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[flightgear.git] / src / Main / CameraGroup.cxx
1 // Copyright (C) 2008  Tim Moore
2 // Copyright (C) 2011  Mathias Froehlich
3 //
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License as
6 // published by the Free Software Foundation; either version 2 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful, but
10 // WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 // General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
17
18 #ifdef HAVE_CONFIG_H
19 #  include <config.h>
20 #endif
21
22 #include "CameraGroup.hxx"
23
24 #include "fg_props.hxx"
25 #include "globals.hxx"
26 #include "renderer.hxx"
27 #include "FGEventHandler.hxx"
28 #include "WindowBuilder.hxx"
29 #include "WindowSystemAdapter.hxx"
30 #include <simgear/props/props.hxx>
31 #include <simgear/structure/OSGUtils.hxx>
32 #include <simgear/structure/OSGVersion.hxx>
33 #include <simgear/scene/material/EffectCullVisitor.hxx>
34 #include <simgear/scene/util/RenderConstants.hxx>
35
36 #include <algorithm>
37 #include <cstring>
38 #include <string>
39
40 #include <osg/Camera>
41 #include <osg/Geometry>
42 #include <osg/GraphicsContext>
43 #include <osg/io_utils>
44 #include <osg/Math>
45 #include <osg/Matrix>
46 #include <osg/Notify>
47 #include <osg/Program>
48 #include <osg/Quat>
49 #include <osg/TexMat>
50 #include <osg/Vec3d>
51 #include <osg/Viewport>
52
53 #include <osgUtil/IntersectionVisitor>
54
55 #include <osgViewer/GraphicsWindow>
56 #include <osgViewer/Renderer>
57
58 static osg::Matrix
59 invert(const osg::Matrix& matrix)
60 {
61     return osg::Matrix::inverse(matrix);
62 }
63
64 /// Returns the zoom factor of the master camera.
65 /// The reference fov is the historic 55 deg
66 static double
67 zoomFactor()
68 {
69     double fov = fgGetDouble("/sim/current-view/field-of-view", 55);
70     if (fov < 1)
71         fov = 1;
72     return tan(55*0.5*SG_DEGREES_TO_RADIANS)/tan(fov*0.5*SG_DEGREES_TO_RADIANS);
73 }
74
75 static osg::Vec2d
76 preMult(const osg::Vec2d& v, const osg::Matrix& m)
77 {
78   osg::Vec3d tmp = m.preMult(osg::Vec3(v, 0));
79   return osg::Vec2d(tmp[0], tmp[1]);
80 }
81
82 static osg::Matrix
83 relativeProjection(const osg::Matrix& P0, const osg::Matrix& R, const osg::Vec2d ref[2],
84                    const osg::Matrix& pP, const osg::Matrix& pR, const osg::Vec2d pRef[2])
85 {
86   // Track the way from one projection space to the other:
87   // We want
88   //  P = T*S*P0
89   // where P0 is the projection template sensible for the given window size,
90   // T is a translation matrix and S a scale matrix.
91   // We need to determine T and S so that the reference points in the parents
92   // projection space match the two reference points in this cameras projection space.
93
94   // Starting from the parents camera projection space, we get into this cameras
95   // projection space by the transform matrix:
96   //  P*R*inv(pP*pR) = T*S*P0*R*inv(pP*pR)
97   // So, at first compute that matrix without T*S and determine S and T from that
98
99   // Ok, now osg uses the inverse matrix multiplication order, thus:
100   osg::Matrix PtoPwithoutTS = invert(pR*pP)*R*P0;
101   // Compute the parents reference points in the current projection space
102   // without the yet unknown T and S
103   osg::Vec2d pRefInThis[2] = {
104     preMult(pRef[0], PtoPwithoutTS),
105     preMult(pRef[1], PtoPwithoutTS)
106   };
107
108   // To get the same zoom, rescale to match the parents size
109   double s = (ref[0] - ref[1]).length()/(pRefInThis[0] - pRefInThis[1]).length();
110   osg::Matrix S = osg::Matrix::scale(s, s, 1);
111
112   // For the translation offset, incorporate the now known scale
113   // and recompute the position ot the first reference point in the
114   // currents projection space without the yet unknown T.
115   pRefInThis[0] = preMult(pRef[0], PtoPwithoutTS*S);
116   // The translation is then the difference of the reference points
117   osg::Matrix T = osg::Matrix::translate(osg::Vec3d(ref[0] - pRefInThis[0], 0));
118
119   // Compose and return the desired final projection matrix
120   return P0*S*T;
121 }
122
123 namespace flightgear
124 {
125 using namespace osg;
126
127 using std::strcmp;
128 using std::string;
129
130 ref_ptr<CameraGroup> CameraGroup::_defaultGroup;
131
132 CameraGroup::CameraGroup(osgViewer::Viewer* viewer) :
133     _viewer(viewer)
134 {
135 }
136
137 }
138
139 namespace
140 {
141 using namespace osg;
142
143 // Given a projection matrix, return a new one with the same frustum
144 // sides and new near / far values.
145
146 void makeNewProjMat(Matrixd& oldProj, double znear,
147                                        double zfar, Matrixd& projection)
148 {
149     projection = oldProj;
150     // Slightly inflate the near & far planes to avoid objects at the
151     // extremes being clipped out.
