1 // Copyright (C) 2008 Tim Moore
2 // Copyright (C) 2011 Mathias Froehlich
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License as
6 // published by the Free Software Foundation; either version 2 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful, but
10 // WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
22 #include "CameraGroup.hxx"
24 #include "fg_props.hxx"
25 #include "globals.hxx"
26 #include "renderer.hxx"
27 #include "FGEventHandler.hxx"
28 #include "WindowBuilder.hxx"
29 #include "WindowSystemAdapter.hxx"
30 #include <simgear/props/props.hxx>
31 #include <simgear/structure/OSGUtils.hxx>
32 #include <simgear/structure/OSGVersion.hxx>
33 #include <simgear/scene/material/EffectCullVisitor.hxx>
34 #include <simgear/scene/util/RenderConstants.hxx>
41 #include <osg/Geometry>
42 #include <osg/GraphicsContext>
43 #include <osg/io_utils>
47 #include <osg/Program>
51 #include <osg/Viewport>
53 #include <osgUtil/IntersectionVisitor>
55 #include <osgViewer/GraphicsWindow>
56 #include <osgViewer/Renderer>
59 invert(const osg::Matrix& matrix)
61 return osg::Matrix::inverse(matrix);
64 /// Returns the zoom factor of the master camera.
65 /// The reference fov is the historic 55 deg
69 double fov = fgGetDouble("/sim/current-view/field-of-view", 55);
72 return tan(55*0.5*SG_DEGREES_TO_RADIANS)/tan(fov*0.5*SG_DEGREES_TO_RADIANS);
76 preMult(const osg::Vec2d& v, const osg::Matrix& m)
78 osg::Vec3d tmp = m.preMult(osg::Vec3(v, 0));
79 return osg::Vec2d(tmp[0], tmp[1]);
83 relativeProjection(const osg::Matrix& P0, const osg::Matrix& R, const osg::Vec2d ref[2],
84 const osg::Matrix& pP, const osg::Matrix& pR, const osg::Vec2d pRef[2])
86 // Track the way from one projection space to the other:
89 // where P0 is the projection template sensible for the given window size,
90 // T is a translation matrix and S a scale matrix.
91 // We need to determine T and S so that the reference points in the parents
92 // projection space match the two reference points in this cameras projection space.
94 // Starting from the parents camera projection space, we get into this cameras
95 // projection space by the transform matrix:
96 // P*R*inv(pP*pR) = T*S*P0*R*inv(pP*pR)
97 // So, at first compute that matrix without T*S and determine S and T from that
99 // Ok, now osg uses the inverse matrix multiplication order, thus:
100 osg::Matrix PtoPwithoutTS = invert(pR*pP)*R*P0;
101 // Compute the parents reference points in the current projection space
102 // without the yet unknown T and S
103 osg::Vec2d pRefInThis[2] = {
104 preMult(pRef[0], PtoPwithoutTS),
105 preMult(pRef[1], PtoPwithoutTS)
108 // To get the same zoom, rescale to match the parents size
109 double s = (ref[0] - ref[1]).length()/(pRefInThis[0] - pRefInThis[1]).length();
110 osg::Matrix S = osg::Matrix::scale(s, s, 1);
112 // For the translation offset, incorporate the now known scale
113 // and recompute the position ot the first reference point in the
114 // currents projection space without the yet unknown T.
115 pRefInThis[0] = preMult(pRef[0], PtoPwithoutTS*S);
116 // The translation is then the difference of the reference points
117 osg::Matrix T = osg::Matrix::translate(osg::Vec3d(ref[0] - pRefInThis[0], 0));
119 // Compose and return the desired final projection matrix
130 ref_ptr<CameraGroup> CameraGroup::_defaultGroup;
132 CameraGroup::CameraGroup(osgViewer::Viewer* viewer) :
143 // Given a projection matrix, return a new one with the same frustum
144 // sides and new near / far values.
146 void makeNewProjMat(Matrixd& oldProj, double znear,
147 double zfar, Matrixd& projection)
149 projection = oldProj;
150 // Slightly inflate the near & far planes to avoid objects at the
151 // extremes being clipped out.
