1 // Copyright (C) 2008 Tim Moore
2 // Copyright (C) 2011 Mathias Froehlich
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License as
6 // published by the Free Software Foundation; either version 2 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful, but
10 // WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
22 #include "CameraGroup.hxx"
24 #include "fg_props.hxx"
25 #include "globals.hxx"
26 #include "renderer.hxx"
27 #include "FGEventHandler.hxx"
28 #include "WindowBuilder.hxx"
29 #include "WindowSystemAdapter.hxx"
30 #include <simgear/props/props.hxx>
31 #include <simgear/structure/OSGUtils.hxx>
32 #include <simgear/structure/OSGVersion.hxx>
33 #include <simgear/scene/material/EffectCullVisitor.hxx>
34 #include <simgear/scene/util/RenderConstants.hxx>
35 #include <simgear/scene/tgdb/userdata.hxx>
42 #include <osg/Geometry>
43 #include <osg/GraphicsContext>
44 #include <osg/io_utils>
48 #include <osg/Program>
52 #include <osg/Viewport>
54 #include <osgUtil/IntersectionVisitor>
56 #include <osgViewer/GraphicsWindow>
57 #include <osgViewer/Renderer>
60 invert(const osg::Matrix& matrix)
62 return osg::Matrix::inverse(matrix);
65 /// Returns the zoom factor of the master camera.
66 /// The reference fov is the historic 55 deg
70 double fov = fgGetDouble("/sim/current-view/field-of-view", 55);
73 return tan(55*0.5*SG_DEGREES_TO_RADIANS)/tan(fov*0.5*SG_DEGREES_TO_RADIANS);
77 preMult(const osg::Vec2d& v, const osg::Matrix& m)
79 osg::Vec3d tmp = m.preMult(osg::Vec3(v, 0));
80 return osg::Vec2d(tmp[0], tmp[1]);
84 relativeProjection(const osg::Matrix& P0, const osg::Matrix& R, const osg::Vec2d ref[2],
85 const osg::Matrix& pP, const osg::Matrix& pR, const osg::Vec2d pRef[2])
87 // Track the way from one projection space to the other:
90 // where P0 is the projection template sensible for the given window size,
91 // T is a translation matrix and S a scale matrix.
92 // We need to determine T and S so that the reference points in the parents
93 // projection space match the two reference points in this cameras projection space.
95 // Starting from the parents camera projection space, we get into this cameras
96 // projection space by the transform matrix:
97 // P*R*inv(pP*pR) = T*S*P0*R*inv(pP*pR)
98 // So, at first compute that matrix without T*S and determine S and T from that
100 // Ok, now osg uses the inverse matrix multiplication order, thus:
101 osg::Matrix PtoPwithoutTS = invert(pR*pP)*R*P0;
102 // Compute the parents reference points in the current projection space
103 // without the yet unknown T and S
104 osg::Vec2d pRefInThis[2] = {
105 preMult(pRef[0], PtoPwithoutTS),
106 preMult(pRef[1], PtoPwithoutTS)
109 // To get the same zoom, rescale to match the parents size
110 double s = (ref[0] - ref[1]).length()/(pRefInThis[0] - pRefInThis[1]).length();
111 osg::Matrix S = osg::Matrix::scale(s, s, 1);
113 // For the translation offset, incorporate the now known scale
114 // and recompute the position ot the first reference point in the
115 // currents projection space without the yet unknown T.
116 pRefInThis[0] = preMult(pRef[0], PtoPwithoutTS*S);
117 // The translation is then the difference of the reference points
118 osg::Matrix T = osg::Matrix::translate(osg::Vec3d(ref[0] - pRefInThis[0], 0));
120 // Compose and return the desired final projection matrix
131 ref_ptr<CameraGroup> CameraGroup::_defaultGroup;
133 CameraGroup::CameraGroup(osgViewer::Viewer* viewer) :
144 // Given a projection matrix, return a new one with the same frustum
145 // sides and new near / far values.
147 void makeNewProjMat(Matrixd& oldProj, double znear,
148 double zfar, Matrixd& projection)
150 projection = oldProj;
151 // Slightly inflate the near & far planes to avoid objects at the
152 // extremes being clipped out.