152     znear *= 0.999;
153     zfar *= 1.001;
154
155     // Clamp the projection matrix z values to the range (near, far)
156     double epsilon = 1.0e-6;
157     if (fabs(projection(0,3)) < epsilon &&
158         fabs(projection(1,3)) < epsilon &&
159         fabs(projection(2,3)) < epsilon) {
160         // Projection is Orthographic
161         epsilon = -1.0/(zfar - znear); // Used as a temp variable
162         projection(2,2) = 2.0*epsilon;
163         projection(3,2) = (zfar + znear)*epsilon;
164     } else {
165         // Projection is Perspective
166         double trans_near = (-znear*projection(2,2) + projection(3,2)) /
167             (-znear*projection(2,3) + projection(3,3));
168         double trans_far = (-zfar*projection(2,2) + projection(3,2)) /
169             (-zfar*projection(2,3) + projection(3,3));
170         double ratio = fabs(2.0/(trans_near - trans_far));
171         double center = -0.5*(trans_near + trans_far);
172
173         projection.postMult(osg::Matrixd(1.0, 0.0, 0.0, 0.0,
174                                          0.0, 1.0, 0.0, 0.0,
175                                          0.0, 0.0, ratio, 0.0,
176                                          0.0, 0.0, center*ratio, 1.0));
177     }
178 }
179
180 void installCullVisitor(Camera* camera)
181 {
182     osgViewer::Renderer* renderer
183         = static_cast<osgViewer::Renderer*>(camera->getRenderer());
184     for (int i = 0; i < 2; ++i) {
185         osgUtil::SceneView* sceneView = renderer->getSceneView(i);
186 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
187         sceneView->setCullVisitor(new simgear::EffectCullVisitor);
188 #else
189         osg::ref_ptr<osgUtil::CullVisitor::Identifier> identifier;
190         identifier = sceneView->getCullVisitor()->getIdentifier();
191         sceneView->setCullVisitor(new simgear::EffectCullVisitor);
192         sceneView->getCullVisitor()->setIdentifier(identifier.get());
193
194         identifier = sceneView->getCullVisitorLeft()->getIdentifier();
195         sceneView->setCullVisitorLeft(sceneView->getCullVisitor()->clone());
196         sceneView->getCullVisitorLeft()->setIdentifier(identifier.get());
197
198         identifier = sceneView->getCullVisitorRight()->getIdentifier();
199         sceneView->setCullVisitorRight(sceneView->getCullVisitor()->clone());
200         sceneView->getCullVisitorRight()->setIdentifier(identifier.get());
201 #endif
202     }
203 }
204 }
205
206 namespace flightgear
207 {
208 void updateCameras(const CameraInfo* info)
209 {
210     if (info->camera.valid())
211         info->camera->getViewport()->setViewport(info->x, info->y,
212                                                  info->width, info->height);
213     if (info->farCamera.valid())
214         info->farCamera->getViewport()->setViewport(info->x, info->y,
215                                                     info->width, info->height);
216 }
217
218 CameraInfo* CameraGroup::addCamera(unsigned flags, Camera* camera,
219                                    const Matrix& view,
220                                    const Matrix& projection,
221                                    bool useMasterSceneData)
222 {
223     CameraInfo* info = new CameraInfo(flags);
224     // The camera group will always update the camera
225     camera->setReferenceFrame(Transform::ABSOLUTE_RF);
226
227     Camera* farCamera = 0;
228     if ((flags & (GUI | ORTHO)) == 0) {
229         farCamera = new Camera;
230         farCamera->setAllowEventFocus(camera->getAllowEventFocus());
231         farCamera->setGraphicsContext(camera->getGraphicsContext());
232         farCamera->setCullingMode(camera->getCullingMode());
233         farCamera->setInheritanceMask(camera->getInheritanceMask());
234         farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
235         // Each camera's viewport is written when the window is
236         // resized; if the the viewport isn't copied here, it gets updated
237         // twice and ends up with the wrong value.
238         farCamera->setViewport(simgear::clone(camera->getViewport()));
239         farCamera->setDrawBuffer(camera->getDrawBuffer());
240         farCamera->setReadBuffer(camera->getReadBuffer());
241         farCamera->setRenderTargetImplementation(
242             camera->getRenderTargetImplementation());
243         const Camera::BufferAttachmentMap& bufferMap
244             = camera->getBufferAttachmentMap();
245         if (bufferMap.count(Camera::COLOR_BUFFER) != 0) {
246             farCamera->attach(
247                 Camera::COLOR_BUFFER,
248                 bufferMap.find(Camera::COLOR_BUFFER)->second._texture.get());
249         }
250         _viewer->addSlave(farCamera, projection, view, useMasterSceneData);
251         installCullVisitor(farCamera);
252         info->farCamera = farCamera;
253         info->farSlaveIndex = _viewer->getNumSlaves() - 1;
254         farCamera->setRenderOrder(Camera::POST_RENDER, info->farSlaveIndex);
255         camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
256         camera->setClearMask(GL_DEPTH_BUFFER_BIT);
257     }
258     _viewer->addSlave(camera, projection, view, useMasterSceneData);
259     installCullVisitor(camera);
260     info->camera = camera;
261     info->slaveIndex = _viewer->getNumSlaves() - 1;
262     camera->setRenderOrder(Camera::POST_RENDER, info->slaveIndex);
263     _cameras.push_back(info);
264     return info;
265 }
266
267 void CameraGroup::update(const osg::Vec3d& position,
268                          const osg::Quat& orientation)
269 {
270     const Matrix masterView(osg::Matrix::translate(-position)
271                             * osg::Matrix::rotate(orientation.inverse()));
272     _viewer->getCamera()->setViewMatrix(masterView);
273     const Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix();
274     double masterZoomFactor = zoomFactor();
275     for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
276         const CameraInfo* info = i->get();
277         const View::Slave& slave = _viewer->getSlave(info->slaveIndex);
278 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
279         // refreshes camera viewports (for now)
280         updateCameras(info);
281 #endif
282         Camera* camera = info->camera.get();
283         Matrix viewMatrix;
284         if ((info->flags & VIEW_ABSOLUTE) != 0)
285             viewMatrix = slave._viewOffset;
286         else
287             viewMatrix = masterView * slave._viewOffset;
288         camera->setViewMatrix(viewMatrix);
289         Matrix projectionMatrix;
290         if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
291             if (info->flags & ENABLE_MASTER_ZOOM) {
292                 if (info->relativeCameraParent < _cameras.size()) {
293                     // template projection matrix and view matrix of the current camera
294                     osg::Matrix P0 = slave._projectionOffset;
295                     osg::Matrix R = viewMatrix;
296
297                     // The already known projection and view matrix of the parent camera
298                     const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
299                     osg::Matrix pP = parentInfo->camera->getProjectionMatrix();
300                     osg::Matrix pR = parentInfo->camera->getViewMatrix();
301                     
302                     // And the projection matrix derived from P0 so that the reference points match
303                     projectionMatrix = relativeProjection(P0, R, info->thisReference,
304                                                           pP, pR, info->parentReference);
305                     
306                 } else {
307                     // We want to zoom, so take the original matrix and apply the zoom to it.