155 // Clamp the projection matrix z values to the range (near, far)
156 double epsilon = 1.0e-6;
157 if (fabs(projection(0,3)) < epsilon &&
158 fabs(projection(1,3)) < epsilon &&
159 fabs(projection(2,3)) < epsilon) {
160 // Projection is Orthographic
161 epsilon = -1.0/(zfar - znear); // Used as a temp variable
162 projection(2,2) = 2.0*epsilon;
163 projection(3,2) = (zfar + znear)*epsilon;
165 // Projection is Perspective
166 double trans_near = (-znear*projection(2,2) + projection(3,2)) /
167 (-znear*projection(2,3) + projection(3,3));
168 double trans_far = (-zfar*projection(2,2) + projection(3,2)) /
169 (-zfar*projection(2,3) + projection(3,3));
170 double ratio = fabs(2.0/(trans_near - trans_far));
171 double center = -0.5*(trans_near + trans_far);
173 projection.postMult(osg::Matrixd(1.0, 0.0, 0.0, 0.0,
175 0.0, 0.0, ratio, 0.0,
176 0.0, 0.0, center*ratio, 1.0));
183 void CameraInfo::updateCameras()
186 camera->getViewport()->setViewport(x, y, width, height);
187 if (farCamera.valid())
188 farCamera->getViewport()->setViewport(x, y, width, height);
191 void CameraGroup::update(const osg::Vec3d& position,
192 const osg::Quat& orientation)
194 const Matrix masterView(osg::Matrix::translate(-position)
195 * osg::Matrix::rotate(orientation.inverse()));
196 _viewer->getCamera()->setViewMatrix(masterView);
197 const Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix();
198 double masterZoomFactor = zoomFactor();
199 for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
200 const CameraInfo* info = i->get();
201 const View::Slave& slave = _viewer->getSlave(info->slaveIndex);
202 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
203 // refreshes camera viewports (for now)
204 info->updateCameras();
206 Camera* camera = info->camera.get();
209 if (info->flags & GUI) {
210 viewMatrix = osg::Matrix(); // identifty transform on the GUI camera
211 } else if ((info->flags & VIEW_ABSOLUTE) != 0)
212 viewMatrix = slave._viewOffset;
214 viewMatrix = masterView * slave._viewOffset;
215 camera->setViewMatrix(viewMatrix);
216 Matrix projectionMatrix;
218 if (info->flags & GUI) {
219 projectionMatrix = osg::Matrix::ortho2D(0, info->width, 0, info->height);
220 } else if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
221 if (info->flags & ENABLE_MASTER_ZOOM) {
222 if (info->relativeCameraParent < _cameras.size()) {
223 // template projection matrix and view matrix of the current camera
224 osg::Matrix P0 = slave._projectionOffset;
225 osg::Matrix R = viewMatrix;
227 // The already known projection and view matrix of the parent camera
228 const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
229 osg::Matrix pP = parentInfo->camera->getProjectionMatrix();
230 osg::Matrix pR = parentInfo->camera->getViewMatrix();
232 // And the projection matrix derived from P0 so that the reference points match
233 projectionMatrix = relativeProjection(P0, R, info->thisReference,
234 pP, pR, info->parentReference);
237 // We want to zoom, so take the original matrix and apply the zoom to it.
238 projectionMatrix = slave._projectionOffset;
239 projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
242 projectionMatrix = slave._projectionOffset;
245 projectionMatrix = masterProj * slave._projectionOffset;
248 if (!info->farCamera.valid()) {
249 camera->setProjectionMatrix(projectionMatrix);
251 Camera* farCamera = info->farCamera.get();
252 farCamera->setViewMatrix(viewMatrix);
253 double left, right, bottom, top, parentNear, parentFar;
254 projectionMatrix.getFrustum(left, right, bottom, top,
255 parentNear, parentFar);
256 if ((info->flags & FIXED_NEAR_FAR) == 0) {
260 if (parentFar < _nearField || _nearField == 0.0f) {
261 camera->setProjectionMatrix(projectionMatrix);
262 camera->setCullMask(camera->getCullMask()
263 | simgear::BACKGROUND_BIT);
264 camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
265 farCamera->setNodeMask(0);
267 Matrix nearProj, farProj;
268 makeNewProjMat(projectionMatrix, parentNear, _nearField,
270 makeNewProjMat(projectionMatrix, _nearField, parentFar,
272 camera->setProjectionMatrix(nearProj);
273 camera->setCullMask(camera->getCullMask()
274 & ~simgear::BACKGROUND_BIT);
275 camera->setClearMask(GL_DEPTH_BUFFER_BIT);
276 farCamera->setProjectionMatrix(farProj);
277 farCamera->setNodeMask(camera->getNodeMask());
283 void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
285 if (vfov != 0.0f && aspectRatio != 0.0f)
287 ->setProjectionMatrixAsPerspective(vfov,
292 double CameraGroup::getMasterAspectRatio() const
294 if (_cameras.empty())
