1 // input.cxx -- handle user input from various sources.
3 // Written by David Megginson, started May 2001.
5 // Copyright (C) 2001 David Megginson, david@megginson.com
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
31 #include <simgear/compiler.h>
44 #include <simgear/compiler.h>
46 #include <simgear/constants.h>
47 #include <simgear/debug/logstream.hxx>
48 #include <simgear/misc/props.hxx>
50 #include <Aircraft/aircraft.hxx>
51 #include <Autopilot/auto_gui.hxx>
52 #include <Autopilot/newauto.hxx>
53 #include <Cockpit/hud.hxx>
54 #include <Cockpit/panel.hxx>
55 #include <Cockpit/panel_io.hxx>
57 #include <Model/panelnode.hxx>
59 #include <Main/globals.hxx>
60 #include <Main/fg_props.hxx>
64 SG_USING_STD(ifstream);
70 ////////////////////////////////////////////////////////////////////////
72 ////////////////////////////////////////////////////////////////////////
74 static FGInput * default_input = 0;
78 ////////////////////////////////////////////////////////////////////////
79 // Implementation of FGBinding.
80 ////////////////////////////////////////////////////////////////////////
82 FGBinding::FGBinding ()
84 _arg(new SGPropertyNode),
89 FGBinding::FGBinding (const SGPropertyNode * node)
97 FGBinding::~FGBinding ()
99 delete _arg; // Delete the saved arguments
103 FGBinding::read (const SGPropertyNode * node)
105 const SGPropertyNode * conditionNode = node->getChild("condition");
106 if (conditionNode != 0)
107 setCondition(fgReadCondition(conditionNode));
109 _command_name = node->getStringValue("command", "");
110 if (_command_name.empty()) {
111 SG_LOG(SG_INPUT, SG_WARN, "No command supplied for binding.");
117 _arg = new SGPropertyNode;
119 copyProperties(node, _arg); // FIXME: don't use whole node!!!
123 FGBinding::fire () const
127 _command = globals->get_commands()->getCommand(_command_name);
129 SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
130 } else if (!(*_command)(_arg)) {
131 SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
138 FGBinding::fire (double offset, double max) const
141 _arg->setDoubleValue("offset", offset/max);
147 FGBinding::fire (double setting) const
150 // A value is automatically added to
152 if (_setting == 0) // save the setting node for efficiency
153 _setting = _arg->getChild("setting", 0, true);
154 _setting->setDoubleValue(setting);
161 ////////////////////////////////////////////////////////////////////////
162 // Implementation of FGInput.
163 ////////////////////////////////////////////////////////////////////////
166 extern void fgReshape( int width, int height );
171 if (default_input == 0)
172 default_input = this;
177 if (default_input == this)
188 glutKeyboardFunc(GLUTkey);
189 glutKeyboardUpFunc(GLUTkeyup);
190 glutSpecialFunc(GLUTspecialkey);
191 glutSpecialUpFunc(GLUTspecialkeyup);
192 glutMouseFunc (GLUTmouse);
193 glutMotionFunc (GLUTmotion);
194 glutPassiveMotionFunc (GLUTmotion);
198 FGInput::update (double dt)
218 FGInput::is_suspended () const
224 FGInput::makeDefault (bool status)
227 default_input = this;
228 else if (default_input == this)
233 FGInput::doKey (int k, int modifiers, int x, int y)
236 if (k < 0 || k >= MAX_KEYS) {
237 SG_LOG(SG_INPUT, SG_WARN, "Key value " << k << " out of range");
241 button &b = _key_bindings[k];
244 if (modifiers&FG_MOD_UP == 0) {
245 SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
246 << " with modifiers " << modifiers );
247 if (!b.last_state || b.is_repeatable) {
248 const binding_list_t &bindings =
249 _find_key_bindings(k, modifiers);
250 int max = bindings.size();
252 for (int i = 0; i < max; i++)
261 SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
262 << " with modifiers " << modifiers);
264 const binding_list_t &bindings =
265 _find_key_bindings(k, modifiers);
266 int max = bindings.size();
268 for (int i = 0; i < max; i++)
276 // Use the old, default actions.
