1 // input.cxx -- handle user input from various sources.
3 // Written by David Megginson, started May 2001.
5 // Copyright (C) 2001 David Megginson, david@megginson.com
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
31 #include <simgear/compiler.h>
44 #include <simgear/compiler.h>
46 #include <simgear/constants.h>
47 #include <simgear/debug/logstream.hxx>
48 #include <simgear/misc/props.hxx>
50 #include <Aircraft/aircraft.hxx>
51 #include <Autopilot/auto_gui.hxx>
52 #include <Autopilot/newauto.hxx>
53 #include <Cockpit/hud.hxx>
54 #include <Cockpit/panel.hxx>
55 #include <Cockpit/panel_io.hxx>
57 #include <Model/panelnode.hxx>
59 #include <Main/globals.hxx>
60 #include <Main/fg_props.hxx>
64 SG_USING_STD(ifstream);
70 ////////////////////////////////////////////////////////////////////////
72 ////////////////////////////////////////////////////////////////////////
74 static FGInput * default_input = 0;
78 ////////////////////////////////////////////////////////////////////////
79 // Implementation of FGBinding.
80 ////////////////////////////////////////////////////////////////////////
82 FGBinding::FGBinding ()
84 _arg(new SGPropertyNode),
89 FGBinding::FGBinding (const SGPropertyNode * node)
97 FGBinding::~FGBinding ()
99 delete _arg; // Delete the saved arguments
103 FGBinding::read (const SGPropertyNode * node)
105 const SGPropertyNode * conditionNode = node->getChild("condition");
106 if (conditionNode != 0)
107 setCondition(fgReadCondition(conditionNode));
109 _command_name = node->getStringValue("command", "");
110 if (_command_name.empty()) {
111 SG_LOG(SG_INPUT, SG_WARN, "No command supplied for binding.");
117 _arg = new SGPropertyNode;
119 copyProperties(node, _arg); // FIXME: don't use whole node!!!
123 FGBinding::fire () const
127 _command = globals->get_commands()->getCommand(_command_name);
129 SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
130 } else if (!(*_command)(_arg)) {
131 SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
138 FGBinding::fire (double offset, double max) const
141 _arg->setDoubleValue("offset", offset/max);
147 FGBinding::fire (double setting) const
150 // A value is automatically added to
152 if (_setting == 0) // save the setting node for efficiency
153 _setting = _arg->getChild("setting", 0, true);
154 _setting->setDoubleValue(setting);
161 ////////////////////////////////////////////////////////////////////////
162 // Implementation of FGInput.
163 ////////////////////////////////////////////////////////////////////////
166 extern void fgReshape( int width, int height );
171 if (default_input == 0)
172 default_input = this;
177 if (default_input == this)
188 glutKeyboardFunc(GLUTkey);
189 glutKeyboardUpFunc(GLUTkeyup);
190 glutSpecialFunc(GLUTspecialkey);
191 glutSpecialUpFunc(GLUTspecialkeyup);
192 glutMouseFunc (GLUTmouse);
193 glutMotionFunc (GLUTmotion);
194 glutPassiveMotionFunc (GLUTmotion);
210 FGInput::update (double dt)
218 FGInput::makeDefault (bool status)
221 default_input = this;
222 else if (default_input == this)
227 FGInput::doKey (int k, int modifiers, int x, int y)
230 if (k < 0 || k >= MAX_KEYS) {
231 SG_LOG(SG_INPUT, SG_WARN, "Key value " << k << " out of range");
235 button &b = _key_bindings[k];
238 if (modifiers&FG_MOD_UP == 0) {
239 SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
240 << " with modifiers " << modifiers );
241 if (!b.last_state || b.is_repeatable) {
242 const binding_list_t &bindings =
243 _find_key_bindings(k, modifiers);
244 int max = bindings.size();
246 for (int i = 0; i < max; i++)
255 SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
256 << " with modifiers " << modifiers);
258 const binding_list_t &bindings =
259 _find_key_bindings(k, modifiers);
260 int max = bindings.size();
262 for (int i = 0; i < max; i++)
270 // Use the old, default actions.