297 const CameraInfo* info = _cameras.front();
299 const osg::Viewport* viewport = info->camera->getViewport();
304 return static_cast<double>(viewport->height()) / viewport->width();
311 // A raw value for property nodes that references a class member via
313 template<class C, class T>
314 class RefMember : public SGRawValue<T>
317 RefMember (C *obj, T C::*ptr)
318 : _obj(obj), _ptr(ptr) {}
319 virtual ~RefMember () {}
320 virtual T getValue () const
322 return _obj.get()->*_ptr;
324 virtual bool setValue (T value)
326 _obj.get()->*_ptr = value;
329 virtual SGRawValue<T> * clone () const
331 return new RefMember(_obj.get(), _ptr);
338 template<typename C, typename T>
339 RefMember<C, T> makeRefMember(C *obj, T C::*ptr)
341 return RefMember<C, T>(obj, ptr);
344 template<typename C, typename T>
345 void bindMemberToNode(SGPropertyNode* parent, const char* childName,
346 C* obj, T C::*ptr, T value)
348 SGPropertyNode* valNode = parent->getNode(childName);
349 RefMember<C, T> refMember = makeRefMember(obj, ptr);
351 valNode = parent->getNode(childName, true);
352 valNode->tie(refMember, false);
353 setValue(valNode, value);
355 valNode->tie(refMember, true);
359 void buildViewport(flightgear::CameraInfo* info, SGPropertyNode* viewportNode,
360 const osg::GraphicsContext::Traits *traits)
362 using namespace flightgear;
363 bindMemberToNode(viewportNode, "x", info, &CameraInfo::x, 0.0);
364 bindMemberToNode(viewportNode, "y", info, &CameraInfo::y, 0.0);
365 bindMemberToNode(viewportNode, "width", info, &CameraInfo::width,
366 static_cast<double>(traits->width));
367 bindMemberToNode(viewportNode, "height", info, &CameraInfo::height,
368 static_cast<double>(traits->height));
375 // Mostly copied from osg's osgViewer/View.cpp
377 static osg::Geometry* createParoramicSphericalDisplayDistortionMesh(
378 const Vec3& origin, const Vec3& widthVector, const Vec3& heightVector,
379 double sphere_radius, double collar_radius,
380 Image* intensityMap = 0, const Matrix& projectorMatrix = Matrix())
382 osg::Vec3d center(0.0,0.0,0.0);
383 osg::Vec3d eye(0.0,0.0,0.0);
385 double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
387 bool texcoord_flip = false;
390 osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
392 OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
393 OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
395 // create the quad to visualize.
396 osg::Geometry* geometry = new osg::Geometry();
398 geometry->setSupportsDisplayList(false);
400 osg::Vec3 xAxis(widthVector);
401 float width = widthVector.length();
404 osg::Vec3 yAxis(heightVector);
405 float height = heightVector.length();
410 osg::Vec3Array* vertices = new osg::Vec3Array;
411 osg::Vec2Array* texcoords0 = new osg::Vec2Array;
412 osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
413 osg::Vec4Array* colors = new osg::Vec4Array;
416 osg::Vec3 bottom = origin;
417 osg::Vec3 dx = xAxis*(width/((float)(noSteps-2)));
418 osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
420 osg::Vec3 top = origin + yAxis*height;
422 osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
423 float screenRadius = heightVector.length() * 0.5f;
425 geometry->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
427 for(int i=0;i<noSteps;++i)
429 //osg::Vec3 cursor = bottom+dy*(float)i;
430 for(int j=0;j<noSteps;++j)
432 osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
433 double theta = texcoord.x() * 2.0 * osg::PI;
434 double phi = (1.0-texcoord.y()) * osg::PI;
436 if (texcoord_flip) texcoord.y() = 1.0f - texcoord.y();
438 osg::Vec3 pos(sin(phi)*sin(theta), sin(phi)*cos(theta), cos(phi));
439 pos = pos*projectorMatrix;
441 double alpha = atan2(pos.x(), pos.y());
442 if (alpha<0.0) alpha += 2.0*osg::PI;
444 double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
445 if (beta<0.0) beta += 2.0*osg::PI;
447 double gamma = atan2(sqrt(double(pos.x()*pos.x() + pos.y()*pos.y())), double(pos.z()+distance));
448 if (gamma<0.0) gamma += 2.0*osg::PI;
451 osg::Vec3 v = screenCenter + osg::Vec3(sin(alpha)*gamma*2.0/osg::PI, -cos(alpha)*gamma*2.0/osg::PI, 0.0f)*screenRadius;
454 vertices->push_back(osg::Vec3(v.x(), top.y()-(v.y()-origin.y()),v.z()));
456 vertices->push_back(v);
458 texcoords0->push_back( texcoord );
460 osg::Vec2 texcoord1(alpha/(2.0*osg::PI), 1.0f - beta/osg::PI);
463 colors->push_back(intensityMap->getColor(texcoord1));
467 colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
468 if (texcoords1) texcoords1->push_back( texcoord1 );
476 // pass the created vertex array to the points geometry object.
