1 // Copyright (C) 2008 Tim Moore
2 // Copyright (C) 2011 Mathias Froehlich
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License as
6 // published by the Free Software Foundation; either version 2 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful, but
10 // WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
22 #include "CameraGroup.hxx"
24 #include "fg_props.hxx"
25 #include "globals.hxx"
26 #include "renderer.hxx"
27 #include "FGEventHandler.hxx"
28 #include "WindowBuilder.hxx"
29 #include "WindowSystemAdapter.hxx"
30 #include <simgear/props/props.hxx>
31 #include <simgear/structure/OSGUtils.hxx>
32 #include <simgear/structure/OSGVersion.hxx>
33 #include <simgear/scene/material/EffectCullVisitor.hxx>
34 #include <simgear/scene/util/RenderConstants.hxx>
41 #include <osg/Geometry>
42 #include <osg/GraphicsContext>
43 #include <osg/io_utils>
47 #include <osg/Program>
51 #include <osg/Viewport>
53 #include <osgUtil/IntersectionVisitor>
55 #include <osgViewer/GraphicsWindow>
56 #include <osgViewer/Renderer>
59 invert(const osg::Matrix& matrix)
61 return osg::Matrix::inverse(matrix);
64 /// Returns the zoom factor of the master camera.
65 /// The reference fov is the historic 55 deg
69 double fov = fgGetDouble("/sim/current-view/field-of-view", 55);
72 return tan(55*0.5*SG_DEGREES_TO_RADIANS)/tan(fov*0.5*SG_DEGREES_TO_RADIANS);
76 preMult(const osg::Vec2d& v, const osg::Matrix& m)
78 osg::Vec3d tmp = m.preMult(osg::Vec3(v, 0));
79 return osg::Vec2d(tmp[0], tmp[1]);
83 relativeProjection(const osg::Matrix& P0, const osg::Matrix& R, const osg::Vec2d ref[2],
84 const osg::Matrix& pP, const osg::Matrix& pR, const osg::Vec2d pRef[2])
86 // Track the way from one projection space to the other:
89 // where P0 is the projection template sensible for the given window size,
90 // T is a translation matrix and S a scale matrix.
91 // We need to determine T and S so that the reference points in the parents
92 // projection space match the two reference points in this cameras projection space.
94 // Starting from the parents camera projection space, we get into this cameras
95 // projection space by the transform matrix:
96 // P*R*inv(pP*pR) = T*S*P0*R*inv(pP*pR)
97 // So, at first compute that matrix without T*S and determine S and T from that
99 // Ok, now osg uses the inverse matrix multiplication order, thus:
100 osg::Matrix PtoPwithoutTS = invert(pR*pP)*R*P0;
101 // Compute the parents reference points in the current projection space
102 // without the yet unknown T and S
103 osg::Vec2d pRefInThis[2] = {
104 preMult(pRef[0], PtoPwithoutTS),
105 preMult(pRef[1], PtoPwithoutTS)
108 // To get the same zoom, rescale to match the parents size
109 double s = (ref[0] - ref[1]).length()/(pRefInThis[0] - pRefInThis[1]).length();
110 osg::Matrix S = osg::Matrix::scale(s, s, 1);
112 // For the translation offset, incorporate the now known scale
113 // and recompute the position ot the first reference point in the
114 // currents projection space without the yet unknown T.
115 pRefInThis[0] = preMult(pRef[0], PtoPwithoutTS*S);
116 // The translation is then the difference of the reference points
117 osg::Matrix T = osg::Matrix::translate(osg::Vec3d(ref[0] - pRefInThis[0], 0));
119 // Compose and return the desired final projection matrix
130 ref_ptr<CameraGroup> CameraGroup::_defaultGroup;
132 CameraGroup::CameraGroup(osgViewer::Viewer* viewer) :
143 // Given a projection matrix, return a new one with the same frustum
144 // sides and new near / far values.
146 void makeNewProjMat(Matrixd& oldProj, double znear,
147 double zfar, Matrixd& projection)
149 projection = oldProj;
150 // Slightly inflate the near & far planes to avoid objects at the
151 // extremes being clipped out.
