1 // input.cxx -- handle user input from various sources.
3 // Written by David Megginson, started May 2001.
5 // Copyright (C) 2001 David Megginson, david@megginson.com
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
31 #include <simgear/compiler.h>
44 #include <simgear/compiler.h>
46 #include <simgear/constants.h>
47 #include <simgear/debug/logstream.hxx>
48 #include <simgear/props/props.hxx>
50 #include <Aircraft/aircraft.hxx>
51 #include <Autopilot/auto_gui.hxx>
52 #include <Autopilot/newauto.hxx>
53 #include <Cockpit/hud.hxx>
54 #include <Cockpit/panel.hxx>
55 #include <Cockpit/panel_io.hxx>
57 #include <Model/panelnode.hxx>
59 #include <Main/globals.hxx>
60 #include <Main/fg_props.hxx>
64 SG_USING_STD(ifstream);
70 ////////////////////////////////////////////////////////////////////////
72 ////////////////////////////////////////////////////////////////////////
74 static FGInput * default_input = 0;
78 ////////////////////////////////////////////////////////////////////////
79 // Implementation of FGBinding.
80 ////////////////////////////////////////////////////////////////////////
82 FGBinding::FGBinding ()
84 _arg(new SGPropertyNode),
89 FGBinding::FGBinding (const SGPropertyNode * node)
97 FGBinding::~FGBinding ()
99 delete _arg; // Delete the saved arguments
103 FGBinding::read (const SGPropertyNode * node)
105 const SGPropertyNode * conditionNode = node->getChild("condition");
106 if (conditionNode != 0)
107 setCondition(sgReadCondition(globals->get_props(), conditionNode));
109 _command_name = node->getStringValue("command", "");
110 if (_command_name.empty()) {
111 SG_LOG(SG_INPUT, SG_WARN, "No command supplied for binding.");
117 _arg = new SGPropertyNode;
119 copyProperties(node, _arg); // FIXME: don't use whole node!!!
123 FGBinding::fire () const
127 _command = globals->get_commands()->getCommand(_command_name);
129 SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
130 } else if (!(*_command)(_arg)) {
131 SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
138 FGBinding::fire (double offset, double max) const
141 _arg->setDoubleValue("offset", offset/max);
147 FGBinding::fire (double setting) const
150 // A value is automatically added to
152 if (_setting == 0) // save the setting node for efficiency
153 _setting = _arg->getChild("setting", 0, true);
154 _setting->setDoubleValue(setting);
161 ////////////////////////////////////////////////////////////////////////
162 // Implementation of FGInput.
163 ////////////////////////////////////////////////////////////////////////
168 if (default_input == 0)
169 default_input = this;
174 if (default_input == this)
185 glutKeyboardFunc(GLUTkey);
186 glutKeyboardUpFunc(GLUTkeyup);
187 glutSpecialFunc(GLUTspecialkey);
188 glutSpecialUpFunc(GLUTspecialkeyup);
189 glutMouseFunc (GLUTmouse);
190 glutMotionFunc (GLUTmotion);
191 glutPassiveMotionFunc (GLUTmotion);
195 FGInput::update (double dt)
198 _update_joystick(dt);
215 FGInput::is_suspended () const
221 FGInput::makeDefault (bool status)
224 default_input = this;
225 else if (default_input == this)
230 FGInput::doKey (int k, int modifiers, int x, int y)
233 if (k < 0 || k >= MAX_KEYS) {
234 SG_LOG(SG_INPUT, SG_WARN, "Key value " << k << " out of range");
238 button &b = _key_bindings[k];
241 if (modifiers&FG_MOD_UP == 0) {
242 SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
243 << " with modifiers " << modifiers );
244 if (!b.last_state || b.is_repeatable) {
245 const binding_list_t &bindings =
246 _find_key_bindings(k, modifiers);
247 int max = bindings.size();
249 for (int i = 0; i < max; i++)
258 SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
259 << " with modifiers " << modifiers);
261 const binding_list_t &bindings =
262 _find_key_bindings(k, modifiers);
263 int max = bindings.size();
265 for (int i = 0; i < max; i++)
273 // Use the old, default actions.
