1 // input.cxx -- handle user input from various sources.
3 // Written by David Megginson, started May 2001.
5 // Copyright (C) 2001 David Megginson, david@megginson.com
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
31 #include <simgear/compiler.h>
40 #include <simgear/compiler.h>
42 #include <simgear/constants.h>
43 #include <simgear/debug/logstream.hxx>
44 #include <simgear/props/props.hxx>
46 #include <Aircraft/aircraft.hxx>
47 #include <Autopilot/xmlauto.hxx>
48 #include <Cockpit/hud.hxx>
49 #include <Cockpit/panel.hxx>
50 #include <Cockpit/panel_io.hxx>
52 #include <Model/panelnode.hxx>
54 #include <Main/globals.hxx>
55 #include <Main/fg_props.hxx>
59 SG_USING_STD(ifstream);
63 void mouseClickHandler(int button, int updown, int x, int y);
64 void mouseMotionHandler(int x, int y);
65 void keyHandler(int key, int keymod, int mousex, int mousey);
68 ////////////////////////////////////////////////////////////////////////
70 ////////////////////////////////////////////////////////////////////////
72 static FGInput * default_input = 0;
76 ////////////////////////////////////////////////////////////////////////
77 // Implementation of FGBinding.
78 ////////////////////////////////////////////////////////////////////////
80 FGBinding::FGBinding ()
82 _arg(new SGPropertyNode),
87 FGBinding::FGBinding (const SGPropertyNode * node)
96 FGBinding::read (const SGPropertyNode * node)
98 const SGPropertyNode * conditionNode = node->getChild("condition");
99 if (conditionNode != 0)
100 setCondition(sgReadCondition(globals->get_props(), conditionNode));
102 _command_name = node->getStringValue("command", "");
103 if (_command_name.empty()) {
104 SG_LOG(SG_INPUT, SG_WARN, "No command supplied for binding.");
109 _arg = new SGPropertyNode;
111 copyProperties(node, _arg); // FIXME: don't use whole node!!!
115 FGBinding::fire () const
119 _command = globals->get_commands()->getCommand(_command_name);
121 SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
122 } else if (!(*_command)(_arg)) {
123 SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
130 FGBinding::fire (double offset, double max) const
133 _arg->setDoubleValue("offset", offset/max);
139 FGBinding::fire (double setting) const
142 // A value is automatically added to
144 if (_setting == 0) // save the setting node for efficiency
145 _setting = _arg->getChild("setting", 0, true);
146 _setting->setDoubleValue(setting);
153 ////////////////////////////////////////////////////////////////////////
154 // Implementation of FGInput.
155 ////////////////////////////////////////////////////////////////////////
160 if (default_input == 0)
161 default_input = this;
166 if (default_input == this)
177 fgRegisterKeyHandler(keyHandler);
178 fgRegisterMouseClickHandler(mouseClickHandler);
179 fgRegisterMouseMotionHandler(mouseMotionHandler);
183 FGInput::update (double dt)
186 _update_joystick(dt);
203 FGInput::is_suspended () const
209 FGInput::makeDefault (bool status)
212 default_input = this;
213 else if (default_input == this)
218 FGInput::doKey (int k, int modifiers, int x, int y)
221 if (k < 0 || k >= MAX_KEYS) {
222 SG_LOG(SG_INPUT, SG_WARN, "Key value " << k << " out of range");
226 button &b = _key_bindings[k];
229 if (modifiers&KEYMOD_RELEASED == 0) {
230 SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
231 << " with modifiers " << modifiers );
232 if (!b.last_state || b.is_repeatable) {
233 const binding_list_t &bindings =
234 _find_key_bindings(k, modifiers);
235 int max = bindings.size();
237 for (int i = 0; i < max; i++)
245 SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
246 << " with modifiers " << modifiers);
248 const binding_list_t &bindings =
249 _find_key_bindings(k, modifiers);
250 int max = bindings.size();
252 for (int i = 0; i < max; i++)
261 FGInput::doMouseClick (int b, int updown, int x, int y)
263 int modifiers = fgGetKeyModifiers();
265 mouse &m = _mouse_bindings[0];
266 mouse_mode &mode = m.modes[m.current_mode];
268 // Let the property manager know.
269 if (b >= 0 && b < MAX_MOUSE_BUTTONS)
270 m.mouse_button_nodes[b]->setBoolValue(updown == MOUSE_BUTTON_DOWN);
272 // Pass on to PUI and the panel if
273 // requested, and return if one of
274 // them consumes the event.