308                     projectionMatrix = slave._projectionOffset;
309                     projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
310                 }
311             } else {
312                 projectionMatrix = slave._projectionOffset;
313             }
314         } else {
315             projectionMatrix = masterProj * slave._projectionOffset;
316         }
317
318         if (!info->farCamera.valid()) {
319             camera->setProjectionMatrix(projectionMatrix);
320         } else {
321             Camera* farCamera = info->farCamera.get();
322             farCamera->setViewMatrix(viewMatrix);
323             double left, right, bottom, top, parentNear, parentFar;
324             projectionMatrix.getFrustum(left, right, bottom, top,
325                                         parentNear, parentFar);
326             if ((info->flags & FIXED_NEAR_FAR) == 0) {
327                 parentNear = _zNear;
328                 parentFar = _zFar;
329             }
330             if (parentFar < _nearField || _nearField == 0.0f) {
331                 camera->setProjectionMatrix(projectionMatrix);
332                 camera->setCullMask(camera->getCullMask()
333                                     | simgear::BACKGROUND_BIT);
334                 camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
335                 farCamera->setNodeMask(0);
336             } else {
337                 Matrix nearProj, farProj;
338                 makeNewProjMat(projectionMatrix, parentNear, _nearField,
339                                nearProj);
340                 makeNewProjMat(projectionMatrix, _nearField, parentFar,
341                                farProj);
342                 camera->setProjectionMatrix(nearProj);
343                 camera->setCullMask(camera->getCullMask()
344                                     & ~simgear::BACKGROUND_BIT);
345                 camera->setClearMask(GL_DEPTH_BUFFER_BIT);
346                 farCamera->setProjectionMatrix(farProj);
347                 farCamera->setNodeMask(camera->getNodeMask());
348             }
349         }
350     }
351 }
352
353 void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
354 {
355     if (vfov != 0.0f && aspectRatio != 0.0f)
356         _viewer->getCamera()
357             ->setProjectionMatrixAsPerspective(vfov,
358                                                1.0f / aspectRatio,
359                                                _zNear, _zFar);
360 }
361     
362 double CameraGroup::getMasterAspectRatio() const
363 {
364     if (_cameras.empty())
365         return 0.0;
366     
367     const CameraInfo* info = _cameras.front();
368     
369     const osg::Viewport* viewport = info->camera->getViewport();
370     if (!viewport) {
371         return 0.0;
372     }
373     
374     return static_cast<double>(viewport->height()) / viewport->width();
375 }
376     
377 }
378
379 namespace
380 {
381 // A raw value for property nodes that references a class member via
382 // an osg::ref_ptr.
383 template<class C, class T>
384 class RefMember : public SGRawValue<T>
385 {
386 public:
387     RefMember (C *obj, T C::*ptr)
388         : _obj(obj), _ptr(ptr) {}
389     virtual ~RefMember () {}
390     virtual T getValue () const
391     {
392         return _obj.get()->*_ptr;
393     }
394     virtual bool setValue (T value)
395     {
396         _obj.get()->*_ptr = value;
397         return true;
398     }
399     virtual SGRawValue<T> * clone () const
400     {
401         return new RefMember(_obj.get(), _ptr);
402     }
403 private:
404     ref_ptr<C> _obj;
405     T C::* const _ptr;
406 };
407
408 template<typename C, typename T>
409 RefMember<C, T> makeRefMember(C *obj, T C::*ptr)
410 {
411     return RefMember<C, T>(obj, ptr);
412 }
413
414 template<typename C, typename T>
415 void bindMemberToNode(SGPropertyNode* parent, const char* childName,
416                       C* obj, T C::*ptr, T value)
417 {
418     SGPropertyNode* valNode = parent->getNode(childName);
419     RefMember<C, T> refMember = makeRefMember(obj, ptr);
420     if (!valNode) {
421         valNode = parent->getNode(childName, true);
422         valNode->tie(refMember, false);
423         setValue(valNode, value);
424     } else {
425         valNode->tie(refMember, true);
426     }
427 }
428
429 void buildViewport(flightgear::CameraInfo* info, SGPropertyNode* viewportNode,
430                    const osg::GraphicsContext::Traits *traits)
431 {
432     using namespace flightgear;
433     bindMemberToNode(viewportNode, "x", info, &CameraInfo::x, 0.0);
434     bindMemberToNode(viewportNode, "y", info, &CameraInfo::y, 0.0);
435     bindMemberToNode(viewportNode, "width", info, &CameraInfo::width,
436                      static_cast<double>(traits->width));
437     bindMemberToNode(viewportNode, "height", info, &CameraInfo::height,
438                      static_cast<double>(traits->height));
439 }
440 }
441
442 namespace flightgear
443 {
444
445 // Mostly copied from osg's osgViewer/View.cpp
446
447 static osg::Geometry* createParoramicSphericalDisplayDistortionMesh(
448     const Vec3& origin, const Vec3& widthVector, const Vec3& heightVector,
449     double sphere_radius, double collar_radius,
450     Image* intensityMap = 0, const Matrix& projectorMatrix = Matrix())
451 {
452     osg::Vec3d center(0.0,0.0,0.0);
453     osg::Vec3d eye(0.0,0.0,0.0);
454
455     double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
456     bool flip = false;
457     bool texcoord_flip = false;
458
459     osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
460
461 #if 0
462     OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
463     OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
464 #endif
465     // create the quad to visualize.
