1 // input.cxx -- handle user input from various sources.
3 // Written by David Megginson, started May 2001.
5 // Copyright (C) 2001 David Megginson, david@megginson.com
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
31 #include <simgear/compiler.h>
40 #include <simgear/compiler.h>
42 #include <simgear/constants.h>
43 #include <simgear/debug/logstream.hxx>
44 #include <simgear/props/props.hxx>
46 #include <Aircraft/aircraft.hxx>
47 #include <Autopilot/xmlauto.hxx>
48 #include <Cockpit/hud.hxx>
49 #include <Cockpit/panel.hxx>
50 #include <Cockpit/panel_io.hxx>
52 #include <Model/panelnode.hxx>
54 #include <Main/globals.hxx>
55 #include <Main/fg_props.hxx>
59 SG_USING_STD(ifstream);
63 void mouseClickHandler(int button, int updown, int x, int y);
64 void mouseMotionHandler(int x, int y);
65 void keyHandler(int key, int keymod, int mousex, int mousey);
68 ////////////////////////////////////////////////////////////////////////
70 ////////////////////////////////////////////////////////////////////////
72 static FGInput * default_input = 0;
76 ////////////////////////////////////////////////////////////////////////
77 // Implementation of FGBinding.
78 ////////////////////////////////////////////////////////////////////////
80 FGBinding::FGBinding ()
82 _arg(new SGPropertyNode),
87 FGBinding::FGBinding (const SGPropertyNode * node)
96 FGBinding::read (const SGPropertyNode * node)
98 const SGPropertyNode * conditionNode = node->getChild("condition");
99 if (conditionNode != 0)
100 setCondition(sgReadCondition(globals->get_props(), conditionNode));
102 _command_name = node->getStringValue("command", "");
103 if (_command_name.empty()) {
104 SG_LOG(SG_INPUT, SG_WARN, "No command supplied for binding.");
109 _arg = new SGPropertyNode;
111 copyProperties(node, _arg); // FIXME: don't use whole node!!!
115 FGBinding::fire () const
119 _command = globals->get_commands()->getCommand(_command_name);
121 SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
122 } else if (!(*_command)(_arg)) {
123 SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
130 FGBinding::fire (double offset, double max) const
133 _arg->setDoubleValue("offset", offset/max);
139 FGBinding::fire (double setting) const
142 // A value is automatically added to
144 if (_setting == 0) // save the setting node for efficiency
145 _setting = _arg->getChild("setting", 0, true);
146 _setting->setDoubleValue(setting);
153 ////////////////////////////////////////////////////////////////////////
154 // Implementation of FGInput.
155 ////////////////////////////////////////////////////////////////////////
160 if (default_input == 0)
161 default_input = this;
166 if (default_input == this)
177 fgRegisterKeyHandler(keyHandler);
178 fgRegisterMouseClickHandler(mouseClickHandler);
179 fgRegisterMouseMotionHandler(mouseMotionHandler);
183 FGInput::update (double dt)
186 _update_joystick(dt);
203 FGInput::is_suspended () const
209 FGInput::makeDefault (bool status)
212 default_input = this;
213 else if (default_input == this)
218 FGInput::doKey (int k, int modifiers, int x, int y)
220 // static SGPropertyNode *heading_enabled
221 // = fgGetNode("/autopilot/locks/heading", true);
224 if (k < 0 || k >= MAX_KEYS) {
225 SG_LOG(SG_INPUT, SG_WARN, "Key value " << k << " out of range");
229 button &b = _key_bindings[k];
232 if (modifiers&KEYMOD_RELEASED == 0) {
233 SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
234 << " with modifiers " << modifiers );
235 if (!b.last_state || b.is_repeatable) {
236 const binding_list_t &bindings =
237 _find_key_bindings(k, modifiers);
238 int max = bindings.size();
240 for (int i = 0; i < max; i++)
249 SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
250 << " with modifiers " << modifiers);
252 const binding_list_t &bindings =
253 _find_key_bindings(k, modifiers);
254 int max = bindings.size();
256 for (int i = 0; i < max; i++)
264 // Use the old, default actions.
265 SG_LOG( SG_INPUT, SG_DEBUG, "(No user binding.)" );
269 FGInput::doMouseClick (int b, int updown, int x, int y)
271 int modifiers = fgGetKeyModifiers();
273 mouse &m = _mouse_bindings[0];
274 mouse_mode &mode = m.modes[m.current_mode];
276 // Let the property manager know.