277 SG_LOG( SG_INPUT, SG_DEBUG, "(No user binding.)" );
278 if (modifiers&FG_MOD_UP)
281 // everything after here will be removed sooner or later...
283 if (modifiers & FG_MOD_SHIFT) {
287 HUD_brightkey( true );
291 fgHUDInit2(¤t_aircraft);
297 SG_LOG( SG_INPUT, SG_DEBUG, "" );
300 HUD_masterswitch( true );
303 fgHUDInit(¤t_aircraft); // normal HUD
308 case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
309 if ( globals->get_autopilot()->get_HeadingMode() !=
310 FGAutopilot::FG_HEADING_WAYPOINT ) {
311 globals->get_autopilot()->set_HeadingMode(
312 FGAutopilot::FG_HEADING_WAYPOINT );
313 globals->get_autopilot()->set_HeadingEnabled( true );
315 globals->get_autopilot()->set_HeadingMode(
316 FGAutopilot::FG_TC_HEADING_LOCK );
327 FGInput::doMouseClick (int b, int updown, int x, int y)
329 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
331 mouse &m = _mouse_bindings[0];
332 mouse_mode &mode = m.modes[m.current_mode];
334 // Let the property manager know.
335 if (b >= 0 && b < MAX_MOUSE_BUTTONS)
336 m.mouse_button_nodes[b]->setBoolValue(updown == GLUT_DOWN);
338 // Pass on to PUI and the panel if
339 // requested, and return if one of
340 // them consumes the event.
341 if (mode.pass_through) {
342 if (puMouse(b, updown, x, y))
344 else if ((current_panel != 0) &&
345 current_panel->getVisibility() &&
346 current_panel->doMouseAction(b, updown, x, y))
348 else if (fgHandle3DPanelMouseEvent(b, updown, x, y))
352 // OK, PUI and the panel didn't want the click
353 if (b >= MAX_MOUSE_BUTTONS) {
354 SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
355 << " where only " << MAX_MOUSE_BUTTONS << " expected");
359 _update_button(m.modes[m.current_mode].buttons[b], modifiers, 0 != updown, x, y);
363 FGInput::doMouseMotion (int x, int y)
365 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
367 int xsize = fgGetInt("/sim/startup/xsize", 800);
368 int ysize = fgGetInt("/sim/startup/ysize", 600);
369 mouse &m = _mouse_bindings[0];
370 if (m.current_mode < 0 || m.current_mode >= m.nModes)
372 mouse_mode &mode = m.modes[m.current_mode];
374 // Pass on to PUI if requested, and return
375 // if PUI consumed the event.
376 if (mode.pass_through && puMouse(x, y))
379 // OK, PUI didn't want the event,
380 // so we can play with it.
383 for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
384 mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
388 for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
389 mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
392 // Constrain the mouse if requested
393 if (mode.constrained) {
394 bool need_warp = false;
398 } else if (x >= (xsize-1)) {
406 } else if (y >= (ysize-1)) {
412 glutWarpPointer(x, y);
419 FGInput::_init_keyboard ()
421 // TODO: zero the old bindings first.
422 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
423 SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
424 if (key_nodes == 0) {
425 SG_LOG(SG_INPUT, SG_WARN, "No key bindings (/input/keyboard)!!");
426 key_nodes = fgGetNode("/input/keyboard", true);
429 vector<SGPropertyNode_ptr> keys = key_nodes->getChildren("key");
430 for (unsigned int i = 0; i < keys.size(); i++) {
431 int index = keys[i]->getIndex();
432 SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
433 _key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
434 _read_bindings(keys[i], _key_bindings[index].bindings, FG_MOD_NONE);
440 FGInput::_init_joystick ()
442 // TODO: zero the old bindings first.
