1 // input.cxx -- handle user input from various sources.
3 // Written by David Megginson, started May 2001.
5 // Copyright (C) 2001 David Megginson, david@megginson.com
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
31 #include <simgear/compiler.h>
44 #include <simgear/compiler.h>
46 #include <simgear/constants.h>
47 #include <simgear/debug/logstream.hxx>
48 #include <simgear/misc/props.hxx>
50 #include <Aircraft/aircraft.hxx>
51 #include <Autopilot/auto_gui.hxx>
52 #include <Autopilot/newauto.hxx>
53 #include <Cockpit/hud.hxx>
54 #include <Cockpit/panel.hxx>
55 #include <Cockpit/panel_io.hxx>
57 #include <Model/panelnode.hxx>
59 #include <Main/globals.hxx>
60 #include <Main/fg_props.hxx>
64 SG_USING_STD(ifstream);
70 ////////////////////////////////////////////////////////////////////////
72 ////////////////////////////////////////////////////////////////////////
74 static FGInput * default_input = 0;
78 ////////////////////////////////////////////////////////////////////////
79 // Implementation of FGBinding.
80 ////////////////////////////////////////////////////////////////////////
82 FGBinding::FGBinding ()
84 _arg(new SGPropertyNode),
89 FGBinding::FGBinding (const SGPropertyNode * node)
97 FGBinding::~FGBinding ()
99 delete _arg; // Delete the saved arguments
103 FGBinding::read (const SGPropertyNode * node)
105 const SGPropertyNode * conditionNode = node->getChild("condition");
106 if (conditionNode != 0)
107 setCondition(fgReadCondition(conditionNode));
109 _command_name = node->getStringValue("command", "");
110 if (_command_name.empty()) {
111 SG_LOG(SG_INPUT, SG_WARN, "No command supplied for binding.");
117 _arg = new SGPropertyNode;
119 copyProperties(node, _arg); // FIXME: don't use whole node!!!
123 FGBinding::fire () const
127 _command = globals->get_commands()->getCommand(_command_name);
129 SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
130 } else if (!(*_command)(_arg)) {
131 SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
138 FGBinding::fire (double offset, double max) const
141 _arg->setDoubleValue("offset", offset/max);
147 FGBinding::fire (double setting) const
150 // A value is automatically added to
152 if (_setting == 0) // save the setting node for efficiency
153 _setting = _arg->getChild("setting", 0, true);
154 _setting->setDoubleValue(setting);
161 ////////////////////////////////////////////////////////////////////////
162 // Implementation of FGInput.
163 ////////////////////////////////////////////////////////////////////////
166 extern void fgReshape( int width, int height );
171 if (default_input == 0)
172 default_input = this;
177 if (default_input == this)
188 glutKeyboardFunc(GLUTkey);
189 glutKeyboardUpFunc(GLUTkeyup);
190 glutSpecialFunc(GLUTspecialkey);
191 glutSpecialUpFunc(GLUTspecialkeyup);
192 glutMouseFunc (GLUTmouse);
193 glutMotionFunc (GLUTmotion);
194 glutPassiveMotionFunc (GLUTmotion);
210 FGInput::update (double dt)
218 FGInput::makeDefault (bool status)
221 default_input = this;
222 else if (default_input == this)
227 FGInput::doKey (int k, int modifiers, int x, int y)
230 if (k < 0 || k >= MAX_KEYS) {
231 SG_LOG(SG_INPUT, SG_WARN, "Key value " << k << " out of range");
235 button &b = _key_bindings[k];
238 if (modifiers&FG_MOD_UP == 0) {
239 SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
240 << " with modifiers " << modifiers );
241 if (!b.last_state || b.is_repeatable) {
242 const binding_list_t &bindings =
243 _find_key_bindings(k, modifiers);
244 int max = bindings.size();
246 for (int i = 0; i < max; i++)
255 SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
256 << " with modifiers " << modifiers);
258 const binding_list_t &bindings =
259 _find_key_bindings(k, modifiers);
260 int max = bindings.size();
262 for (int i = 0; i < max; i++)
270 // Use the old, default actions.