466     osg::Geometry* geometry = new osg::Geometry();
467
468     geometry->setSupportsDisplayList(false);
469
470     osg::Vec3 xAxis(widthVector);
471     float width = widthVector.length();
472     xAxis /= width;
473
474     osg::Vec3 yAxis(heightVector);
475     float height = heightVector.length();
476     yAxis /= height;
477
478     int noSteps = 160;
479
480     osg::Vec3Array* vertices = new osg::Vec3Array;
481     osg::Vec2Array* texcoords0 = new osg::Vec2Array;
482     osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
483     osg::Vec4Array* colors = new osg::Vec4Array;
484
485     osg::Vec3 bottom = origin;
486     osg::Vec3 dx = xAxis*(width/((float)(noSteps-2)));
487     osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
488
489     osg::Vec3 top = origin + yAxis*height;
490
491     osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
492     float screenRadius = heightVector.length() * 0.5f;
493
494     geometry->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
495
496     for(int i=0;i<noSteps;++i)
497     {
498         osg::Vec3 cursor = bottom+dy*(float)i;
499         for(int j=0;j<noSteps;++j)
500         {
501             osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
502             double theta = texcoord.x() * 2.0 * osg::PI;
503             double phi = (1.0-texcoord.y()) * osg::PI;
504
505             if (texcoord_flip) texcoord.y() = 1.0f - texcoord.y();
506
507             osg::Vec3 pos(sin(phi)*sin(theta), sin(phi)*cos(theta), cos(phi));
508             pos = pos*projectorMatrix;
509
510             double alpha = atan2(pos.x(), pos.y());
511             if (alpha<0.0) alpha += 2.0*osg::PI;
512
513             double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
514             if (beta<0.0) beta += 2.0*osg::PI;
515
516             double gamma = atan2(sqrt(double(pos.x()*pos.x() + pos.y()*pos.y())), double(pos.z()+distance));
517             if (gamma<0.0) gamma += 2.0*osg::PI;
518
519
520             osg::Vec3 v = screenCenter + osg::Vec3(sin(alpha)*gamma*2.0/osg::PI, -cos(alpha)*gamma*2.0/osg::PI, 0.0f)*screenRadius;
521
522             if (flip)
523                 vertices->push_back(osg::Vec3(v.x(), top.y()-(v.y()-origin.y()),v.z()));
524             else
525                 vertices->push_back(v);
526
527             texcoords0->push_back( texcoord );
528
529             osg::Vec2 texcoord1(alpha/(2.0*osg::PI), 1.0f - beta/osg::PI);
530             if (intensityMap)
531             {
532                 colors->push_back(intensityMap->getColor(texcoord1));
533             }
534             else
535             {
536                 colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
537                 if (texcoords1) texcoords1->push_back( texcoord1 );
538             }
539
540
541         }
542     }
543
544
545     // pass the created vertex array to the points geometry object.
546     geometry->setVertexArray(vertices);
547
548     geometry->setColorArray(colors);
549     geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
550
551     geometry->setTexCoordArray(0,texcoords0);
552     if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
553
554     osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES);
555     geometry->addPrimitiveSet(elements);
556
557     for(int i=0;i<noSteps-1;++i)
558     {
559         for(int j=0;j<noSteps-1;++j)
560         {
561             int i1 = j+(i+1)*noSteps;
562             int i2 = j+(i)*noSteps;
563             int i3 = j+1+(i)*noSteps;
564             int i4 = j+1+(i+1)*noSteps;
565
566             osg::Vec3& v1 = (*vertices)[i1];
567             osg::Vec3& v2 = (*vertices)[i2];
568             osg::Vec3& v3 = (*vertices)[i3];
569             osg::Vec3& v4 = (*vertices)[i4];
570
571             if ((v1-screenCenter).length()>screenRadius) continue;
572             if ((v2-screenCenter).length()>screenRadius) continue;
573             if ((v3-screenCenter).length()>screenRadius) continue;
574             if ((v4-screenCenter).length()>screenRadius) continue;
575
576             elements->push_back(i1);
577             elements->push_back(i2);
578             elements->push_back(i3);
579
580             elements->push_back(i1);
581             elements->push_back(i3);
582             elements->push_back(i4);
583         }
584     }
585
586     return geometry;
587 }
588
589 void CameraGroup::buildDistortionCamera(const SGPropertyNode* psNode,
590                                         Camera* camera)
591 {
592     const SGPropertyNode* texNode = psNode->getNode("texture");
593     if (!texNode) {
594         // error
595         return;
596     }
597     string texName = texNode->getStringValue();
598     TextureMap::iterator itr = _textureTargets.find(texName);
599     if (itr == _textureTargets.end()) {
600         // error
601         return;
602     }
603     Viewport* viewport = camera->getViewport();
604     float width = viewport->width();
605     float height = viewport->height();
606     TextureRectangle* texRect = itr->second.get();
607     double radius = psNode->getDoubleValue("radius", 1.0);
608     double collar = psNode->getDoubleValue("collar", 0.45);
609     Geode* geode = new Geode();
610     geode->addDrawable(createParoramicSphericalDisplayDistortionMesh(
611                            Vec3(0.0f,0.0f,0.0f), Vec3(width,0.0f,0.0f),
612                            Vec3(0.0f,height,0.0f), radius, collar));
613
614     // new we need to add the texture to the mesh, we do so by creating a
615     // StateSet to contain the Texture StateAttribute.
