1 // Copyright (C) 2008 Tim Moore
2 // Copyright (C) 2011 Mathias Froehlich
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License as
6 // published by the Free Software Foundation; either version 2 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful, but
10 // WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
22 #include "CameraGroup.hxx"
24 #include "fg_props.hxx"
25 #include "globals.hxx"
26 #include "renderer.hxx"
27 #include "FGEventHandler.hxx"
28 #include "WindowBuilder.hxx"
29 #include "WindowSystemAdapter.hxx"
30 #include <simgear/props/props.hxx>
31 #include <simgear/structure/OSGUtils.hxx>
32 #include <simgear/structure/OSGVersion.hxx>
33 #include <simgear/scene/material/EffectCullVisitor.hxx>
34 #include <simgear/scene/util/RenderConstants.hxx>
35 #include <simgear/scene/tgdb/userdata.hxx>
42 #include <osg/Geometry>
43 #include <osg/GraphicsContext>
44 #include <osg/io_utils>
48 #include <osg/Program>
52 #include <osg/Viewport>
54 #include <osgUtil/IntersectionVisitor>
56 #include <osgViewer/GraphicsWindow>
57 #include <osgViewer/Renderer>
60 invert(const osg::Matrix& matrix)
62 return osg::Matrix::inverse(matrix);
65 /// Returns the zoom factor of the master camera.
66 /// The reference fov is the historic 55 deg
70 double fov = fgGetDouble("/sim/current-view/field-of-view", 55);
73 return tan(55*0.5*SG_DEGREES_TO_RADIANS)/tan(fov*0.5*SG_DEGREES_TO_RADIANS);
77 preMult(const osg::Vec2d& v, const osg::Matrix& m)
79 osg::Vec3d tmp = m.preMult(osg::Vec3(v, 0));
80 return osg::Vec2d(tmp[0], tmp[1]);
84 relativeProjection(const osg::Matrix& P0, const osg::Matrix& R, const osg::Vec2d ref[2],
85 const osg::Matrix& pP, const osg::Matrix& pR, const osg::Vec2d pRef[2])
87 // Track the way from one projection space to the other:
90 // where P0 is the projection template sensible for the given window size,
91 // T is a translation matrix and S a scale matrix.
92 // We need to determine T and S so that the reference points in the parents
93 // projection space match the two reference points in this cameras projection space.
95 // Starting from the parents camera projection space, we get into this cameras
96 // projection space by the transform matrix:
97 // P*R*inv(pP*pR) = T*S*P0*R*inv(pP*pR)
98 // So, at first compute that matrix without T*S and determine S and T from that
100 // Ok, now osg uses the inverse matrix multiplication order, thus:
101 osg::Matrix PtoPwithoutTS = invert(pR*pP)*R*P0;
102 // Compute the parents reference points in the current projection space
103 // without the yet unknown T and S
104 osg::Vec2d pRefInThis[2] = {
105 preMult(pRef[0], PtoPwithoutTS),
106 preMult(pRef[1], PtoPwithoutTS)
109 // To get the same zoom, rescale to match the parents size
110 double s = (ref[0] - ref[1]).length()/(pRefInThis[0] - pRefInThis[1]).length();
111 osg::Matrix S = osg::Matrix::scale(s, s, 1);
113 // For the translation offset, incorporate the now known scale
114 // and recompute the position ot the first reference point in the
115 // currents projection space without the yet unknown T.
116 pRefInThis[0] = preMult(pRef[0], PtoPwithoutTS*S);
117 // The translation is then the difference of the reference points
118 osg::Matrix T = osg::Matrix::translate(osg::Vec3d(ref[0] - pRefInThis[0], 0));
120 // Compose and return the desired final projection matrix
131 ref_ptr<CameraGroup> CameraGroup::_defaultGroup;
133 CameraGroup::CameraGroup(osgViewer::Viewer* viewer) :
144 // Given a projection matrix, return a new one with the same frustum
145 // sides and new near / far values.
147 void makeNewProjMat(Matrixd& oldProj, double znear,
148 double zfar, Matrixd& projection)
150 projection = oldProj;
151 // Slightly inflate the near & far planes to avoid objects at the
152 // extremes being clipped out.