274 SG_LOG( SG_INPUT, SG_DEBUG, "(No user binding.)" );
275 if (modifiers&FG_MOD_UP)
278 // everything after here will be removed sooner or later...
280 if (modifiers & FG_MOD_SHIFT) {
284 HUD_brightkey( true );
288 fgHUDInit2(¤t_aircraft);
294 SG_LOG( SG_INPUT, SG_DEBUG, "" );
297 HUD_masterswitch( true );
300 fgHUDInit(¤t_aircraft); // normal HUD
305 case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
306 if ( globals->get_autopilot()->get_HeadingMode() !=
307 FGAutopilot::FG_HEADING_WAYPOINT ) {
308 globals->get_autopilot()->set_HeadingMode(
309 FGAutopilot::FG_HEADING_WAYPOINT );
310 globals->get_autopilot()->set_HeadingEnabled( true );
312 globals->get_autopilot()->set_HeadingMode(
313 FGAutopilot::FG_TC_HEADING_LOCK );
324 FGInput::doMouseClick (int b, int updown, int x, int y)
326 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
328 mouse &m = _mouse_bindings[0];
329 mouse_mode &mode = m.modes[m.current_mode];
331 // Let the property manager know.
332 if (b >= 0 && b < MAX_MOUSE_BUTTONS)
333 m.mouse_button_nodes[b]->setBoolValue(updown == GLUT_DOWN);
335 // Pass on to PUI and the panel if
336 // requested, and return if one of
337 // them consumes the event.
338 if (mode.pass_through) {
339 if (puMouse(b, updown, x, y))
341 else if ((globals->get_current_panel() != 0) &&
342 globals->get_current_panel()->getVisibility() &&
343 globals->get_current_panel()->doMouseAction(b, updown, x, y))
345 else if (fgHandle3DPanelMouseEvent(b, updown, x, y))
349 // OK, PUI and the panel didn't want the click
350 if (b >= MAX_MOUSE_BUTTONS) {
351 SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
352 << " where only " << MAX_MOUSE_BUTTONS << " expected");
356 _update_button(m.modes[m.current_mode].buttons[b], modifiers, 0 != updown, x, y);
360 FGInput::doMouseMotion (int x, int y)
362 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
364 int xsize = fgGetInt("/sim/startup/xsize", 800);
365 int ysize = fgGetInt("/sim/startup/ysize", 600);
366 mouse &m = _mouse_bindings[0];
367 if (m.current_mode < 0 || m.current_mode >= m.nModes)
369 mouse_mode &mode = m.modes[m.current_mode];
371 // Pass on to PUI if requested, and return
372 // if PUI consumed the event.
373 if (mode.pass_through && puMouse(x, y))
376 // OK, PUI didn't want the event,
377 // so we can play with it.
380 for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
381 mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
385 for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
386 mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
389 // Constrain the mouse if requested
390 if (mode.constrained) {
391 bool need_warp = false;
395 } else if (x >= (xsize-1)) {
403 } else if (y >= (ysize-1)) {
409 glutWarpPointer(x, y);
416 FGInput::_init_keyboard ()
418 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
419 SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
420 if (key_nodes == 0) {
421 SG_LOG(SG_INPUT, SG_WARN, "No key bindings (/input/keyboard)!!");
422 key_nodes = fgGetNode("/input/keyboard", true);
425 vector<SGPropertyNode_ptr> keys = key_nodes->getChildren("key");
426 for (unsigned int i = 0; i < keys.size(); i++) {
427 int index = keys[i]->getIndex();
428 SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
430 _key_bindings[index].bindings->clear();
431 _key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
432 _read_bindings(keys[i], _key_bindings[index].bindings, FG_MOD_NONE);
438 FGInput::_init_joystick ()
440 // TODO: zero the old bindings first.