271 SG_LOG( SG_INPUT, SG_DEBUG, "(No user binding.)" );
272 if (modifiers&FG_MOD_UP)
275 // everything after here will be removed sooner or later...
277 if (modifiers & FG_MOD_SHIFT) {
281 HUD_brightkey( true );
285 fgHUDInit2(¤t_aircraft);
291 SG_LOG( SG_INPUT, SG_DEBUG, "" );
294 HUD_masterswitch( true );
297 fgHUDInit(¤t_aircraft); // normal HUD
302 case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
303 if ( globals->get_autopilot()->get_HeadingMode() !=
304 FGAutopilot::FG_HEADING_WAYPOINT ) {
305 globals->get_autopilot()->set_HeadingMode(
306 FGAutopilot::FG_HEADING_WAYPOINT );
307 globals->get_autopilot()->set_HeadingEnabled( true );
309 globals->get_autopilot()->set_HeadingMode(
310 FGAutopilot::FG_TC_HEADING_LOCK );
321 FGInput::doMouseClick (int b, int updown, int x, int y)
323 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
325 mouse &m = _mouse_bindings[0];
326 mouse_mode &mode = m.modes[m.current_mode];
328 // Let the property manager know.
329 if (b >= 0 && b < MAX_MOUSE_BUTTONS)
330 m.mouse_button_nodes[b]->setBoolValue(updown == GLUT_DOWN);
332 // Pass on to PUI and the panel if
333 // requested, and return if one of
334 // them consumes the event.
335 if (mode.pass_through) {
336 if (puMouse(b, updown, x, y))
338 else if ((current_panel != 0) &&
339 current_panel->getVisibility() &&
340 current_panel->doMouseAction(b, updown, x, y))
342 else if (fgHandle3DPanelMouseEvent(b, updown, x, y))
346 // OK, PUI and the panel didn't want the click
347 if (b >= MAX_MOUSE_BUTTONS) {
348 SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
349 << " where only " << MAX_MOUSE_BUTTONS << " expected");
353 _update_button(m.modes[m.current_mode].buttons[b], modifiers, 0 != updown, x, y);
357 FGInput::doMouseMotion (int x, int y)
359 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
361 int xsize = fgGetInt("/sim/startup/xsize", 800);
362 int ysize = fgGetInt("/sim/startup/ysize", 600);
363 mouse &m = _mouse_bindings[0];
364 if (m.current_mode < 0 || m.current_mode >= m.nModes)
366 mouse_mode &mode = m.modes[m.current_mode];
368 // Pass on to PUI if requested, and return
369 // if PUI consumed the event.
370 if (mode.pass_through && puMouse(x, y))
373 // OK, PUI didn't want the event,
374 // so we can play with it.
377 for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
378 mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
382 for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
383 mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
386 // Constrain the mouse if requested
387 if (mode.constrained) {
388 bool need_warp = false;
392 } else if (x >= (xsize-1)) {
400 } else if (y >= (ysize-1)) {
406 glutWarpPointer(x, y);
413 FGInput::_init_keyboard ()
415 // TODO: zero the old bindings first.
416 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
417 SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
418 if (key_nodes == 0) {
419 SG_LOG(SG_INPUT, SG_WARN, "No key bindings (/input/keyboard)!!");
420 key_nodes = fgGetNode("/input/keyboard", true);
423 vector<SGPropertyNode_ptr> keys = key_nodes->getChildren("key");
424 for (unsigned int i = 0; i < keys.size(); i++) {
425 int index = keys[i]->getIndex();
426 SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
427 _key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
428 _read_bindings(keys[i], _key_bindings[index].bindings, FG_MOD_NONE);
434 FGInput::_init_joystick ()
436 // TODO: zero the old bindings first.