616     StateSet* stateset = geode->getOrCreateStateSet();
617     stateset->setTextureAttributeAndModes(0, texRect, StateAttribute::ON);
618     stateset->setMode(GL_LIGHTING, StateAttribute::OFF);
619
620     TexMat* texmat = new TexMat;
621     texmat->setScaleByTextureRectangleSize(true);
622     stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
623 #if 0
624     if (!applyIntensityMapAsColours && intensityMap)
625     {
626         stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
627     }
628 #endif
629     // add subgraph to render
630     camera->addChild(geode);
631     camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
632     camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
633     camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
634     camera->setCullingMode(osg::CullSettings::NO_CULLING);
635     camera->setName("DistortionCorrectionCamera");
636 }
637
638 CameraInfo* CameraGroup::buildCamera(SGPropertyNode* cameraNode)
639 {
640     WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
641     const SGPropertyNode* windowNode = cameraNode->getNode("window");
642     GraphicsWindow* window = 0;
643     int cameraFlags = DO_INTERSECTION_TEST;
644     if (windowNode) {
645         // New style window declaration / definition
646         window = wBuild->buildWindow(windowNode);
647     } else {
648         // Old style: suck window params out of camera block
649         window = wBuild->buildWindow(cameraNode);
650     }
651     if (!window) {
652         return 0;
653     }
654     Camera* camera = new Camera;
655     camera->setAllowEventFocus(false);
656     camera->setGraphicsContext(window->gc.get());
657     camera->setViewport(new Viewport);
658     camera->setCullingMode(CullSettings::SMALL_FEATURE_CULLING
659                            | CullSettings::VIEW_FRUSTUM_CULLING);
660     camera->setInheritanceMask(CullSettings::ALL_VARIABLES
661                                & ~(CullSettings::CULL_MASK
662                                    | CullSettings::CULLING_MODE
663 #if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
664                                    | CullSettings::CLEAR_MASK
665 #endif
666                                    ));
667
668     osg::Matrix vOff;
669     const SGPropertyNode* viewNode = cameraNode->getNode("view");
670     if (viewNode) {
671         double heading = viewNode->getDoubleValue("heading-deg", 0.0);
672         double pitch = viewNode->getDoubleValue("pitch-deg", 0.0);
673         double roll = viewNode->getDoubleValue("roll-deg", 0.0);
674         double x = viewNode->getDoubleValue("x", 0.0);
675         double y = viewNode->getDoubleValue("y", 0.0);
676         double z = viewNode->getDoubleValue("z", 0.0);
677         // Build a view matrix, which is the inverse of a model
678         // orientation matrix.
679         vOff = (Matrix::translate(-x, -y, -z)
680                 * Matrix::rotate(-DegreesToRadians(heading),
681                                  Vec3d(0.0, 1.0, 0.0),
682                                  -DegreesToRadians(pitch),
683                                  Vec3d(1.0, 0.0, 0.0),
684                                  -DegreesToRadians(roll),
685                                  Vec3d(0.0, 0.0, 1.0)));
686         if (viewNode->getBoolValue("absolute", false))
687             cameraFlags |= VIEW_ABSOLUTE;
688     } else {
689         // Old heading parameter, works in the opposite direction
690         double heading = cameraNode->getDoubleValue("heading-deg", 0.0);
691         vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0));
692     }
693     // Configuring the physical dimensions of a monitor
694     SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
695     double physicalWidth = viewportNode->getDoubleValue("width", 1024);
696     double physicalHeight = viewportNode->getDoubleValue("height", 768);
697     double bezelHeightTop = 0;
698     double bezelHeightBottom = 0;
699     double bezelWidthLeft = 0;
700     double bezelWidthRight = 0;
701     const SGPropertyNode* physicalDimensionsNode = 0;
702     if ((physicalDimensionsNode = cameraNode->getNode("physical-dimensions")) != 0) {
703         physicalWidth = physicalDimensionsNode->getDoubleValue("width", physicalWidth);
704         physicalHeight = physicalDimensionsNode->getDoubleValue("height", physicalHeight);
705         const SGPropertyNode* bezelNode = 0;
706         if ((bezelNode = physicalDimensionsNode->getNode("bezel")) != 0) {
707             bezelHeightTop = bezelNode->getDoubleValue("top", bezelHeightTop);
708             bezelHeightBottom = bezelNode->getDoubleValue("bottom", bezelHeightBottom);
709             bezelWidthLeft = bezelNode->getDoubleValue("left", bezelWidthLeft);
710             bezelWidthRight = bezelNode->getDoubleValue("right", bezelWidthRight);
711         }
712     }
713     osg::Matrix pOff;
714     unsigned parentCameraIndex = ~0u;
715     osg::Vec2d parentReference[2];
716     osg::Vec2d thisReference[2];
717     SGPropertyNode* projectionNode = 0;
718     if ((projectionNode = cameraNode->getNode("perspective")) != 0) {
719         double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0);
720         double aspectRatio = projectionNode->getDoubleValue("aspect-ratio",
721                                                             1.0);
722         double zNear = projectionNode->getDoubleValue("near", 0.0);
723         double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
724         double offsetX = projectionNode->getDoubleValue("offset-x", 0.0);
725         double offsetY = projectionNode->getDoubleValue("offset-y", 0.0);
726         double tan_fovy = tan(DegreesToRadians(fovy*0.5));
727         double right = tan_fovy * aspectRatio * zNear + offsetX;