156 // Clamp the projection matrix z values to the range (near, far)
157 double epsilon = 1.0e-6;
158 if (fabs(projection(0,3)) < epsilon &&
159 fabs(projection(1,3)) < epsilon &&
160 fabs(projection(2,3)) < epsilon) {
161 // Projection is Orthographic
162 epsilon = -1.0/(zfar - znear); // Used as a temp variable
163 projection(2,2) = 2.0*epsilon;
164 projection(3,2) = (zfar + znear)*epsilon;
166 // Projection is Perspective
167 double trans_near = (-znear*projection(2,2) + projection(3,2)) /
168 (-znear*projection(2,3) + projection(3,3));
169 double trans_far = (-zfar*projection(2,2) + projection(3,2)) /
170 (-zfar*projection(2,3) + projection(3,3));
171 double ratio = fabs(2.0/(trans_near - trans_far));
172 double center = -0.5*(trans_near + trans_far);
174 projection.postMult(osg::Matrixd(1.0, 0.0, 0.0, 0.0,
176 0.0, 0.0, ratio, 0.0,
177 0.0, 0.0, center*ratio, 1.0));
184 void CameraInfo::updateCameras()
186 for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii ) {
187 float f = ii->second.scaleFactor;
188 if ( f == 0.0f ) continue;
189 ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
192 for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii ) {
193 float f = ii->second.scaleFactor;
194 if ( f == 0.0f ) continue;
195 osg::Texture2D* texture = ii->second.texture.get();
196 if ( texture->getTextureHeight() != height*f || texture->getTextureWidth() != width*f ) {
197 texture->setTextureSize( width*f, height*f );
198 texture->dirtyTextureObject();
203 void CameraInfo::resized(double w, double h)
205 for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii) {
206 float s = ii->second.scaleFactor;
207 if ( s == 0.0f ) continue;
208 ii->second.texture->setTextureSize( w * s, h * s );
209 ii->second.texture->dirtyTextureObject();
212 for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii) {
213 RenderStageInfo& rsi = ii->second;
214 if (!rsi.resizable ||
215 rsi.camera->getRenderTargetImplementation() != osg::Camera::FRAME_BUFFER_OBJECT ||
216 rsi.scaleFactor == 0.0f )
219 Viewport* vp = rsi.camera->getViewport();
220 vp->width() = w * rsi.scaleFactor;
221 vp->height() = h * rsi.scaleFactor;
223 osgViewer::Renderer* renderer
224 = static_cast<osgViewer::Renderer*>(rsi.camera->getRenderer());
225 for (int i = 0; i < 2; ++i) {
226 osgUtil::SceneView* sceneView = renderer->getSceneView(i);
227 sceneView->getRenderStage()->setFrameBufferObject(0);
228 sceneView->getRenderStage()->setCameraRequiresSetUp(true);
229 if (sceneView->getRenderStageLeft()) {
230 sceneView->getRenderStageLeft()->setFrameBufferObject(0);
231 sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
233 if (sceneView->getRenderStageRight()) {
234 sceneView->getRenderStageRight()->setFrameBufferObject(0);
235 sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
241 osg::Camera* CameraInfo::getCamera(CameraKind k) const
243 CameraMap::const_iterator ii = cameras.find( k );
244 if (ii == cameras.end())
246 return ii->second.camera.get();
249 int CameraInfo::getMainSlaveIndex() const
251 return cameras.find( MAIN_CAMERA )->second.slaveIndex;
254 void CameraInfo::setMatrices(osg::Camera* c)
256 view->set( c->getViewMatrix() );
257 viewInverse->set( osg::Matrix::inverse( c->getViewMatrix() ) );
258 projInverse->set( osg::Matrix::inverse( c->getProjectionMatrix() ) );
261 void CameraGroup::update(const osg::Vec3d& position,
262 const osg::Quat& orientation)
264 const Matrix masterView(osg::Matrix::translate(-position)
265 * osg::Matrix::rotate(orientation.inverse()));
266 _viewer->getCamera()->setViewMatrix(masterView);
267 const Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix();
268 double masterZoomFactor = zoomFactor();
269 for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
270 const CameraInfo* info = i->get();
272 Camera* camera = info->getCamera(MAIN_CAMERA);
274 const View::Slave& slave = _viewer->getSlave(info->getMainSlaveIndex());
275 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
276 // refreshes camera viewports (for now)
277 info->updateCameras();
280 if (info->flags & GUI) {
281 viewMatrix = osg::Matrix(); // identifty transform on the GUI camera
282 } else if ((info->flags & VIEW_ABSOLUTE) != 0)
283 viewMatrix = slave._viewOffset;
285 viewMatrix = masterView * slave._viewOffset;
286 camera->setViewMatrix(viewMatrix);
287 Matrix projectionMatrix;
288 if (info->flags & GUI) {
289 projectionMatrix = osg::Matrix::ortho2D(0, info->width, 0, info->height);
290 } else if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
291 if (info->flags & ENABLE_MASTER_ZOOM) {
292 if (info->relativeCameraParent < _cameras.size()) {
293 // template projection matrix and view matrix of the current camera
294 osg::Matrix P0 = slave._projectionOffset;
295 osg::Matrix R = viewMatrix;
297 // The already known projection and view matrix of the parent camera
298 const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
299 RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
300 osg::Matrix pP = prsi.camera->getProjectionMatrix();
301 osg::Matrix pR = prsi.camera->getViewMatrix();
303 // And the projection matrix derived from P0 so that the reference points match
304 projectionMatrix = relativeProjection(P0, R, info->thisReference,
305 pP, pR, info->parentReference);
308 // We want to zoom, so take the original matrix and apply the zoom to it.
