1 // fgjs.cxx -- assign joystick axes to flightgear properties
3 // Written by Tony Peden, started May 2001
5 // Copyright (C) 2001 Tony Peden (apeden@earthlink.net)
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 #include <simgear/compiler.h>
35 string axes_humannames[8] = { "elevator", "ailerons", "rudder", "throttle",
36 "mixture","propller pitch", "lateral view",
40 string axes_propnames[8]={ "/controls/elevator","/controls/aileron",
41 "/controls/rudder","/controls/throttle",
42 "/controls/mixture","/controls/pitch",
43 "/sim/views/axes/lat","/sim/views/axes/long"
46 bool half_range[8]={ false,false,false,true,true,true,false,false };
49 string button_humannames[7]= { "apply all brakes", "apply left brake",
50 "apply right brake", "step flaps up",
51 "step flaps down","apply nose-up trim",
52 "apply nose-down trim"
55 string button_propnames[7]={ "/controls/brakes/all", "/controls/brakes[0]",
56 "/controls/brakes[1]", "/controls/flaps",
57 "/controls/flaps","/controls/elevator-trim",
58 "/controls/elevator-trim"
62 float button_step[7]={ 1.0, 1.0, 1.0, 0.34, -0.34, 0.001, -0.001 };
64 string button_repeat[7]={ "false", "false", "false", "false", "false",
68 void waitForButton(jsSuper *jss, int wait_ms) {
70 float axes[_JS_MAX_AXES];
72 ulMilliSecondSleep(wait_ms);
76 jss->getJoystick()->read ( &b, axes ) ;
77 } while( jss->nextJoystick());
79 ulMilliSecondSleep(1);
82 ulMilliSecondSleep(wait_ms);
85 void writeAxisProperties(fstream &fs, int control,int joystick, int axis) {
88 snprintf(jsDesc,40,"--prop:/input/joysticks/js[%d]/axis[%d]",joystick,axis);
89 fs << jsDesc << "/control=" << axes_propnames[control] << endl;
91 fs << jsDesc << "/dead-band=0.02" << endl;
93 if( half_range[control] == true) {
94 fs << jsDesc << "/offset=-1.0" << endl;
95 fs << jsDesc << "/factor=0.5" << endl;
97 fs << jsDesc << "/offset=0.0" << endl;
98 fs << jsDesc << "/factor=1.0" << endl;
103 void writeButtonProperties(fstream &fs, int property,int joystick, int button) {
106 snprintf(jsDesc,40,"--prop:/input/joysticks/js[%d]/button[%d]",joystick,button);
108 fs << jsDesc << "/action=adjust" << endl;
109 fs << jsDesc << "/control=" << button_propnames[property] << endl;
110 fs << jsDesc << "/step=" << button_step[property] << endl;
111 fs << jsDesc << "/repeatable=" << button_repeat[property] << endl;
119 jsSuper *jss=new jsSuper();
120 jsInput *jsi=new jsInput(jss);
121 jsi->displayValues(false);
126 cout << "Found " << jss->getNumJoysticks() << " joystick(s)" << endl;
128 if(jss->getNumJoysticks() <= 0) {
129 cout << "Can't find any joysticks ..." << endl;
133 jss->firstJoystick();
135 cout << "Joystick " << jss->getCurrentJoystickId() << " has "
136 << jss->getJoystick()->getNumAxes() << " axes" << endl;
137 } while( jss->nextJoystick() );
139 fstream fs("fgfsrc.js",ios::out);
142 for(control=0;control<=7;control++) {
143 cout << "Move the control you wish to use for " << axes_humannames[control]
148 if(jsi->getInputAxis() != -1) {
149 cout << endl << "Assigned axis " << jsi->getInputAxis()
150 << " on joystick " << jsi->getInputJoystick()
151 << " to control " << axes_humannames[control]
154 writeAxisProperties( fs, control, jsi->getInputJoystick(),
155 jsi->getInputAxis() );
157 cout << "Skipping Axis" << endl;
160 cout << "Press any button for next control" << endl;
162 waitForButton(jss,500);
166 for(control=0;control<=6;control++) {
167 cout << "Press the button you wish to use to "
168 << button_humannames[control]
172 if(jsi->getInputButton() != -1) {
174 cout << endl << "Assigned button " << jsi->getInputButton()
175 << " on joystick " << jsi->getInputJoystick()
176 << " to control " << button_humannames[control]
179 writeButtonProperties( fs, control, jsi->getInputJoystick(),
180 jsi->getInputButton() );
182 cout << "Skipping..." << endl;
185 cout << "Press any button for next axis" << endl;
187 waitForButton(jss,500);
195 cout << "Your joystick settings are in the file fgfsrc.js" << endl;
196 cout << "Check and edit as desired (especially important if you are"
197 << " using a hat switch" << endl;
198 cout << "as this program will, most likely, not get those right). ";
200 cout << "Once you are happy, " << endl
201 << "append its contents to your .fgfsrc or system.fgfsrc" << endl;