441 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
442 SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
444 SG_LOG(SG_INPUT, SG_WARN, "No joystick bindings (/input/joysticks)!!");
445 js_nodes = fgGetNode("/input/joysticks", true);
448 for (int i = 0; i < MAX_JOYSTICKS; i++) {
449 SGPropertyNode_ptr js_node = js_nodes->getChild("js", i);
451 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for joystick " << i);
452 js_node = js_nodes->getChild("js", i, true);
454 jsJoystick * js = new jsJoystick(i);
455 _joystick_bindings[i].js = js;
456 if (js->notWorking()) {
457 SG_LOG(SG_INPUT, SG_WARN, "Joystick " << i << " not found");
460 bool found_js = false;
461 const char * name = js->getName();
462 SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
464 vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
465 for (unsigned int i = 0; i < nodes.size(); i++) {
466 SGPropertyNode_ptr node = nodes[i];
467 vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
468 for (unsigned int j = 0; j < name_nodes.size(); j++) {
469 const char * js_name = name_nodes[j]->getStringValue();
470 SG_LOG(SG_INPUT, SG_INFO, " Trying \"" << js_name << '"');
471 if (!strcmp(js_name, name)) {
472 SG_LOG(SG_INPUT, SG_INFO, " Found bindings");
484 joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
485 int nbuttons = jsCaps.wNumButtons;
486 if (nbuttons > MAX_JOYSTICK_BUTTONS) nbuttons = MAX_JOYSTICK_BUTTONS;
488 int nbuttons = MAX_JOYSTICK_BUTTONS;
491 int naxes = js->getNumAxes();
492 if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
493 _joystick_bindings[i].naxes = naxes;
494 _joystick_bindings[i].nbuttons = nbuttons;
496 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick " << i);
498 // Set up range arrays
499 float minRange[MAX_JOYSTICK_AXES];
500 float maxRange[MAX_JOYSTICK_AXES];
501 float center[MAX_JOYSTICK_AXES];
503 // Initialize with default values
504 js->getMinRange(minRange);
505 js->getMaxRange(maxRange);
506 js->getCenter(center);
508 // Allocate axes and buttons
509 _joystick_bindings[i].axes = new axis[naxes];
510 _joystick_bindings[i].buttons = new button[nbuttons];
514 // Initialize the axes.
517 for (j = 0; j < naxes; j++) {
518 const SGPropertyNode * axis_node = js_node->getChild("axis", j);
519 if (axis_node == 0) {
520 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
521 axis_node = js_node->getChild("axis", j, true);
524 axis &a = _joystick_bindings[i].axes[j];
526 js->setDeadBand(j, axis_node->getDoubleValue("dead-band", 0.0));
528 a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
529 minRange[j] = axis_node->getDoubleValue("min-range", minRange[j]);
530 maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
531 center[j] = axis_node->getDoubleValue("center", center[j]);
533 _read_bindings(axis_node, a.bindings, FG_MOD_NONE);
535 // Initialize the virtual axis buttons.
536 _init_button(axis_node->getChild("low"), a.low, "low");
537 a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
539 _init_button(axis_node->getChild("high"), a.high, "high");
540 a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
541 a.interval_sec = axis_node->getDoubleValue("interval-sec",0.0);
546 // Initialize the buttons.