309 projectionMatrix = slave._projectionOffset;
310 projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
313 projectionMatrix = slave._projectionOffset;
316 projectionMatrix = masterProj * slave._projectionOffset;
319 CameraMap::const_iterator ii = info->cameras.find(FAR_CAMERA);
320 if (ii == info->cameras.end() || !ii->second.camera.valid()) {
321 camera->setProjectionMatrix(projectionMatrix);
323 Camera* farCamera = ii->second.camera;
324 farCamera->setViewMatrix(viewMatrix);
325 double left, right, bottom, top, parentNear, parentFar;
326 projectionMatrix.getFrustum(left, right, bottom, top,
327 parentNear, parentFar);
328 if ((info->flags & FIXED_NEAR_FAR) == 0) {
332 if (parentFar < _nearField || _nearField == 0.0f) {
333 camera->setProjectionMatrix(projectionMatrix);
334 camera->setCullMask(camera->getCullMask()
335 | simgear::BACKGROUND_BIT);
336 camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
337 farCamera->setNodeMask(0);
339 Matrix nearProj, farProj;
340 makeNewProjMat(projectionMatrix, parentNear, _nearField,
342 makeNewProjMat(projectionMatrix, _nearField, parentFar,
344 camera->setProjectionMatrix(nearProj);
345 camera->setCullMask(camera->getCullMask()
346 & ~simgear::BACKGROUND_BIT);
347 camera->setClearMask(GL_DEPTH_BUFFER_BIT);
348 farCamera->setProjectionMatrix(farProj);
349 farCamera->setNodeMask(camera->getNodeMask());
353 bool viewDone = false;
355 bool projectionDone = false;
356 Matrix projectionMatrix;
357 for ( CameraMap::const_iterator ii = info->cameras.begin(); ii != info->cameras.end(); ++ii ) {
358 if ( ii->first == SHADOW_CAMERA ) {
359 globals->get_renderer()->updateShadowCamera(info, position);
362 if ( ii->second.fullscreen )
365 Camera* camera = ii->second.camera.get();
366 int slaveIndex = ii->second.slaveIndex;
367 const View::Slave& slave = _viewer->getSlave(slaveIndex);
370 if ((info->flags & VIEW_ABSOLUTE) != 0)
371 viewMatrix = slave._viewOffset;
373 viewMatrix = masterView * slave._viewOffset;
377 camera->setViewMatrix( viewMatrix );
379 if ( !projectionDone ) {
380 if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
381 if (info->flags & ENABLE_MASTER_ZOOM) {
382 if (info->relativeCameraParent < _cameras.size()) {
383 // template projection matrix and view matrix of the current camera
384 osg::Matrix P0 = slave._projectionOffset;
385 osg::Matrix R = viewMatrix;
387 // The already known projection and view matrix of the parent camera
388 const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
389 RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
390 osg::Matrix pP = prsi.camera->getProjectionMatrix();
391 osg::Matrix pR = prsi.camera->getViewMatrix();
393 // And the projection matrix derived from P0 so that the reference points match
394 projectionMatrix = relativeProjection(P0, R, info->thisReference,
395 pP, pR, info->parentReference);
398 // We want to zoom, so take the original matrix and apply the zoom to it.
399 projectionMatrix = slave._projectionOffset;
400 projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
403 projectionMatrix = slave._projectionOffset;
406 projectionMatrix = masterProj * slave._projectionOffset;
408 projectionDone = true;
411 camera->setProjectionMatrix(projectionMatrix);
416 globals->get_renderer()->setPlanes( _zNear, _zFar );
419 void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
421 if (vfov != 0.0f && aspectRatio != 0.0f)
423 ->setProjectionMatrixAsPerspective(vfov,
428 double CameraGroup::getMasterAspectRatio() const
430 if (_cameras.empty())
433 const CameraInfo* info = _cameras.front();
435 osg::Camera* camera = info->getCamera(MAIN_CAMERA);
437 camera = info->getCamera( GEOMETRY_CAMERA );
438 const osg::Viewport* viewport = camera->getViewport();
443 return static_cast<double>(viewport->height()) / viewport->width();
450 // A raw value for property nodes that references a class member via
452 template<class C, class T>
453 class RefMember : public SGRawValue<T>
456 RefMember (C *obj, T C::*ptr)
457 : _obj(obj), _ptr(ptr) {}
458 virtual ~RefMember () {}
459 virtual T getValue () const
461 return _obj.get()->*_ptr;
463 virtual bool setValue (T value)
465 _obj.get()->*_ptr = value;
468 virtual SGRawValue<T> * clone () const
470 return new RefMember(_obj.get(), _ptr);
477 template<typename C, typename T>
478 RefMember<C, T> makeRefMember(C *obj, T C::*ptr)
480 return RefMember<C, T>(obj, ptr);
483 template<typename C, typename T>
484 void bindMemberToNode(SGPropertyNode* parent, const char* childName,
485 C* obj, T C::*ptr, T value)
487 SGPropertyNode* valNode = parent->getNode(childName);
488 RefMember<C, T> refMember = makeRefMember(obj, ptr);
490 valNode = parent->getNode(childName, true);
491 valNode->tie(refMember, false);
492 setValue(valNode, value);
494 valNode->tie(refMember, true);
498 void buildViewport(flightgear::CameraInfo* info, SGPropertyNode* viewportNode,
499 const osg::GraphicsContext::Traits *traits)
501 using namespace flightgear;
502 bindMemberToNode(viewportNode, "x", info, &CameraInfo::x, 0.0);
503 bindMemberToNode(viewportNode, "y", info, &CameraInfo::y, 0.0);
504 bindMemberToNode(viewportNode, "width", info, &CameraInfo::width,
505 static_cast<double>(traits->width));
506 bindMemberToNode(viewportNode, "height", info, &CameraInfo::height,
507 static_cast<double>(traits->height));
514 // Mostly copied from osg's osgViewer/View.cpp
516 static osg::Geometry* createPanoramicSphericalDisplayDistortionMesh(
517 const Vec3& origin, const Vec3& widthVector, const Vec3& heightVector,
518 double sphere_radius, double collar_radius,
519 Image* intensityMap = 0, const Matrix& projectorMatrix = Matrix())
521 osg::Vec3d center(0.0,0.0,0.0);
522 osg::Vec3d eye(0.0,0.0,0.0);
524 double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
526 bool texcoord_flip = false;
529 osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
531 OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
532 OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
534 // create the quad to visualize.