275 if (mode.pass_through) {
276 if (puMouse(b, updown, x, y))
278 else if ((globals->get_current_panel() != 0) &&
279 globals->get_current_panel()->getVisibility() &&
280 globals->get_current_panel()->doMouseAction(b, updown, x, y))
282 else if (fgHandle3DPanelMouseEvent(b, updown, x, y))
286 // OK, PUI and the panel didn't want the click
287 if (b >= MAX_MOUSE_BUTTONS) {
288 SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
289 << " where only " << MAX_MOUSE_BUTTONS << " expected");
293 _update_button(m.modes[m.current_mode].buttons[b], modifiers, 0 != updown, x, y);
297 FGInput::doMouseMotion (int x, int y)
299 // Don't call fgGetKeyModifiers() here, until we are using a
300 // toolkit that supports getting the mods from outside a key
301 // callback. Glut doesn't.
302 int modifiers = KEYMOD_NONE;
304 int xsize = fgGetInt("/sim/startup/xsize", 800);
305 int ysize = fgGetInt("/sim/startup/ysize", 600);
306 mouse &m = _mouse_bindings[0];
307 if (m.current_mode < 0 || m.current_mode >= m.nModes)
309 mouse_mode &mode = m.modes[m.current_mode];
311 // Pass on to PUI if requested, and return
312 // if PUI consumed the event.
313 if (mode.pass_through && puMouse(x, y))
316 // OK, PUI didn't want the event,
317 // so we can play with it.
320 for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
321 mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
325 for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
326 mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
329 // Constrain the mouse if requested
330 if (mode.constrained) {
331 bool need_warp = false;
335 } else if (x >= (xsize-1)) {
343 } else if (y >= (ysize-1)) {
356 FGInput::_init_keyboard ()
358 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
359 SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
360 if (key_nodes == 0) {
361 SG_LOG(SG_INPUT, SG_WARN, "No key bindings (/input/keyboard)!!");
362 key_nodes = fgGetNode("/input/keyboard", true);
365 vector<SGPropertyNode_ptr> keys = key_nodes->getChildren("key");
366 for (unsigned int i = 0; i < keys.size(); i++) {
367 int index = keys[i]->getIndex();
368 SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
370 _key_bindings[index].bindings->clear();
371 _key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
372 _read_bindings(keys[i], _key_bindings[index].bindings, KEYMOD_NONE);
378 FGInput::_init_joystick ()
380 // TODO: zero the old bindings first.
381 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
382 SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
384 SG_LOG(SG_INPUT, SG_WARN, "No joystick bindings (/input/joysticks)!!");
385 js_nodes = fgGetNode("/input/joysticks", true);
388 for (int i = 0; i < MAX_JOYSTICKS; i++) {
389 SGPropertyNode_ptr js_node = js_nodes->getChild("js", i);
391 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for joystick " << i);
392 js_node = js_nodes->getChild("js", i, true);
394 jsJoystick * js = new jsJoystick(i);
395 _joystick_bindings[i].js = js;
396 if (js->notWorking()) {
397 SG_LOG(SG_INPUT, SG_DEBUG, "Joystick " << i << " not found");
400 bool found_js = false;
401 const char * name = js->getName();
402 SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
404 vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
405 for (unsigned int i = 0; i < nodes.size(); i++) {
406 SGPropertyNode_ptr node = nodes[i];
407 SGPropertyNode *tgt = node->getNode("target-platform", false);
409 if ((strcmp(tgt->getStringValue(), TGT_PLATFORM) != NULL) &&
410 (strcmp(tgt->getStringValue(), "All") != NULL))
411 continue; // Different target platform
413 vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
414 for (unsigned int j = 0; j < name_nodes.size(); j++) {
415 const char * js_name = name_nodes[j]->getStringValue();
416 SG_LOG(SG_INPUT, SG_INFO, " Trying \"" << js_name << '"');
417 if (!strcmp(js_name, name)) {
418 SG_LOG(SG_INPUT, SG_INFO, " Found bindings");
430 joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
431 int nbuttons = jsCaps.wNumButtons;
432 if (nbuttons > MAX_JOYSTICK_BUTTONS) nbuttons = MAX_JOYSTICK_BUTTONS;
434 int nbuttons = MAX_JOYSTICK_BUTTONS;
437 int naxes = js->getNumAxes();
438 if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
439 _joystick_bindings[i].naxes = naxes;
440 _joystick_bindings[i].nbuttons = nbuttons;
442 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick " << i);
444 // Set up range arrays
445 float minRange[MAX_JOYSTICK_AXES];
446 float maxRange[MAX_JOYSTICK_AXES];
447 float center[MAX_JOYSTICK_AXES];
449 // Initialize with default values
450 js->getMinRange(minRange);
451 js->getMaxRange(maxRange);
452 js->getCenter(center);
454 // Allocate axes and buttons
455 _joystick_bindings[i].axes = new axis[naxes];
456 _joystick_bindings[i].buttons = new button[nbuttons];
460 // Initialize the axes.