728         double left = -tan_fovy * aspectRatio * zNear + offsetX;
729         double top = tan_fovy * zNear + offsetY;
730         double bottom = -tan_fovy * zNear + offsetY;
731         pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
732         cameraFlags |= PROJECTION_ABSOLUTE;
733         if (projectionNode->getBoolValue("fixed-near-far", true))
734             cameraFlags |= FIXED_NEAR_FAR;
735     } else if ((projectionNode = cameraNode->getNode("frustum")) != 0
736                || (projectionNode = cameraNode->getNode("ortho")) != 0) {
737         double top = projectionNode->getDoubleValue("top", 0.0);
738         double bottom = projectionNode->getDoubleValue("bottom", 0.0);
739         double left = projectionNode->getDoubleValue("left", 0.0);
740         double right = projectionNode->getDoubleValue("right", 0.0);
741         double zNear = projectionNode->getDoubleValue("near", 0.0);
742         double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
743         if (cameraNode->getNode("frustum")) {
744             pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
745             cameraFlags |= PROJECTION_ABSOLUTE;
746         } else {
747             pOff.makeOrtho(left, right, bottom, top, zNear, zFar);
748             cameraFlags |= (PROJECTION_ABSOLUTE | ORTHO);
749         }
750         if (projectionNode->getBoolValue("fixed-near-far", true))
751             cameraFlags |= FIXED_NEAR_FAR;
752     } else if ((projectionNode = cameraNode->getNode("master-perspective")) != 0) {
753         double zNear = projectionNode->getDoubleValue("eye-distance", 0.4*physicalWidth);
754         double xoff = projectionNode->getDoubleValue("x-offset", 0);
755         double yoff = projectionNode->getDoubleValue("y-offset", 0);
756         double left = -0.5*physicalWidth - xoff;
757         double right = 0.5*physicalWidth - xoff;
758         double bottom = -0.5*physicalHeight - yoff;
759         double top = 0.5*physicalHeight - yoff;
760         pOff.makeFrustum(left, right, bottom, top, zNear, zNear*1000);
761         cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
762     } else if ((projectionNode = cameraNode->getNode("right-of-perspective"))
763                || (projectionNode = cameraNode->getNode("left-of-perspective"))
764                || (projectionNode = cameraNode->getNode("above-perspective"))
765                || (projectionNode = cameraNode->getNode("below-perspective"))
766                || (projectionNode = cameraNode->getNode("reference-points-perspective"))) {
767         std::string name = projectionNode->getStringValue("parent-camera");
768         for (unsigned i = 0; i < _cameras.size(); ++i) {
769             if (_cameras[i]->name != name)
770                 continue;
771             parentCameraIndex = i;
772         }
773         if (_cameras.size() <= parentCameraIndex) {
774             SG_LOG(SG_GENERAL, SG_ALERT, "CameraGroup::buildCamera: "
775                    "failed to find parent camera for relative camera!");
776             return 0;
777         }
778         const CameraInfo* parentInfo = _cameras[parentCameraIndex].get();
779         if (projectionNode->getNameString() == "right-of-perspective") {
780             double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthRight)/parentInfo->physicalWidth;
781             parentReference[0] = osg::Vec2d(tmp, -1);
782             parentReference[1] = osg::Vec2d(tmp, 1);
783             tmp = (physicalWidth + 2*bezelWidthLeft)/physicalWidth;
784             thisReference[0] = osg::Vec2d(-tmp, -1);
785             thisReference[1] = osg::Vec2d(-tmp, 1);
786         } else if (projectionNode->getNameString() == "left-of-perspective") {
787             double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthLeft)/parentInfo->physicalWidth;
788             parentReference[0] = osg::Vec2d(-tmp, -1);
789             parentReference[1] = osg::Vec2d(-tmp, 1);
790             tmp = (physicalWidth + 2*bezelWidthRight)/physicalWidth;
791             thisReference[0] = osg::Vec2d(tmp, -1);
792             thisReference[1] = osg::Vec2d(tmp, 1);
793         } else if (projectionNode->getNameString() == "above-perspective") {
794             double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightTop)/parentInfo->physicalHeight;
795             parentReference[0] = osg::Vec2d(-1, tmp);
796             parentReference[1] = osg::Vec2d(1, tmp);
797             tmp = (physicalHeight + 2*bezelHeightBottom)/physicalHeight;
798             thisReference[0] = osg::Vec2d(-1, -tmp);
799             thisReference[1] = osg::Vec2d(1, -tmp);
800         } else if (projectionNode->getNameString() == "below-perspective") {
801             double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightBottom)/parentInfo->physicalHeight;
802             parentReference[0] = osg::Vec2d(-1, -tmp);
803             parentReference[1] = osg::Vec2d(1, -tmp);
804             tmp = (physicalHeight + 2*bezelHeightTop)/physicalHeight;
805             thisReference[0] = osg::Vec2d(-1, tmp);
806             thisReference[1] = osg::Vec2d(1, tmp);
807         } else if (projectionNode->getNameString() == "reference-points-perspective") {
808             SGPropertyNode* parentNode = projectionNode->getNode("parent", true);
809             SGPropertyNode* thisNode = projectionNode->getNode("this", true);
810             SGPropertyNode* pointNode;
811
812             pointNode = parentNode->getNode("point", 0, true);
813             parentReference[0][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
814             parentReference[0][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
815             pointNode = parentNode->getNode("point", 1, true);
