4 #include <simgear/debug/logstream.hxx>
6 #include <Main/globals.hxx>
7 #include <Main/fg_props.hxx>
10 #include "menubar.hxx"
14 ////////////////////////////////////////////////////////////////////////
16 ////////////////////////////////////////////////////////////////////////
20 menu_callback (puObject * object)
22 NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
23 gui->getMenuBar()->fireItem(object);
28 ////////////////////////////////////////////////////////////////////////
29 // Implementation of FGMenuBar.
30 ////////////////////////////////////////////////////////////////////////
33 FGMenuBar::FGMenuBar ()
39 FGMenuBar::~FGMenuBar ()
42 delete _menuBar; // FIXME: check if PUI owns the pointer
44 // Delete all those bindings
45 map<string,vector<FGBinding *> >::iterator it;
46 it = _bindings.begin();
47 while (it != _bindings.end()) {
48 for (int i = 0; i < it->second.size(); i++)
56 if (_menuBar != 0) // FIXME: check if PUI owns the pointer
68 SG_LOG(SG_GENERAL, SG_ALERT, "No menu bar to show");
79 SG_LOG(SG_GENERAL, SG_ALERT, "No menu bar to show");
85 FGMenuBar::isVisible () const
91 FGMenuBar::fireItem (puObject * item)
93 const char * name = item->getLegend();
94 vector<FGBinding *> &bindings = _bindings[name];
96 for (int i = 0; i < bindings.size(); i++)
101 FGMenuBar::make_menu (SGPropertyNode_ptr node)
103 const char * name = strdup(node->getStringValue("label"));
104 vector<SGPropertyNode_ptr> item_nodes = node->getChildren("item");
106 int array_size = item_nodes.size() + 1;
108 char ** items = new char*[array_size];
109 puCallback * callbacks = new puCallback[array_size];
111 for (int i = 0, j = item_nodes.size() - 1;
112 i < item_nodes.size();
115 // Set up the PUI entries for this item
116 items[j] = strdup((char *)item_nodes[i]->getStringValue("label"));
117 callbacks[j] = menu_callback;
119 // Load all the bindings for this item
120 vector<SGPropertyNode_ptr> binding_nodes =
121 item_nodes[i]->getChildren("binding");
122 for (int k = 0; k < binding_nodes.size(); k++)
123 _bindings[items[j]].push_back(new FGBinding(binding_nodes[k]));
126 items[item_nodes.size()] = 0;
127 callbacks[item_nodes.size()] = 0;
129 _menuBar->add_submenu(name, items, callbacks);
133 FGMenuBar::make_menubar ()
135 _menuBar = new puMenuBar;
136 SGPropertyNode props;
138 fgLoadProps("gui/menubar.xml", &props);
139 vector<SGPropertyNode_ptr> menu_nodes = props.getChildren("menu");
140 for (int i = 0; i < menu_nodes.size(); i++)
141 make_menu(menu_nodes[i]);
146 // end of menubar.cxx