463 for (j = 0; j < naxes; j++) {
464 const SGPropertyNode * axis_node = js_node->getChild("axis", j);
465 if (axis_node == 0) {
466 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
467 axis_node = js_node->getChild("axis", j, true);
470 axis &a = _joystick_bindings[i].axes[j];
472 js->setDeadBand(j, axis_node->getDoubleValue("dead-band", 0.0));
474 a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
475 minRange[j] = axis_node->getDoubleValue("min-range", minRange[j]);
476 maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
477 center[j] = axis_node->getDoubleValue("center", center[j]);
479 _read_bindings(axis_node, a.bindings, KEYMOD_NONE);
481 // Initialize the virtual axis buttons.
482 _init_button(axis_node->getChild("low"), a.low, "low");
483 a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
485 _init_button(axis_node->getChild("high"), a.high, "high");
486 a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
487 a.interval_sec = axis_node->getDoubleValue("interval-sec",0.0);
492 // Initialize the buttons.
495 for (j = 0; j < nbuttons; j++) {
496 sprintf(buf, "%d", j);
497 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
498 _init_button(js_node->getChild("button", j),
499 _joystick_bindings[i].buttons[j],
502 // get interval-sec property
503 button &b = _joystick_bindings[i].buttons[j];
504 const SGPropertyNode * button_node = js_node->getChild("button", j);
505 if (button_node != 0) {
506 b.interval_sec = button_node->getDoubleValue("interval-sec",0.0);
511 js->setMinRange(minRange);
512 js->setMaxRange(maxRange);
513 js->setCenter(center);
518 // Map of all known cursor names
519 // This used to contain all the Glut cursors, but those are
520 // not defined by other toolkits. It now supports only the cursor
521 // images we actually use, in the interest of portability. Someday,
522 // it would be cool to write an OpenGL cursor renderer, with the
523 // cursors defined as textures referenced in the property tree. This
524 // list could then be eliminated. -Andy
529 } mouse_cursor_map[] = {
530 { "none", MOUSE_CURSOR_NONE },
531 { "inherit", MOUSE_CURSOR_POINTER },
532 { "wait", MOUSE_CURSOR_WAIT },
533 { "crosshair", MOUSE_CURSOR_CROSSHAIR },
534 { "left-right", MOUSE_CURSOR_LEFTRIGHT },
539 FGInput::_init_mouse ()
541 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse bindings");
543 SGPropertyNode * mouse_nodes = fgGetNode("/input/mice");
544 if (mouse_nodes == 0) {
545 SG_LOG(SG_INPUT, SG_WARN, "No mouse bindings (/input/mice)!!");
546 mouse_nodes = fgGetNode("/input/mice", true);
550 for (int i = 0; i < MAX_MICE; i++) {
551 SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
552 mouse &m = _mouse_bindings[i];
554 // Grab node pointers
556 sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
557 m.mode_node = fgGetNode(buf);
558 if (m.mode_node == NULL) {
559 m.mode_node = fgGetNode(buf, true);
560 m.mode_node->setIntValue(0);
562 for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
563 sprintf(buf, "/devices/status/mice/mouse[%d]/button[%d]", i, j);
564 m.mouse_button_nodes[j] = fgGetNode(buf, true);
565 m.mouse_button_nodes[j]->setBoolValue(false);
568 // Read all the modes
569 m.nModes = mouse_node->getIntValue("mode-count", 1);
570 m.modes = new mouse_mode[m.nModes];
572 for (int j = 0; j < m.nModes; j++) {
575 // Read the mouse cursor for this mode
576 SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
577 const char * cursor_name =
578 mode_node->getStringValue("cursor", "inherit");
579 m.modes[j].cursor = MOUSE_CURSOR_POINTER;
580 for (k = 0; mouse_cursor_map[k].name != 0; k++) {
581 if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
582 m.modes[j].cursor = mouse_cursor_map[k].cursor;
587 // Read other properties for this mode
588 m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
589 m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
591 // Read the button bindings for this mode
592 m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
594 for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
595 sprintf(buf, "mouse button %d", k);
596 SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
597 _init_button(mode_node->getChild("button", k),
598 m.modes[j].buttons[k],
602 // Read the axis bindings for this mode
603 _read_bindings(mode_node->getChild("x-axis", 0, true),
604 m.modes[j].x_bindings,
606 _read_bindings(mode_node->getChild("y-axis", 0, true),
607 m.modes[j].y_bindings,
615 FGInput::_init_button (const SGPropertyNode * node,
620 SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
622 b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
624 // Get the bindings for the button
625 _read_bindings(node, b.bindings, KEYMOD_NONE);
631 FGInput::_update_keyboard ()
638 FGInput::_update_joystick (double dt)
640 int modifiers = KEYMOD_NONE; // FIXME: any way to get the real ones?
