1 // input.cxx -- handle user input from various sources.
3 // Written by David Megginson, started May 2001.
5 // Copyright (C) 2001 David Megginson, david@megginson.com
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
31 #include <simgear/compiler.h>
44 #include <simgear/compiler.h>
46 #include <simgear/constants.h>
47 #include <simgear/debug/logstream.hxx>
48 #include <simgear/misc/props.hxx>
50 #include <Aircraft/aircraft.hxx>
51 #include <Autopilot/auto_gui.hxx>
52 #include <Autopilot/newauto.hxx>
53 #include <Cockpit/hud.hxx>
54 #include <Cockpit/panel.hxx>
55 #include <Cockpit/panel_io.hxx>
58 #include <Main/globals.hxx>
59 #include <Main/fg_props.hxx>
63 #if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
64 SG_USING_STD(ifstream);
71 ////////////////////////////////////////////////////////////////////////
72 // Local data structures.
73 ////////////////////////////////////////////////////////////////////////
76 ////////////////////////////////////////////////////////////////////////
77 // Implementation of FGBinding.
78 ////////////////////////////////////////////////////////////////////////
80 FGBinding::FGBinding ()
82 _arg(new SGPropertyNode),
88 FGBinding::FGBinding (const SGPropertyNode * node)
90 _arg(new SGPropertyNode),
97 FGBinding::~FGBinding ()
99 // delete _arg; // Delete the saved arguments
100 // delete _command_state; // Delete the saved command state
104 FGBinding::read (const SGPropertyNode * node)
106 const SGPropertyNode * conditionNode = node->getChild("condition");
107 if (conditionNode != 0) {
108 cerr << "Adding condition to binding" << endl;
109 setCondition(fgReadCondition(conditionNode));
112 _command_name = node->getStringValue("command", "");
113 if (_command_name.empty()) {
114 SG_LOG(SG_INPUT, SG_WARN, "No command supplied for binding.");
119 _command = globals->get_commands()->getCommand(_command_name);
121 SG_LOG(SG_INPUT, SG_ALERT, "Command " << _command_name << " is undefined");
127 _arg = new SGPropertyNode;
129 copyProperties(node, _arg); // FIXME: don't use whole node!!!
133 FGBinding::fire () const
137 SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
138 } else if (!(*_command)(_arg, &_command_state)) {
139 SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
146 FGBinding::fire (double offset, double max) const
149 _arg->setDoubleValue("offset", offset/max);
155 FGBinding::fire (double setting) const
158 // A value is automatically added to
160 if (_setting == 0) // save the setting node for efficiency
161 _setting = _arg->getChild("setting", 0, true);
162 _setting->setDoubleValue(setting);
169 ////////////////////////////////////////////////////////////////////////
170 // Implementation of FGInput.
171 ////////////////////////////////////////////////////////////////////////
174 extern void fgReshape( int width, int height );
176 FGInput current_input;
196 glutKeyboardFunc(GLUTkey);
197 glutKeyboardUpFunc(GLUTkeyup);
198 glutSpecialFunc(GLUTspecialkey);
199 glutSpecialUpFunc(GLUTspecialkeyup);
201 glutMouseFunc (GLUTmouse);
202 glutMotionFunc (GLUTmotion);
203 glutPassiveMotionFunc (GLUTmotion);
220 FGInput::update (int dt)
228 FGInput::doKey (int k, int modifiers, int x, int y)
230 SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
231 << " with modifiers " << modifiers );
234 if (k < 0 || k >= MAX_KEYS) {
235 SG_LOG(SG_INPUT, SG_WARN, "Key value " << k << " out of range");
239 button &b = _key_bindings[k];
242 if (modifiers&FG_MOD_UP == 0) {
243 SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
244 << " with modifiers " << modifiers );
245 if (!b.last_state || b.is_repeatable) {
246 const binding_list_t &bindings =
247 _find_key_bindings(k, modifiers);
248 int max = bindings.size();
250 for (int i = 0; i < max; i++)
259 SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
260 << " with modifiers " << modifiers);
262 const binding_list_t &bindings =
263 _find_key_bindings(k, modifiers);
264 int max = bindings.size();
266 for (int i = 0; i < max; i++)
274 // Use the old, default actions.