549 for (j = 0; j < nbuttons; j++) {
550 sprintf(buf, "%d", j);
551 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
552 _init_button(js_node->getChild("button", j),
553 _joystick_bindings[i].buttons[j],
556 // get interval-sec property
557 button &b = _joystick_bindings[i].buttons[j];
558 const SGPropertyNode * button_node = js_node->getChild("button", j);
559 if (button_node != 0) {
560 b.interval_sec = button_node->getDoubleValue("interval-sec",0.0);
565 js->setMinRange(minRange);
566 js->setMaxRange(maxRange);
567 js->setCenter(center);
572 // Map of all known GLUT cursor names
577 } mouse_cursor_map[] = {
578 { "right-arrow", GLUT_CURSOR_RIGHT_ARROW },
579 { "left-arrow", GLUT_CURSOR_LEFT_ARROW },
580 { "info", GLUT_CURSOR_INFO },
581 { "destroy", GLUT_CURSOR_DESTROY },
582 { "help", GLUT_CURSOR_HELP },
583 { "cycle", GLUT_CURSOR_CYCLE },
584 { "spray", GLUT_CURSOR_SPRAY },
585 { "wait", GLUT_CURSOR_WAIT },
586 { "text", GLUT_CURSOR_TEXT },
587 { "crosshair", GLUT_CURSOR_CROSSHAIR },
588 { "up-down", GLUT_CURSOR_UP_DOWN },
589 { "left-right", GLUT_CURSOR_LEFT_RIGHT },
590 { "top-side", GLUT_CURSOR_TOP_SIDE },
591 { "bottom-side", GLUT_CURSOR_BOTTOM_SIDE },
592 { "left-side", GLUT_CURSOR_LEFT_SIDE },
593 { "right-side", GLUT_CURSOR_RIGHT_SIDE },
594 { "top-left-corner", GLUT_CURSOR_TOP_LEFT_CORNER },
595 { "top-right-corner", GLUT_CURSOR_TOP_RIGHT_CORNER },
596 { "bottom-right-corner", GLUT_CURSOR_BOTTOM_RIGHT_CORNER },
597 { "bottom-left-corner", GLUT_CURSOR_BOTTOM_LEFT_CORNER },
598 { "inherit", GLUT_CURSOR_INHERIT },
599 { "none", GLUT_CURSOR_NONE },
600 { "full-crosshair", GLUT_CURSOR_FULL_CROSSHAIR },
607 FGInput::_init_mouse ()
609 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse bindings");
611 SGPropertyNode * mouse_nodes = fgGetNode("/input/mice");
612 if (mouse_nodes == 0) {
613 SG_LOG(SG_INPUT, SG_WARN, "No mouse bindings (/input/mice)!!");
614 mouse_nodes = fgGetNode("/input/mice", true);
618 for (int i = 0; i < MAX_MICE; i++) {
619 SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
620 mouse &m = _mouse_bindings[i];
622 // Grab node pointers
624 sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
625 m.mode_node = fgGetNode(buf, true);
626 m.mode_node->setIntValue(0);
627 for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
628 sprintf(buf, "/devices/status/mice/mouse[%d]/button[%d]", i, j);
629 m.mouse_button_nodes[j] = fgGetNode(buf, true);
630 m.mouse_button_nodes[j]->setBoolValue(false);
633 // Read all the modes
634 m.nModes = mouse_node->getIntValue("mode-count", 1);
635 m.modes = new mouse_mode[m.nModes];
637 for (int j = 0; j < m.nModes; j++) {
640 // Read the mouse cursor for this mode
641 SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
642 const char * cursor_name =
643 mode_node->getStringValue("cursor", "inherit");
644 m.modes[j].cursor = GLUT_CURSOR_INHERIT;
645 for (k = 0; mouse_cursor_map[k].name != 0; k++) {
646 if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
647 m.modes[j].cursor = mouse_cursor_map[k].cursor;
652 // Read other properties for this mode
653 m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
654 m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
656 // Read the button bindings for this mode
657 m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
659 for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
660 sprintf(buf, "mouse button %d", k);
661 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
662 _init_button(mode_node->getChild("button", k),
663 m.modes[j].buttons[k],
667 // Read the axis bindings for this mode
668 _read_bindings(mode_node->getChild("x-axis", 0, true),
669 m.modes[j].x_bindings,
671 _read_bindings(mode_node->getChild("y-axis", 0, true),
672 m.modes[j].y_bindings,
680 FGInput::_init_button (const SGPropertyNode * node,
685 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
687 b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
689 // Get the bindings for the button
690 _read_bindings(node, b.bindings, FG_MOD_NONE);
696 FGInput::_update_keyboard ()
703 FGInput::_update_joystick (double dt)
705 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
707 // float js_val, diff;
708 float axis_values[MAX_JOYSTICK_AXES];
713 for ( i = 0; i < MAX_JOYSTICKS; i++) {
715 jsJoystick * js = _joystick_bindings[i].js;
716 if (js == 0 || js->notWorking())
719 js->read(&buttons, axis_values);
722 // Fire bindings for the axes.
723 for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
724 axis &a = _joystick_bindings[i].axes[j];
726 // Do nothing if the axis position
727 // is unchanged; only a change in
728 // position fires the bindings.