271 SG_LOG( SG_INPUT, SG_DEBUG, "(No user binding.)" );
272 if (modifiers&FG_MOD_UP)
275 // everything after here will be removed sooner or later...
277 if (modifiers & FG_MOD_SHIFT) {
281 HUD_brightkey( true );
285 fgHUDInit2(¤t_aircraft);
291 SG_LOG( SG_INPUT, SG_DEBUG, "" );
294 HUD_masterswitch( true );
297 fgHUDInit(¤t_aircraft); // normal HUD
302 case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
303 if ( globals->get_autopilot()->get_HeadingMode() !=
304 FGAutopilot::FG_HEADING_WAYPOINT ) {
305 globals->get_autopilot()->set_HeadingMode(
306 FGAutopilot::FG_HEADING_WAYPOINT );
307 globals->get_autopilot()->set_HeadingEnabled( true );
309 globals->get_autopilot()->set_HeadingMode(
310 FGAutopilot::FG_TC_HEADING_LOCK );
313 case 256+GLUT_KEY_F11: // F11 Altitude Dialog.
314 SG_LOG(SG_INPUT, SG_INFO, "Invoking Altitude call back function");
317 case 256+GLUT_KEY_F12: // F12 Heading Dialog...
318 SG_LOG(SG_INPUT, SG_INFO, "Invoking Heading call back function");
329 FGInput::doMouseClick (int b, int updown, int x, int y)
331 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
333 mouse &m = _mouse_bindings[0];
334 mouse_mode &mode = m.modes[m.current_mode];
336 // Let the property manager know.
337 if (b >= 0 && b < MAX_MOUSE_BUTTONS)
338 m.mouse_button_nodes[b]->setBoolValue(updown == GLUT_DOWN);
340 // Pass on to PUI and the panel if
341 // requested, and return if one of
342 // them consumes the event.
343 if (mode.pass_through) {
344 if (puMouse(b, updown, x, y))
346 else if ((current_panel != 0) &&
347 current_panel->getVisibility() &&
348 current_panel->doMouseAction(b, updown, x, y))
350 else if (fgHandle3DPanelMouseEvent(b, updown, x, y))
354 // OK, PUI and the panel didn't want the click
355 if (b >= MAX_MOUSE_BUTTONS) {
356 SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
357 << " where only " << MAX_MOUSE_BUTTONS << " expected");
361 _update_button(m.modes[m.current_mode].buttons[b], modifiers, 0 != updown, x, y);
365 FGInput::doMouseMotion (int x, int y)
367 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
369 int xsize = fgGetInt("/sim/startup/xsize", 800);
370 int ysize = fgGetInt("/sim/startup/ysize", 600);
371 mouse &m = _mouse_bindings[0];
372 if (m.current_mode < 0 || m.current_mode >= m.nModes)
374 mouse_mode &mode = m.modes[m.current_mode];
376 // Pass on to PUI if requested, and return
377 // if PUI consumed the event.
378 if (mode.pass_through && puMouse(x, y))
381 // OK, PUI didn't want the event,
382 // so we can play with it.
385 for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
386 mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
390 for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
391 mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
394 // Constrain the mouse if requested
395 if (mode.constrained) {
396 bool need_warp = false;
400 } else if (x >= (xsize-1)) {
408 } else if (y >= (ysize-1)) {
414 glutWarpPointer(x, y);
421 FGInput::_init_keyboard ()
423 // TODO: zero the old bindings first.
424 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
425 SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
426 if (key_nodes == 0) {
427 SG_LOG(SG_INPUT, SG_WARN, "No key bindings (/input/keyboard)!!");
428 key_nodes = fgGetNode("/input/keyboard", true);
431 vector<SGPropertyNode_ptr> keys = key_nodes->getChildren("key");
432 for (unsigned int i = 0; i < keys.size(); i++) {
433 int index = keys[i]->getIndex();
434 SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
435 _key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
436 _read_bindings(keys[i], _key_bindings[index].bindings, FG_MOD_NONE);
442 FGInput::_init_joystick ()
444 // TODO: zero the old bindings first.