275 SG_LOG( SG_INPUT, SG_DEBUG, "(No user binding.)" );
276 if (modifiers&FG_MOD_UP)
279 // everything after here will be removed sooner or later...
281 if (modifiers & FG_MOD_SHIFT) {
285 HUD_brightkey( true );
289 fgHUDInit2(¤t_aircraft);
295 SG_LOG( SG_INPUT, SG_DEBUG, "" );
298 HUD_masterswitch( true );
301 fgHUDInit(¤t_aircraft); // normal HUD
306 case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
307 if ( globals->get_autopilot()->get_HeadingMode() !=
308 FGAutopilot::FG_HEADING_WAYPOINT ) {
309 globals->get_autopilot()->set_HeadingMode(
310 FGAutopilot::FG_HEADING_WAYPOINT );
311 globals->get_autopilot()->set_HeadingEnabled( true );
313 globals->get_autopilot()->set_HeadingMode(
314 FGAutopilot::FG_TC_HEADING_LOCK );
317 case 256+GLUT_KEY_F8: {// F8 toggles fog ... off fastest nicest...
318 const string &fog = fgGetString("/sim/rendering/fog");
319 if (fog == "disabled") {
320 fgSetString("/sim/rendering/fog", "fastest");
321 SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=fastest");
322 } else if (fog == "fastest") {
323 fgSetString("/sim/rendering/fog", "nicest");
324 SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=nicest");
325 } else if (fog == "nicest") {
326 fgSetString("/sim/rendering/fog", "disabled");
327 SG_LOG(SG_INPUT, SG_INFO, "Fog disabled");
329 fgSetString("/sim/rendering/fog", "disabled");
330 SG_LOG(SG_INPUT, SG_ALERT, "Unrecognized fog type "
331 << fog << ", changed to 'disabled'");
335 case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
336 SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
339 case 256+GLUT_KEY_F11: // F11 Altitude Dialog.
340 SG_LOG(SG_INPUT, SG_INFO, "Invoking Altitude call back function");
343 case 256+GLUT_KEY_F12: // F12 Heading Dialog...
344 SG_LOG(SG_INPUT, SG_INFO, "Invoking Heading call back function");
355 FGInput::doMouseClick (int b, int updown, int x, int y)
357 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
359 mouse &m = _mouse_bindings[0];
360 mouse_mode &mode = m.modes[m.current_mode];
362 // Pass on to PUI and the panel if
363 // requested, and return if one of
364 // them consumes the event.
365 if (mode.pass_through) {
366 if (puMouse(b, updown, x, y))
368 else if ((current_panel != 0) &&
369 current_panel->doMouseAction(b, updown, x, y))
373 // OK, PUI and the panel didn't want the click
374 if (b >= MAX_MOUSE_BUTTONS) {
375 SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
376 << " where only " << MAX_MOUSE_BUTTONS << " expected");
380 _update_button(m.modes[m.current_mode].buttons[b], modifiers, updown, x, y);
384 FGInput::doMouseMotion (int x, int y)
386 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
388 int xsize = fgGetInt("/sim/startup/xsize", 800);
389 int ysize = fgGetInt("/sim/startup/ysize", 600);
390 mouse &m = _mouse_bindings[0];
391 if (m.current_mode < 0 || m.current_mode >= m.nModes)
393 mouse_mode &mode = m.modes[m.current_mode];
395 // Pass on to PUI if requested, and return
396 // if PUI consumed the event.
397 if (mode.pass_through && puMouse(x, y))
400 // OK, PUI didn't want the event,
401 // so we can play with it.