443 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
444 SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
446 SG_LOG(SG_INPUT, SG_WARN, "No joystick bindings (/input/joysticks)!!");
447 js_nodes = fgGetNode("/input/joysticks", true);
450 for (int i = 0; i < MAX_JOYSTICKS; i++) {
451 SGPropertyNode_ptr js_node = js_nodes->getChild("js", i);
453 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for joystick " << i);
454 js_node = js_nodes->getChild("js", i, true);
456 jsJoystick * js = new jsJoystick(i);
457 _joystick_bindings[i].js = js;
458 if (js->notWorking()) {
459 SG_LOG(SG_INPUT, SG_WARN, "Joystick " << i << " not found");
462 bool found_js = false;
463 const char * name = js->getName();
464 SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
466 vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
467 for (unsigned int i = 0; i < nodes.size(); i++) {
468 SGPropertyNode_ptr node = nodes[i];
469 vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
470 for (unsigned int j = 0; j < name_nodes.size(); j++) {
471 const char * js_name = name_nodes[j]->getStringValue();
472 SG_LOG(SG_INPUT, SG_INFO, " Trying \"" << js_name << '"');
473 if (!strcmp(js_name, name)) {
474 SG_LOG(SG_INPUT, SG_INFO, " Found bindings");
486 joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
487 int nbuttons = jsCaps.wNumButtons;
488 if (nbuttons > MAX_JOYSTICK_BUTTONS) nbuttons = MAX_JOYSTICK_BUTTONS;
490 int nbuttons = MAX_JOYSTICK_BUTTONS;
493 int naxes = js->getNumAxes();
494 if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
495 _joystick_bindings[i].naxes = naxes;
496 _joystick_bindings[i].nbuttons = nbuttons;
498 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick " << i);
500 // Set up range arrays
501 float minRange[MAX_JOYSTICK_AXES];
502 float maxRange[MAX_JOYSTICK_AXES];
503 float center[MAX_JOYSTICK_AXES];
505 // Initialize with default values
506 js->getMinRange(minRange);
507 js->getMaxRange(maxRange);
508 js->getCenter(center);
510 // Allocate axes and buttons
511 _joystick_bindings[i].axes = new axis[naxes];
512 _joystick_bindings[i].buttons = new button[nbuttons];
516 // Initialize the axes.
519 for (j = 0; j < naxes; j++) {
520 const SGPropertyNode * axis_node = js_node->getChild("axis", j);
521 if (axis_node == 0) {
522 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
523 axis_node = js_node->getChild("axis", j, true);
526 axis &a = _joystick_bindings[i].axes[j];
528 js->setDeadBand(j, axis_node->getDoubleValue("dead-band", 0.0));
530 a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
531 minRange[j] = axis_node->getDoubleValue("min-range", minRange[j]);
532 maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
533 center[j] = axis_node->getDoubleValue("center", center[j]);
535 _read_bindings(axis_node, a.bindings, FG_MOD_NONE);
537 // Initialize the virtual axis buttons.
538 _init_button(axis_node->getChild("low"), a.low, "low");
539 a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
541 _init_button(axis_node->getChild("high"), a.high, "high");
542 a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
546 // Initialize the buttons.