477 geometry->setVertexArray(vertices);
479 geometry->setColorArray(colors);
480 geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
482 geometry->setTexCoordArray(0,texcoords0);
483 if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
485 osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES);
486 geometry->addPrimitiveSet(elements);
488 for(int i=0;i<noSteps-1;++i)
490 for(int j=0;j<noSteps-1;++j)
492 int i1 = j+(i+1)*noSteps;
493 int i2 = j+(i)*noSteps;
494 int i3 = j+1+(i)*noSteps;
495 int i4 = j+1+(i+1)*noSteps;
497 osg::Vec3& v1 = (*vertices)[i1];
498 osg::Vec3& v2 = (*vertices)[i2];
499 osg::Vec3& v3 = (*vertices)[i3];
500 osg::Vec3& v4 = (*vertices)[i4];
502 if ((v1-screenCenter).length()>screenRadius) continue;
503 if ((v2-screenCenter).length()>screenRadius) continue;
504 if ((v3-screenCenter).length()>screenRadius) continue;
505 if ((v4-screenCenter).length()>screenRadius) continue;
507 elements->push_back(i1);
508 elements->push_back(i2);
509 elements->push_back(i3);
511 elements->push_back(i1);
512 elements->push_back(i3);
513 elements->push_back(i4);
520 void CameraGroup::buildDistortionCamera(const SGPropertyNode* psNode,
523 const SGPropertyNode* texNode = psNode->getNode("texture");
528 string texName = texNode->getStringValue();
529 TextureMap::iterator itr = _textureTargets.find(texName);
530 if (itr == _textureTargets.end()) {
534 Viewport* viewport = camera->getViewport();
535 float width = viewport->width();
536 float height = viewport->height();
537 TextureRectangle* texRect = itr->second.get();
538 double radius = psNode->getDoubleValue("radius", 1.0);
539 double collar = psNode->getDoubleValue("collar", 0.45);
540 Geode* geode = new Geode();
541 geode->addDrawable(createParoramicSphericalDisplayDistortionMesh(
542 Vec3(0.0f,0.0f,0.0f), Vec3(width,0.0f,0.0f),
543 Vec3(0.0f,height,0.0f), radius, collar));
545 // new we need to add the texture to the mesh, we do so by creating a
546 // StateSet to contain the Texture StateAttribute.
547 StateSet* stateset = geode->getOrCreateStateSet();
548 stateset->setTextureAttributeAndModes(0, texRect, StateAttribute::ON);
549 stateset->setMode(GL_LIGHTING, StateAttribute::OFF);
551 TexMat* texmat = new TexMat;
552 texmat->setScaleByTextureRectangleSize(true);
553 stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
555 if (!applyIntensityMapAsColours && intensityMap)
557 stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
560 // add subgraph to render
561 camera->addChild(geode);
562 camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
563 camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
564 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
565 camera->setCullingMode(osg::CullSettings::NO_CULLING);
566 camera->setName("DistortionCorrectionCamera");
569 CameraInfo* CameraGroup::buildCamera(SGPropertyNode* cameraNode)
571 WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
572 const SGPropertyNode* windowNode = cameraNode->getNode("window");
573 GraphicsWindow* window = 0;
574 int cameraFlags = DO_INTERSECTION_TEST;
576 // New style window declaration / definition
577 window = wBuild->buildWindow(windowNode);
579 // Old style: suck window params out of camera block
580 window = wBuild->buildWindow(cameraNode);
585 Camera* camera = new Camera;
586 camera->setAllowEventFocus(false);
587 camera->setGraphicsContext(window->gc.get());
588 camera->setViewport(new Viewport);
589 camera->setCullingMode(CullSettings::SMALL_FEATURE_CULLING
590 | CullSettings::VIEW_FRUSTUM_CULLING);
591 camera->setInheritanceMask(CullSettings::ALL_VARIABLES
592 & ~(CullSettings::CULL_MASK
593 | CullSettings::CULLING_MODE
594 #if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
595 | CullSettings::CLEAR_MASK
600 const SGPropertyNode* viewNode = cameraNode->getNode("view");
602 double heading = viewNode->getDoubleValue("heading-deg", 0.0);
603 double pitch = viewNode->getDoubleValue("pitch-deg", 0.0);
604 double roll = viewNode->getDoubleValue("roll-deg", 0.0);
605 double x = viewNode->getDoubleValue("x", 0.0);
606 double y = viewNode->getDoubleValue("y", 0.0);
607 double z = viewNode->getDoubleValue("z", 0.0);
608 // Build a view matrix, which is the inverse of a model
609 // orientation matrix.