729 if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
730 // SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
732 a.last_value = axis_values[j];
733 // SG_LOG(SG_INPUT, SG_DEBUG, "There are "
734 // << a.bindings[modifiers].size() << " bindings");
735 for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
736 a.bindings[modifiers][k]->fire(axis_values[j]);
739 // do we have to emulate axis buttons?
741 if(a.last_dt >= a.interval_sec) {
742 if (a.low.bindings[modifiers].size())
743 _update_button(_joystick_bindings[i].axes[j].low,
745 axis_values[j] < a.low_threshold,
748 if (a.high.bindings[modifiers].size())
749 _update_button(_joystick_bindings[i].axes[j].high,
751 axis_values[j] > a.high_threshold,
753 a.last_dt -= a.interval_sec;
757 // Fire bindings for the buttons.
758 for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
759 button &b = _joystick_bindings[i].buttons[j];
761 if(b.last_dt >= b.interval_sec) {
762 _update_button(_joystick_bindings[i].buttons[j],
764 (buttons & (1 << j)) > 0,
766 b.last_dt -= b.interval_sec;
773 FGInput::_update_mouse ()
775 mouse &m = _mouse_bindings[0];
776 int mode = m.mode_node->getIntValue();
777 if (mode != m.current_mode) {
778 m.current_mode = mode;
779 if (mode >= 0 && mode < m.nModes) {
780 glutSetCursor(m.modes[mode].cursor);
781 m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
782 m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
783 glutWarpPointer(m.x, m.y);
785 SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
786 glutSetCursor(GLUT_CURSOR_INHERIT);
792 FGInput::_update_button (button &b, int modifiers, bool pressed,
796 // The press event may be repeated.
797 if (!b.last_state || b.is_repeatable) {
798 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
799 for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
800 b.bindings[modifiers][k]->fire(x, y);
803 // The release event is never repeated.
805 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
806 for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
807 b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
811 b.last_state = pressed;
816 FGInput::_read_bindings (const SGPropertyNode * node,
817 binding_list_t * binding_list,
820 SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
821 vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
822 for (unsigned int i = 0; i < bindings.size(); i++) {
823 SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
824 << bindings[i]->getStringValue("command"));
825 binding_list[modifiers].push_back(new FGBinding(bindings[i]));
828 // Read nested bindings for modifiers
829 if (node->getChild("mod-up") != 0)
830 _read_bindings(node->getChild("mod-up"), binding_list,
831 modifiers|FG_MOD_UP);
833 if (node->getChild("mod-shift") != 0)
834 _read_bindings(node->getChild("mod-shift"), binding_list,
835 modifiers|FG_MOD_SHIFT);
837 if (node->getChild("mod-ctrl") != 0)
838 _read_bindings(node->getChild("mod-ctrl"), binding_list,
839 modifiers|FG_MOD_CTRL);
841 if (node->getChild("mod-alt") != 0)
842 _read_bindings(node->getChild("mod-alt"), binding_list,
843 modifiers|FG_MOD_ALT);
847 const vector<FGBinding *> &
848 FGInput::_find_key_bindings (unsigned int k, int modifiers)
850 unsigned char kc = (unsigned char)k;
851 button &b = _key_bindings[k];
853 // Try it straight, first.
854 if (b.bindings[modifiers].size() > 0)
855 return b.bindings[modifiers];
857 // Alt-Gr is CTRL+ALT
858 else if (modifiers&(FG_MOD_CTRL|FG_MOD_ALT))
859 return _find_key_bindings(k, modifiers&~(FG_MOD_CTRL|FG_MOD_ALT));
861 // Try removing the control modifier
863 else if ((modifiers&FG_MOD_CTRL) && iscntrl(kc))
864 return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
866 // Try removing shift modifier
867 // for upper case or any punctuation
868 // (since different keyboards will
869 // shift different punctuation types)
870 else if ((modifiers&FG_MOD_SHIFT) && (isupper(kc) || ispunct(kc)))
871 return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
873 // Try removing alt modifier for
874 // high-bit characters.
875 else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
876 return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
878 // Give up and return the empty vector.