549 for (j = 0; j < nbuttons; j++) {
550 sprintf(buf, "%d", j);
551 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
552 _init_button(js_node->getChild("button", j),
553 _joystick_bindings[i].buttons[j],
558 js->setMinRange(minRange);
559 js->setMaxRange(maxRange);
560 js->setCenter(center);
565 // Map of all known GLUT cursor names
570 } mouse_cursor_map[] = {
571 { "right-arrow", GLUT_CURSOR_RIGHT_ARROW },
572 { "left-arrow", GLUT_CURSOR_LEFT_ARROW },
573 { "info", GLUT_CURSOR_INFO },
574 { "destroy", GLUT_CURSOR_DESTROY },
575 { "help", GLUT_CURSOR_HELP },
576 { "cycle", GLUT_CURSOR_CYCLE },
577 { "spray", GLUT_CURSOR_SPRAY },
578 { "wait", GLUT_CURSOR_WAIT },
579 { "text", GLUT_CURSOR_TEXT },
580 { "crosshair", GLUT_CURSOR_CROSSHAIR },
581 { "up-down", GLUT_CURSOR_UP_DOWN },
582 { "left-right", GLUT_CURSOR_LEFT_RIGHT },
583 { "top-side", GLUT_CURSOR_TOP_SIDE },
584 { "bottom-side", GLUT_CURSOR_BOTTOM_SIDE },
585 { "left-side", GLUT_CURSOR_LEFT_SIDE },
586 { "right-side", GLUT_CURSOR_RIGHT_SIDE },
587 { "top-left-corner", GLUT_CURSOR_TOP_LEFT_CORNER },
588 { "top-right-corner", GLUT_CURSOR_TOP_RIGHT_CORNER },
589 { "bottom-right-corner", GLUT_CURSOR_BOTTOM_RIGHT_CORNER },
590 { "bottom-left-corner", GLUT_CURSOR_BOTTOM_LEFT_CORNER },
591 { "inherit", GLUT_CURSOR_INHERIT },
592 { "none", GLUT_CURSOR_NONE },
593 { "full-crosshair", GLUT_CURSOR_FULL_CROSSHAIR },
600 FGInput::_init_mouse ()
602 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse bindings");
604 SGPropertyNode * mouse_nodes = fgGetNode("/input/mice");
605 if (mouse_nodes == 0) {
606 SG_LOG(SG_INPUT, SG_WARN, "No mouse bindings (/input/mice)!!");
607 mouse_nodes = fgGetNode("/input/mice", true);
611 for (int i = 0; i < MAX_MICE; i++) {
612 SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
613 mouse &m = _mouse_bindings[i];
615 // Grab node pointers
617 sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
618 m.mode_node = fgGetNode(buf, true);
619 m.mode_node->setIntValue(0);
620 for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
621 sprintf(buf, "/devices/status/mice/mouse[%d]/button[%d]", i, j);
622 m.mouse_button_nodes[j] = fgGetNode(buf, true);
623 m.mouse_button_nodes[j]->setBoolValue(false);
626 // Read all the modes
627 m.nModes = mouse_node->getIntValue("mode-count", 1);
628 m.modes = new mouse_mode[m.nModes];
630 for (int j = 0; j < m.nModes; j++) {
633 // Read the mouse cursor for this mode
634 SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
635 const char * cursor_name =
636 mode_node->getStringValue("cursor", "inherit");
637 m.modes[j].cursor = GLUT_CURSOR_INHERIT;
638 for (k = 0; mouse_cursor_map[k].name != 0; k++) {
639 if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
640 m.modes[j].cursor = mouse_cursor_map[k].cursor;
645 // Read other properties for this mode
646 m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
647 m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
649 // Read the button bindings for this mode
650 m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
652 for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
653 sprintf(buf, "mouse button %d", k);
654 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
655 _init_button(mode_node->getChild("button", k),
656 m.modes[j].buttons[k],
660 // Read the axis bindings for this mode
661 _read_bindings(mode_node->getChild("x-axis", 0, true),
662 m.modes[j].x_bindings,
664 _read_bindings(mode_node->getChild("y-axis", 0, true),
665 m.modes[j].y_bindings,
673 FGInput::_init_button (const SGPropertyNode * node,
678 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
680 b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
682 // Get the bindings for the button
683 _read_bindings(node, b.bindings, FG_MOD_NONE);
689 FGInput::_update_keyboard ()
696 FGInput::_update_joystick ()
698 int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
700 // float js_val, diff;
701 float axis_values[MAX_JOYSTICK_AXES];
706 for ( i = 0; i < MAX_JOYSTICKS; i++) {
708 jsJoystick * js = _joystick_bindings[i].js;
709 if (js == 0 || js->notWorking())
712 js->read(&buttons, axis_values);
715 // Fire bindings for the axes.