445 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
446 SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
448 SG_LOG(SG_INPUT, SG_WARN, "No joystick bindings (/input/joysticks)!!");
449 js_nodes = fgGetNode("/input/joysticks", true);
452 for (int i = 0; i < MAX_JOYSTICKS; i++) {
453 SGPropertyNode_ptr js_node = js_nodes->getChild("js", i);
455 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for joystick " << i);
456 js_node = js_nodes->getChild("js", i, true);
458 jsJoystick * js = new jsJoystick(i);
459 _joystick_bindings[i].js = js;
460 if (js->notWorking()) {
461 SG_LOG(SG_INPUT, SG_WARN, "Joystick " << i << " not found");
464 bool found_js = false;
465 const char * name = js->getName();
466 SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
468 vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
469 for (unsigned int i = 0; i < nodes.size(); i++) {
470 SGPropertyNode_ptr node = nodes[i];
471 vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
472 for (unsigned int j = 0; j < name_nodes.size(); j++) {
473 const char * js_name = name_nodes[j]->getStringValue();
474 SG_LOG(SG_INPUT, SG_INFO, " Trying \"" << js_name << '"');
475 if (!strcmp(js_name, name)) {
476 SG_LOG(SG_INPUT, SG_INFO, " Found bindings");
488 joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
489 int nbuttons = jsCaps.wNumButtons;
490 if (nbuttons > MAX_JOYSTICK_BUTTONS) nbuttons = MAX_JOYSTICK_BUTTONS;
492 int nbuttons = MAX_JOYSTICK_BUTTONS;
495 int naxes = js->getNumAxes();
496 if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
497 _joystick_bindings[i].naxes = naxes;
498 _joystick_bindings[i].nbuttons = nbuttons;
500 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick " << i);
502 // Set up range arrays
503 float minRange[MAX_JOYSTICK_AXES];
504 float maxRange[MAX_JOYSTICK_AXES];
505 float center[MAX_JOYSTICK_AXES];
507 // Initialize with default values
508 js->getMinRange(minRange);
509 js->getMaxRange(maxRange);
510 js->getCenter(center);
512 // Allocate axes and buttons
513 _joystick_bindings[i].axes = new axis[naxes];
514 _joystick_bindings[i].buttons = new button[nbuttons];
518 // Initialize the axes.
521 for (j = 0; j < naxes; j++) {
522 const SGPropertyNode * axis_node = js_node->getChild("axis", j);
523 if (axis_node == 0) {
524 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
525 axis_node = js_node->getChild("axis", j, true);
528 axis &a = _joystick_bindings[i].axes[j];
530 js->setDeadBand(j, axis_node->getDoubleValue("dead-band", 0.0));
532 a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
533 minRange[j] = axis_node->getDoubleValue("min-range", minRange[j]);
534 maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
535 center[j] = axis_node->getDoubleValue("center", center[j]);
537 _read_bindings(axis_node, a.bindings, FG_MOD_NONE);
539 // Initialize the virtual axis buttons.
540 _init_button(axis_node->getChild("low"), a.low, "low");
541 a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
543 _init_button(axis_node->getChild("high"), a.high, "high");
544 a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
548 // Initialize the buttons.