816             parentReference[1][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
817             parentReference[1][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
818
819             pointNode = thisNode->getNode("point", 0, true);
820             thisReference[0][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
821             thisReference[0][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
822             pointNode = thisNode->getNode("point", 1, true);
823             thisReference[1][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
824             thisReference[1][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
825         }
826
827         pOff = osg::Matrix::perspective(45, physicalWidth/physicalHeight, 1, 20000);
828         cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
829     } else {
830         // old style shear parameters
831         double shearx = cameraNode->getDoubleValue("shear-x", 0);
832         double sheary = cameraNode->getDoubleValue("shear-y", 0);
833         pOff.makeTranslate(-shearx, -sheary, 0);
834     }
835     const SGPropertyNode* textureNode = cameraNode->getNode("texture");
836     if (textureNode) {
837         string texName = textureNode->getStringValue("name");
838         int tex_width = textureNode->getIntValue("width");
839         int tex_height = textureNode->getIntValue("height");
840         TextureRectangle* texture = new TextureRectangle;
841
842         texture->setTextureSize(tex_width, tex_height);
843         texture->setInternalFormat(GL_RGB);
844         texture->setFilter(Texture::MIN_FILTER, Texture::LINEAR);
845         texture->setFilter(Texture::MAG_FILTER, Texture::LINEAR);
846         texture->setWrap(Texture::WRAP_S, Texture::CLAMP_TO_EDGE);
847         texture->setWrap(Texture::WRAP_T, Texture::CLAMP_TO_EDGE);
848         camera->setDrawBuffer(GL_FRONT);
849         camera->setReadBuffer(GL_FRONT);
850         camera->setRenderTargetImplementation(Camera::FRAME_BUFFER_OBJECT);
851         camera->attach(Camera::COLOR_BUFFER, texture);
852         _textureTargets[texName] = texture;
853     } else {
854         camera->setDrawBuffer(GL_BACK);
855         camera->setReadBuffer(GL_BACK);
856     }
857     const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
858     bool useMasterSceneGraph = !psNode;
859     CameraInfo* info = addCamera(cameraFlags, camera, vOff, pOff,
860                                  useMasterSceneGraph);
861     info->name = cameraNode->getStringValue("name");
862     info->physicalWidth = physicalWidth;
863     info->physicalHeight = physicalHeight;
864     info->bezelHeightTop = bezelHeightTop;
865     info->bezelHeightBottom = bezelHeightBottom;
866     info->bezelWidthLeft = bezelWidthLeft;
867     info->bezelWidthRight = bezelWidthRight;
868     info->relativeCameraParent = parentCameraIndex;
869     info->parentReference[0] = parentReference[0];
870     info->parentReference[1] = parentReference[1];
871     info->thisReference[0] = thisReference[0];
872     info->thisReference[1] = thisReference[1];
873     // If a viewport isn't set on the camera, then it's hard to dig it
874     // out of the SceneView objects in the viewer, and the coordinates
875     // of mouse events are somewhat bizzare.
876     buildViewport(info, viewportNode, window->gc->getTraits());
877     updateCameras(info);
878     // Distortion camera needs the viewport which is created by addCamera().
879     if (psNode) {
880         info->flags = info->flags | VIEW_ABSOLUTE;
881         buildDistortionCamera(psNode, camera);
882     }
883     return info;
884 }
885
886 CameraInfo* CameraGroup::buildGUICamera(SGPropertyNode* cameraNode,
887                                         GraphicsWindow* window)
888 {
889     WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
890     const SGPropertyNode* windowNode = (cameraNode
891                                         ? cameraNode->getNode("window")
892                                         : 0);
893     if (!window && windowNode) {
894       // New style window declaration / definition
895       window = wBuild->buildWindow(windowNode);
896     }
897
898     if (!window) { // buildWindow can fail
899       SG_LOG(SG_GENERAL, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
900       return NULL;
901     }
902
903     Camera* camera = new Camera;
904     camera->setAllowEventFocus(false);
905     camera->setGraphicsContext(window->gc.get());
906     camera->setViewport(new Viewport);
907     // XXX Camera needs to be drawn last; eventually the render order
908     // should be assigned by a camera manager.
909     camera->setRenderOrder(osg::Camera::POST_RENDER, 100);
910         camera->setClearMask(0);
911     camera->setInheritanceMask(CullSettings::ALL_VARIABLES
912                                & ~(CullSettings::COMPUTE_NEAR_FAR_MODE
913                                    | CullSettings::CULLING_MODE
914 #if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
915                                    | CullSettings::CLEAR_MASK
916 #endif
917                                    ));
918     camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
919     camera->setCullingMode(osg::CullSettings::NO_CULLING);
920     camera->setProjectionResizePolicy(Camera::FIXED);
921     camera->setReferenceFrame(Transform::ABSOLUTE_RF);
922     const int cameraFlags = GUI;
923     CameraInfo* result = addCamera(cameraFlags, camera, Matrixd::identity(),
924                                    Matrixd::identity(), false);
925     SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
926     buildViewport(result, viewportNode, window->gc->getTraits());
927
928     // Disable statistics for the GUI camera.