535 osg::Geometry* geometry = new osg::Geometry();
537 geometry->setSupportsDisplayList(false);
539 osg::Vec3 xAxis(widthVector);
540 float width = widthVector.length();
543 osg::Vec3 yAxis(heightVector);
544 float height = heightVector.length();
549 osg::Vec3Array* vertices = new osg::Vec3Array;
550 osg::Vec2Array* texcoords0 = new osg::Vec2Array;
551 osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
552 osg::Vec4Array* colors = new osg::Vec4Array;
555 osg::Vec3 bottom = origin;
556 osg::Vec3 dx = xAxis*(width/((float)(noSteps-2)));
557 osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
559 osg::Vec3 top = origin + yAxis*height;
561 osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
562 float screenRadius = heightVector.length() * 0.5f;
564 geometry->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
566 for(int i=0;i<noSteps;++i)
568 //osg::Vec3 cursor = bottom+dy*(float)i;
569 for(int j=0;j<noSteps;++j)
571 osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
572 double theta = texcoord.x() * 2.0 * osg::PI;
573 double phi = (1.0-texcoord.y()) * osg::PI;
575 if (texcoord_flip) texcoord.y() = 1.0f - texcoord.y();
577 osg::Vec3 pos(sin(phi)*sin(theta), sin(phi)*cos(theta), cos(phi));
578 pos = pos*projectorMatrix;
580 double alpha = atan2(pos.x(), pos.y());
581 if (alpha<0.0) alpha += 2.0*osg::PI;
583 double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
584 if (beta<0.0) beta += 2.0*osg::PI;
586 double gamma = atan2(sqrt(double(pos.x()*pos.x() + pos.y()*pos.y())), double(pos.z()+distance));
587 if (gamma<0.0) gamma += 2.0*osg::PI;
590 osg::Vec3 v = screenCenter + osg::Vec3(sin(alpha)*gamma*2.0/osg::PI, -cos(alpha)*gamma*2.0/osg::PI, 0.0f)*screenRadius;
593 vertices->push_back(osg::Vec3(v.x(), top.y()-(v.y()-origin.y()),v.z()));
595 vertices->push_back(v);
597 texcoords0->push_back( texcoord );
599 osg::Vec2 texcoord1(alpha/(2.0*osg::PI), 1.0f - beta/osg::PI);
602 colors->push_back(intensityMap->getColor(texcoord1));
606 colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
607 if (texcoords1) texcoords1->push_back( texcoord1 );
615 // pass the created vertex array to the points geometry object.
616 geometry->setVertexArray(vertices);
618 geometry->setColorArray(colors);
619 geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
621 geometry->setTexCoordArray(0,texcoords0);
622 if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
624 osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES);
625 geometry->addPrimitiveSet(elements);
627 for(int i=0;i<noSteps-1;++i)
629 for(int j=0;j<noSteps-1;++j)
631 int i1 = j+(i+1)*noSteps;
632 int i2 = j+(i)*noSteps;
633 int i3 = j+1+(i)*noSteps;
634 int i4 = j+1+(i+1)*noSteps;
636 osg::Vec3& v1 = (*vertices)[i1];
637 osg::Vec3& v2 = (*vertices)[i2];
638 osg::Vec3& v3 = (*vertices)[i3];
639 osg::Vec3& v4 = (*vertices)[i4];
641 if ((v1-screenCenter).length()>screenRadius) continue;
642 if ((v2-screenCenter).length()>screenRadius) continue;
643 if ((v3-screenCenter).length()>screenRadius) continue;
644 if ((v4-screenCenter).length()>screenRadius) continue;
646 elements->push_back(i1);
647 elements->push_back(i2);
648 elements->push_back(i3);
650 elements->push_back(i1);
651 elements->push_back(i3);
652 elements->push_back(i4);
659 void CameraGroup::buildDistortionCamera(const SGPropertyNode* psNode,
662 const SGPropertyNode* texNode = psNode->getNode("texture");
667 string texName = texNode->getStringValue();
668 TextureMap::iterator itr = _textureTargets.find(texName);
669 if (itr == _textureTargets.end()) {
673 Viewport* viewport = camera->getViewport();
674 float width = viewport->width();
675 float height = viewport->height();
676 TextureRectangle* texRect = itr->second.get();
677 double radius = psNode->getDoubleValue("radius", 1.0);
678 double collar = psNode->getDoubleValue("collar", 0.45);
679 Geode* geode = new Geode();
680 geode->addDrawable(createPanoramicSphericalDisplayDistortionMesh(
681 Vec3(0.0f,0.0f,0.0f), Vec3(width,0.0f,0.0f),
682 Vec3(0.0f,height,0.0f), radius, collar));
684 // new we need to add the texture to the mesh, we do so by creating a
685 // StateSet to contain the Texture StateAttribute.