156 // Clamp the projection matrix z values to the range (near, far)
157 double epsilon = 1.0e-6;
158 if (fabs(projection(0,3)) < epsilon &&
159 fabs(projection(1,3)) < epsilon &&
160 fabs(projection(2,3)) < epsilon) {
161 // Projection is Orthographic
162 epsilon = -1.0/(zfar - znear); // Used as a temp variable
163 projection(2,2) = 2.0*epsilon;
164 projection(3,2) = (zfar + znear)*epsilon;
166 // Projection is Perspective
167 double trans_near = (-znear*projection(2,2) + projection(3,2)) /
168 (-znear*projection(2,3) + projection(3,3));
169 double trans_far = (-zfar*projection(2,2) + projection(3,2)) /
170 (-zfar*projection(2,3) + projection(3,3));
171 double ratio = fabs(2.0/(trans_near - trans_far));
172 double center = -0.5*(trans_near + trans_far);
174 projection.postMult(osg::Matrixd(1.0, 0.0, 0.0, 0.0,
176 0.0, 0.0, ratio, 0.0,
177 0.0, 0.0, center*ratio, 1.0));
184 void CameraInfo::updateCameras()
186 for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii ) {
187 float f = ii->second.scaleFactor;
188 ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
191 for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii ) {
192 float f = ii->second.scaleFactor;
193 osg::Texture2D* texture = ii->second.texture.get();
194 if ( texture->getTextureHeight() != height*f || texture->getTextureWidth() != width*f ) {
195 texture->setTextureSize( width*f, height*f );
196 texture->dirtyTextureObject();
201 void CameraInfo::resized(double w, double h)
203 for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii) {
204 float s = ii->second.scaleFactor;
205 ii->second.texture->setTextureSize( w * s, h * s );
206 ii->second.texture->dirtyTextureObject();
209 for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii) {
210 RenderStageInfo& rsi = ii->second;
211 if (!rsi.resizable || rsi.camera->getRenderTargetImplementation() != osg::Camera::FRAME_BUFFER_OBJECT)
214 Viewport* vp = rsi.camera->getViewport();
215 vp->width() = w * rsi.scaleFactor;
216 vp->height() = h * rsi.scaleFactor;
218 osgViewer::Renderer* renderer
219 = static_cast<osgViewer::Renderer*>(rsi.camera->getRenderer());
220 for (int i = 0; i < 2; ++i) {
221 osgUtil::SceneView* sceneView = renderer->getSceneView(i);
222 sceneView->getRenderStage()->setFrameBufferObject(0);
223 sceneView->getRenderStage()->setCameraRequiresSetUp(true);
224 if (sceneView->getRenderStageLeft()) {
225 sceneView->getRenderStageLeft()->setFrameBufferObject(0);
226 sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
228 if (sceneView->getRenderStageRight()) {
229 sceneView->getRenderStageRight()->setFrameBufferObject(0);
230 sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
236 osg::Camera* CameraInfo::getCamera(CameraKind k) const
238 CameraMap::const_iterator ii = cameras.find( k );
239 if (ii == cameras.end())
241 return ii->second.camera.get();
244 int CameraInfo::getMainSlaveIndex() const
246 return cameras.find( MAIN_CAMERA )->second.slaveIndex;
249 void CameraInfo::setMatrices(osg::Camera* c)
251 view->set( c->getViewMatrix() );
252 viewInverse->set( osg::Matrix::inverse( c->getViewMatrix() ) );
253 projInverse->set( osg::Matrix::inverse( c->getProjectionMatrix() ) );
256 void CameraGroup::update(const osg::Vec3d& position,
257 const osg::Quat& orientation)
259 const Matrix masterView(osg::Matrix::translate(-position)
260 * osg::Matrix::rotate(orientation.inverse()));
261 _viewer->getCamera()->setViewMatrix(masterView);
262 const Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix();
263 double masterZoomFactor = zoomFactor();
264 for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
265 const CameraInfo* info = i->get();
267 Camera* camera = info->getCamera(MAIN_CAMERA);
269 const View::Slave& slave = _viewer->getSlave(info->getMainSlaveIndex());
270 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
271 // refreshes camera viewports (for now)
272 info->updateCameras();
275 if (info->flags & GUI) {
276 viewMatrix = osg::Matrix(); // identifty transform on the GUI camera
277 } else if ((info->flags & VIEW_ABSOLUTE) != 0)
278 viewMatrix = slave._viewOffset;
280 viewMatrix = masterView * slave._viewOffset;
281 camera->setViewMatrix(viewMatrix);
282 Matrix projectionMatrix;
283 if (info->flags & GUI) {
284 projectionMatrix = osg::Matrix::ortho2D(0, info->width, 0, info->height);
285 } else if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
286 if (info->flags & ENABLE_MASTER_ZOOM) {
287 if (info->relativeCameraParent < _cameras.size()) {
288 // template projection matrix and view matrix of the current camera
289 osg::Matrix P0 = slave._projectionOffset;
290 osg::Matrix R = viewMatrix;
292 // The already known projection and view matrix of the parent camera
293 const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
294 RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
295 osg::Matrix pP = prsi.camera->getProjectionMatrix();
296 osg::Matrix pR = prsi.camera->getViewMatrix();
298 // And the projection matrix derived from P0 so that the reference points match
299 projectionMatrix = relativeProjection(P0, R, info->thisReference,
300 pP, pR, info->parentReference);
303 // We want to zoom, so take the original matrix and apply the zoom to it.