880 return b.bindings[modifiers];
885 ////////////////////////////////////////////////////////////////////////
886 // Implementation of FGInput::button.
887 ////////////////////////////////////////////////////////////////////////
889 FGInput::button::button ()
890 : is_repeatable(false),
895 FGInput::button::~button ()
897 // FIXME: memory leak
898 // for (int i = 0; i < FG_MOD_MAX; i++)
899 // for (int j = 0; i < bindings[i].size(); j++)
900 // delete bindings[i][j];
905 ////////////////////////////////////////////////////////////////////////
906 // Implementation of FGInput::axis.
907 ////////////////////////////////////////////////////////////////////////
909 FGInput::axis::axis ()
910 : last_value(9999999),
917 FGInput::axis::~axis ()
919 // for (int i = 0; i < FG_MOD_MAX; i++)
920 // for (int j = 0; i < bindings[i].size(); j++)
921 // delete bindings[i][j];
926 ////////////////////////////////////////////////////////////////////////
927 // Implementation of FGInput::joystick.
928 ////////////////////////////////////////////////////////////////////////
930 FGInput::joystick::joystick ()
934 FGInput::joystick::~joystick ()
943 ////////////////////////////////////////////////////////////////////////
944 // Implementation of FGInput::mouse_mode
945 ////////////////////////////////////////////////////////////////////////
947 FGInput::mouse_mode::mouse_mode ()
948 : cursor(GLUT_CURSOR_INHERIT),
955 FGInput::mouse_mode::~mouse_mode ()
957 // FIXME: memory leak
958 // for (int i = 0; i < FG_MOD_MAX; i++) {
960 // for (j = 0; i < x_bindings[i].size(); j++)
961 // delete bindings[i][j];
962 // for (j = 0; j < y_bindings[i].size(); j++)
963 // delete bindings[i][j];
970 ////////////////////////////////////////////////////////////////////////
971 // Implementation of FGInput::mouse
972 ////////////////////////////////////////////////////////////////////////
974 FGInput::mouse::mouse ()
983 FGInput::mouse::~mouse ()
990 ////////////////////////////////////////////////////////////////////////
991 // Implementation of GLUT callbacks.
992 ////////////////////////////////////////////////////////////////////////
996 * Construct the modifiers.
998 static inline int get_mods ()
1000 int glut_modifiers = glutGetModifiers();
1003 if (glut_modifiers & GLUT_ACTIVE_SHIFT)
1004 modifiers |= FGInput::FG_MOD_SHIFT;
1005 if (glut_modifiers & GLUT_ACTIVE_CTRL)
1006 modifiers |= FGInput::FG_MOD_CTRL;
1007 if (glut_modifiers & GLUT_ACTIVE_ALT)
1008 modifiers |= FGInput::FG_MOD_ALT;
1015 ////////////////////////////////////////////////////////////////////////
1016 // GLUT C callbacks.
1017 ////////////////////////////////////////////////////////////////////////
1020 GLUTkey(unsigned char k, int x, int y)
1022 // Give PUI a chance to grab it first.
1023 if (!puKeyboard(k, PU_DOWN)) {
1024 if (default_input != 0)
1025 default_input->doKey(k, get_mods(), x, y);
1030 GLUTkeyup(unsigned char k, int x, int y)
1032 if (default_input != 0)
1033 default_input->doKey(k, get_mods()|FGInput::FG_MOD_UP, x, y);
1037 GLUTspecialkey(int k, int x, int y)
1039 // Give PUI a chance to grab it first.
1040 if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN)) {
1041 if (default_input != 0)
1042 default_input->doKey(k + 256, get_mods(), x, y);
1047 GLUTspecialkeyup(int k, int x, int y)
1049 if (default_input != 0)
1050 default_input->doKey(k + 256, get_mods()|FGInput::FG_MOD_UP, x, y);
1054 GLUTmouse (int button, int updown, int x, int y)
1056 if (default_input != 0)
1057 default_input->doMouseClick(button, updown, x, y);
1061 GLUTmotion (int x, int y)
1063 if (default_input != 0)
1064 default_input->doMouseMotion(x, y);