686 StateSet* stateset = geode->getOrCreateStateSet();
687 stateset->setTextureAttributeAndModes(0, texRect, StateAttribute::ON);
688 stateset->setMode(GL_LIGHTING, StateAttribute::OFF);
690 TexMat* texmat = new TexMat;
691 texmat->setScaleByTextureRectangleSize(true);
692 stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
694 if (!applyIntensityMapAsColours && intensityMap)
696 stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
699 // add subgraph to render
700 camera->addChild(geode);
701 camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
702 camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
703 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
704 camera->setCullingMode(osg::CullSettings::NO_CULLING);
705 camera->setName("DistortionCorrectionCamera");
708 CameraInfo* CameraGroup::buildCamera(SGPropertyNode* cameraNode)
710 WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
711 const SGPropertyNode* windowNode = cameraNode->getNode("window");
712 GraphicsWindow* window = 0;
713 int cameraFlags = DO_INTERSECTION_TEST;
715 // New style window declaration / definition
716 window = wBuild->buildWindow(windowNode);
718 // Old style: suck window params out of camera block
719 window = wBuild->buildWindow(cameraNode);
724 Camera* camera = new Camera;
725 camera->setAllowEventFocus(false);
726 camera->setGraphicsContext(window->gc.get());
727 camera->setViewport(new Viewport);
728 camera->setCullingMode(CullSettings::SMALL_FEATURE_CULLING
729 | CullSettings::VIEW_FRUSTUM_CULLING);
730 camera->setInheritanceMask(CullSettings::ALL_VARIABLES
731 & ~(CullSettings::CULL_MASK
732 | CullSettings::CULLING_MODE
733 #if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
734 | CullSettings::CLEAR_MASK
739 const SGPropertyNode* viewNode = cameraNode->getNode("view");
741 double heading = viewNode->getDoubleValue("heading-deg", 0.0);
742 double pitch = viewNode->getDoubleValue("pitch-deg", 0.0);
743 double roll = viewNode->getDoubleValue("roll-deg", 0.0);
744 double x = viewNode->getDoubleValue("x", 0.0);
745 double y = viewNode->getDoubleValue("y", 0.0);
746 double z = viewNode->getDoubleValue("z", 0.0);
747 // Build a view matrix, which is the inverse of a model
748 // orientation matrix.
749 vOff = (Matrix::translate(-x, -y, -z)
750 * Matrix::rotate(-DegreesToRadians(heading),
751 Vec3d(0.0, 1.0, 0.0),
752 -DegreesToRadians(pitch),
753 Vec3d(1.0, 0.0, 0.0),
754 -DegreesToRadians(roll),
755 Vec3d(0.0, 0.0, 1.0)));
756 if (viewNode->getBoolValue("absolute", false))
757 cameraFlags |= VIEW_ABSOLUTE;
759 // Old heading parameter, works in the opposite direction
760 double heading = cameraNode->getDoubleValue("heading-deg", 0.0);
761 vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0));
763 // Configuring the physical dimensions of a monitor
764 SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
765 double physicalWidth = viewportNode->getDoubleValue("width", 1024);
766 double physicalHeight = viewportNode->getDoubleValue("height", 768);
767 double bezelHeightTop = 0;
768 double bezelHeightBottom = 0;
769 double bezelWidthLeft = 0;
770 double bezelWidthRight = 0;
771 const SGPropertyNode* physicalDimensionsNode = 0;
772 if ((physicalDimensionsNode = cameraNode->getNode("physical-dimensions")) != 0) {
773 physicalWidth = physicalDimensionsNode->getDoubleValue("width", physicalWidth);
774 physicalHeight = physicalDimensionsNode->getDoubleValue("height", physicalHeight);
775 const SGPropertyNode* bezelNode = 0;
776 if ((bezelNode = physicalDimensionsNode->getNode("bezel")) != 0) {
777 bezelHeightTop = bezelNode->getDoubleValue("top", bezelHeightTop);
778 bezelHeightBottom = bezelNode->getDoubleValue("bottom", bezelHeightBottom);
779 bezelWidthLeft = bezelNode->getDoubleValue("left", bezelWidthLeft);
780 bezelWidthRight = bezelNode->getDoubleValue("right", bezelWidthRight);
784 unsigned parentCameraIndex = ~0u;
785 osg::Vec2d parentReference[2];
786 osg::Vec2d thisReference[2];
787 SGPropertyNode* projectionNode = 0;
788 if ((projectionNode = cameraNode->getNode("perspective")) != 0) {
789 double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0);
790 double aspectRatio = projectionNode->getDoubleValue("aspect-ratio",
792 double zNear = projectionNode->getDoubleValue("near", 0.0);
793 double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
794 double offsetX = projectionNode->getDoubleValue("offset-x", 0.0);
795 double offsetY = projectionNode->getDoubleValue("offset-y", 0.0);
796 double tan_fovy = tan(DegreesToRadians(fovy*0.5));
797 double right = tan_fovy * aspectRatio * zNear + offsetX;
798 double left = -tan_fovy * aspectRatio * zNear + offsetX;
799 double top = tan_fovy * zNear + offsetY;
800 double bottom = -tan_fovy * zNear + offsetY;
801 pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
802 cameraFlags |= PROJECTION_ABSOLUTE;