437 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
438 SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
440 SG_LOG(SG_INPUT, SG_WARN, "No joystick bindings (/input/joysticks)!!");
441 js_nodes = fgGetNode("/input/joysticks", true);
444 for (int i = 0; i < MAX_JOYSTICKS; i++) {
445 SGPropertyNode_ptr js_node = js_nodes->getChild("js", i);
447 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for joystick " << i);
448 js_node = js_nodes->getChild("js", i, true);
450 jsJoystick * js = new jsJoystick(i);
451 _joystick_bindings[i].js = js;
452 if (js->notWorking()) {
453 SG_LOG(SG_INPUT, SG_WARN, "Joystick " << i << " not found");
456 bool found_js = false;
457 const char * name = js->getName();
458 SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
460 vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
461 for (unsigned int i = 0; i < nodes.size(); i++) {
462 SGPropertyNode_ptr node = nodes[i];
463 vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
464 for (unsigned int j = 0; j < name_nodes.size(); j++) {
465 const char * js_name = name_nodes[j]->getStringValue();
466 SG_LOG(SG_INPUT, SG_INFO, " Trying \"" << js_name << '"');
467 if (!strcmp(js_name, name)) {
468 SG_LOG(SG_INPUT, SG_INFO, " Found bindings");
480 joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
481 int nbuttons = jsCaps.wNumButtons;
482 if (nbuttons > MAX_JOYSTICK_BUTTONS) nbuttons = MAX_JOYSTICK_BUTTONS;
484 int nbuttons = MAX_JOYSTICK_BUTTONS;
487 int naxes = js->getNumAxes();
488 if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
489 _joystick_bindings[i].naxes = naxes;
490 _joystick_bindings[i].nbuttons = nbuttons;
492 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick " << i);
494 // Set up range arrays
495 float minRange[MAX_JOYSTICK_AXES];
496 float maxRange[MAX_JOYSTICK_AXES];
497 float center[MAX_JOYSTICK_AXES];
499 // Initialize with default values
500 js->getMinRange(minRange);
501 js->getMaxRange(maxRange);
502 js->getCenter(center);
504 // Allocate axes and buttons
505 _joystick_bindings[i].axes = new axis[naxes];
506 _joystick_bindings[i].buttons = new button[nbuttons];
510 // Initialize the axes.
513 for (j = 0; j < naxes; j++) {
514 const SGPropertyNode * axis_node = js_node->getChild("axis", j);
515 if (axis_node == 0) {
516 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
517 axis_node = js_node->getChild("axis", j, true);
520 axis &a = _joystick_bindings[i].axes[j];
522 js->setDeadBand(j, axis_node->getDoubleValue("dead-band", 0.0));
524 a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
525 minRange[j] = axis_node->getDoubleValue("min-range", minRange[j]);
526 maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
527 center[j] = axis_node->getDoubleValue("center", center[j]);
529 _read_bindings(axis_node, a.bindings, FG_MOD_NONE);
531 // Initialize the virtual axis buttons.
532 _init_button(axis_node->getChild("low"), a.low, "low");
533 a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
535 _init_button(axis_node->getChild("high"), a.high, "high");
536 a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
540 // Initialize the buttons.