929     result->camera->setStats(0);
930     updateCameras(result);
931     return result;
932 }
933
934 CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
935                                            SGPropertyNode* gnode)
936 {
937     CameraGroup* cgroup = new CameraGroup(viewer);
938     for (int i = 0; i < gnode->nChildren(); ++i) {
939         SGPropertyNode* pNode = gnode->getChild(i);
940         const char* name = pNode->getName();
941         if (!strcmp(name, "camera")) {
942             cgroup->buildCamera(pNode);
943         } else if (!strcmp(name, "window")) {
944             WindowBuilder::getWindowBuilder()->buildWindow(pNode);
945         } else if (!strcmp(name, "gui")) {
946             cgroup->buildGUICamera(pNode);
947         }
948     }
949     bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .1f);
950     bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 120000.0f);
951     bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField,
952                      100.0f);
953     return cgroup;
954 }
955
956 void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
957 {
958     for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
959         CameraInfo* info = i->get();
960         if (info->flags & GUI)
961             continue;
962         if (info->farCamera.valid() && info->farCamera->getNodeMask() != 0) {
963             info->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
964             info->camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
965             info->camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
966             info->farCamera->setCullMask(nm);
967             info->farCamera->setCullMaskLeft(nm);
968             info->farCamera->setCullMaskRight(nm);
969         } else {
970             info->camera->setCullMask(nm);
971             info->camera->setCullMaskLeft(nm);
972             info->camera->setCullMaskRight(nm);
973         }
974     }
975 }
976
977 void CameraGroup::resized()
978 {
979     for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
980         CameraInfo *info = i->get();
981         const Viewport* viewport = info->camera->getViewport();
982         info->x = viewport->x();
983         info->y = viewport->y();
984         info->width = viewport->width();
985         info->height = viewport->height();
986     }
987 }
988
989 Camera* getGUICamera(CameraGroup* cgroup)
990 {
991     CameraGroup::CameraIterator end = cgroup->camerasEnd();
992     CameraGroup::CameraIterator result
993         = std::find_if(cgroup->camerasBegin(), end,
994                        FlagTester<CameraInfo>(CameraGroup::GUI));
995     if (result != end)
996         return (*result)->camera.get();
997     else
998         return 0;
999 }
1000
1001 bool computeIntersections(const CameraGroup* cgroup,
1002                           const osgGA::GUIEventAdapter* ea,
1003                           osgUtil::LineSegmentIntersector::Intersections& intersections)
1004 {
1005     using osgUtil::Intersector;
1006     using osgUtil::LineSegmentIntersector;
1007     double x, y;
1008     eventToWindowCoords(ea, x, y);
1009     // Find camera that contains event
1010     for (CameraGroup::ConstCameraIterator iter = cgroup->camerasBegin(),
1011              e = cgroup->camerasEnd();
1012          iter != e;
1013          ++iter) {
1014         const CameraInfo* cinfo = iter->get();
1015         if ((cinfo->flags & CameraGroup::DO_INTERSECTION_TEST) == 0)
1016             continue;
1017         const Camera* camera = cinfo->camera.get();
1018         if (camera->getGraphicsContext() != ea->getGraphicsContext())
1019             continue;
1020         const Viewport* viewport = camera->getViewport();
1021         double epsilon = 0.5;
1022         if (!(x >= viewport->x() - epsilon
1023               && x < viewport->x() + viewport->width() -1.0 + epsilon
1024               && y >= viewport->y() - epsilon
1025               && y < viewport->y() + viewport->height() -1.0 + epsilon))
1026             continue;
1027         Vec4d start(x, y, 0.0, 1.0);
1028         Vec4d end(x, y, 1.0, 1.0);
1029         Matrix windowMat = viewport->computeWindowMatrix();
1030         Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
1031                                             * windowMat);
1032         Matrix endPtMat;
1033         if (!cinfo->farCamera.valid() || cinfo->farCamera->getNodeMask() == 0)
1034             endPtMat = startPtMat;
1035         else
1036             endPtMat = Matrix::inverse(cinfo->farCamera->getProjectionMatrix()
1037                                        * windowMat);
1038         start = start * startPtMat;
1039         start /= start.w();
1040         end = end * endPtMat;
1041         end /= end.w();
1042         ref_ptr<LineSegmentIntersector> picker
1043             = new LineSegmentIntersector(Intersector::VIEW,
1044                                          Vec3d(start.x(), start.y(), start.z()),
1045                                          Vec3d(end.x(), end.y(), end.z()));
1046         osgUtil::IntersectionVisitor iv(picker.get());
1047         const_cast<Camera*>(camera)->accept(iv);
1048         if (picker->containsIntersections()) {
1049             intersections = picker->getIntersections();
1050             return true;
1051         } else {
1052             break;
1053         }
1054     }
1055     intersections.clear();
1056     return false;
1057 }
1058
1059 void warpGUIPointer(CameraGroup* cgroup, int x, int y)
1060 {
1061     using osgViewer::GraphicsWindow;
1062     Camera* guiCamera = getGUICamera(cgroup);
1063     if (!guiCamera)
1064         return;
1065     Viewport* vport = guiCamera->getViewport();
1066     GraphicsWindow* gw
1067         = dynamic_cast<GraphicsWindow*>(guiCamera->getGraphicsContext());
1068     if (!gw)
1069         return;
1070     globals->get_renderer()->getEventHandler()->setMouseWarped();
1071     // Translate the warp request into the viewport of the GUI camera,
1072     // send the request to the window, then transform the coordinates
1073     // for the Viewer's event queue.
1074     double wx = x + vport->x();
1075     double wyUp = vport->height() + vport->y() - y;
1076     double wy;
1077     const GraphicsContext::Traits* traits = gw->getTraits();
1078     if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()
1079         == osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) {
1080         wy = traits->height - wyUp;
1081     } else {
1082         wy = wyUp;
1083     }
1084     gw->getEventQueue()->mouseWarped(wx, wy);
1085     gw->requestWarpPointer(wx, wy);
1086     osgGA::GUIEventAdapter* eventState
1087         = cgroup->getViewer()->getEventQueue()->getCurrentEventState();
1088     double viewerX
1089         = (eventState->getXmin()
1090            + ((wx / double(traits->width))
1091               * (eventState->getXmax() - eventState->getXmin())));
1092     double viewerY
1093         = (eventState->getYmin()
1094            + ((wyUp / double(traits->height))
1095               * (eventState->getYmax() - eventState->getYmin())));
1096     cgroup->getViewer()->getEventQueue()->mouseWarped(viewerX, viewerY);
1097 }
1098 }