1 // fgjs.cxx -- assign joystick axes to flightgear properties
3 // Written by Tony Peden, started May 2001
5 // Copyright (C) 2001 Tony Peden (apeden@earthlink.net)
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 #include <simgear/compiler.h>
31 #if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
32 SG_USING_STD(fstream);
40 string axes_humannames[8] = { "elevator", "ailerons", "rudder", "throttle",
41 "mixture","propller pitch", "lateral view",
45 string axes_propnames[8]={ "/controls/elevator","/controls/aileron",
46 "/controls/rudder","/controls/throttle",
47 "/controls/mixture","/controls/pitch",
48 "/sim/views/axes/lat","/sim/views/axes/long"
51 bool half_range[8]={ false,false,false,true,true,true,false,false };
54 string button_humannames[7]= { "apply all brakes", "apply left brake",
55 "apply right brake", "step flaps up",
56 "step flaps down","apply nose-up trim",
57 "apply nose-down trim"
60 string button_propnames[7]={ "/controls/brakes/all", "/controls/brakes[0]",
61 "/controls/brakes[1]", "/controls/flaps",
62 "/controls/flaps","/controls/elevator-trim",
63 "/controls/elevator-trim"
67 float button_step[7]={ 1.0, 1.0, 1.0, 0.34, -0.34, 0.001, -0.001 };
69 string button_repeat[7]={ "false", "false", "false", "false", "false",
73 void waitForButton(jsSuper *jss, int wait_ms) {
75 float axes[_JS_MAX_AXES];
77 ulMilliSecondSleep(wait_ms);
81 jss->getJoystick()->read ( &b, axes ) ;
82 } while( jss->nextJoystick());
84 ulMilliSecondSleep(1);
87 ulMilliSecondSleep(wait_ms);
90 void writeAxisProperties(fstream &fs, int control,int joystick, int axis) {
93 snprintf(jsDesc,80,"--prop:/input/joysticks/js[%d]/axis[%d]/binding",joystick,axis);
94 fs << jsDesc << "/command=property-scale" << endl;
95 fs << jsDesc << "/property=" << axes_propnames[control] << endl;
97 fs << jsDesc << "/dead-band=0.02" << endl;
99 if( half_range[control] == true) {
100 fs << jsDesc << "/offset=-1.0" << endl;
101 fs << jsDesc << "/factor=-0.5" << endl;
103 fs << jsDesc << "/offset=0.0" << endl;
104 fs << jsDesc << "/factor=1.0" << endl;
109 void writeButtonProperties(fstream &fs, int property,int joystick, int button) {
112 snprintf(jsDesc,80,"--prop:/input/joysticks/js[%d]/button[%d]/binding",joystick,button);
114 fs << jsDesc << "/repeatable=" << button_repeat[property] << endl;
115 fs << jsDesc << "/command=property-adjust" << endl;
116 fs << jsDesc << "/property=" << button_propnames[property] << endl;
117 fs << jsDesc << "/step=" << button_step[property] << endl;
125 jsSuper *jss=new jsSuper();
126 jsInput *jsi=new jsInput(jss);
127 jsi->displayValues(false);
132 cout << "Found " << jss->getNumJoysticks() << " joystick(s)" << endl;
134 if(jss->getNumJoysticks() <= 0) {
135 cout << "Can't find any joysticks ..." << endl;
139 jss->firstJoystick();
141 cout << "Joystick " << jss->getCurrentJoystickId() << " has "
142 << jss->getJoystick()->getNumAxes() << " axes" << endl;
143 } while( jss->nextJoystick() );
145 fstream fs("fgfsrc.js",ios::out);
148 for(control=0;control<=7;control++) {
149 cout << "Move the control you wish to use for " << axes_humannames[control]
154 if(jsi->getInputAxis() != -1) {
155 cout << endl << "Assigned axis " << jsi->getInputAxis()
156 << " on joystick " << jsi->getInputJoystick()
157 << " to control " << axes_humannames[control]
160 writeAxisProperties( fs, control, jsi->getInputJoystick(),
161 jsi->getInputAxis() );
163 cout << "Skipping Axis" << endl;
166 cout << "Press any button for next control" << endl;
168 waitForButton(jss,500);
172 for(control=0;control<=6;control++) {
173 cout << "Press the button you wish to use to "
174 << button_humannames[control]
178 if(jsi->getInputButton() != -1) {
180 cout << endl << "Assigned button " << jsi->getInputButton()
181 << " on joystick " << jsi->getInputJoystick()
182 << " to control " << button_humannames[control]
185 writeButtonProperties( fs, control, jsi->getInputJoystick(),
186 jsi->getInputButton() );
188 cout << "Skipping..." << endl;
191 cout << "Press any button for next axis" << endl;
193 waitForButton(jss,500);
201 cout << "Your joystick settings are in the file fgfsrc.js" << endl;
202 cout << "Check and edit as desired (especially important if you are"
203 << " using a hat switch" << endl;
204 cout << "as this program will, most likely, not get those right). ";
206 cout << "Once you are happy, " << endl
207 << "append its contents to your .fgfsrc or system.fgfsrc" << endl;