277 if (b >= 0 && b < MAX_MOUSE_BUTTONS)
278 m.mouse_button_nodes[b]->setBoolValue(updown == MOUSE_BUTTON_DOWN);
280 // Pass on to PUI and the panel if
281 // requested, and return if one of
282 // them consumes the event.
283 if (mode.pass_through) {
284 if (puMouse(b, updown, x, y))
286 else if ((globals->get_current_panel() != 0) &&
287 globals->get_current_panel()->getVisibility() &&
288 globals->get_current_panel()->doMouseAction(b, updown, x, y))
290 else if (fgHandle3DPanelMouseEvent(b, updown, x, y))
294 // OK, PUI and the panel didn't want the click
295 if (b >= MAX_MOUSE_BUTTONS) {
296 SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
297 << " where only " << MAX_MOUSE_BUTTONS << " expected");
301 _update_button(m.modes[m.current_mode].buttons[b], modifiers, 0 != updown, x, y);
305 FGInput::doMouseMotion (int x, int y)
307 int modifiers = fgGetKeyModifiers();
309 int xsize = fgGetInt("/sim/startup/xsize", 800);
310 int ysize = fgGetInt("/sim/startup/ysize", 600);
311 mouse &m = _mouse_bindings[0];
312 if (m.current_mode < 0 || m.current_mode >= m.nModes)
314 mouse_mode &mode = m.modes[m.current_mode];
316 // Pass on to PUI if requested, and return
317 // if PUI consumed the event.
318 if (mode.pass_through && puMouse(x, y))
321 // OK, PUI didn't want the event,
322 // so we can play with it.
325 for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
326 mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
330 for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
331 mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
334 // Constrain the mouse if requested
335 if (mode.constrained) {
336 bool need_warp = false;
340 } else if (x >= (xsize-1)) {
348 } else if (y >= (ysize-1)) {
361 FGInput::_init_keyboard ()
363 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
364 SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
365 if (key_nodes == 0) {
366 SG_LOG(SG_INPUT, SG_WARN, "No key bindings (/input/keyboard)!!");
367 key_nodes = fgGetNode("/input/keyboard", true);
370 vector<SGPropertyNode_ptr> keys = key_nodes->getChildren("key");
371 for (unsigned int i = 0; i < keys.size(); i++) {
372 int index = keys[i]->getIndex();
373 SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
375 _key_bindings[index].bindings->clear();
376 _key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
377 _read_bindings(keys[i], _key_bindings[index].bindings, KEYMOD_NONE);
383 FGInput::_init_joystick ()
385 // TODO: zero the old bindings first.
386 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
387 SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
389 SG_LOG(SG_INPUT, SG_WARN, "No joystick bindings (/input/joysticks)!!");
390 js_nodes = fgGetNode("/input/joysticks", true);
393 for (int i = 0; i < MAX_JOYSTICKS; i++) {
394 SGPropertyNode_ptr js_node = js_nodes->getChild("js", i);
396 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for joystick " << i);
397 js_node = js_nodes->getChild("js", i, true);
399 jsJoystick * js = new jsJoystick(i);
400 _joystick_bindings[i].js = js;
401 if (js->notWorking()) {
402 SG_LOG(SG_INPUT, SG_DEBUG, "Joystick " << i << " not found");
405 bool found_js = false;
406 const char * name = js->getName();
407 SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
409 vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
410 for (unsigned int i = 0; i < nodes.size(); i++) {
411 SGPropertyNode_ptr node = nodes[i];
412 vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
413 for (unsigned int j = 0; j < name_nodes.size(); j++) {
414 const char * js_name = name_nodes[j]->getStringValue();
415 SG_LOG(SG_INPUT, SG_INFO, " Trying \"" << js_name << '"');
416 if (!strcmp(js_name, name)) {
417 SG_LOG(SG_INPUT, SG_INFO, " Found bindings");
429 joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
430 int nbuttons = jsCaps.wNumButtons;
431 if (nbuttons > MAX_JOYSTICK_BUTTONS) nbuttons = MAX_JOYSTICK_BUTTONS;
433 int nbuttons = MAX_JOYSTICK_BUTTONS;
436 int naxes = js->getNumAxes();
437 if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
438 _joystick_bindings[i].naxes = naxes;
439 _joystick_bindings[i].nbuttons = nbuttons;
441 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick " << i);
443 // Set up range arrays
444 float minRange[MAX_JOYSTICK_AXES];
445 float maxRange[MAX_JOYSTICK_AXES];
446 float center[MAX_JOYSTICK_AXES];
448 // Initialize with default values
449 js->getMinRange(minRange);
450 js->getMaxRange(maxRange);
451 js->getCenter(center);
453 // Allocate axes and buttons
454 _joystick_bindings[i].axes = new axis[naxes];
455 _joystick_bindings[i].buttons = new button[nbuttons];
459 // Initialize the axes.
