1 // Owner Drawn Gauge helper class
3 // Written by Harald JOHNSEN, started May 2005.
5 // Copyright (C) 2005 Harald JOHNSEN
7 // Ported to OSG by Tim Moore - Jun 2007
9 // Heavily modified to be usable for the 2d Canvas by Thomas Geymayer - April 2012
10 // Supports now multisampling/mipmapping, usage of the stencil buffer and placing
11 // the texture in the scene by certain filter criteria
13 // This program is free software; you can redistribute it and/or
14 // modify it under the terms of the GNU General Public License as
15 // published by the Free Software Foundation; either version 2 of the
16 // License, or (at your option) any later version.
18 // This program is distributed in the hope that it will be useful, but
19 // WITHOUT ANY WARRANTY; without even the implied warranty of
20 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21 // General Public License for more details.
23 // You should have received a copy of the GNU General Public License
24 // along with this program; if not, write to the Free Software
25 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
33 #include <osg/Texture2D>
34 #include <osg/AlphaFunc>
35 #include <osg/BlendFunc>
38 #include <osg/NodeVisitor>
40 #include <osg/PolygonMode>
41 #include <osg/ShadeModel>
42 #include <osg/StateSet>
43 #include <osgDB/FileNameUtils>
45 #include <simgear/scene/material/EffectGeode.hxx>
46 #include <simgear/scene/util/RenderConstants.hxx>
48 #include <Main/globals.hxx>
49 #include <Viewer/renderer.hxx>
50 #include <Scenery/scenery.hxx>
51 #include "od_gauge.hxx"
55 //------------------------------------------------------------------------------
56 FGODGauge::FGODGauge():
61 _use_image_coords( false ),
62 _use_stencil( false ),
63 _use_mipmapping( false ),
64 _coverage_samples( 0 ),
70 //------------------------------------------------------------------------------
71 FGODGauge::~FGODGauge()
74 globals->get_renderer()->removeCamera(camera.get());
77 //------------------------------------------------------------------------------
78 void FGODGauge::setSize(int size_x, int size_y)
81 _size_y = size_y < 0 ? size_x : size_y;
84 texture->setTextureSize(_size_x, _size_x);
87 //----------------------------------------------------------------------------
88 void FGODGauge::setViewSize(int width, int height)
91 _view_height = height < 0 ? width : height;
94 updateCoordinateFrame();
97 //------------------------------------------------------------------------------
98 void FGODGauge::useImageCoords(bool use)
100 if( use == _use_image_coords )
103 _use_image_coords = use;
106 updateCoordinateFrame();
109 //------------------------------------------------------------------------------
110 void FGODGauge::useStencil(bool use)
112 if( use == _use_stencil )
121 //------------------------------------------------------------------------------
122 void FGODGauge::setSampling( bool mipmapping,
123 int coverage_samples,
126 if( _use_mipmapping == mipmapping
127 && _coverage_samples == coverage_samples
128 && _color_samples == color_samples )
131 _use_mipmapping = mipmapping;
133 if( color_samples > coverage_samples )
139 "FGODGauge::setSampling: color_samples > coverage_samples not allowed!"
141 color_samples = coverage_samples;
144 _coverage_samples = coverage_samples;
145 _color_samples = color_samples;
150 //------------------------------------------------------------------------------
151 bool FGODGauge::serviceable(void)
156 //------------------------------------------------------------------------------
157 void FGODGauge::allocRT(osg::NodeCallback* camera_cull_callback)
159 camera = new osg::Camera;
160 camera->setDataVariance(osg::Object::DYNAMIC);
161 // Only the far camera should trigger this texture to be rendered.
162 camera->setNodeMask(simgear::BACKGROUND_BIT);
163 camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
164 camera->setRenderOrder(osg::Camera::PRE_RENDER);
165 camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f , 0.0f));
166 camera->setClearStencil(0);
167 camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT,
168 osg::Camera::FRAME_BUFFER );
170 if( camera_cull_callback )
171 camera->setCullCallback(camera_cull_callback);
173 updateCoordinateFrame();
176 osg::StateSet* stateSet = camera->getOrCreateStateSet();
177 stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
178 stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
179 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
180 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
181 stateSet->setAttributeAndModes(new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK,
182 osg::PolygonMode::FILL),
183 osg::StateAttribute::ON);
184 stateSet->setAttributeAndModes(new osg::AlphaFunc(osg::AlphaFunc::GREATER,
186 osg::StateAttribute::ON);
187 stateSet->setAttribute(new osg::ShadeModel(osg::ShadeModel::FLAT));
188 stateSet->setAttributeAndModes(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA,
189 osg::BlendFunc::ONE_MINUS_SRC_ALPHA),
190 osg::StateAttribute::ON);
193 texture = new osg::Texture2D;
194 texture->setTextureSize(_size_x, _size_y);
195 texture->setInternalFormat(GL_RGBA);
200 globals->get_renderer()->addCamera(camera.get(), false);
204 //------------------------------------------------------------------------------
205 void FGODGauge::updateCoordinateFrame()
209 if( _view_width < 0 )
210 _view_width = _size_x;
211 if( _view_height < 0 )
212 _view_height = _size_y;
214 camera->setViewport(0, 0, _size_x, _size_y);
216 if( _use_image_coords )
217 camera->setProjectionMatrix(
218 osg::Matrix::ortho2D(0, _view_width, _view_height, 0)
221 camera->setProjectionMatrix(
222 osg::Matrix::ortho2D( -_view_width/2., _view_width/2.,
223 -_view_height/2., _view_height/2. )
227 //------------------------------------------------------------------------------
228 void FGODGauge::updateStencil()
232 GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
236 camera->attach( osg::Camera::PACKED_DEPTH_STENCIL_BUFFER,
237 GL_DEPTH_STENCIL_EXT );
238 mask |= GL_STENCIL_BUFFER_BIT;
242 camera->detach(osg::Camera::PACKED_DEPTH_STENCIL_BUFFER);
245 camera->setClearMask(mask);
248 //------------------------------------------------------------------------------
249 void FGODGauge::updateSampling()
255 osg::Texture2D::MIN_FILTER,
256 _use_mipmapping ? osg::Texture2D::LINEAR_MIPMAP_NEAREST
257 : osg::Texture2D::LINEAR
260 osg::Camera::COLOR_BUFFER,
270 * Replace a texture in the airplane model with the gauge texture.