551 for (j = 0; j < nbuttons; j++) {
552 sprintf(buf, "%d", j);
553 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
554 _init_button(js_node->getChild("button", j),
555 _joystick_bindings[i].buttons[j],
560 js->setMinRange(minRange);
561 js->setMaxRange(maxRange);
562 js->setCenter(center);
567 // Map of all known GLUT cursor names
572 } mouse_cursor_map[] = {
573 { "right-arrow", GLUT_CURSOR_RIGHT_ARROW },
574 { "left-arrow", GLUT_CURSOR_LEFT_ARROW },
575 { "info", GLUT_CURSOR_INFO },
576 { "destroy", GLUT_CURSOR_DESTROY },
577 { "help", GLUT_CURSOR_HELP },
578 { "cycle", GLUT_CURSOR_CYCLE },
579 { "spray", GLUT_CURSOR_SPRAY },
580 { "wait", GLUT_CURSOR_WAIT },
581 { "text", GLUT_CURSOR_TEXT },
582 { "crosshair", GLUT_CURSOR_CROSSHAIR },
583 { "up-down", GLUT_CURSOR_UP_DOWN },
584 { "left-right", GLUT_CURSOR_LEFT_RIGHT },
585 { "top-side", GLUT_CURSOR_TOP_SIDE },
586 { "bottom-side", GLUT_CURSOR_BOTTOM_SIDE },
587 { "left-side", GLUT_CURSOR_LEFT_SIDE },
588 { "right-side", GLUT_CURSOR_RIGHT_SIDE },
589 { "top-left-corner", GLUT_CURSOR_TOP_LEFT_CORNER },
590 { "top-right-corner", GLUT_CURSOR_TOP_RIGHT_CORNER },
591 { "bottom-right-corner", GLUT_CURSOR_BOTTOM_RIGHT_CORNER },
592 { "bottom-left-corner", GLUT_CURSOR_BOTTOM_LEFT_CORNER },
593 { "inherit", GLUT_CURSOR_INHERIT },
594 { "none", GLUT_CURSOR_NONE },
595 { "full-crosshair", GLUT_CURSOR_FULL_CROSSHAIR },
602 FGInput::_init_mouse ()
604 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse bindings");
606 SGPropertyNode * mouse_nodes = fgGetNode("/input/mice");
607 if (mouse_nodes == 0) {
608 SG_LOG(SG_INPUT, SG_WARN, "No mouse bindings (/input/mice)!!");
609 mouse_nodes = fgGetNode("/input/mice", true);
613 for (int i = 0; i < MAX_MICE; i++) {
614 SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
615 mouse &m = _mouse_bindings[i];
617 // Grab node pointers
619 sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
620 m.mode_node = fgGetNode(buf, true);
621 m.mode_node->setIntValue(0);
622 for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
623 sprintf(buf, "/devices/status/mice/mouse[%d]/button[%d]", i, j);
624 m.mouse_button_nodes[j] = fgGetNode(buf, true);
625 m.mouse_button_nodes[j]->setBoolValue(false);
628 // Read all the modes
629 m.nModes = mouse_node->getIntValue("mode-count", 1);
630 m.modes = new mouse_mode[m.nModes];
632 for (int j = 0; j < m.nModes; j++) {
635 // Read the mouse cursor for this mode
636 SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
637 const char * cursor_name =
638 mode_node->getStringValue("cursor", "inherit");
639 m.modes[j].cursor = GLUT_CURSOR_INHERIT;
640 for (k = 0; mouse_cursor_map[k].name != 0; k++) {
641 if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
642 m.modes[j].cursor = mouse_cursor_map[k].cursor;
647 // Read other properties for this mode
648 m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
649 m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
651 // Read the button bindings for this mode
652 m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
654 for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
655 sprintf(buf, "mouse button %d", k);
656 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
657 _init_button(mode_node->getChild("button", k),
658 m.modes[j].buttons[k],
662 // Read the axis bindings for this mode
663 _read_bindings(mode_node->getChild("x-axis", 0, true),
664 m.modes[j].x_bindings,
666 _read_bindings(mode_node->getChild("y-axis", 0, true),
667 m.modes[j].y_bindings,
675 FGInput::_init_button (const SGPropertyNode * node,
680 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
682 b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
684 // Get the bindings for the button
685 _read_bindings(node, b.bindings, FG_MOD_NONE);
691 FGInput::_update_keyboard ()
698 FGInput::_update_joystick ()
700 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
702 // float js_val, diff;
703 float axis_values[MAX_JOYSTICK_AXES];
708 for ( i = 0; i < MAX_JOYSTICKS; i++) {
710 jsJoystick * js = _joystick_bindings[i].js;
711 if (js == 0 || js->notWorking())
714 js->read(&buttons, axis_values);
717 // Fire bindings for the axes.