155 // Clamp the projection matrix z values to the range (near, far)
156 double epsilon = 1.0e-6;
157 if (fabs(projection(0,3)) < epsilon &&
158 fabs(projection(1,3)) < epsilon &&
159 fabs(projection(2,3)) < epsilon) {
160 // Projection is Orthographic
161 epsilon = -1.0/(zfar - znear); // Used as a temp variable
162 projection(2,2) = 2.0*epsilon;
163 projection(3,2) = (zfar + znear)*epsilon;
165 // Projection is Perspective
166 double trans_near = (-znear*projection(2,2) + projection(3,2)) /
167 (-znear*projection(2,3) + projection(3,3));
168 double trans_far = (-zfar*projection(2,2) + projection(3,2)) /
169 (-zfar*projection(2,3) + projection(3,3));
170 double ratio = fabs(2.0/(trans_near - trans_far));
171 double center = -0.5*(trans_near + trans_far);
173 projection.postMult(osg::Matrixd(1.0, 0.0, 0.0, 0.0,
175 0.0, 0.0, ratio, 0.0,
176 0.0, 0.0, center*ratio, 1.0));
183 void CameraInfo::updateCameras()
185 for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii ) {
186 float f = ii->second.scaleFactor;
187 ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
191 osg::Camera* CameraInfo::getCamera(CameraKind k) const
193 CameraMap::const_iterator ii = cameras.find( k );
194 if (ii == cameras.end())
196 return ii->second.camera.get();
199 osg::Camera* CameraInfo::getMainCamera() const
201 return cameras.find( MAIN_CAMERA )->second.camera.get();
204 int CameraInfo::getMainSlaveIndex() const
206 return cameras.find( MAIN_CAMERA )->second.slaveIndex;
209 void CameraGroup::update(const osg::Vec3d& position,
210 const osg::Quat& orientation)
212 const Matrix masterView(osg::Matrix::translate(-position)
213 * osg::Matrix::rotate(orientation.inverse()));
214 _viewer->getCamera()->setViewMatrix(masterView);
215 const Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix();
216 double masterZoomFactor = zoomFactor();
217 for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
218 const CameraInfo* info = i->get();
219 const View::Slave& slave = _viewer->getSlave(info->getMainSlaveIndex());
220 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
221 // refreshes camera viewports (for now)
222 info->updateCameras();
224 Camera* camera = info->getMainCamera();
227 if (info->flags & GUI) {
228 viewMatrix = osg::Matrix(); // identifty transform on the GUI camera
229 } else if ((info->flags & VIEW_ABSOLUTE) != 0)
230 viewMatrix = slave._viewOffset;
232 viewMatrix = masterView * slave._viewOffset;
233 camera->setViewMatrix(viewMatrix);
234 Matrix projectionMatrix;
236 if (info->flags & GUI) {
237 projectionMatrix = osg::Matrix::ortho2D(0, info->width, 0, info->height);
238 } else if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
239 if (info->flags & ENABLE_MASTER_ZOOM) {
240 if (info->relativeCameraParent < _cameras.size()) {
241 // template projection matrix and view matrix of the current camera
242 osg::Matrix P0 = slave._projectionOffset;
243 osg::Matrix R = viewMatrix;
245 // The already known projection and view matrix of the parent camera
246 const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
247 RenderStageInfo prsi = parentInfo->cameras.find(CameraInfo::MAIN_CAMERA)->second;
248 osg::Matrix pP = prsi.camera->getProjectionMatrix();
249 osg::Matrix pR = prsi.camera->getViewMatrix();
251 // And the projection matrix derived from P0 so that the reference points match
252 projectionMatrix = relativeProjection(P0, R, info->thisReference,
253 pP, pR, info->parentReference);
256 // We want to zoom, so take the original matrix and apply the zoom to it.
257 projectionMatrix = slave._projectionOffset;
258 projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
261 projectionMatrix = slave._projectionOffset;
264 projectionMatrix = masterProj * slave._projectionOffset;
267 CameraInfo::CameraMap::const_iterator ii = info->cameras.find(CameraInfo::FAR_CAMERA);
268 if (ii == info->cameras.end() || !ii->second.camera.valid()) {
269 camera->setProjectionMatrix(projectionMatrix);
271 Camera* farCamera = ii->second.camera;
272 farCamera->setViewMatrix(viewMatrix);
273 double left, right, bottom, top, parentNear, parentFar;
274 projectionMatrix.getFrustum(left, right, bottom, top,
275 parentNear, parentFar);
276 if ((info->flags & FIXED_NEAR_FAR) == 0) {
280 if (parentFar < _nearField || _nearField == 0.0f) {
281 camera->setProjectionMatrix(projectionMatrix);
282 camera->setCullMask(camera->getCullMask()
283 | simgear::BACKGROUND_BIT);
284 camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
285 farCamera->setNodeMask(0);
287 Matrix nearProj, farProj;
288 makeNewProjMat(projectionMatrix, parentNear, _nearField,
290 makeNewProjMat(projectionMatrix, _nearField, parentFar,
292 camera->setProjectionMatrix(nearProj);
293 camera->setCullMask(camera->getCullMask()
294 & ~simgear::BACKGROUND_BIT);
295 camera->setClearMask(GL_DEPTH_BUFFER_BIT);
296 farCamera->setProjectionMatrix(farProj);
297 farCamera->setNodeMask(camera->getNodeMask());
