1 // FGButton.cxx -- a simple button/key wrapper class
3 // Written by Torsten Dreyer, started August 2009
4 // Based on work from David Megginson, started May 2001.
6 // Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
7 // Copyright (C) 2001 David Megginson, david@megginson.com
9 // This program is free software; you can redistribute it and/or
10 // modify it under the terms of the GNU General Public License as
11 // published by the Free Software Foundation; either version 2 of the
12 // License, or (at your option) any later version.
14 // This program is distributed in the hope that it will be useful, but
15 // WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 // General Public License for more details.
19 // You should have received a copy of the GNU General Public License
20 // along with this program; if not, write to the Free Software
21 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
29 #include "FGButton.hxx"
33 : is_repeatable(false),
42 FGButton::~FGButton ()
44 // bindings is a list of SGSharedPtr<SGBindings>
45 // no cleanup required
49 void FGButton::init( const SGPropertyNode * node, const std::string & name, std::string & module )
52 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
54 is_repeatable = node->getBoolValue("repeatable", is_repeatable);
55 // Get the bindings for the button
56 read_bindings( node, bindings, KEYMOD_NONE, module );
60 void FGButton::update( int modifiers, bool pressed, int x, int y)
63 // The press event may be repeated.
64 if (!last_state || is_repeatable) {
65 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
66 for (unsigned int k = 0; k < bindings[modifiers].size(); k++) {
67 bindings[modifiers][k]->fire(x, y);
71 // The release event is never repeated.
73 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
74 for (unsigned int k = 0; k < bindings[modifiers|KEYMOD_RELEASED].size(); k++)
75 bindings[modifiers|KEYMOD_RELEASED][k]->fire(x, y);