718 for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
719 axis &a = _joystick_bindings[i].axes[j];
721 // Do nothing if the axis position
722 // is unchanged; only a change in
723 // position fires the bindings.
724 if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
725 // SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
727 a.last_value = axis_values[j];
728 // SG_LOG(SG_INPUT, SG_DEBUG, "There are "
729 // << a.bindings[modifiers].size() << " bindings");
730 for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
731 a.bindings[modifiers][k]->fire(axis_values[j]);
734 // do we have to emulate axis buttons?
735 if (a.low.bindings[modifiers].size())
736 _update_button(_joystick_bindings[i].axes[j].low,
738 axis_values[j] < a.low_threshold,
741 if (a.high.bindings[modifiers].size())
742 _update_button(_joystick_bindings[i].axes[j].high,
744 axis_values[j] > a.high_threshold,
748 // Fire bindings for the buttons.
749 for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
750 _update_button(_joystick_bindings[i].buttons[j],
752 (buttons & (1 << j)) > 0,
759 FGInput::_update_mouse ()
761 mouse &m = _mouse_bindings[0];
762 int mode = m.mode_node->getIntValue();
763 if (mode != m.current_mode) {
764 m.current_mode = mode;
765 if (mode >= 0 && mode < m.nModes) {
766 glutSetCursor(m.modes[mode].cursor);
767 m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
768 m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
769 glutWarpPointer(m.x, m.y);
771 SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
772 glutSetCursor(GLUT_CURSOR_INHERIT);
778 FGInput::_update_button (button &b, int modifiers, bool pressed,
782 // The press event may be repeated.
783 if (!b.last_state || b.is_repeatable) {
784 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
785 for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
786 b.bindings[modifiers][k]->fire(x, y);
789 // The release event is never repeated.
791 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
792 for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
793 b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
797 b.last_state = pressed;
802 FGInput::_read_bindings (const SGPropertyNode * node,
803 binding_list_t * binding_list,
806 SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
807 vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
808 for (unsigned int i = 0; i < bindings.size(); i++) {
809 SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
810 << bindings[i]->getStringValue("command"));
811 binding_list[modifiers].push_back(new FGBinding(bindings[i]));
814 // Read nested bindings for modifiers
815 if (node->getChild("mod-up") != 0)
816 _read_bindings(node->getChild("mod-up"), binding_list,
817 modifiers|FG_MOD_UP);
819 if (node->getChild("mod-shift") != 0)
820 _read_bindings(node->getChild("mod-shift"), binding_list,
821 modifiers|FG_MOD_SHIFT);
823 if (node->getChild("mod-ctrl") != 0)
824 _read_bindings(node->getChild("mod-ctrl"), binding_list,
825 modifiers|FG_MOD_CTRL);
827 if (node->getChild("mod-alt") != 0)
828 _read_bindings(node->getChild("mod-alt"), binding_list,
829 modifiers|FG_MOD_ALT);
833 const vector<FGBinding *> &
834 FGInput::_find_key_bindings (unsigned int k, int modifiers)
836 button &b = _key_bindings[k];
838 // Try it straight, first.
839 if (b.bindings[modifiers].size() > 0)
840 return b.bindings[modifiers];
842 // Try removing the control modifier
844 else if ((modifiers&FG_MOD_CTRL) && iscntrl(k))
845 return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
847 // Try removing shift modifier
848 // for upper case or any punctuation
849 // (since different keyboards will
850 // shift different punctuation types)
851 else if ((modifiers&FG_MOD_SHIFT) && (isupper(k) || ispunct(k)))
852 return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
854 // Try removing alt modifier for
855 // high-bit characters.
856 else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
857 return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
859 // Give up and return the empty vector.