642 // float js_val, diff;
643 float axis_values[MAX_JOYSTICK_AXES];
648 for ( i = 0; i < MAX_JOYSTICKS; i++) {
650 jsJoystick * js = _joystick_bindings[i].js;
651 if (js == 0 || js->notWorking())
654 js->read(&buttons, axis_values);
657 // Fire bindings for the axes.
658 for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
659 axis &a = _joystick_bindings[i].axes[j];
661 // Do nothing if the axis position
662 // is unchanged; only a change in
663 // position fires the bindings.
664 if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
665 // SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
667 a.last_value = axis_values[j];
668 // SG_LOG(SG_INPUT, SG_DEBUG, "There are "
669 // << a.bindings[modifiers].size() << " bindings");
670 for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
671 a.bindings[modifiers][k]->fire(axis_values[j]);
674 // do we have to emulate axis buttons?
676 if(a.last_dt >= a.interval_sec) {
677 if (a.low.bindings[modifiers].size())
678 _update_button(_joystick_bindings[i].axes[j].low,
680 axis_values[j] < a.low_threshold,
683 if (a.high.bindings[modifiers].size())
684 _update_button(_joystick_bindings[i].axes[j].high,
686 axis_values[j] > a.high_threshold,
688 a.last_dt -= a.interval_sec;
692 // Fire bindings for the buttons.
693 for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
694 button &b = _joystick_bindings[i].buttons[j];
696 if(b.last_dt >= b.interval_sec) {
697 _update_button(_joystick_bindings[i].buttons[j],
699 (buttons & (1 << j)) > 0,
701 b.last_dt -= b.interval_sec;
708 FGInput::_update_mouse ()
710 mouse &m = _mouse_bindings[0];
711 int mode = m.mode_node->getIntValue();
712 if (mode != m.current_mode) {
713 m.current_mode = mode;
714 if (mode >= 0 && mode < m.nModes) {
715 fgSetMouseCursor(m.modes[mode].cursor);
716 m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
717 m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
718 fgWarpMouse(m.x, m.y);
720 SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
721 fgSetMouseCursor(MOUSE_CURSOR_POINTER);
727 FGInput::_update_button (button &b, int modifiers, bool pressed,
731 // The press event may be repeated.
732 if (!b.last_state || b.is_repeatable) {
733 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
734 for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
735 b.bindings[modifiers][k]->fire(x, y);
738 // The release event is never repeated.
740 SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
741 for (unsigned int k = 0; k < b.bindings[modifiers|KEYMOD_RELEASED].size(); k++)
742 b.bindings[modifiers|KEYMOD_RELEASED][k]->fire(x, y);
746 b.last_state = pressed;
751 FGInput::_read_bindings (const SGPropertyNode * node,
752 binding_list_t * binding_list,
755 SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
756 vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
757 for (unsigned int i = 0; i < bindings.size(); i++) {
758 SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
759 << bindings[i]->getStringValue("command"));
760 binding_list[modifiers].push_back(new FGBinding(bindings[i]));
763 // Read nested bindings for modifiers
764 if (node->getChild("mod-up") != 0)
765 _read_bindings(node->getChild("mod-up"), binding_list,
766 modifiers|KEYMOD_RELEASED);
768 if (node->getChild("mod-shift") != 0)
769 _read_bindings(node->getChild("mod-shift"), binding_list,
770 modifiers|KEYMOD_SHIFT);
772 if (node->getChild("mod-ctrl") != 0)
773 _read_bindings(node->getChild("mod-ctrl"), binding_list,
774 modifiers|KEYMOD_CTRL);
776 if (node->getChild("mod-alt") != 0)
777 _read_bindings(node->getChild("mod-alt"), binding_list,
778 modifiers|KEYMOD_ALT);
782 const vector<FGBinding *> &
783 FGInput::_find_key_bindings (unsigned int k, int modifiers)
785 unsigned char kc = (unsigned char)k;
786 button &b = _key_bindings[k];
788 // Try it straight, first.