462 for (j = 0; j < naxes; j++) {
463 const SGPropertyNode * axis_node = js_node->getChild("axis", j);
464 if (axis_node == 0) {
465 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
466 axis_node = js_node->getChild("axis", j, true);
469 axis &a = _joystick_bindings[i].axes[j];
471 js->setDeadBand(j, axis_node->getDoubleValue("dead-band", 0.0));
473 a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
474 minRange[j] = axis_node->getDoubleValue("min-range", minRange[j]);
475 maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
476 center[j] = axis_node->getDoubleValue("center", center[j]);
478 _read_bindings(axis_node, a.bindings, KEYMOD_NONE);
480 // Initialize the virtual axis buttons.
481 _init_button(axis_node->getChild("low"), a.low, "low");
482 a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
484 _init_button(axis_node->getChild("high"), a.high, "high");
485 a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
486 a.interval_sec = axis_node->getDoubleValue("interval-sec",0.0);
491 // Initialize the buttons.
494 for (j = 0; j < nbuttons; j++) {
495 sprintf(buf, "%d", j);
496 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
497 _init_button(js_node->getChild("button", j),
498 _joystick_bindings[i].buttons[j],
501 // get interval-sec property
502 button &b = _joystick_bindings[i].buttons[j];
503 const SGPropertyNode * button_node = js_node->getChild("button", j);
504 if (button_node != 0) {
505 b.interval_sec = button_node->getDoubleValue("interval-sec",0.0);
510 js->setMinRange(minRange);
511 js->setMaxRange(maxRange);
512 js->setCenter(center);
517 // Map of all known cursor names
518 // This used to contain all the Glut cursors, but those are
519 // not defined by other toolkits. It now supports only the cursor
520 // images we actually use, in the interest of portability. Someday,
521 // it would be cool to write an OpenGL cursor renderer, with the
522 // cursors defined as textures referenced in the property tree. This
523 // list could then be eliminated. -Andy
528 } mouse_cursor_map[] = {
529 { "none", MOUSE_CURSOR_NONE },
530 { "inherit", MOUSE_CURSOR_POINTER },
531 { "wait", MOUSE_CURSOR_WAIT },
532 { "crosshair", MOUSE_CURSOR_CROSSHAIR },
533 { "left-right", MOUSE_CURSOR_LEFTRIGHT },
538 FGInput::_init_mouse ()
540 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse bindings");
542 SGPropertyNode * mouse_nodes = fgGetNode("/input/mice");
543 if (mouse_nodes == 0) {
544 SG_LOG(SG_INPUT, SG_WARN, "No mouse bindings (/input/mice)!!");
545 mouse_nodes = fgGetNode("/input/mice", true);
549 for (int i = 0; i < MAX_MICE; i++) {
550 SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
551 mouse &m = _mouse_bindings[i];
553 // Grab node pointers
555 sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
556 m.mode_node = fgGetNode(buf);
557 if (m.mode_node == NULL) {
558 m.mode_node = fgGetNode(buf, true);
559 m.mode_node->setIntValue(0);
561 for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
562 sprintf(buf, "/devices/status/mice/mouse[%d]/button[%d]", i, j);
563 m.mouse_button_nodes[j] = fgGetNode(buf, true);
564 m.mouse_button_nodes[j]->setBoolValue(false);
567 // Read all the modes
568 m.nModes = mouse_node->getIntValue("mode-count", 1);
569 m.modes = new mouse_mode[m.nModes];
571 for (int j = 0; j < m.nModes; j++) {
574 // Read the mouse cursor for this mode
575 SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
576 const char * cursor_name =
577 mode_node->getStringValue("cursor", "inherit");
578 m.modes[j].cursor = MOUSE_CURSOR_POINTER;
579 for (k = 0; mouse_cursor_map[k].name != 0; k++) {
580 if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
581 m.modes[j].cursor = mouse_cursor_map[k].cursor;
586 // Read other properties for this mode
587 m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
588 m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
590 // Read the button bindings for this mode
591 m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
593 for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
594 sprintf(buf, "mouse button %d", k);
595 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
596 _init_button(mode_node->getChild("button", k),
597 m.modes[j].buttons[k],
601 // Read the axis bindings for this mode
602 _read_bindings(mode_node->getChild("x-axis", 0, true),
603 m.modes[j].x_bindings,
605 _read_bindings(mode_node->getChild("y-axis", 0, true),
606 m.modes[j].y_bindings,
614 FGInput::_init_button (const SGPropertyNode * node,
619 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
621 b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
623 // Get the bindings for the button
624 _read_bindings(node, b.bindings, KEYMOD_NONE);
630 FGInput::_update_keyboard ()
637 FGInput::_update_joystick (double dt)
639 int modifiers = KEYMOD_NONE; // FIXME: any way to get the real ones?