303 void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
305 if (vfov != 0.0f && aspectRatio != 0.0f)
307 ->setProjectionMatrixAsPerspective(vfov,
312 double CameraGroup::getMasterAspectRatio() const
314 if (_cameras.empty())
317 const CameraInfo* info = _cameras.front();
319 osg::Camera* camera = info->cameras.find(CameraInfo::MAIN_CAMERA)->second.camera.get();
320 const osg::Viewport* viewport = camera->getViewport();
325 return static_cast<double>(viewport->height()) / viewport->width();
332 // A raw value for property nodes that references a class member via
334 template<class C, class T>
335 class RefMember : public SGRawValue<T>
338 RefMember (C *obj, T C::*ptr)
339 : _obj(obj), _ptr(ptr) {}
340 virtual ~RefMember () {}
341 virtual T getValue () const
343 return _obj.get()->*_ptr;
345 virtual bool setValue (T value)
347 _obj.get()->*_ptr = value;
350 virtual SGRawValue<T> * clone () const
352 return new RefMember(_obj.get(), _ptr);
359 template<typename C, typename T>
360 RefMember<C, T> makeRefMember(C *obj, T C::*ptr)
362 return RefMember<C, T>(obj, ptr);
365 template<typename C, typename T>
366 void bindMemberToNode(SGPropertyNode* parent, const char* childName,
367 C* obj, T C::*ptr, T value)
369 SGPropertyNode* valNode = parent->getNode(childName);
370 RefMember<C, T> refMember = makeRefMember(obj, ptr);
372 valNode = parent->getNode(childName, true);
373 valNode->tie(refMember, false);
374 setValue(valNode, value);
376 valNode->tie(refMember, true);
380 void buildViewport(flightgear::CameraInfo* info, SGPropertyNode* viewportNode,
381 const osg::GraphicsContext::Traits *traits)
383 using namespace flightgear;
384 bindMemberToNode(viewportNode, "x", info, &CameraInfo::x, 0.0);
385 bindMemberToNode(viewportNode, "y", info, &CameraInfo::y, 0.0);
386 bindMemberToNode(viewportNode, "width", info, &CameraInfo::width,
387 static_cast<double>(traits->width));
388 bindMemberToNode(viewportNode, "height", info, &CameraInfo::height,
389 static_cast<double>(traits->height));
396 // Mostly copied from osg's osgViewer/View.cpp
398 static osg::Geometry* createParoramicSphericalDisplayDistortionMesh(
399 const Vec3& origin, const Vec3& widthVector, const Vec3& heightVector,
400 double sphere_radius, double collar_radius,
401 Image* intensityMap = 0, const Matrix& projectorMatrix = Matrix())
403 osg::Vec3d center(0.0,0.0,0.0);
404 osg::Vec3d eye(0.0,0.0,0.0);
406 double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
408 bool texcoord_flip = false;
411 osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
413 OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
414 OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
416 // create the quad to visualize.
417 osg::Geometry* geometry = new osg::Geometry();
419 geometry->setSupportsDisplayList(false);
421 osg::Vec3 xAxis(widthVector);
422 float width = widthVector.length();
425 osg::Vec3 yAxis(heightVector);
426 float height = heightVector.length();
431 osg::Vec3Array* vertices = new osg::Vec3Array;
432 osg::Vec2Array* texcoords0 = new osg::Vec2Array;
433 osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
434 osg::Vec4Array* colors = new osg::Vec4Array;
437 osg::Vec3 bottom = origin;
438 osg::Vec3 dx = xAxis*(width/((float)(noSteps-2)));
439 osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
441 osg::Vec3 top = origin + yAxis*height;
443 osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
444 float screenRadius = heightVector.length() * 0.5f;
446 geometry->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
448 for(int i=0;i<noSteps;++i)
450 //osg::Vec3 cursor = bottom+dy*(float)i;
451 for(int j=0;j<noSteps;++j)
453 osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
454 double theta = texcoord.x() * 2.0 * osg::PI;
455 double phi = (1.0-texcoord.y()) * osg::PI;
457 if (texcoord_flip) texcoord.y() = 1.0f - texcoord.y();
459 osg::Vec3 pos(sin(phi)*sin(theta), sin(phi)*cos(theta), cos(phi));
460 pos = pos*projectorMatrix;
462 double alpha = atan2(pos.x(), pos.y());
463 if (alpha<0.0) alpha += 2.0*osg::PI;
465 double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
466 if (beta<0.0) beta += 2.0*osg::PI;
468 double gamma = atan2(sqrt(double(pos.x()*pos.x() + pos.y()*pos.y())), double(pos.z()+distance));
469 if (gamma<0.0) gamma += 2.0*osg::PI;
472 osg::Vec3 v = screenCenter + osg::Vec3(sin(alpha)*gamma*2.0/osg::PI, -cos(alpha)*gamma*2.0/osg::PI, 0.0f)*screenRadius;
475 vertices->push_back(osg::Vec3(v.x(), top.y()-(v.y()-origin.y()),v.z()));
477 vertices->push_back(v);
479 texcoords0->push_back( texcoord );
481 osg::Vec2 texcoord1(alpha/(2.0*osg::PI), 1.0f - beta/osg::PI);
484 colors->push_back(intensityMap->getColor(texcoord1));
488 colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
489 if (texcoords1) texcoords1->push_back( texcoord1 );
497 // pass the created vertex array to the points geometry object.