610 vOff = (Matrix::translate(-x, -y, -z)
611 * Matrix::rotate(-DegreesToRadians(heading),
612 Vec3d(0.0, 1.0, 0.0),
613 -DegreesToRadians(pitch),
614 Vec3d(1.0, 0.0, 0.0),
615 -DegreesToRadians(roll),
616 Vec3d(0.0, 0.0, 1.0)));
617 if (viewNode->getBoolValue("absolute", false))
618 cameraFlags |= VIEW_ABSOLUTE;
620 // Old heading parameter, works in the opposite direction
621 double heading = cameraNode->getDoubleValue("heading-deg", 0.0);
622 vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0));
624 // Configuring the physical dimensions of a monitor
625 SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
626 double physicalWidth = viewportNode->getDoubleValue("width", 1024);
627 double physicalHeight = viewportNode->getDoubleValue("height", 768);
628 double bezelHeightTop = 0;
629 double bezelHeightBottom = 0;
630 double bezelWidthLeft = 0;
631 double bezelWidthRight = 0;
632 const SGPropertyNode* physicalDimensionsNode = 0;
633 if ((physicalDimensionsNode = cameraNode->getNode("physical-dimensions")) != 0) {
634 physicalWidth = physicalDimensionsNode->getDoubleValue("width", physicalWidth);
635 physicalHeight = physicalDimensionsNode->getDoubleValue("height", physicalHeight);
636 const SGPropertyNode* bezelNode = 0;
637 if ((bezelNode = physicalDimensionsNode->getNode("bezel")) != 0) {
638 bezelHeightTop = bezelNode->getDoubleValue("top", bezelHeightTop);
639 bezelHeightBottom = bezelNode->getDoubleValue("bottom", bezelHeightBottom);
640 bezelWidthLeft = bezelNode->getDoubleValue("left", bezelWidthLeft);
641 bezelWidthRight = bezelNode->getDoubleValue("right", bezelWidthRight);
645 unsigned parentCameraIndex = ~0u;
646 osg::Vec2d parentReference[2];
647 osg::Vec2d thisReference[2];
648 SGPropertyNode* projectionNode = 0;
649 if ((projectionNode = cameraNode->getNode("perspective")) != 0) {
650 double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0);
651 double aspectRatio = projectionNode->getDoubleValue("aspect-ratio",
653 double zNear = projectionNode->getDoubleValue("near", 0.0);
654 double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
655 double offsetX = projectionNode->getDoubleValue("offset-x", 0.0);
656 double offsetY = projectionNode->getDoubleValue("offset-y", 0.0);
657 double tan_fovy = tan(DegreesToRadians(fovy*0.5));
658 double right = tan_fovy * aspectRatio * zNear + offsetX;
659 double left = -tan_fovy * aspectRatio * zNear + offsetX;
660 double top = tan_fovy * zNear + offsetY;
661 double bottom = -tan_fovy * zNear + offsetY;
662 pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
663 cameraFlags |= PROJECTION_ABSOLUTE;
664 if (projectionNode->getBoolValue("fixed-near-far", true))
665 cameraFlags |= FIXED_NEAR_FAR;
666 } else if ((projectionNode = cameraNode->getNode("frustum")) != 0
667 || (projectionNode = cameraNode->getNode("ortho")) != 0) {
668 double top = projectionNode->getDoubleValue("top", 0.0);
669 double bottom = projectionNode->getDoubleValue("bottom", 0.0);
670 double left = projectionNode->getDoubleValue("left", 0.0);
671 double right = projectionNode->getDoubleValue("right", 0.0);
672 double zNear = projectionNode->getDoubleValue("near", 0.0);
673 double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
674 if (cameraNode->getNode("frustum")) {
675 pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
676 cameraFlags |= PROJECTION_ABSOLUTE;
678 pOff.makeOrtho(left, right, bottom, top, zNear, zFar);
679 cameraFlags |= (PROJECTION_ABSOLUTE | ORTHO);
681 if (projectionNode->getBoolValue("fixed-near-far", true))
682 cameraFlags |= FIXED_NEAR_FAR;
683 } else if ((projectionNode = cameraNode->getNode("master-perspective")) != 0) {
684 double zNear = projectionNode->getDoubleValue("eye-distance", 0.4*physicalWidth);
685 double xoff = projectionNode->getDoubleValue("x-offset", 0);
686 double yoff = projectionNode->getDoubleValue("y-offset", 0);
687 double left = -0.5*physicalWidth - xoff;
688 double right = 0.5*physicalWidth - xoff;