641 // float js_val, diff;
642 float axis_values[MAX_JOYSTICK_AXES];
647 for ( i = 0; i < MAX_JOYSTICKS; i++) {
649 jsJoystick * js = _joystick_bindings[i].js;
650 if (js == 0 || js->notWorking())
653 js->read(&buttons, axis_values);
656 // Fire bindings for the axes.
657 for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
658 axis &a = _joystick_bindings[i].axes[j];
660 // Do nothing if the axis position
661 // is unchanged; only a change in
662 // position fires the bindings.
663 if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
664 // SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
666 a.last_value = axis_values[j];
667 // SG_LOG(SG_INPUT, SG_DEBUG, "There are "
668 // << a.bindings[modifiers].size() << " bindings");
669 for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
670 a.bindings[modifiers][k]->fire(axis_values[j]);
673 // do we have to emulate axis buttons?
675 if(a.last_dt >= a.interval_sec) {
676 if (a.low.bindings[modifiers].size())
677 _update_button(_joystick_bindings[i].axes[j].low,
679 axis_values[j] < a.low_threshold,
682 if (a.high.bindings[modifiers].size())
683 _update_button(_joystick_bindings[i].axes[j].high,
685 axis_values[j] > a.high_threshold,
687 a.last_dt -= a.interval_sec;
691 // Fire bindings for the buttons.
692 for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
693 button &b = _joystick_bindings[i].buttons[j];
695 if(b.last_dt >= b.interval_sec) {
696 _update_button(_joystick_bindings[i].buttons[j],
698 (buttons & (1 << j)) > 0,
700 b.last_dt -= b.interval_sec;
707 FGInput::_update_mouse ()
709 mouse &m = _mouse_bindings[0];
710 int mode = m.mode_node->getIntValue();
711 if (mode != m.current_mode) {
712 m.current_mode = mode;
713 if (mode >= 0 && mode < m.nModes) {
714 fgSetMouseCursor(m.modes[mode].cursor);
715 m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
716 m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
717 fgWarpMouse(m.x, m.y);
719 SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
720 fgSetMouseCursor(MOUSE_CURSOR_POINTER);
726 FGInput::_update_button (button &b, int modifiers, bool pressed,
730 // The press event may be repeated.
731 if (!b.last_state || b.is_repeatable) {
732 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
733 for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
734 b.bindings[modifiers][k]->fire(x, y);
737 // The release event is never repeated.
739 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
740 for (unsigned int k = 0; k < b.bindings[modifiers|KEYMOD_RELEASED].size(); k++)
741 b.bindings[modifiers|KEYMOD_RELEASED][k]->fire(x, y);
745 b.last_state = pressed;
750 FGInput::_read_bindings (const SGPropertyNode * node,
751 binding_list_t * binding_list,
754 SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
755 vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
756 for (unsigned int i = 0; i < bindings.size(); i++) {
757 SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
758 << bindings[i]->getStringValue("command"));
759 binding_list[modifiers].push_back(new FGBinding(bindings[i]));
762 // Read nested bindings for modifiers
763 if (node->getChild("mod-up") != 0)
764 _read_bindings(node->getChild("mod-up"), binding_list,
765 modifiers|KEYMOD_RELEASED);
767 if (node->getChild("mod-shift") != 0)
768 _read_bindings(node->getChild("mod-shift"), binding_list,
769 modifiers|KEYMOD_SHIFT);
771 if (node->getChild("mod-ctrl") != 0)
772 _read_bindings(node->getChild("mod-ctrl"), binding_list,
773 modifiers|KEYMOD_CTRL);
775 if (node->getChild("mod-alt") != 0)
776 _read_bindings(node->getChild("mod-alt"), binding_list,
777 modifiers|KEYMOD_ALT);
781 const vector<FGBinding *> &
782 FGInput::_find_key_bindings (unsigned int k, int modifiers)
784 unsigned char kc = (unsigned char)k;
785 button &b = _key_bindings[k];
787 // Try it straight, first.