716 for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
717 axis &a = _joystick_bindings[i].axes[j];
719 // Do nothing if the axis position
720 // is unchanged; only a change in
721 // position fires the bindings.
722 if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
723 // SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
725 a.last_value = axis_values[j];
726 // SG_LOG(SG_INPUT, SG_DEBUG, "There are "
727 // << a.bindings[modifiers].size() << " bindings");
728 for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
729 a.bindings[modifiers][k]->fire(axis_values[j]);
732 // do we have to emulate axis buttons?
733 if (a.low.bindings[modifiers].size())
734 _update_button(_joystick_bindings[i].axes[j].low,
736 axis_values[j] < a.low_threshold,
739 if (a.high.bindings[modifiers].size())
740 _update_button(_joystick_bindings[i].axes[j].high,
742 axis_values[j] > a.high_threshold,
746 // Fire bindings for the buttons.
747 for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
748 _update_button(_joystick_bindings[i].buttons[j],
750 (buttons & (1 << j)) > 0,
757 FGInput::_update_mouse ()
759 mouse &m = _mouse_bindings[0];
760 int mode = m.mode_node->getIntValue();
761 if (mode != m.current_mode) {
762 m.current_mode = mode;
763 if (mode >= 0 && mode < m.nModes) {
764 glutSetCursor(m.modes[mode].cursor);
765 m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
766 m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
767 glutWarpPointer(m.x, m.y);
769 SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
770 glutSetCursor(GLUT_CURSOR_INHERIT);
776 FGInput::_update_button (button &b, int modifiers, bool pressed,
780 // The press event may be repeated.
781 if (!b.last_state || b.is_repeatable) {
782 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
783 for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
784 b.bindings[modifiers][k]->fire(x, y);
787 // The release event is never repeated.
789 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
790 for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
791 b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
795 b.last_state = pressed;
800 FGInput::_read_bindings (const SGPropertyNode * node,
801 binding_list_t * binding_list,
804 SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
805 vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
806 for (unsigned int i = 0; i < bindings.size(); i++) {
807 SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
808 << bindings[i]->getStringValue("command"));
809 binding_list[modifiers].push_back(new FGBinding(bindings[i]));
812 // Read nested bindings for modifiers
813 if (node->getChild("mod-up") != 0)
814 _read_bindings(node->getChild("mod-up"), binding_list,
815 modifiers|FG_MOD_UP);
817 if (node->getChild("mod-shift") != 0)
818 _read_bindings(node->getChild("mod-shift"), binding_list,
819 modifiers|FG_MOD_SHIFT);
821 if (node->getChild("mod-ctrl") != 0)
822 _read_bindings(node->getChild("mod-ctrl"), binding_list,
823 modifiers|FG_MOD_CTRL);
825 if (node->getChild("mod-alt") != 0)
826 _read_bindings(node->getChild("mod-alt"), binding_list,
827 modifiers|FG_MOD_ALT);
831 const vector<FGBinding *> &
832 FGInput::_find_key_bindings (unsigned int k, int modifiers)
834 button &b = _key_bindings[k];
836 // Try it straight, first.
837 if (b.bindings[modifiers].size() > 0)
838 return b.bindings[modifiers];
840 // Try removing the control modifier
842 else if ((modifiers&FG_MOD_CTRL) && iscntrl(k))
843 return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
845 // Try removing shift modifier
846 // for upper case or any punctuation
847 // (since different keyboards will
848 // shift different punctuation types)
849 else if ((modifiers&FG_MOD_SHIFT) && (isupper(k) || ispunct(k)))
850 return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
852 // Try removing alt modifier for
853 // high-bit characters.
854 else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
855 return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
857 // Give up and return the empty vector.
859 return b.bindings[modifiers];
864 ////////////////////////////////////////////////////////////////////////
865 // Implementation of FGInput::button.