861 return b.bindings[modifiers];
866 ////////////////////////////////////////////////////////////////////////
867 // Implementation of FGInput::button.
868 ////////////////////////////////////////////////////////////////////////
870 FGInput::button::button ()
871 : is_repeatable(false),
876 FGInput::button::~button ()
878 // FIXME: memory leak
879 // for (int i = 0; i < FG_MOD_MAX; i++)
880 // for (int j = 0; i < bindings[i].size(); j++)
881 // delete bindings[i][j];
886 ////////////////////////////////////////////////////////////////////////
887 // Implementation of FGInput::axis.
888 ////////////////////////////////////////////////////////////////////////
890 FGInput::axis::axis ()
891 : last_value(9999999),
898 FGInput::axis::~axis ()
900 // for (int i = 0; i < FG_MOD_MAX; i++)
901 // for (int j = 0; i < bindings[i].size(); j++)
902 // delete bindings[i][j];
907 ////////////////////////////////////////////////////////////////////////
908 // Implementation of FGInput::joystick.
909 ////////////////////////////////////////////////////////////////////////
911 FGInput::joystick::joystick ()
915 FGInput::joystick::~joystick ()
924 ////////////////////////////////////////////////////////////////////////
925 // Implementation of FGInput::mouse_mode
926 ////////////////////////////////////////////////////////////////////////
928 FGInput::mouse_mode::mouse_mode ()
929 : cursor(GLUT_CURSOR_INHERIT),
936 FGInput::mouse_mode::~mouse_mode ()
938 // FIXME: memory leak
939 // for (int i = 0; i < FG_MOD_MAX; i++) {
941 // for (j = 0; i < x_bindings[i].size(); j++)
942 // delete bindings[i][j];
943 // for (j = 0; j < y_bindings[i].size(); j++)
944 // delete bindings[i][j];
951 ////////////////////////////////////////////////////////////////////////
952 // Implementation of FGInput::mouse
953 ////////////////////////////////////////////////////////////////////////
955 FGInput::mouse::mouse ()
964 FGInput::mouse::~mouse ()
971 ////////////////////////////////////////////////////////////////////////
972 // Implementation of GLUT callbacks.
973 ////////////////////////////////////////////////////////////////////////
977 * Construct the modifiers.
979 static inline int get_mods ()
981 int glut_modifiers = glutGetModifiers();
984 if (glut_modifiers & GLUT_ACTIVE_SHIFT)
985 modifiers |= FGInput::FG_MOD_SHIFT;
986 if (glut_modifiers & GLUT_ACTIVE_CTRL)
987 modifiers |= FGInput::FG_MOD_CTRL;
988 if (glut_modifiers & GLUT_ACTIVE_ALT)
989 modifiers |= FGInput::FG_MOD_ALT;
996 ////////////////////////////////////////////////////////////////////////
998 ////////////////////////////////////////////////////////////////////////
1001 GLUTkey(unsigned char k, int x, int y)
1003 // Give PUI a chance to grab it first.
1004 if (!puKeyboard(k, PU_DOWN)) {
1005 if (default_input != 0)
1006 default_input->doKey(k, get_mods(), x, y);
1011 GLUTkeyup(unsigned char k, int x, int y)
1013 if (default_input != 0)
1014 default_input->doKey(k, get_mods()|FGInput::FG_MOD_UP, x, y);
1018 GLUTspecialkey(int k, int x, int y)
1020 // Give PUI a chance to grab it first.
1021 if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN)) {
1022 if (default_input != 0)
1023 default_input->doKey(k + 256, get_mods(), x, y);
1028 GLUTspecialkeyup(int k, int x, int y)
1030 if (default_input != 0)
1031 default_input->doKey(k + 256, get_mods()|FGInput::FG_MOD_UP, x, y);
1035 GLUTmouse (int button, int updown, int x, int y)
1037 if (default_input != 0)
1038 default_input->doMouseClick(button, updown, x, y);
1042 GLUTmotion (int x, int y)
1044 if (default_input != 0)
1045 default_input->doMouseMotion(x, y);