689 double bottom = -0.5*physicalHeight - yoff;
690 double top = 0.5*physicalHeight - yoff;
691 pOff.makeFrustum(left, right, bottom, top, zNear, zNear*1000);
692 cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
693 } else if ((projectionNode = cameraNode->getNode("right-of-perspective"))
694 || (projectionNode = cameraNode->getNode("left-of-perspective"))
695 || (projectionNode = cameraNode->getNode("above-perspective"))
696 || (projectionNode = cameraNode->getNode("below-perspective"))
697 || (projectionNode = cameraNode->getNode("reference-points-perspective"))) {
698 std::string name = projectionNode->getStringValue("parent-camera");
699 for (unsigned i = 0; i < _cameras.size(); ++i) {
700 if (_cameras[i]->name != name)
702 parentCameraIndex = i;
704 if (_cameras.size() <= parentCameraIndex) {
705 SG_LOG(SG_VIEW, SG_ALERT, "CameraGroup::buildCamera: "
706 "failed to find parent camera for relative camera!");
709 const CameraInfo* parentInfo = _cameras[parentCameraIndex].get();
710 if (projectionNode->getNameString() == "right-of-perspective") {
711 double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthRight)/parentInfo->physicalWidth;
712 parentReference[0] = osg::Vec2d(tmp, -1);
713 parentReference[1] = osg::Vec2d(tmp, 1);
714 tmp = (physicalWidth + 2*bezelWidthLeft)/physicalWidth;
715 thisReference[0] = osg::Vec2d(-tmp, -1);
716 thisReference[1] = osg::Vec2d(-tmp, 1);
717 } else if (projectionNode->getNameString() == "left-of-perspective") {
718 double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthLeft)/parentInfo->physicalWidth;
719 parentReference[0] = osg::Vec2d(-tmp, -1);
720 parentReference[1] = osg::Vec2d(-tmp, 1);
721 tmp = (physicalWidth + 2*bezelWidthRight)/physicalWidth;
722 thisReference[0] = osg::Vec2d(tmp, -1);
723 thisReference[1] = osg::Vec2d(tmp, 1);
724 } else if (projectionNode->getNameString() == "above-perspective") {
725 double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightTop)/parentInfo->physicalHeight;
726 parentReference[0] = osg::Vec2d(-1, tmp);
727 parentReference[1] = osg::Vec2d(1, tmp);
728 tmp = (physicalHeight + 2*bezelHeightBottom)/physicalHeight;
729 thisReference[0] = osg::Vec2d(-1, -tmp);
730 thisReference[1] = osg::Vec2d(1, -tmp);
731 } else if (projectionNode->getNameString() == "below-perspective") {
732 double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightBottom)/parentInfo->physicalHeight;
733 parentReference[0] = osg::Vec2d(-1, -tmp);
734 parentReference[1] = osg::Vec2d(1, -tmp);
735 tmp = (physicalHeight + 2*bezelHeightTop)/physicalHeight;
736 thisReference[0] = osg::Vec2d(-1, tmp);
737 thisReference[1] = osg::Vec2d(1, tmp);
738 } else if (projectionNode->getNameString() == "reference-points-perspective") {
739 SGPropertyNode* parentNode = projectionNode->getNode("parent", true);
740 SGPropertyNode* thisNode = projectionNode->getNode("this", true);
741 SGPropertyNode* pointNode;
743 pointNode = parentNode->getNode("point", 0, true);
744 parentReference[0][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
745 parentReference[0][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
746 pointNode = parentNode->getNode("point", 1, true);
747 parentReference[1][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
748 parentReference[1][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
750 pointNode = thisNode->getNode("point", 0, true);
751 thisReference[0][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
752 thisReference[0][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
753 pointNode = thisNode->getNode("point", 1, true);
754 thisReference[1][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
755 thisReference[1][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
758 pOff = osg::Matrix::perspective(45, physicalWidth/physicalHeight, 1, 20000);
759 cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
761 // old style shear parameters
762 double shearx = cameraNode->getDoubleValue("shear-x", 0);