404 for (int i = 0; i < mode.x_bindings[modifiers].size(); i++)
405 mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
409 for (int i = 0; i < mode.y_bindings[modifiers].size(); i++)
410 mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
413 // Constrain the mouse if requested
414 if (mode.constrained) {
415 bool need_warp = false;
419 } else if (x >= xsize) {
427 } else if (y >= ysize) {
433 glutWarpPointer(x, y);
440 FGInput::_init_keyboard ()
442 // TODO: zero the old bindings first.
443 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
444 SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
445 if (key_nodes == 0) {
446 SG_LOG(SG_INPUT, SG_WARN, "No key bindings (/input/keyboard)!!");
447 key_nodes = fgGetNode("/input/keyboard", true);
450 vector<SGPropertyNode *> keys = key_nodes->getChildren("key");
451 for (unsigned int i = 0; i < keys.size(); i++) {
452 int index = keys[i]->getIndex();
453 SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
454 _key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
455 _read_bindings(keys[i], _key_bindings[index].bindings, FG_MOD_NONE);
461 FGInput::_init_joystick ()
463 // TODO: zero the old bindings first.
464 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
465 SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
467 SG_LOG(SG_INPUT, SG_WARN, "No joystick bindings (/input/joysticks)!!");
468 js_nodes = fgGetNode("/input/joysticks", true);
471 for (int i = 0; i < MAX_JOYSTICKS; i++) {
472 SGPropertyNode * js_node = js_nodes->getChild("js", i);
474 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for joystick " << i);
475 js_node = js_nodes->getChild("js", i, true);
477 jsJoystick * js = new jsJoystick(i);
478 _joystick_bindings[i].js = js;
479 if (js->notWorking()) {
480 SG_LOG(SG_INPUT, SG_WARN, "Joystick " << i << " not found");
485 joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
486 int nbuttons = jsCaps.wNumButtons;
487 if (nbuttons > MAX_JOYSTICK_BUTTONS) nbuttons = MAX_JOYSTICK_BUTTONS;
489 int nbuttons = MAX_JOYSTICK_BUTTONS;
492 int naxes = js->getNumAxes();
493 if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
494 _joystick_bindings[i].naxes = naxes;
495 _joystick_bindings[i].nbuttons = nbuttons;
497 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick " << i);
499 // Set up range arrays
500 float minRange[MAX_JOYSTICK_AXES];
501 float maxRange[MAX_JOYSTICK_AXES];
502 float center[MAX_JOYSTICK_AXES];
504 // Initialize with default values
505 js->getMinRange(minRange);
506 js->getMaxRange(maxRange);
507 js->getCenter(center);
509 // Allocate axes and buttons
510 _joystick_bindings[i].axes = new axis[naxes];
511 _joystick_bindings[i].buttons = new button[nbuttons];
515 // Initialize the axes.
518 for (j = 0; j < naxes; j++) {
519 const SGPropertyNode * axis_node = js_node->getChild("axis", j);
520 if (axis_node == 0) {
521 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
522 axis_node = js_node->getChild("axis", j, true);
525 axis &a = _joystick_bindings[i].axes[j];
527 js->setDeadBand(j, axis_node->getDoubleValue("dead-band", 0.0));
529 a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
530 minRange[j] = axis_node->getDoubleValue("min-range", minRange[j]);
531 maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
532 center[j] = axis_node->getDoubleValue("center", center[j]);
534 _read_bindings(axis_node, a.bindings, FG_MOD_NONE);
536 // Initialize the virtual axis buttons.
537 _init_button(axis_node->getChild("low"), a.low, "low");
538 a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
540 _init_button(axis_node->getChild("high"), a.high, "high");
541 a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
545 // Initialize the buttons.