803 if (projectionNode->getBoolValue("fixed-near-far", true))
804 cameraFlags |= FIXED_NEAR_FAR;
805 } else if ((projectionNode = cameraNode->getNode("frustum")) != 0
806 || (projectionNode = cameraNode->getNode("ortho")) != 0) {
807 double top = projectionNode->getDoubleValue("top", 0.0);
808 double bottom = projectionNode->getDoubleValue("bottom", 0.0);
809 double left = projectionNode->getDoubleValue("left", 0.0);
810 double right = projectionNode->getDoubleValue("right", 0.0);
811 double zNear = projectionNode->getDoubleValue("near", 0.0);
812 double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
813 if (cameraNode->getNode("frustum")) {
814 pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
815 cameraFlags |= PROJECTION_ABSOLUTE;
817 pOff.makeOrtho(left, right, bottom, top, zNear, zFar);
818 cameraFlags |= (PROJECTION_ABSOLUTE | ORTHO);
820 if (projectionNode->getBoolValue("fixed-near-far", true))
821 cameraFlags |= FIXED_NEAR_FAR;
822 } else if ((projectionNode = cameraNode->getNode("master-perspective")) != 0) {
823 double zNear = projectionNode->getDoubleValue("eye-distance", 0.4*physicalWidth);
824 double xoff = projectionNode->getDoubleValue("x-offset", 0);
825 double yoff = projectionNode->getDoubleValue("y-offset", 0);
826 double left = -0.5*physicalWidth - xoff;
827 double right = 0.5*physicalWidth - xoff;
828 double bottom = -0.5*physicalHeight - yoff;
829 double top = 0.5*physicalHeight - yoff;
830 pOff.makeFrustum(left, right, bottom, top, zNear, zNear*1000);
831 cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
832 } else if ((projectionNode = cameraNode->getNode("right-of-perspective"))
833 || (projectionNode = cameraNode->getNode("left-of-perspective"))
834 || (projectionNode = cameraNode->getNode("above-perspective"))
835 || (projectionNode = cameraNode->getNode("below-perspective"))
836 || (projectionNode = cameraNode->getNode("reference-points-perspective"))) {
837 std::string name = projectionNode->getStringValue("parent-camera");
838 for (unsigned i = 0; i < _cameras.size(); ++i) {
839 if (_cameras[i]->name != name)
841 parentCameraIndex = i;
843 if (_cameras.size() <= parentCameraIndex) {
844 SG_LOG(SG_VIEW, SG_ALERT, "CameraGroup::buildCamera: "
845 "failed to find parent camera for relative camera!");
848 const CameraInfo* parentInfo = _cameras[parentCameraIndex].get();
849 if (projectionNode->getNameString() == "right-of-perspective") {
850 double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthRight)/parentInfo->physicalWidth;
851 parentReference[0] = osg::Vec2d(tmp, -1);
852 parentReference[1] = osg::Vec2d(tmp, 1);
853 tmp = (physicalWidth + 2*bezelWidthLeft)/physicalWidth;
854 thisReference[0] = osg::Vec2d(-tmp, -1);
855 thisReference[1] = osg::Vec2d(-tmp, 1);
856 } else if (projectionNode->getNameString() == "left-of-perspective") {
857 double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthLeft)/parentInfo->physicalWidth;
858 parentReference[0] = osg::Vec2d(-tmp, -1);
859 parentReference[1] = osg::Vec2d(-tmp, 1);
860 tmp = (physicalWidth + 2*bezelWidthRight)/physicalWidth;
861 thisReference[0] = osg::Vec2d(tmp, -1);
862 thisReference[1] = osg::Vec2d(tmp, 1);
863 } else if (projectionNode->getNameString() == "above-perspective") {
864 double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightTop)/parentInfo->physicalHeight;
865 parentReference[0] = osg::Vec2d(-1, tmp);
866 parentReference[1] = osg::Vec2d(1, tmp);
867 tmp = (physicalHeight + 2*bezelHeightBottom)/physicalHeight;
868 thisReference[0] = osg::Vec2d(-1, -tmp);
869 thisReference[1] = osg::Vec2d(1, -tmp);
870 } else if (projectionNode->getNameString() == "below-perspective") {
871 double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightBottom)/parentInfo->physicalHeight;
872 parentReference[0] = osg::Vec2d(-1, -tmp);
873 parentReference[1] = osg::Vec2d(1, -tmp);
874 tmp = (physicalHeight + 2*bezelHeightTop)/physicalHeight;
875 thisReference[0] = osg::Vec2d(-1, tmp);
876 thisReference[1] = osg::Vec2d(1, tmp);
877 } else if (projectionNode->getNameString() == "reference-points-perspective") {
878 SGPropertyNode* parentNode = projectionNode->getNode("parent", true);
879 SGPropertyNode* thisNode = projectionNode->getNode("this", true);
880 SGPropertyNode* pointNode;
882 pointNode = parentNode->getNode("point", 0, true);
883 parentReference[0][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
884 parentReference[0][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
885 pointNode = parentNode->getNode("point", 1, true);
886 parentReference[1][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
887 parentReference[1][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
889 pointNode = thisNode->getNode("point", 0, true);
890 thisReference[0][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