866 ////////////////////////////////////////////////////////////////////////
868 FGInput::button::button ()
869 : is_repeatable(false),
874 FGInput::button::~button ()
876 // FIXME: memory leak
877 // for (int i = 0; i < FG_MOD_MAX; i++)
878 // for (int j = 0; i < bindings[i].size(); j++)
879 // delete bindings[i][j];
884 ////////////////////////////////////////////////////////////////////////
885 // Implementation of FGInput::axis.
886 ////////////////////////////////////////////////////////////////////////
888 FGInput::axis::axis ()
889 : last_value(9999999),
896 FGInput::axis::~axis ()
898 // for (int i = 0; i < FG_MOD_MAX; i++)
899 // for (int j = 0; i < bindings[i].size(); j++)
900 // delete bindings[i][j];
905 ////////////////////////////////////////////////////////////////////////
906 // Implementation of FGInput::joystick.
907 ////////////////////////////////////////////////////////////////////////
909 FGInput::joystick::joystick ()
913 FGInput::joystick::~joystick ()
922 ////////////////////////////////////////////////////////////////////////
923 // Implementation of FGInput::mouse_mode
924 ////////////////////////////////////////////////////////////////////////
926 FGInput::mouse_mode::mouse_mode ()
927 : cursor(GLUT_CURSOR_INHERIT),
934 FGInput::mouse_mode::~mouse_mode ()
936 // FIXME: memory leak
937 // for (int i = 0; i < FG_MOD_MAX; i++) {
939 // for (j = 0; i < x_bindings[i].size(); j++)
940 // delete bindings[i][j];
941 // for (j = 0; j < y_bindings[i].size(); j++)
942 // delete bindings[i][j];
949 ////////////////////////////////////////////////////////////////////////
950 // Implementation of FGInput::mouse
951 ////////////////////////////////////////////////////////////////////////
953 FGInput::mouse::mouse ()
962 FGInput::mouse::~mouse ()
969 ////////////////////////////////////////////////////////////////////////
970 // Implementation of GLUT callbacks.
971 ////////////////////////////////////////////////////////////////////////
975 * Construct the modifiers.
977 static inline int get_mods ()
979 int glut_modifiers = glutGetModifiers();
982 if (glut_modifiers & GLUT_ACTIVE_SHIFT)
983 modifiers |= FGInput::FG_MOD_SHIFT;
984 if (glut_modifiers & GLUT_ACTIVE_CTRL)
985 modifiers |= FGInput::FG_MOD_CTRL;
986 if (glut_modifiers & GLUT_ACTIVE_ALT)
987 modifiers |= FGInput::FG_MOD_ALT;
994 ////////////////////////////////////////////////////////////////////////
996 ////////////////////////////////////////////////////////////////////////
999 GLUTkey(unsigned char k, int x, int y)
1001 // Give PUI a chance to grab it first.
1002 if (!puKeyboard(k, PU_DOWN)) {
1003 if (default_input != 0)
1004 default_input->doKey(k, get_mods(), x, y);
1009 GLUTkeyup(unsigned char k, int x, int y)
1011 if (default_input != 0)
1012 default_input->doKey(k, get_mods()|FGInput::FG_MOD_UP, x, y);
1016 GLUTspecialkey(int k, int x, int y)
1018 // Give PUI a chance to grab it first.
1019 if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN)) {
1020 if (default_input != 0)
1021 default_input->doKey(k + 256, get_mods(), x, y);
1026 GLUTspecialkeyup(int k, int x, int y)
1028 if (default_input != 0)
1029 default_input->doKey(k + 256, get_mods()|FGInput::FG_MOD_UP, x, y);
1033 GLUTmouse (int button, int updown, int x, int y)
1035 if (default_input != 0)
1036 default_input->doMouseClick(button, updown, x, y);
1040 GLUTmotion (int x, int y)
1042 if (default_input != 0)
1043 default_input->doMouseMotion(x, y);