763 double sheary = cameraNode->getDoubleValue("shear-y", 0);
764 pOff.makeTranslate(-shearx, -sheary, 0);
766 const SGPropertyNode* textureNode = cameraNode->getNode("texture");
768 string texName = textureNode->getStringValue("name");
769 int tex_width = textureNode->getIntValue("width");
770 int tex_height = textureNode->getIntValue("height");
771 TextureRectangle* texture = new TextureRectangle;
773 texture->setTextureSize(tex_width, tex_height);
774 texture->setInternalFormat(GL_RGB);
775 texture->setFilter(Texture::MIN_FILTER, Texture::LINEAR);
776 texture->setFilter(Texture::MAG_FILTER, Texture::LINEAR);
777 texture->setWrap(Texture::WRAP_S, Texture::CLAMP_TO_EDGE);
778 texture->setWrap(Texture::WRAP_T, Texture::CLAMP_TO_EDGE);
779 camera->setDrawBuffer(GL_FRONT);
780 camera->setReadBuffer(GL_FRONT);
781 camera->setRenderTargetImplementation(Camera::FRAME_BUFFER_OBJECT);
782 camera->attach(Camera::COLOR_BUFFER, texture);
783 _textureTargets[texName] = texture;
785 camera->setDrawBuffer(GL_BACK);
786 camera->setReadBuffer(GL_BACK);
788 const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
789 bool useMasterSceneGraph = !psNode;
790 CameraInfo* info = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, vOff, pOff,
791 useMasterSceneGraph);
792 info->name = cameraNode->getStringValue("name");
793 info->physicalWidth = physicalWidth;
794 info->physicalHeight = physicalHeight;
795 info->bezelHeightTop = bezelHeightTop;
796 info->bezelHeightBottom = bezelHeightBottom;
797 info->bezelWidthLeft = bezelWidthLeft;
798 info->bezelWidthRight = bezelWidthRight;
799 info->relativeCameraParent = parentCameraIndex;
800 info->parentReference[0] = parentReference[0];
801 info->parentReference[1] = parentReference[1];
802 info->thisReference[0] = thisReference[0];
803 info->thisReference[1] = thisReference[1];
804 // If a viewport isn't set on the camera, then it's hard to dig it
805 // out of the SceneView objects in the viewer, and the coordinates
806 // of mouse events are somewhat bizzare.
807 buildViewport(info, viewportNode, window->gc->getTraits());
808 info->updateCameras();
809 // Distortion camera needs the viewport which is created by addCamera().
811 info->flags = info->flags | VIEW_ABSOLUTE;
812 buildDistortionCamera(psNode, camera);
817 CameraInfo* CameraGroup::buildGUICamera(SGPropertyNode* cameraNode,
818 GraphicsWindow* window)
820 WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
821 const SGPropertyNode* windowNode = (cameraNode
822 ? cameraNode->getNode("window")
824 if (!window && windowNode) {
825 // New style window declaration / definition
826 window = wBuild->buildWindow(windowNode);
829 if (!window) { // buildWindow can fail
830 SG_LOG(SG_VIEW, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
834 Camera* camera = new Camera;
835 camera->setAllowEventFocus(false);
836 camera->setGraphicsContext(window->gc.get());
837 camera->setViewport(new Viewport);
838 // XXX Camera needs to be drawn last; eventually the render order
839 // should be assigned by a camera manager.
840 camera->setRenderOrder(osg::Camera::POST_RENDER, 100);
841 camera->setClearMask(0);
842 camera->setInheritanceMask(CullSettings::ALL_VARIABLES
843 & ~(CullSettings::COMPUTE_NEAR_FAR_MODE
844 | CullSettings::CULLING_MODE
845 #if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
846 | CullSettings::CLEAR_MASK
849 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
850 camera->setCullingMode(osg::CullSettings::NO_CULLING);
851 camera->setProjectionResizePolicy(Camera::FIXED);
852 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
853 const int cameraFlags = GUI | DO_INTERSECTION_TEST;
854 CameraInfo* result = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, Matrixd::identity(),
855 Matrixd::identity(), false);
856 SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
857 buildViewport(result, viewportNode, window->gc->getTraits());
859 // Disable statistics for the GUI camera.