498 geometry->setVertexArray(vertices);
500 geometry->setColorArray(colors);
501 geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
503 geometry->setTexCoordArray(0,texcoords0);
504 if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
506 osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES);
507 geometry->addPrimitiveSet(elements);
509 for(int i=0;i<noSteps-1;++i)
511 for(int j=0;j<noSteps-1;++j)
513 int i1 = j+(i+1)*noSteps;
514 int i2 = j+(i)*noSteps;
515 int i3 = j+1+(i)*noSteps;
516 int i4 = j+1+(i+1)*noSteps;
518 osg::Vec3& v1 = (*vertices)[i1];
519 osg::Vec3& v2 = (*vertices)[i2];
520 osg::Vec3& v3 = (*vertices)[i3];
521 osg::Vec3& v4 = (*vertices)[i4];
523 if ((v1-screenCenter).length()>screenRadius) continue;
524 if ((v2-screenCenter).length()>screenRadius) continue;
525 if ((v3-screenCenter).length()>screenRadius) continue;
526 if ((v4-screenCenter).length()>screenRadius) continue;
528 elements->push_back(i1);
529 elements->push_back(i2);
530 elements->push_back(i3);
532 elements->push_back(i1);
533 elements->push_back(i3);
534 elements->push_back(i4);
541 void CameraGroup::buildDistortionCamera(const SGPropertyNode* psNode,
544 const SGPropertyNode* texNode = psNode->getNode("texture");
549 string texName = texNode->getStringValue();
550 TextureMap::iterator itr = _textureTargets.find(texName);
551 if (itr == _textureTargets.end()) {
555 Viewport* viewport = camera->getViewport();
556 float width = viewport->width();
557 float height = viewport->height();
558 TextureRectangle* texRect = itr->second.get();
559 double radius = psNode->getDoubleValue("radius", 1.0);
560 double collar = psNode->getDoubleValue("collar", 0.45);
561 Geode* geode = new Geode();
562 geode->addDrawable(createParoramicSphericalDisplayDistortionMesh(
563 Vec3(0.0f,0.0f,0.0f), Vec3(width,0.0f,0.0f),
564 Vec3(0.0f,height,0.0f), radius, collar));
566 // new we need to add the texture to the mesh, we do so by creating a
567 // StateSet to contain the Texture StateAttribute.
568 StateSet* stateset = geode->getOrCreateStateSet();
569 stateset->setTextureAttributeAndModes(0, texRect, StateAttribute::ON);
570 stateset->setMode(GL_LIGHTING, StateAttribute::OFF);
572 TexMat* texmat = new TexMat;
573 texmat->setScaleByTextureRectangleSize(true);
574 stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
576 if (!applyIntensityMapAsColours && intensityMap)
578 stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
581 // add subgraph to render
582 camera->addChild(geode);
583 camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
584 camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
585 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
586 camera->setCullingMode(osg::CullSettings::NO_CULLING);
587 camera->setName("DistortionCorrectionCamera");
590 CameraInfo* CameraGroup::buildCamera(SGPropertyNode* cameraNode)
592 WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
593 const SGPropertyNode* windowNode = cameraNode->getNode("window");
594 GraphicsWindow* window = 0;
595 int cameraFlags = DO_INTERSECTION_TEST;
597 // New style window declaration / definition
598 window = wBuild->buildWindow(windowNode);
600 // Old style: suck window params out of camera block
601 window = wBuild->buildWindow(cameraNode);
606 Camera* camera = new Camera;
607 camera->setAllowEventFocus(false);
608 camera->setGraphicsContext(window->gc.get());
609 camera->setViewport(new Viewport);
610 camera->setCullingMode(CullSettings::SMALL_FEATURE_CULLING
611 | CullSettings::VIEW_FRUSTUM_CULLING);
612 camera->setInheritanceMask(CullSettings::ALL_VARIABLES
613 & ~(CullSettings::CULL_MASK
614 | CullSettings::CULLING_MODE
615 #if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
616 | CullSettings::CLEAR_MASK
621 const SGPropertyNode* viewNode = cameraNode->getNode("view");
623 double heading = viewNode->getDoubleValue("heading-deg", 0.0);
624 double pitch = viewNode->getDoubleValue("pitch-deg", 0.0);
625 double roll = viewNode->getDoubleValue("roll-deg", 0.0);
626 double x = viewNode->getDoubleValue("x", 0.0);
627 double y = viewNode->getDoubleValue("y", 0.0);
628 double z = viewNode->getDoubleValue("z", 0.0);
629 // Build a view matrix, which is the inverse of a model
630 // orientation matrix.
