3 * A virtual trackball implementation
4 * Written by Gavin Bell for Silicon Graphics, November 1988.
15 * Pass the x and y coordinates of the last and current positions of
16 * the mouse, scaled so they are from (-1.0 ... 1.0).
18 * The resulting rotation is returned as a quaternion rotation in the
22 trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
25 * Given two quaternions, add them together to get a third quaternion.
26 * Adding quaternions to get a compound rotation is analagous to adding
27 * translations to get a compound translation. When incrementally
28 * adding rotations, the first argument here should be the new
30 * rotation, the second and third the total rotation (which will be
31 * over-written with the resulting new total rotation).
33 void add_quats(float *q1, float *q2, float *dest);
36 * A useful function, builds a rotation matrix in Matrix based on
39 void build_rotmatrix(float m[4][4], float q[4]);
40 void build_transposed_rotmatrix(float m[4][4], float q[4]);
43 * This function computes a quaternion based on an axis (defined by
44 * the given vector) and an angle about which to rotate. The angle is
45 * expressed in radians. The result is put into the third argument.
47 void axis_to_quat(float a[3], float phi, float q[4]);
55 #endif /* _TRACKBALL_H */