548 for (j = 0; j < nbuttons; j++) {
549 sprintf(buf, "%d", j);
550 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
551 _init_button(js_node->getChild("button", j),
552 _joystick_bindings[i].buttons[j],
557 js->setMinRange(minRange);
558 js->setMaxRange(maxRange);
559 js->setCenter(center);
564 // Map of all known GLUT cursor names
569 } mouse_cursor_map[] = {
570 { "right-arrow", GLUT_CURSOR_RIGHT_ARROW },
571 { "left-arrow", GLUT_CURSOR_LEFT_ARROW },
572 { "info", GLUT_CURSOR_INFO },
573 { "destroy", GLUT_CURSOR_DESTROY },
574 { "help", GLUT_CURSOR_HELP },
575 { "cycle", GLUT_CURSOR_CYCLE },
576 { "spray", GLUT_CURSOR_SPRAY },
577 { "wait", GLUT_CURSOR_WAIT },
578 { "text", GLUT_CURSOR_TEXT },
579 { "crosshair", GLUT_CURSOR_CROSSHAIR },
580 { "up-down", GLUT_CURSOR_UP_DOWN },
581 { "left-right", GLUT_CURSOR_LEFT_RIGHT },
582 { "top-side", GLUT_CURSOR_TOP_SIDE },
583 { "bottom-side", GLUT_CURSOR_BOTTOM_SIDE },
584 { "left-side", GLUT_CURSOR_LEFT_SIDE },
585 { "right-side", GLUT_CURSOR_RIGHT_SIDE },
586 { "top-left-corner", GLUT_CURSOR_TOP_LEFT_CORNER },
587 { "top-right-corner", GLUT_CURSOR_TOP_RIGHT_CORNER },
588 { "bottom-right-corner", GLUT_CURSOR_BOTTOM_RIGHT_CORNER },
589 { "bottom-left-corner", GLUT_CURSOR_BOTTOM_LEFT_CORNER },
590 { "inherit", GLUT_CURSOR_INHERIT },
591 { "none", GLUT_CURSOR_NONE },
592 { "full-crosshair", GLUT_CURSOR_FULL_CROSSHAIR },
599 FGInput::_init_mouse ()
601 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse bindings");
603 SGPropertyNode * mouse_nodes = fgGetNode("/input/mice");
604 if (mouse_nodes == 0) {
605 SG_LOG(SG_INPUT, SG_WARN, "No mouse bindings (/input/mice)!!");
606 mouse_nodes = fgGetNode("/input/mice", true);
610 for (int i = 0; i < MAX_MICE; i++) {
611 SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
612 mouse &m = _mouse_bindings[i];
614 // Read all the modes
615 m.nModes = mouse_node->getIntValue("mode-count", 1);
616 m.modes = new mouse_mode[m.nModes];
618 for (int j = 0; j < m.nModes; j++) {
621 // Read the mouse cursor for this mode
622 SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
623 const char * cursor_name =
624 mode_node->getStringValue("cursor", "inherit");
625 m.modes[j].cursor = GLUT_CURSOR_INHERIT;
626 for (k = 0; mouse_cursor_map[k].name != 0; k++) {
627 if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
628 m.modes[j].cursor = mouse_cursor_map[k].cursor;
633 // Read other properties for this mode
634 m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
635 m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
637 // Read the button bindings for this mode
638 m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
640 for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
641 sprintf(buf, "mouse button %d", k);
642 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
643 _init_button(mode_node->getChild("button", k),
644 m.modes[j].buttons[k],
648 // Read the axis bindings for this mode
649 _read_bindings(mode_node->getChild("x-axis", 0, true),
650 m.modes[j].x_bindings,
652 _read_bindings(mode_node->getChild("y-axis", 0, true),
653 m.modes[j].y_bindings,
661 FGInput::_init_button (const SGPropertyNode * node,
666 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
668 b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
670 // Get the bindings for the button
671 _read_bindings(node, b.bindings, FG_MOD_NONE);
677 FGInput::_update_keyboard ()
684 FGInput::_update_joystick ()
686 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
688 // float js_val, diff;
689 float axis_values[MAX_JOYSTICK_AXES];
694 for ( i = 0; i < MAX_JOYSTICKS; i++) {
696 jsJoystick * js = _joystick_bindings[i].js;
697 if (js == 0 || js->notWorking())
700 js->read(&buttons, axis_values);
703 // Fire bindings for the axes.