631 vOff = (Matrix::translate(-x, -y, -z)
632 * Matrix::rotate(-DegreesToRadians(heading),
633 Vec3d(0.0, 1.0, 0.0),
634 -DegreesToRadians(pitch),
635 Vec3d(1.0, 0.0, 0.0),
636 -DegreesToRadians(roll),
637 Vec3d(0.0, 0.0, 1.0)));
638 if (viewNode->getBoolValue("absolute", false))
639 cameraFlags |= VIEW_ABSOLUTE;
641 // Old heading parameter, works in the opposite direction
642 double heading = cameraNode->getDoubleValue("heading-deg", 0.0);
643 vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0));
645 // Configuring the physical dimensions of a monitor
646 SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
647 double physicalWidth = viewportNode->getDoubleValue("width", 1024);
648 double physicalHeight = viewportNode->getDoubleValue("height", 768);
649 double bezelHeightTop = 0;
650 double bezelHeightBottom = 0;
651 double bezelWidthLeft = 0;
652 double bezelWidthRight = 0;
653 const SGPropertyNode* physicalDimensionsNode = 0;
654 if ((physicalDimensionsNode = cameraNode->getNode("physical-dimensions")) != 0) {
655 physicalWidth = physicalDimensionsNode->getDoubleValue("width", physicalWidth);
656 physicalHeight = physicalDimensionsNode->getDoubleValue("height", physicalHeight);
657 const SGPropertyNode* bezelNode = 0;
658 if ((bezelNode = physicalDimensionsNode->getNode("bezel")) != 0) {
659 bezelHeightTop = bezelNode->getDoubleValue("top", bezelHeightTop);
660 bezelHeightBottom = bezelNode->getDoubleValue("bottom", bezelHeightBottom);
661 bezelWidthLeft = bezelNode->getDoubleValue("left", bezelWidthLeft);
662 bezelWidthRight = bezelNode->getDoubleValue("right", bezelWidthRight);
666 unsigned parentCameraIndex = ~0u;
667 osg::Vec2d parentReference[2];
668 osg::Vec2d thisReference[2];
669 SGPropertyNode* projectionNode = 0;
670 if ((projectionNode = cameraNode->getNode("perspective")) != 0) {
671 double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0);
672 double aspectRatio = projectionNode->getDoubleValue("aspect-ratio",
674 double zNear = projectionNode->getDoubleValue("near", 0.0);
675 double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
676 double offsetX = projectionNode->getDoubleValue("offset-x", 0.0);
677 double offsetY = projectionNode->getDoubleValue("offset-y", 0.0);
678 double tan_fovy = tan(DegreesToRadians(fovy*0.5));
679 double right = tan_fovy * aspectRatio * zNear + offsetX;
680 double left = -tan_fovy * aspectRatio * zNear + offsetX;
681 double top = tan_fovy * zNear + offsetY;
682 double bottom = -tan_fovy * zNear + offsetY;
683 pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
684 cameraFlags |= PROJECTION_ABSOLUTE;
685 if (projectionNode->getBoolValue("fixed-near-far", true))
686 cameraFlags |= FIXED_NEAR_FAR;
687 } else if ((projectionNode = cameraNode->getNode("frustum")) != 0
688 || (projectionNode = cameraNode->getNode("ortho")) != 0) {
689 double top = projectionNode->getDoubleValue("top", 0.0);
690 double bottom = projectionNode->getDoubleValue("bottom", 0.0);
691 double left = projectionNode->getDoubleValue("left", 0.0);
692 double right = projectionNode->getDoubleValue("right", 0.0);
693 double zNear = projectionNode->getDoubleValue("near", 0.0);
694 double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
695 if (cameraNode->getNode("frustum")) {
696 pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
697 cameraFlags |= PROJECTION_ABSOLUTE;
699 pOff.makeOrtho(left, right, bottom, top, zNear, zFar);
700 cameraFlags |= (PROJECTION_ABSOLUTE | ORTHO);
702 if (projectionNode->getBoolValue("fixed-near-far", true))
703 cameraFlags |= FIXED_NEAR_FAR;
704 } else if ((projectionNode = cameraNode->getNode("master-perspective")) != 0) {
705 double zNear = projectionNode->getDoubleValue("eye-distance", 0.4*physicalWidth);
706 double xoff = projectionNode->getDoubleValue("x-offset", 0);
707 double yoff = projectionNode->getDoubleValue("y-offset", 0);
708 double left = -0.5*physicalWidth - xoff;
709 double right = 0.5*physicalWidth - xoff;
710 double bottom = -0.5*physicalHeight - yoff;
711 double top = 0.5*physicalHeight - yoff;
712 pOff.makeFrustum(left, right, bottom, top, zNear, zNear*1000);
713 cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
714 } else if ((projectionNode = cameraNode->getNode("right-of-perspective"))
715 || (projectionNode = cameraNode->getNode("left-of-perspective"))
716 || (projectionNode = cameraNode->getNode("above-perspective"))