543 for (j = 0; j < nbuttons; j++) {
544 sprintf(buf, "%d", j);
545 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
546 _init_button(js_node->getChild("button", j),
547 _joystick_bindings[i].buttons[j],
552 js->setMinRange(minRange);
553 js->setMaxRange(maxRange);
554 js->setCenter(center);
559 // Map of all known GLUT cursor names
564 } mouse_cursor_map[] = {
565 { "right-arrow", GLUT_CURSOR_RIGHT_ARROW },
566 { "left-arrow", GLUT_CURSOR_LEFT_ARROW },
567 { "info", GLUT_CURSOR_INFO },
568 { "destroy", GLUT_CURSOR_DESTROY },
569 { "help", GLUT_CURSOR_HELP },
570 { "cycle", GLUT_CURSOR_CYCLE },
571 { "spray", GLUT_CURSOR_SPRAY },
572 { "wait", GLUT_CURSOR_WAIT },
573 { "text", GLUT_CURSOR_TEXT },
574 { "crosshair", GLUT_CURSOR_CROSSHAIR },
575 { "up-down", GLUT_CURSOR_UP_DOWN },
576 { "left-right", GLUT_CURSOR_LEFT_RIGHT },
577 { "top-side", GLUT_CURSOR_TOP_SIDE },
578 { "bottom-side", GLUT_CURSOR_BOTTOM_SIDE },
579 { "left-side", GLUT_CURSOR_LEFT_SIDE },
580 { "right-side", GLUT_CURSOR_RIGHT_SIDE },
581 { "top-left-corner", GLUT_CURSOR_TOP_LEFT_CORNER },
582 { "top-right-corner", GLUT_CURSOR_TOP_RIGHT_CORNER },
583 { "bottom-right-corner", GLUT_CURSOR_BOTTOM_RIGHT_CORNER },
584 { "bottom-left-corner", GLUT_CURSOR_BOTTOM_LEFT_CORNER },
585 { "inherit", GLUT_CURSOR_INHERIT },
586 { "none", GLUT_CURSOR_NONE },
587 { "full-crosshair", GLUT_CURSOR_FULL_CROSSHAIR },
594 FGInput::_init_mouse ()
596 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse bindings");
598 SGPropertyNode * mouse_nodes = fgGetNode("/input/mice");
599 if (mouse_nodes == 0) {
600 SG_LOG(SG_INPUT, SG_WARN, "No mouse bindings (/input/mice)!!");
601 mouse_nodes = fgGetNode("/input/mice", true);
605 for (int i = 0; i < MAX_MICE; i++) {
606 SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
607 mouse &m = _mouse_bindings[i];
609 // Grab node pointers
611 sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
612 m.mode_node = fgGetNode(buf, true);
613 m.mode_node->setIntValue(0);
614 for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
615 sprintf(buf, "/devices/status/mice/mouse[%d]/button[%d]", i, j);
616 m.mouse_button_nodes[j] = fgGetNode(buf, true);
617 m.mouse_button_nodes[j]->setBoolValue(false);
620 // Read all the modes
621 m.nModes = mouse_node->getIntValue("mode-count", 1);
622 m.modes = new mouse_mode[m.nModes];
624 for (int j = 0; j < m.nModes; j++) {
627 // Read the mouse cursor for this mode
628 SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
629 const char * cursor_name =
630 mode_node->getStringValue("cursor", "inherit");
631 m.modes[j].cursor = GLUT_CURSOR_INHERIT;
632 for (k = 0; mouse_cursor_map[k].name != 0; k++) {
633 if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
634 m.modes[j].cursor = mouse_cursor_map[k].cursor;
639 // Read other properties for this mode
640 m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
641 m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
643 // Read the button bindings for this mode
644 m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
646 for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
647 sprintf(buf, "mouse button %d", k);
648 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
649 _init_button(mode_node->getChild("button", k),
650 m.modes[j].buttons[k],
654 // Read the axis bindings for this mode
655 _read_bindings(mode_node->getChild("x-axis", 0, true),
656 m.modes[j].x_bindings,
658 _read_bindings(mode_node->getChild("y-axis", 0, true),
659 m.modes[j].y_bindings,
667 FGInput::_init_button (const SGPropertyNode * node,
672 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
674 b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
676 // Get the bindings for the button
677 _read_bindings(node, b.bindings, FG_MOD_NONE);
683 FGInput::_update_keyboard ()
690 FGInput::_update_joystick ()
692 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
694 // float js_val, diff;
695 float axis_values[MAX_JOYSTICK_AXES];
700 for ( i = 0; i < MAX_JOYSTICKS; i++) {
702 jsJoystick * js = _joystick_bindings[i].js;
703 if (js == 0 || js->notWorking())
706 js->read(&buttons, axis_values);
709 // Fire bindings for the axes.