860 result->camera->setStats(0);
861 result->updateCameras();
865 CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
866 SGPropertyNode* gnode)
868 CameraGroup* cgroup = new CameraGroup(viewer);
869 for (int i = 0; i < gnode->nChildren(); ++i) {
870 SGPropertyNode* pNode = gnode->getChild(i);
871 const char* name = pNode->getName();
872 if (!strcmp(name, "camera")) {
873 cgroup->buildCamera(pNode);
874 } else if (!strcmp(name, "window")) {
875 WindowBuilder::getWindowBuilder()->buildWindow(pNode);
876 } else if (!strcmp(name, "gui")) {
877 cgroup->buildGUICamera(pNode);
880 bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .1f);
881 bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 120000.0f);
882 bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField,
887 void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
889 for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
890 CameraInfo* info = i->get();
891 if (info->flags & GUI)
893 if (info->farCamera.valid() && info->farCamera->getNodeMask() != 0) {
894 info->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
895 info->camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
896 info->camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
897 info->farCamera->setCullMask(nm);
898 info->farCamera->setCullMaskLeft(nm);
899 info->farCamera->setCullMaskRight(nm);
901 info->camera->setCullMask(nm);
902 info->camera->setCullMaskLeft(nm);
903 info->camera->setCullMaskRight(nm);
908 void CameraGroup::resized()
910 for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
911 CameraInfo *info = i->get();
912 const Viewport* viewport = info->camera->getViewport();
913 info->x = viewport->x();
914 info->y = viewport->y();
915 info->width = viewport->width();
916 info->height = viewport->height();
920 const CameraInfo* CameraGroup::getGUICamera() const
922 ConstCameraIterator result
923 = std::find_if(camerasBegin(), camerasEnd(),
924 FlagTester<CameraInfo>(GUI));
925 if (result == camerasEnd()) {
932 Camera* getGUICamera(CameraGroup* cgroup)
934 const CameraInfo* info = cgroup->getGUICamera();
939 return info->camera.get();
942 static bool computeCameraIntersection(const CameraInfo* cinfo,
943 const osgGA::GUIEventAdapter* ea,
944 osgUtil::LineSegmentIntersector::Intersections& intersections)
946 using osgUtil::Intersector;
947 using osgUtil::LineSegmentIntersector;
949 eventToWindowCoords(ea, x, y);
951 if (!(cinfo->flags & CameraGroup::DO_INTERSECTION_TEST))
954 const Camera* camera = cinfo->camera.get();
955 if (camera->getGraphicsContext() != ea->getGraphicsContext())
958 const Viewport* viewport = camera->getViewport();
959 double epsilon = 0.5;
960 if (!(x >= viewport->x() - epsilon
961 && x < viewport->x() + viewport->width() -1.0 + epsilon
962 && y >= viewport->y() - epsilon
963 && y < viewport->y() + viewport->height() -1.0 + epsilon))
966 Vec4d start(x, y, 0.0, 1.0);
967 Vec4d end(x, y, 1.0, 1.0);
968 Matrix windowMat = viewport->computeWindowMatrix();
969 Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
972 if (!cinfo->farCamera.valid() || cinfo->farCamera->getNodeMask() == 0)
973 endPtMat = startPtMat;
975 endPtMat = Matrix::inverse(cinfo->farCamera->getProjectionMatrix()
977 start = start * startPtMat;
979 end = end * endPtMat;
981 ref_ptr<LineSegmentIntersector> picker
982 = new LineSegmentIntersector(Intersector::VIEW,
983 Vec3d(start.x(), start.y(), start.z()),
984 Vec3d(end.x(), end.y(), end.z()));
985 osgUtil::IntersectionVisitor iv(picker.get());
986 const_cast<Camera*>(camera)->accept(iv);
987 if (picker->containsIntersections()) {
988 intersections = picker->getIntersections();
995 bool computeIntersections(const CameraGroup* cgroup,
996 const osgGA::GUIEventAdapter* ea,
997 osgUtil::LineSegmentIntersector::Intersections& intersections)
999 // test the GUI first
1000 const CameraInfo* guiCamera = cgroup->getGUICamera();
1001 if (guiCamera && computeCameraIntersection(guiCamera, ea, intersections))
1004 // Find camera that contains event
1005 for (CameraGroup::ConstCameraIterator iter = cgroup->camerasBegin(),
1006 e = cgroup->camerasEnd();
1009 const CameraInfo* cinfo = iter->get();
1010 if (cinfo == guiCamera)
1013 if (computeCameraIntersection(cinfo, ea, intersections))
1017 intersections.clear();
1021 void warpGUIPointer(CameraGroup* cgroup, int x, int y)
1023 using osgViewer::GraphicsWindow;
1024 Camera* guiCamera = getGUICamera(cgroup);
1027 Viewport* vport = guiCamera->getViewport();
1029 = dynamic_cast<GraphicsWindow*>(guiCamera->getGraphicsContext());
1032 globals->get_renderer()->getEventHandler()->setMouseWarped();
1033 // Translate the warp request into the viewport of the GUI camera,
1034 // send the request to the window, then transform the coordinates
1035 // for the Viewer's event queue.
1036 double wx = x + vport->x();
1037 double wyUp = vport->height() + vport->y() - y;
1039 const GraphicsContext::Traits* traits = gw->getTraits();
1040 if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()
1041 == osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) {
1042 wy = traits->height - wyUp;
1046 gw->getEventQueue()->mouseWarped(wx, wy);
1047 gw->requestWarpPointer(wx, wy);
1048 osgGA::GUIEventAdapter* eventState
1049 = cgroup->getViewer()->getEventQueue()->getCurrentEventState();
1051 = (eventState->getXmin()
1052 + ((wx / double(traits->width))
1053 * (eventState->getXmax() - eventState->getXmin())));
1055 = (eventState->getYmin()
1056 + ((wyUp / double(traits->height))
1057 * (eventState->getYmax() - eventState->getYmin())));
1058 cgroup->getViewer()->getEventQueue()->mouseWarped(viewerX, viewerY);