717 || (projectionNode = cameraNode->getNode("below-perspective"))
718 || (projectionNode = cameraNode->getNode("reference-points-perspective"))) {
719 std::string name = projectionNode->getStringValue("parent-camera");
720 for (unsigned i = 0; i < _cameras.size(); ++i) {
721 if (_cameras[i]->name != name)
723 parentCameraIndex = i;
725 if (_cameras.size() <= parentCameraIndex) {
726 SG_LOG(SG_VIEW, SG_ALERT, "CameraGroup::buildCamera: "
727 "failed to find parent camera for relative camera!");
730 const CameraInfo* parentInfo = _cameras[parentCameraIndex].get();
731 if (projectionNode->getNameString() == "right-of-perspective") {
732 double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthRight)/parentInfo->physicalWidth;
733 parentReference[0] = osg::Vec2d(tmp, -1);
734 parentReference[1] = osg::Vec2d(tmp, 1);
735 tmp = (physicalWidth + 2*bezelWidthLeft)/physicalWidth;
736 thisReference[0] = osg::Vec2d(-tmp, -1);
737 thisReference[1] = osg::Vec2d(-tmp, 1);
738 } else if (projectionNode->getNameString() == "left-of-perspective") {
739 double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthLeft)/parentInfo->physicalWidth;
740 parentReference[0] = osg::Vec2d(-tmp, -1);
741 parentReference[1] = osg::Vec2d(-tmp, 1);
742 tmp = (physicalWidth + 2*bezelWidthRight)/physicalWidth;
743 thisReference[0] = osg::Vec2d(tmp, -1);
744 thisReference[1] = osg::Vec2d(tmp, 1);
745 } else if (projectionNode->getNameString() == "above-perspective") {
746 double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightTop)/parentInfo->physicalHeight;
747 parentReference[0] = osg::Vec2d(-1, tmp);
748 parentReference[1] = osg::Vec2d(1, tmp);
749 tmp = (physicalHeight + 2*bezelHeightBottom)/physicalHeight;
750 thisReference[0] = osg::Vec2d(-1, -tmp);
751 thisReference[1] = osg::Vec2d(1, -tmp);
752 } else if (projectionNode->getNameString() == "below-perspective") {
753 double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightBottom)/parentInfo->physicalHeight;
754 parentReference[0] = osg::Vec2d(-1, -tmp);
755 parentReference[1] = osg::Vec2d(1, -tmp);
756 tmp = (physicalHeight + 2*bezelHeightTop)/physicalHeight;
757 thisReference[0] = osg::Vec2d(-1, tmp);
758 thisReference[1] = osg::Vec2d(1, tmp);
759 } else if (projectionNode->getNameString() == "reference-points-perspective") {
760 SGPropertyNode* parentNode = projectionNode->getNode("parent", true);
761 SGPropertyNode* thisNode = projectionNode->getNode("this", true);
762 SGPropertyNode* pointNode;
764 pointNode = parentNode->getNode("point", 0, true);
765 parentReference[0][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
766 parentReference[0][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
767 pointNode = parentNode->getNode("point", 1, true);
768 parentReference[1][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
769 parentReference[1][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
771 pointNode = thisNode->getNode("point", 0, true);
772 thisReference[0][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
773 thisReference[0][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
774 pointNode = thisNode->getNode("point", 1, true);
775 thisReference[1][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
776 thisReference[1][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
779 pOff = osg::Matrix::perspective(45, physicalWidth/physicalHeight, 1, 20000);
780 cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
782 // old style shear parameters
783 double shearx = cameraNode->getDoubleValue("shear-x", 0);
784 double sheary = cameraNode->getDoubleValue("shear-y", 0);
785 pOff.makeTranslate(-shearx, -sheary, 0);
787 const SGPropertyNode* textureNode = cameraNode->getNode("texture");
789 string texName = textureNode->getStringValue("name");
790 int tex_width = textureNode->getIntValue("width");
791 int tex_height = textureNode->getIntValue("height");
792 TextureRectangle* texture = new TextureRectangle;
794 texture->setTextureSize(tex_width, tex_height);
795 texture->setInternalFormat(GL_RGB);
796 texture->setFilter(Texture::MIN_FILTER, Texture::LINEAR);
797 texture->setFilter(Texture::MAG_FILTER, Texture::LINEAR);
798 texture->setWrap(Texture::WRAP_S, Texture::CLAMP_TO_EDGE);
799 texture->setWrap(Texture::WRAP_T, Texture::CLAMP_TO_EDGE);
800 camera->setDrawBuffer(GL_FRONT);
801 camera->setReadBuffer(GL_FRONT);
802 camera->setRenderTargetImplementation(Camera::FRAME_BUFFER_OBJECT);