891 thisReference[0][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
892 pointNode = thisNode->getNode("point", 1, true);
893 thisReference[1][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
894 thisReference[1][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
897 pOff = osg::Matrix::perspective(45, physicalWidth/physicalHeight, 1, 20000);
898 cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
900 // old style shear parameters
901 double shearx = cameraNode->getDoubleValue("shear-x", 0);
902 double sheary = cameraNode->getDoubleValue("shear-y", 0);
903 pOff.makeTranslate(-shearx, -sheary, 0);
905 const SGPropertyNode* textureNode = cameraNode->getNode("texture");
907 string texName = textureNode->getStringValue("name");
908 int tex_width = textureNode->getIntValue("width");
909 int tex_height = textureNode->getIntValue("height");
910 TextureRectangle* texture = new TextureRectangle;
912 texture->setTextureSize(tex_width, tex_height);
913 texture->setInternalFormat(GL_RGB);
914 texture->setFilter(Texture::MIN_FILTER, Texture::LINEAR);
915 texture->setFilter(Texture::MAG_FILTER, Texture::LINEAR);
916 texture->setWrap(Texture::WRAP_S, Texture::CLAMP_TO_EDGE);
917 texture->setWrap(Texture::WRAP_T, Texture::CLAMP_TO_EDGE);
918 camera->setDrawBuffer(GL_FRONT);
919 camera->setReadBuffer(GL_FRONT);
920 camera->setRenderTargetImplementation(Camera::FRAME_BUFFER_OBJECT);
921 camera->attach(Camera::COLOR_BUFFER, texture);
922 _textureTargets[texName] = texture;
924 camera->setDrawBuffer(GL_BACK);
925 camera->setReadBuffer(GL_BACK);
927 const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
928 bool useMasterSceneGraph = !psNode;
929 CameraInfo* info = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, vOff, pOff,
930 window->gc.get(), useMasterSceneGraph);
931 info->name = cameraNode->getStringValue("name");
932 info->physicalWidth = physicalWidth;
933 info->physicalHeight = physicalHeight;
934 info->bezelHeightTop = bezelHeightTop;
935 info->bezelHeightBottom = bezelHeightBottom;
936 info->bezelWidthLeft = bezelWidthLeft;
937 info->bezelWidthRight = bezelWidthRight;
938 info->relativeCameraParent = parentCameraIndex;
939 info->parentReference[0] = parentReference[0];
940 info->parentReference[1] = parentReference[1];
941 info->thisReference[0] = thisReference[0];
942 info->thisReference[1] = thisReference[1];
943 // If a viewport isn't set on the camera, then it's hard to dig it
944 // out of the SceneView objects in the viewer, and the coordinates
945 // of mouse events are somewhat bizzare.
946 buildViewport(info, viewportNode, window->gc->getTraits());
947 info->updateCameras();
948 // Distortion camera needs the viewport which is created by addCamera().
950 info->flags = info->flags | VIEW_ABSOLUTE;
951 buildDistortionCamera(psNode, camera);
956 CameraInfo* CameraGroup::buildGUICamera(SGPropertyNode* cameraNode,
957 GraphicsWindow* window)
959 WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
960 const SGPropertyNode* windowNode = (cameraNode
961 ? cameraNode->getNode("window")
963 if (!window && windowNode) {
964 // New style window declaration / definition
965 window = wBuild->buildWindow(windowNode);
968 if (!window) { // buildWindow can fail
969 SG_LOG(SG_VIEW, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
973 Camera* camera = new Camera;
974 camera->setName( "GUICamera" );
975 camera->setAllowEventFocus(false);
976 camera->setGraphicsContext(window->gc.get());
977 camera->setViewport(new Viewport);
978 camera->setClearMask(0);
979 camera->setInheritanceMask(CullSettings::ALL_VARIABLES
980 & ~(CullSettings::COMPUTE_NEAR_FAR_MODE
981 | CullSettings::CULLING_MODE
982 #if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
983 | CullSettings::CLEAR_MASK
986 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
987 camera->setCullingMode(osg::CullSettings::NO_CULLING);
988 camera->setProjectionResizePolicy(Camera::FIXED);
989 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
990 const int cameraFlags = GUI | DO_INTERSECTION_TEST;
992 CameraInfo* result = new CameraInfo(cameraFlags);
993 // The camera group will always update the camera
994 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
996 getViewer()->addSlave(camera, Matrixd::identity(), Matrixd::identity(), false);
997 //installCullVisitor(camera);
998 int slaveIndex = getViewer()->getNumSlaves() - 1;
999 result->addCamera( MAIN_CAMERA, camera, slaveIndex );
1000 camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
1003 // XXX Camera needs to be drawn last; eventually the render order
1004 // should be assigned by a camera manager.
1005 camera->setRenderOrder(osg::Camera::POST_RENDER, 10000);
1006 SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
1007 buildViewport(result, viewportNode, window->gc->getTraits());
1009 // Disable statistics for the GUI camera.