789 if (b.bindings[modifiers].size() > 0)
790 return b.bindings[modifiers];
792 // Alt-Gr is CTRL+ALT
793 else if (modifiers&(KEYMOD_CTRL|KEYMOD_ALT))
794 return _find_key_bindings(k, modifiers&~(KEYMOD_CTRL|KEYMOD_ALT));
796 // Try removing the control modifier
798 else if ((modifiers&KEYMOD_CTRL) && iscntrl(kc))
799 return _find_key_bindings(k, modifiers&~KEYMOD_CTRL);
801 // Try removing shift modifier
802 // for upper case or any punctuation
803 // (since different keyboards will
804 // shift different punctuation types)
805 else if ((modifiers&KEYMOD_SHIFT) && (isupper(kc) || ispunct(kc)))
806 return _find_key_bindings(k, modifiers&~KEYMOD_SHIFT);
808 // Try removing alt modifier for
809 // high-bit characters.
810 else if ((modifiers&KEYMOD_ALT) && k >= 128 && k < 256)
811 return _find_key_bindings(k, modifiers&~KEYMOD_ALT);
813 // Give up and return the empty vector.
815 return b.bindings[modifiers];
820 ////////////////////////////////////////////////////////////////////////
821 // Implementation of FGInput::button.
822 ////////////////////////////////////////////////////////////////////////
824 FGInput::button::button ()
825 : is_repeatable(false),
830 FGInput::button::~button ()
832 // FIXME: memory leak
833 // for (int i = 0; i < KEYMOD_MAX; i++)
834 // for (int j = 0; i < bindings[i].size(); j++)
835 // delete bindings[i][j];
840 ////////////////////////////////////////////////////////////////////////
841 // Implementation of FGInput::axis.
842 ////////////////////////////////////////////////////////////////////////
844 FGInput::axis::axis ()
845 : last_value(9999999),
852 FGInput::axis::~axis ()
854 // for (int i = 0; i < KEYMOD_MAX; i++)
855 // for (int j = 0; i < bindings[i].size(); j++)
856 // delete bindings[i][j];
861 ////////////////////////////////////////////////////////////////////////
862 // Implementation of FGInput::joystick.
863 ////////////////////////////////////////////////////////////////////////
865 FGInput::joystick::joystick ()
869 FGInput::joystick::~joystick ()
878 ////////////////////////////////////////////////////////////////////////
879 // Implementation of FGInput::mouse_mode
880 ////////////////////////////////////////////////////////////////////////
882 FGInput::mouse_mode::mouse_mode ()
883 : cursor(MOUSE_CURSOR_POINTER),
890 FGInput::mouse_mode::~mouse_mode ()
892 // FIXME: memory leak
893 // for (int i = 0; i < KEYMOD_MAX; i++) {
895 // for (j = 0; i < x_bindings[i].size(); j++)
896 // delete bindings[i][j];
897 // for (j = 0; j < y_bindings[i].size(); j++)
898 // delete bindings[i][j];
905 ////////////////////////////////////////////////////////////////////////
906 // Implementation of FGInput::mouse
907 ////////////////////////////////////////////////////////////////////////
909 FGInput::mouse::mouse ()
918 FGInput::mouse::~mouse ()
923 ////////////////////////////////////////////////////////////////////////
924 // Implementation of OS callbacks.
925 ////////////////////////////////////////////////////////////////////////
927 void keyHandler(int key, int keymod, int mousex, int mousey)
929 if((keymod & KEYMOD_RELEASED) == 0)
930 if(puKeyboard(key, PU_DOWN))
934 default_input->doKey(key, keymod, mousex, mousey);
937 void mouseClickHandler(int button, int updown, int x, int y)
940 default_input->doMouseClick(button, updown, x, y);
943 void mouseMotionHandler(int x, int y)
945 if (default_input != 0)
946 default_input->doMouseMotion(x, y);