mat);
19 // This is here temporarily should be in views.hxx
20 float GuiQuat_mat[4][4];
23 curGuiQuat[0] = _quat0[0];
24 curGuiQuat[1] = _quat0[1];
25 curGuiQuat[2] = _quat0[2];
26 curGuiQuat[3] = _quat0[3];
29 void initMouseQuat(void) {
30 trackball(_quat0, 0.0, 0.0, 0.0, 0.0);
32 build_rotmatrix(GuiQuat_mat, curGuiQuat);
36 void reInit(puObject *cb)
40 build_rotmatrix(GuiQuat_mat, curGuiQuat);