704 for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
705 axis &a = _joystick_bindings[i].axes[j];
707 // Do nothing if the axis position
708 // is unchanged; only a change in
709 // position fires the bindings.
710 if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
711 // SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
713 a.last_value = axis_values[j];
714 // SG_LOG(SG_INPUT, SG_DEBUG, "There are "
715 // << a.bindings[modifiers].size() << " bindings");
716 for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
717 a.bindings[modifiers][k]->fire(axis_values[j]);
720 // do we have to emulate axis buttons?
721 if (a.low.bindings[modifiers].size())
722 _update_button(_joystick_bindings[i].axes[j].low,
724 axis_values[j] < a.low_threshold,
727 if (a.high.bindings[modifiers].size())
728 _update_button(_joystick_bindings[i].axes[j].high,
730 axis_values[j] > a.high_threshold,
734 // Fire bindings for the buttons.
735 for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
736 _update_button(_joystick_bindings[i].buttons[j],
738 (buttons & (1 << j)) > 0,
745 FGInput::_update_mouse ()
747 mouse &m = _mouse_bindings[0];
748 int mode = fgGetInt("/input/mice/mouse[0]/mode");
749 if (mode != m.current_mode) {
750 m.current_mode = mode;
751 if (mode >= 0 && mode < m.nModes) {
752 glutSetCursor(m.modes[mode].cursor);
754 SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
755 glutSetCursor(GLUT_CURSOR_INHERIT);
761 FGInput::_update_button (button &b, int modifiers, bool pressed,
765 // The press event may be repeated.
766 if (!b.last_state || b.is_repeatable) {
767 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
768 for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
769 b.bindings[modifiers][k]->fire(x, y);
772 // The release event is never repeated.
774 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
775 for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
776 b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
780 b.last_state = pressed;
785 FGInput::_read_bindings (const SGPropertyNode * node,
786 binding_list_t * binding_list,
789 SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
790 vector<const SGPropertyNode *> bindings = node->getChildren("binding");
791 for (unsigned int i = 0; i < bindings.size(); i++) {
792 SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
793 << bindings[i]->getStringValue("command"));
794 binding_list[modifiers].push_back(new FGBinding(bindings[i]));
797 // Read nested bindings for modifiers
798 if (node->getChild("mod-up") != 0)
799 _read_bindings(node->getChild("mod-up"), binding_list,
800 modifiers|FG_MOD_UP);
802 if (node->getChild("mod-shift") != 0)
803 _read_bindings(node->getChild("mod-shift"), binding_list,
804 modifiers|FG_MOD_SHIFT);
806 if (node->getChild("mod-ctrl") != 0)
807 _read_bindings(node->getChild("mod-ctrl"), binding_list,
808 modifiers|FG_MOD_CTRL);
810 if (node->getChild("mod-alt") != 0)
811 _read_bindings(node->getChild("mod-alt"), binding_list,
812 modifiers|FG_MOD_ALT);
816 const vector<FGBinding *> &
817 FGInput::_find_key_bindings (unsigned int k, int modifiers)
819 button &b = _key_bindings[k];
821 // Try it straight, first.
822 if (b.bindings[modifiers].size() > 0)
823 return b.bindings[modifiers];
825 // Try removing the control modifier
827 else if ((modifiers&FG_MOD_CTRL) && iscntrl(k))
828 return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
830 // Try removing shift modifier
831 // for upper case or any punctuation
832 // (since different keyboards will
833 // shift different punctuation types)
834 else if ((modifiers&FG_MOD_SHIFT) && (isupper(k) || ispunct(k)))
835 return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
837 // Try removing alt modifier for
838 // high-bit characters.