304 projectionMatrix = slave._projectionOffset;
305 projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
308 projectionMatrix = slave._projectionOffset;
311 projectionMatrix = masterProj * slave._projectionOffset;
314 CameraMap::const_iterator ii = info->cameras.find(FAR_CAMERA);
315 if (ii == info->cameras.end() || !ii->second.camera.valid()) {
316 camera->setProjectionMatrix(projectionMatrix);
318 Camera* farCamera = ii->second.camera;
319 farCamera->setViewMatrix(viewMatrix);
320 double left, right, bottom, top, parentNear, parentFar;
321 projectionMatrix.getFrustum(left, right, bottom, top,
322 parentNear, parentFar);
323 if ((info->flags & FIXED_NEAR_FAR) == 0) {
327 if (parentFar < _nearField || _nearField == 0.0f) {
328 camera->setProjectionMatrix(projectionMatrix);
329 camera->setCullMask(camera->getCullMask()
330 | simgear::BACKGROUND_BIT);
331 camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
332 farCamera->setNodeMask(0);
334 Matrix nearProj, farProj;
335 makeNewProjMat(projectionMatrix, parentNear, _nearField,
337 makeNewProjMat(projectionMatrix, _nearField, parentFar,
339 camera->setProjectionMatrix(nearProj);
340 camera->setCullMask(camera->getCullMask()
341 & ~simgear::BACKGROUND_BIT);
342 camera->setClearMask(GL_DEPTH_BUFFER_BIT);
343 farCamera->setProjectionMatrix(farProj);
344 farCamera->setNodeMask(camera->getNodeMask());
348 bool viewDone = false;
350 bool projectionDone = false;
351 Matrix projectionMatrix;
352 for ( CameraMap::const_iterator ii = info->cameras.begin(); ii != info->cameras.end(); ++ii ) {
353 if ( ii->second.fullscreen )
356 Camera* camera = ii->second.camera.get();
357 int slaveIndex = ii->second.slaveIndex;
358 const View::Slave& slave = _viewer->getSlave(slaveIndex);
361 if ((info->flags & VIEW_ABSOLUTE) != 0)
362 viewMatrix = slave._viewOffset;
364 viewMatrix = masterView * slave._viewOffset;
368 camera->setViewMatrix( viewMatrix );
370 if ( !projectionDone ) {
371 if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
372 if (info->flags & ENABLE_MASTER_ZOOM) {
373 if (info->relativeCameraParent < _cameras.size()) {
374 // template projection matrix and view matrix of the current camera
375 osg::Matrix P0 = slave._projectionOffset;
376 osg::Matrix R = viewMatrix;
378 // The already known projection and view matrix of the parent camera
379 const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
380 RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
381 osg::Matrix pP = prsi.camera->getProjectionMatrix();
382 osg::Matrix pR = prsi.camera->getViewMatrix();
384 // And the projection matrix derived from P0 so that the reference points match
385 projectionMatrix = relativeProjection(P0, R, info->thisReference,
386 pP, pR, info->parentReference);
389 // We want to zoom, so take the original matrix and apply the zoom to it.
390 projectionMatrix = slave._projectionOffset;
391 projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
394 projectionMatrix = slave._projectionOffset;
397 projectionMatrix = masterProj * slave._projectionOffset;
399 projectionDone = true;
402 camera->setProjectionMatrix(projectionMatrix);
407 globals->get_renderer()->setPlanes( _zNear, _zFar );
410 void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
412 if (vfov != 0.0f && aspectRatio != 0.0f)
414 ->setProjectionMatrixAsPerspective(vfov,
419 double CameraGroup::getMasterAspectRatio() const
421 if (_cameras.empty())
424 const CameraInfo* info = _cameras.front();
426 osg::Camera* camera = info->getCamera(MAIN_CAMERA);
428 camera = info->getCamera( GEOMETRY_CAMERA );
429 const osg::Viewport* viewport = camera->getViewport();
434 return static_cast<double>(viewport->height()) / viewport->width();
441 // A raw value for property nodes that references a class member via
443 template<class C, class T>
444 class RefMember : public SGRawValue<T>
447 RefMember (C *obj, T C::*ptr)
448 : _obj(obj), _ptr(ptr) {}
449 virtual ~RefMember () {}
450 virtual T getValue () const
452 return _obj.get()->*_ptr;
454 virtual bool setValue (T value)
456 _obj.get()->*_ptr = value;
459 virtual SGRawValue<T> * clone () const
461 return new RefMember(_obj.get(), _ptr);
468 template<typename C, typename T>
469 RefMember<C, T> makeRefMember(C *obj, T C::*ptr)
471 return RefMember<C, T>(obj, ptr);
474 template<typename C, typename T>