803 camera->attach(Camera::COLOR_BUFFER, texture);
804 _textureTargets[texName] = texture;
806 camera->setDrawBuffer(GL_BACK);
807 camera->setReadBuffer(GL_BACK);
809 const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
810 bool useMasterSceneGraph = !psNode;
811 CameraInfo* info = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, vOff, pOff,
812 useMasterSceneGraph);
813 info->name = cameraNode->getStringValue("name");
814 info->physicalWidth = physicalWidth;
815 info->physicalHeight = physicalHeight;
816 info->bezelHeightTop = bezelHeightTop;
817 info->bezelHeightBottom = bezelHeightBottom;
818 info->bezelWidthLeft = bezelWidthLeft;
819 info->bezelWidthRight = bezelWidthRight;
820 info->relativeCameraParent = parentCameraIndex;
821 info->parentReference[0] = parentReference[0];
822 info->parentReference[1] = parentReference[1];
823 info->thisReference[0] = thisReference[0];
824 info->thisReference[1] = thisReference[1];
825 // If a viewport isn't set on the camera, then it's hard to dig it
826 // out of the SceneView objects in the viewer, and the coordinates
827 // of mouse events are somewhat bizzare.
828 buildViewport(info, viewportNode, window->gc->getTraits());
829 info->updateCameras();
830 // Distortion camera needs the viewport which is created by addCamera().
832 info->flags = info->flags | VIEW_ABSOLUTE;
833 buildDistortionCamera(psNode, camera);
838 CameraInfo* CameraGroup::buildGUICamera(SGPropertyNode* cameraNode,
839 GraphicsWindow* window)
841 WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
842 const SGPropertyNode* windowNode = (cameraNode
843 ? cameraNode->getNode("window")
845 if (!window && windowNode) {
846 // New style window declaration / definition
847 window = wBuild->buildWindow(windowNode);
850 if (!window) { // buildWindow can fail
851 SG_LOG(SG_VIEW, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
855 Camera* camera = new Camera;
856 camera->setAllowEventFocus(false);
857 camera->setGraphicsContext(window->gc.get());
858 camera->setViewport(new Viewport);
859 // XXX Camera needs to be drawn last; eventually the render order
860 // should be assigned by a camera manager.
861 camera->setRenderOrder(osg::Camera::POST_RENDER, 100);
862 camera->setClearMask(0);
863 camera->setInheritanceMask(CullSettings::ALL_VARIABLES
864 & ~(CullSettings::COMPUTE_NEAR_FAR_MODE
865 | CullSettings::CULLING_MODE
866 #if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
867 | CullSettings::CLEAR_MASK
870 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
871 camera->setCullingMode(osg::CullSettings::NO_CULLING);
872 camera->setProjectionResizePolicy(Camera::FIXED);
873 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
874 const int cameraFlags = GUI | DO_INTERSECTION_TEST;
875 CameraInfo* result = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, Matrixd::identity(),
876 Matrixd::identity(), false);
877 SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
878 buildViewport(result, viewportNode, window->gc->getTraits());
880 // Disable statistics for the GUI camera.
881 result->getMainCamera()->setStats(0);
882 result->updateCameras();
886 CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
887 SGPropertyNode* gnode)
889 CameraGroup* cgroup = new CameraGroup(viewer);
890 for (int i = 0; i < gnode->nChildren(); ++i) {
891 SGPropertyNode* pNode = gnode->getChild(i);
892 const char* name = pNode->getName();
893 if (!strcmp(name, "camera")) {
894 cgroup->buildCamera(pNode);
895 } else if (!strcmp(name, "window")) {
896 WindowBuilder::getWindowBuilder()->buildWindow(pNode);
897 } else if (!strcmp(name, "gui")) {
898 cgroup->buildGUICamera(pNode);
901 bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .1f);
902 bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 120000.0f);
903 bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField,
908 void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
910 for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
911 CameraInfo* info = i->get();
912 if (info->flags & GUI)
914 osg::ref_ptr<osg::Camera> farCamera = info->getCamera(CameraInfo::FAR_CAMERA);
915 osg::Camera* camera = info->getMainCamera();
916 if (farCamera.valid() && farCamera->getNodeMask() != 0) {
917 camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
918 camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
919 camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