710 for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
711 axis &a = _joystick_bindings[i].axes[j];
713 // Do nothing if the axis position
714 // is unchanged; only a change in
715 // position fires the bindings.
716 if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
717 // SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
719 a.last_value = axis_values[j];
720 // SG_LOG(SG_INPUT, SG_DEBUG, "There are "
721 // << a.bindings[modifiers].size() << " bindings");
722 for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
723 a.bindings[modifiers][k]->fire(axis_values[j]);
726 // do we have to emulate axis buttons?
727 if (a.low.bindings[modifiers].size())
728 _update_button(_joystick_bindings[i].axes[j].low,
730 axis_values[j] < a.low_threshold,
733 if (a.high.bindings[modifiers].size())
734 _update_button(_joystick_bindings[i].axes[j].high,
736 axis_values[j] > a.high_threshold,
740 // Fire bindings for the buttons.
741 for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
742 _update_button(_joystick_bindings[i].buttons[j],
744 (buttons & (1 << j)) > 0,
751 FGInput::_update_mouse ()
753 mouse &m = _mouse_bindings[0];
754 int mode = m.mode_node->getIntValue();
755 if (mode != m.current_mode) {
756 m.current_mode = mode;
757 if (mode >= 0 && mode < m.nModes) {
758 glutSetCursor(m.modes[mode].cursor);
759 m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
760 m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
761 glutWarpPointer(m.x, m.y);
763 SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
764 glutSetCursor(GLUT_CURSOR_INHERIT);
770 FGInput::_update_button (button &b, int modifiers, bool pressed,
774 // The press event may be repeated.
775 if (!b.last_state || b.is_repeatable) {
776 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
777 for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
778 b.bindings[modifiers][k]->fire(x, y);
781 // The release event is never repeated.
783 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
784 for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
785 b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
789 b.last_state = pressed;
794 FGInput::_read_bindings (const SGPropertyNode * node,
795 binding_list_t * binding_list,
798 SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
799 vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
800 for (unsigned int i = 0; i < bindings.size(); i++) {
801 SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
802 << bindings[i]->getStringValue("command"));
803 binding_list[modifiers].push_back(new FGBinding(bindings[i]));
806 // Read nested bindings for modifiers
807 if (node->getChild("mod-up") != 0)
808 _read_bindings(node->getChild("mod-up"), binding_list,
809 modifiers|FG_MOD_UP);
811 if (node->getChild("mod-shift") != 0)
812 _read_bindings(node->getChild("mod-shift"), binding_list,
813 modifiers|FG_MOD_SHIFT);
815 if (node->getChild("mod-ctrl") != 0)
816 _read_bindings(node->getChild("mod-ctrl"), binding_list,
817 modifiers|FG_MOD_CTRL);
819 if (node->getChild("mod-alt") != 0)
820 _read_bindings(node->getChild("mod-alt"), binding_list,
821 modifiers|FG_MOD_ALT);
825 const vector<FGBinding *> &
826 FGInput::_find_key_bindings (unsigned int k, int modifiers)
828 button &b = _key_bindings[k];
830 // Try it straight, first.
831 if (b.bindings[modifiers].size() > 0)
832 return b.bindings[modifiers];
834 // Try removing the control modifier
836 else if ((modifiers&FG_MOD_CTRL) && iscntrl(k))
837 return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
839 // Try removing shift modifier
840 // for upper case or any punctuation
841 // (since different keyboards will
842 // shift different punctuation types)
843 else if ((modifiers&FG_MOD_SHIFT) && (isupper(k) || ispunct(k)))
844 return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
846 // Try removing alt modifier for
847 // high-bit characters.
848 else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
849 return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
851 // Give up and return the empty vector.
853 return b.bindings[modifiers];
858 ////////////////////////////////////////////////////////////////////////
859 // Implementation of FGInput::button.