839 else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
840 return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
842 // Give up and return the empty vector.
844 return b.bindings[modifiers];
849 ////////////////////////////////////////////////////////////////////////
850 // Implementation of FGInput::button.
851 ////////////////////////////////////////////////////////////////////////
853 FGInput::button::button ()
854 : is_repeatable(false),
859 FGInput::button::~button ()
861 // FIXME: memory leak
862 // for (int i = 0; i < FG_MOD_MAX; i++)
863 // for (int j = 0; i < bindings[i].size(); j++)
864 // delete bindings[i][j];
869 ////////////////////////////////////////////////////////////////////////
870 // Implementation of FGInput::axis.
871 ////////////////////////////////////////////////////////////////////////
873 FGInput::axis::axis ()
874 : last_value(9999999),
881 FGInput::axis::~axis ()
883 // for (int i = 0; i < FG_MOD_MAX; i++)
884 // for (int j = 0; i < bindings[i].size(); j++)
885 // delete bindings[i][j];
890 ////////////////////////////////////////////////////////////////////////
891 // Implementation of FGInput::joystick.
892 ////////////////////////////////////////////////////////////////////////
894 FGInput::joystick::joystick ()
898 FGInput::joystick::~joystick ()
907 ////////////////////////////////////////////////////////////////////////
908 // Implementation of FGInput::mouse_mode
909 ////////////////////////////////////////////////////////////////////////
911 FGInput::mouse_mode::mouse_mode ()
912 : cursor(GLUT_CURSOR_INHERIT),
919 FGInput::mouse_mode::~mouse_mode ()
921 // FIXME: memory leak
922 // for (int i = 0; i < FG_MOD_MAX; i++) {
924 // for (j = 0; i < x_bindings[i].size(); j++)
925 // delete bindings[i][j];
926 // for (j = 0; j < y_bindings[i].size(); j++)
927 // delete bindings[i][j];
934 ////////////////////////////////////////////////////////////////////////
935 // Implementation of FGInput::mouse
936 ////////////////////////////////////////////////////////////////////////
938 FGInput::mouse::mouse ()
947 FGInput::mouse::~mouse ()
954 ////////////////////////////////////////////////////////////////////////
955 // Implementation of GLUT callbacks.
956 ////////////////////////////////////////////////////////////////////////
960 * Construct the modifiers.
962 static inline int get_mods ()
964 int glut_modifiers = glutGetModifiers();
967 if (glut_modifiers & GLUT_ACTIVE_SHIFT)
968 modifiers |= FGInput::FG_MOD_SHIFT;
969 if (glut_modifiers & GLUT_ACTIVE_CTRL)
970 modifiers |= FGInput::FG_MOD_CTRL;
971 if (glut_modifiers & GLUT_ACTIVE_ALT)
972 modifiers |= FGInput::FG_MOD_ALT;
979 ////////////////////////////////////////////////////////////////////////
981 ////////////////////////////////////////////////////////////////////////
984 GLUTkey(unsigned char k, int x, int y)
986 // Give PUI a chance to grab it first.
987 if (!puKeyboard(k, PU_DOWN))
988 current_input.doKey(k, get_mods(), x, y);
992 GLUTkeyup(unsigned char k, int x, int y)
994 current_input.doKey(k, get_mods()|FGInput::FG_MOD_UP, x, y);
998 GLUTspecialkey(int k, int x, int y)
1000 // Give PUI a chance to grab it first.
1001 if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN))
1002 current_input.doKey(k + 256, get_mods(), x, y);
1006 GLUTspecialkeyup(int k, int x, int y)
1008 current_input.doKey(k + 256, get_mods()|FGInput::FG_MOD_UP, x, y);
1012 GLUTmouse (int button, int updown, int x, int y)
1014 current_input.doMouseClick(button, updown, x, y);
1018 GLUTmotion (int x, int y)
1020 current_input.doMouseMotion(x, y);