788 if (b.bindings[modifiers].size() > 0)
789 return b.bindings[modifiers];
791 // Alt-Gr is CTRL+ALT
792 else if (modifiers&(KEYMOD_CTRL|KEYMOD_ALT))
793 return _find_key_bindings(k, modifiers&~(KEYMOD_CTRL|KEYMOD_ALT));
795 // Try removing the control modifier
797 else if ((modifiers&KEYMOD_CTRL) && iscntrl(kc))
798 return _find_key_bindings(k, modifiers&~KEYMOD_CTRL);
800 // Try removing shift modifier
801 // for upper case or any punctuation
802 // (since different keyboards will
803 // shift different punctuation types)
804 else if ((modifiers&KEYMOD_SHIFT) && (isupper(kc) || ispunct(kc)))
805 return _find_key_bindings(k, modifiers&~KEYMOD_SHIFT);
807 // Try removing alt modifier for
808 // high-bit characters.
809 else if ((modifiers&KEYMOD_ALT) && k >= 128 && k < 256)
810 return _find_key_bindings(k, modifiers&~KEYMOD_ALT);
812 // Give up and return the empty vector.
814 return b.bindings[modifiers];
819 ////////////////////////////////////////////////////////////////////////
820 // Implementation of FGInput::button.
821 ////////////////////////////////////////////////////////////////////////
823 FGInput::button::button ()
824 : is_repeatable(false),
829 FGInput::button::~button ()
831 // FIXME: memory leak
832 // for (int i = 0; i < KEYMOD_MAX; i++)
833 // for (int j = 0; i < bindings[i].size(); j++)
834 // delete bindings[i][j];
839 ////////////////////////////////////////////////////////////////////////
840 // Implementation of FGInput::axis.
841 ////////////////////////////////////////////////////////////////////////
843 FGInput::axis::axis ()
844 : last_value(9999999),
851 FGInput::axis::~axis ()
853 // for (int i = 0; i < KEYMOD_MAX; i++)
854 // for (int j = 0; i < bindings[i].size(); j++)
855 // delete bindings[i][j];
860 ////////////////////////////////////////////////////////////////////////
861 // Implementation of FGInput::joystick.
862 ////////////////////////////////////////////////////////////////////////
864 FGInput::joystick::joystick ()
868 FGInput::joystick::~joystick ()
877 ////////////////////////////////////////////////////////////////////////
878 // Implementation of FGInput::mouse_mode
879 ////////////////////////////////////////////////////////////////////////
881 FGInput::mouse_mode::mouse_mode ()
882 : cursor(MOUSE_CURSOR_POINTER),
889 FGInput::mouse_mode::~mouse_mode ()
891 // FIXME: memory leak
892 // for (int i = 0; i < KEYMOD_MAX; i++) {
894 // for (j = 0; i < x_bindings[i].size(); j++)
895 // delete bindings[i][j];
896 // for (j = 0; j < y_bindings[i].size(); j++)
897 // delete bindings[i][j];
904 ////////////////////////////////////////////////////////////////////////
905 // Implementation of FGInput::mouse
906 ////////////////////////////////////////////////////////////////////////
908 FGInput::mouse::mouse ()
917 FGInput::mouse::~mouse ()
922 ////////////////////////////////////////////////////////////////////////
923 // Implementation of OS callbacks.
924 ////////////////////////////////////////////////////////////////////////
926 void keyHandler(int key, int keymod, int mousex, int mousey)
928 if((keymod & KEYMOD_RELEASED) == 0)
929 if(puKeyboard(key, PU_DOWN))
933 default_input->doKey(key, keymod, mousex, mousey);
936 void mouseClickHandler(int button, int updown, int x, int y)
939 default_input->doMouseClick(button, updown, x, y);
942 void mouseMotionHandler(int x, int y)
944 if (default_input != 0)
945 default_input->doMouseMotion(x, y);