1010 camera->setStats(0);
1011 result->updateCameras();
1015 CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
1016 SGPropertyNode* gnode)
1018 sgUserDataInit( globals->get_props() );
1020 CameraGroup* cgroup = new CameraGroup(viewer);
1021 for (int i = 0; i < gnode->nChildren(); ++i) {
1022 SGPropertyNode* pNode = gnode->getChild(i);
1023 const char* name = pNode->getName();
1024 if (!strcmp(name, "camera")) {
1025 cgroup->buildCamera(pNode);
1026 } else if (!strcmp(name, "window")) {
1027 WindowBuilder::getWindowBuilder()->buildWindow(pNode);
1028 } else if (!strcmp(name, "gui")) {
1029 cgroup->buildGUICamera(pNode);
1032 bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .1f);
1033 bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 120000.0f);
1034 bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField,
1039 void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
1041 for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
1042 CameraInfo* info = i->get();
1043 if (info->flags & GUI)
1045 osg::ref_ptr<osg::Camera> farCamera = info->getCamera(FAR_CAMERA);
1046 osg::Camera* camera = info->getCamera( MAIN_CAMERA );
1048 camera = info->getCamera( GEOMETRY_CAMERA );
1049 if (farCamera.valid() && farCamera->getNodeMask() != 0) {
1050 camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
1051 camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
1052 camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
1053 farCamera->setCullMask(nm);
1054 farCamera->setCullMaskLeft(nm);
1055 farCamera->setCullMaskRight(nm);
1057 camera->setCullMask(nm);
1058 camera->setCullMaskLeft(nm);
1059 camera->setCullMaskRight(nm);
1064 void CameraGroup::resized()
1066 for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
1067 CameraInfo *info = i->get();
1068 Camera* camera = info->getCamera( MAIN_CAMERA );
1070 camera = info->getCamera( DISPLAY_CAMERA );
1071 const Viewport* viewport = camera->getViewport();
1072 info->x = viewport->x();
1073 info->y = viewport->y();
1074 info->width = viewport->width();
1075 info->height = viewport->height();
1077 info->resized( info->width, info->height );
1081 const CameraInfo* CameraGroup::getGUICamera() const
1083 ConstCameraIterator result
1084 = std::find_if(camerasBegin(), camerasEnd(),
1085 FlagTester<CameraInfo>(GUI));
1086 if (result == camerasEnd()) {
1093 Camera* getGUICamera(CameraGroup* cgroup)
1095 const CameraInfo* info = cgroup->getGUICamera();
1100 return info->getCamera(MAIN_CAMERA);
1103 static bool computeCameraIntersection(const CameraInfo* cinfo,
1104 const osgGA::GUIEventAdapter* ea,
1105 osgUtil::LineSegmentIntersector::Intersections& intersections)
1107 using osgUtil::Intersector;
1108 using osgUtil::LineSegmentIntersector;
1110 eventToWindowCoords(ea, x, y);
1112 if (!(cinfo->flags & CameraGroup::DO_INTERSECTION_TEST))
1115 const Camera* camera = cinfo->getCamera(MAIN_CAMERA);
1117 camera = cinfo->getCamera( GEOMETRY_CAMERA );
1118 if (camera->getGraphicsContext() != ea->getGraphicsContext())
1121 const Viewport* viewport = camera->getViewport();
1122 double epsilon = 0.5;
1123 if (!(x >= viewport->x() - epsilon
1124 && x < viewport->x() + viewport->width() -1.0 + epsilon
1125 && y >= viewport->y() - epsilon
1126 && y < viewport->y() + viewport->height() -1.0 + epsilon))
1129 Vec4d start(x, y, 0.0, 1.0);
1130 Vec4d end(x, y, 1.0, 1.0);
1131 Matrix windowMat = viewport->computeWindowMatrix();
1132 Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
1135 const Camera* farCamera = cinfo->getCamera( FAR_CAMERA );
1136 if (!farCamera || farCamera->getNodeMask() == 0)
1137 endPtMat = startPtMat;
1139 endPtMat = Matrix::inverse(farCamera->getProjectionMatrix()
1141 start = start * startPtMat;
1143 end = end * endPtMat;
1145 ref_ptr<LineSegmentIntersector> picker
1146 = new LineSegmentIntersector(Intersector::VIEW,
1147 Vec3d(start.x(), start.y(), start.z()),
1148 Vec3d(end.x(), end.y(), end.z()));
1149 osgUtil::IntersectionVisitor iv(picker.get());
1150 const_cast<Camera*>(camera)->accept(iv);
1151 if (picker->containsIntersections()) {
1152 intersections = picker->getIntersections();
1159 bool computeIntersections(const CameraGroup* cgroup,
1160 const osgGA::GUIEventAdapter* ea,
1161 osgUtil::LineSegmentIntersector::Intersections& intersections)
1163 // test the GUI first
1164 const CameraInfo* guiCamera = cgroup->getGUICamera();
1165 if (guiCamera && computeCameraIntersection(guiCamera, ea, intersections))
1168 // Find camera that contains event
1169 for (CameraGroup::ConstCameraIterator iter = cgroup->camerasBegin(),
1170 e = cgroup->camerasEnd();
1173 const CameraInfo* cinfo = iter->get();
1174 if (cinfo == guiCamera)
1177 if (computeCameraIntersection(cinfo, ea, intersections))
1181 intersections.clear();
1185 void warpGUIPointer(CameraGroup* cgroup, int x, int y)
1187 using osgViewer::GraphicsWindow;
1188 Camera* guiCamera = getGUICamera(cgroup);
1191 Viewport* vport = guiCamera->getViewport();
1193 = dynamic_cast<GraphicsWindow*>(guiCamera->getGraphicsContext());
1196 globals->get_renderer()->getEventHandler()->setMouseWarped();
1197 // Translate the warp request into the viewport of the GUI camera,
1198 // send the request to the window, then transform the coordinates
1199 // for the Viewer's event queue.
1200 double wx = x + vport->x();
1201 double wyUp = vport->height() + vport->y() - y;
1203 const GraphicsContext::Traits* traits = gw->getTraits();
1204 if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()
1205 == osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) {
1206 wy = traits->height - wyUp;
1210 gw->getEventQueue()->mouseWarped(wx, wy);
1211 gw->requestWarpPointer(wx, wy);
1212 osgGA::GUIEventAdapter* eventState
1213 = cgroup->getViewer()->getEventQueue()->getCurrentEventState();
1215 = (eventState->getXmin()
1216 + ((wx / double(traits->width))
1217 * (eventState->getXmax() - eventState->getXmin())));
1219 = (eventState->getYmin()
1220 + ((wyUp / double(traits->height))
1221 * (eventState->getYmax() - eventState->getYmin())));
1222 cgroup->getViewer()->getEventQueue()->mouseWarped(viewerX, viewerY);