272 class ReplaceStaticTextureVisitor:
273 public osg::NodeVisitor
277 ReplaceStaticTextureVisitor( const char* name,
278 osg::Texture2D* new_texture ):
279 osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
280 _tex_name( osgDB::getSimpleFileName(name) ),
281 _new_texture(new_texture)
284 ReplaceStaticTextureVisitor( const SGPropertyNode* placement,
285 osg::Texture2D* new_texture,
286 osg::NodeCallback* cull_callback = 0 ):
287 osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
288 _tex_name( osgDB::getSimpleFileName(
289 placement->getStringValue("texture"))
291 _node_name( placement->getStringValue("node") ),
292 _parent_name( placement->getStringValue("parent") ),
293 _new_texture(new_texture),
294 _cull_callback(cull_callback)
296 if( _tex_name.empty()
297 && _node_name.empty()
298 && _parent_name.empty() )
303 "No filter criterion for replacing texture. "
304 " Every texture will be replaced!"
309 * Get a list of groups which have been inserted into the scene graph to
310 * replace the given texture
312 Placements& getPlacements()
317 virtual void apply(osg::Geode& node)
319 simgear::EffectGeode* eg = dynamic_cast<simgear::EffectGeode*>(&node);
323 osg::StateSet* ss = eg->getEffect()->getDefaultStateSet();
327 osg::Group *parent = node.getParent(0);
328 if( !_node_name.empty() && parent->getName() != _node_name )
331 if( !_parent_name.empty() )
333 // Traverse nodes upwards starting at the parent node (skip current
335 const osg::NodePath& np = getNodePath();
337 for( int i = static_cast<int>(np.size()) - 2; i >= 0; --i )
339 const osg::Node* path_segment = np[i];
340 const osg::Node* path_parent = path_segment->getParent(0);
342 // A node without a name is always the parent of the root node of
343 // the model just containing the file name
344 if( path_parent && path_parent->getName().empty() )
347 if( path_segment->getName() == _parent_name )
358 for( size_t unit = 0; unit < ss->getNumTextureAttributeLists(); ++unit )
360 osg::Texture2D* tex = dynamic_cast<osg::Texture2D*>
362 ss->getTextureAttribute(unit, osg::StateAttribute::TEXTURE)
365 if( !tex || !tex->getImage() || tex == _new_texture )
368 if( !_tex_name.empty() )
370 std::string tex_name = tex->getImage()->getFileName();
371 std::string tex_name_simple = osgDB::getSimpleFileName(tex_name);
372 if( !osgDB::equalCaseInsensitive(_tex_name, tex_name_simple) )
376 // insert a new group between the geode an it's parent which overrides
378 osg::ref_ptr<osg::Group> group = new osg::Group;
379 group->setName("canvas texture group");
381 parent->removeChild(eg);
382 parent->addChild(group);
385 group->setCullCallback(_cull_callback);
387 _placements.push_back(group);
389 osg::StateSet* stateSet = group->getOrCreateStateSet();
390 stateSet->setTextureAttribute( unit, _new_texture,
391 osg::StateAttribute::OVERRIDE );
392 stateSet->setTextureMode( unit, GL_TEXTURE_2D,
393 osg::StateAttribute::ON );
399 "Replaced texture '" << _tex_name << "'"
400 << " for object '" << parent->getName() << "'"
401 << (!_parent_name.empty() ? " with parent '" + _parent_name + "'"
412 std::string _tex_name, ///<! Name of texture to be replaced
413 _node_name, ///<! Only replace if node name matches
414 _parent_name; ///<! Only replace if any parent node matches
415 /// given name (all the tree upwards)
416 osg::Texture2D *_new_texture;
417 osg::NodeCallback *_cull_callback;
419 Placements _placements;
422 //------------------------------------------------------------------------------
423 Placements FGODGauge::set_texture(const char* name, osg::Texture2D* new_texture)
425 osg::Group* root = globals->get_scenery()->get_aircraft_branch();
426 ReplaceStaticTextureVisitor visitor(name, new_texture);
427 root->accept(visitor);
428 return visitor.getPlacements();
431 //------------------------------------------------------------------------------
432 Placements FGODGauge::set_texture( const SGPropertyNode* placement,
433 osg::Texture2D* new_texture,
434 osg::NodeCallback* cull_callback )
436 osg::Group* root = globals->get_scenery()->get_aircraft_branch();
437 ReplaceStaticTextureVisitor visitor(placement, new_texture, cull_callback);
438 root->accept(visitor);
439 return visitor.getPlacements();