920 farCamera->setCullMask(nm);
921 farCamera->setCullMaskLeft(nm);
922 farCamera->setCullMaskRight(nm);
924 camera->setCullMask(nm);
925 camera->setCullMaskLeft(nm);
926 camera->setCullMaskRight(nm);
931 void CameraGroup::resized()
933 for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
934 CameraInfo *info = i->get();
935 const Viewport* viewport = info->getMainCamera()->getViewport();
936 info->x = viewport->x();
937 info->y = viewport->y();
938 info->width = viewport->width();
939 info->height = viewport->height();
943 const CameraInfo* CameraGroup::getGUICamera() const
945 ConstCameraIterator result
946 = std::find_if(camerasBegin(), camerasEnd(),
947 FlagTester<CameraInfo>(GUI));
948 if (result == camerasEnd()) {
955 Camera* getGUICamera(CameraGroup* cgroup)
957 const CameraInfo* info = cgroup->getGUICamera();
962 return info->getMainCamera();
965 static bool computeCameraIntersection(const CameraInfo* cinfo,
966 const osgGA::GUIEventAdapter* ea,
967 osgUtil::LineSegmentIntersector::Intersections& intersections)
969 using osgUtil::Intersector;
970 using osgUtil::LineSegmentIntersector;
972 eventToWindowCoords(ea, x, y);
974 if (!(cinfo->flags & CameraGroup::DO_INTERSECTION_TEST))
977 const Camera* camera = cinfo->getMainCamera();
978 if (camera->getGraphicsContext() != ea->getGraphicsContext())
981 const Viewport* viewport = camera->getViewport();
982 double epsilon = 0.5;
983 if (!(x >= viewport->x() - epsilon
984 && x < viewport->x() + viewport->width() -1.0 + epsilon
985 && y >= viewport->y() - epsilon
986 && y < viewport->y() + viewport->height() -1.0 + epsilon))
989 Vec4d start(x, y, 0.0, 1.0);
990 Vec4d end(x, y, 1.0, 1.0);
991 Matrix windowMat = viewport->computeWindowMatrix();
992 Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
995 const Camera* farCamera = cinfo->getCamera( CameraInfo::FAR_CAMERA );
996 if (!farCamera || farCamera->getNodeMask() == 0)
997 endPtMat = startPtMat;
999 endPtMat = Matrix::inverse(farCamera->getProjectionMatrix()
1001 start = start * startPtMat;
1003 end = end * endPtMat;
1005 ref_ptr<LineSegmentIntersector> picker
1006 = new LineSegmentIntersector(Intersector::VIEW,
1007 Vec3d(start.x(), start.y(), start.z()),
1008 Vec3d(end.x(), end.y(), end.z()));
1009 osgUtil::IntersectionVisitor iv(picker.get());
1010 const_cast<Camera*>(camera)->accept(iv);
1011 if (picker->containsIntersections()) {
1012 intersections = picker->getIntersections();
1019 bool computeIntersections(const CameraGroup* cgroup,
1020 const osgGA::GUIEventAdapter* ea,
1021 osgUtil::LineSegmentIntersector::Intersections& intersections)
1023 // test the GUI first
1024 const CameraInfo* guiCamera = cgroup->getGUICamera();
1025 if (guiCamera && computeCameraIntersection(guiCamera, ea, intersections))
1028 // Find camera that contains event
1029 for (CameraGroup::ConstCameraIterator iter = cgroup->camerasBegin(),
1030 e = cgroup->camerasEnd();
1033 const CameraInfo* cinfo = iter->get();
1034 if (cinfo == guiCamera)
1037 if (computeCameraIntersection(cinfo, ea, intersections))
1041 intersections.clear();
1045 void warpGUIPointer(CameraGroup* cgroup, int x, int y)
1047 using osgViewer::GraphicsWindow;
1048 Camera* guiCamera = getGUICamera(cgroup);
1051 Viewport* vport = guiCamera->getViewport();
1053 = dynamic_cast<GraphicsWindow*>(guiCamera->getGraphicsContext());
1056 globals->get_renderer()->getEventHandler()->setMouseWarped();
1057 // Translate the warp request into the viewport of the GUI camera,
1058 // send the request to the window, then transform the coordinates
1059 // for the Viewer's event queue.
1060 double wx = x + vport->x();
1061 double wyUp = vport->height() + vport->y() - y;
1063 const GraphicsContext::Traits* traits = gw->getTraits();
1064 if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()
1065 == osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) {
1066 wy = traits->height - wyUp;
1070 gw->getEventQueue()->mouseWarped(wx, wy);
1071 gw->requestWarpPointer(wx, wy);
1072 osgGA::GUIEventAdapter* eventState
1073 = cgroup->getViewer()->getEventQueue()->getCurrentEventState();
1075 = (eventState->getXmin()
1076 + ((wx / double(traits->width))
1077 * (eventState->getXmax() - eventState->getXmin())));
1079 = (eventState->getYmin()
1080 + ((wyUp / double(traits->height))
1081 * (eventState->getYmax() - eventState->getYmin())));
1082 cgroup->getViewer()->getEventQueue()->mouseWarped(viewerX, viewerY);