860 ////////////////////////////////////////////////////////////////////////
862 FGInput::button::button ()
863 : is_repeatable(false),
868 FGInput::button::~button ()
870 // FIXME: memory leak
871 // for (int i = 0; i < FG_MOD_MAX; i++)
872 // for (int j = 0; i < bindings[i].size(); j++)
873 // delete bindings[i][j];
878 ////////////////////////////////////////////////////////////////////////
879 // Implementation of FGInput::axis.
880 ////////////////////////////////////////////////////////////////////////
882 FGInput::axis::axis ()
883 : last_value(9999999),
890 FGInput::axis::~axis ()
892 // for (int i = 0; i < FG_MOD_MAX; i++)
893 // for (int j = 0; i < bindings[i].size(); j++)
894 // delete bindings[i][j];
899 ////////////////////////////////////////////////////////////////////////
900 // Implementation of FGInput::joystick.
901 ////////////////////////////////////////////////////////////////////////
903 FGInput::joystick::joystick ()
907 FGInput::joystick::~joystick ()
916 ////////////////////////////////////////////////////////////////////////
917 // Implementation of FGInput::mouse_mode
918 ////////////////////////////////////////////////////////////////////////
920 FGInput::mouse_mode::mouse_mode ()
921 : cursor(GLUT_CURSOR_INHERIT),
928 FGInput::mouse_mode::~mouse_mode ()
930 // FIXME: memory leak
931 // for (int i = 0; i < FG_MOD_MAX; i++) {
933 // for (j = 0; i < x_bindings[i].size(); j++)
934 // delete bindings[i][j];
935 // for (j = 0; j < y_bindings[i].size(); j++)
936 // delete bindings[i][j];
943 ////////////////////////////////////////////////////////////////////////
944 // Implementation of FGInput::mouse
945 ////////////////////////////////////////////////////////////////////////
947 FGInput::mouse::mouse ()
956 FGInput::mouse::~mouse ()
963 ////////////////////////////////////////////////////////////////////////
964 // Implementation of GLUT callbacks.
965 ////////////////////////////////////////////////////////////////////////
969 * Construct the modifiers.
971 static inline int get_mods ()
973 int glut_modifiers = glutGetModifiers();
976 if (glut_modifiers & GLUT_ACTIVE_SHIFT)
977 modifiers |= FGInput::FG_MOD_SHIFT;
978 if (glut_modifiers & GLUT_ACTIVE_CTRL)
979 modifiers |= FGInput::FG_MOD_CTRL;
980 if (glut_modifiers & GLUT_ACTIVE_ALT)
981 modifiers |= FGInput::FG_MOD_ALT;
988 ////////////////////////////////////////////////////////////////////////
990 ////////////////////////////////////////////////////////////////////////
993 GLUTkey(unsigned char k, int x, int y)
995 // Give PUI a chance to grab it first.
996 if (!puKeyboard(k, PU_DOWN)) {
997 if (default_input != 0)
998 default_input->doKey(k, get_mods(), x, y);
1003 GLUTkeyup(unsigned char k, int x, int y)
1005 if (default_input != 0)
1006 default_input->doKey(k, get_mods()|FGInput::FG_MOD_UP, x, y);
1010 GLUTspecialkey(int k, int x, int y)
1012 // Give PUI a chance to grab it first.
1013 if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN)) {
1014 if (default_input != 0)
1015 default_input->doKey(k + 256, get_mods(), x, y);
1020 GLUTspecialkeyup(int k, int x, int y)
1022 if (default_input != 0)
1023 default_input->doKey(k + 256, get_mods()|FGInput::FG_MOD_UP, x, y);
1027 GLUTmouse (int button, int updown, int x, int y)
1029 if (default_input != 0)
1030 default_input->doMouseClick(button, updown, x, y);
1034 GLUTmotion (int x, int y)
1036 if (default_input != 0)
1037 default_input->doMouseMotion(x, y);