475 void bindMemberToNode(SGPropertyNode* parent, const char* childName,
476 C* obj, T C::*ptr, T value)
478 SGPropertyNode* valNode = parent->getNode(childName);
479 RefMember<C, T> refMember = makeRefMember(obj, ptr);
481 valNode = parent->getNode(childName, true);
482 valNode->tie(refMember, false);
483 setValue(valNode, value);
485 valNode->tie(refMember, true);
489 void buildViewport(flightgear::CameraInfo* info, SGPropertyNode* viewportNode,
490 const osg::GraphicsContext::Traits *traits)
492 using namespace flightgear;
493 bindMemberToNode(viewportNode, "x", info, &CameraInfo::x, 0.0);
494 bindMemberToNode(viewportNode, "y", info, &CameraInfo::y, 0.0);
495 bindMemberToNode(viewportNode, "width", info, &CameraInfo::width,
496 static_cast<double>(traits->width));
497 bindMemberToNode(viewportNode, "height", info, &CameraInfo::height,
498 static_cast<double>(traits->height));
505 // Mostly copied from osg's osgViewer/View.cpp
507 static osg::Geometry* createPanoramicSphericalDisplayDistortionMesh(
508 const Vec3& origin, const Vec3& widthVector, const Vec3& heightVector,
509 double sphere_radius, double collar_radius,
510 Image* intensityMap = 0, const Matrix& projectorMatrix = Matrix())
512 osg::Vec3d center(0.0,0.0,0.0);
513 osg::Vec3d eye(0.0,0.0,0.0);
515 double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
517 bool texcoord_flip = false;
520 osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
522 OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
523 OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
525 // create the quad to visualize.
526 osg::Geometry* geometry = new osg::Geometry();
528 geometry->setSupportsDisplayList(false);
530 osg::Vec3 xAxis(widthVector);
531 float width = widthVector.length();
534 osg::Vec3 yAxis(heightVector);
535 float height = heightVector.length();
540 osg::Vec3Array* vertices = new osg::Vec3Array;
541 osg::Vec2Array* texcoords0 = new osg::Vec2Array;
542 osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
543 osg::Vec4Array* colors = new osg::Vec4Array;
546 osg::Vec3 bottom = origin;
547 osg::Vec3 dx = xAxis*(width/((float)(noSteps-2)));
548 osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
550 osg::Vec3 top = origin + yAxis*height;
552 osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
553 float screenRadius = heightVector.length() * 0.5f;
555 geometry->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
557 for(int i=0;i<noSteps;++i)
559 //osg::Vec3 cursor = bottom+dy*(float)i;
560 for(int j=0;j<noSteps;++j)
562 osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
563 double theta = texcoord.x() * 2.0 * osg::PI;
564 double phi = (1.0-texcoord.y()) * osg::PI;
566 if (texcoord_flip) texcoord.y() = 1.0f - texcoord.y();
568 osg::Vec3 pos(sin(phi)*sin(theta), sin(phi)*cos(theta), cos(phi));
569 pos = pos*projectorMatrix;
571 double alpha = atan2(pos.x(), pos.y());
572 if (alpha<0.0) alpha += 2.0*osg::PI;
574 double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
575 if (beta<0.0) beta += 2.0*osg::PI;
577 double gamma = atan2(sqrt(double(pos.x()*pos.x() + pos.y()*pos.y())), double(pos.z()+distance));
578 if (gamma<0.0) gamma += 2.0*osg::PI;
581 osg::Vec3 v = screenCenter + osg::Vec3(sin(alpha)*gamma*2.0/osg::PI, -cos(alpha)*gamma*2.0/osg::PI, 0.0f)*screenRadius;
584 vertices->push_back(osg::Vec3(v.x(), top.y()-(v.y()-origin.y()),v.z()));
586 vertices->push_back(v);
588 texcoords0->push_back( texcoord );
590 osg::Vec2 texcoord1(alpha/(2.0*osg::PI), 1.0f - beta/osg::PI);
593 colors->push_back(intensityMap->getColor(texcoord1));
597 colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
598 if (texcoords1) texcoords1->push_back( texcoord1 );
606 // pass the created vertex array to the points geometry object.
607 geometry->setVertexArray(vertices);
609 geometry->setColorArray(colors);
610 geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
612 geometry->setTexCoordArray(0,texcoords0);
613 if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
615 osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES);
616 geometry->addPrimitiveSet(elements);
618 for(int i=0;i<noSteps-1;++i)
620 for(int j=0;j<noSteps-1;++j)
622 int i1 = j+(i+1)*noSteps;
623 int i2 = j+(i)*noSteps;
624 int i3 = j+1+(i)*noSteps;
625 int i4 = j+1+(i+1)*noSteps;
627 osg::Vec3& v1 = (*vertices)[i1];
628 osg::Vec3& v2 = (*vertices)[i2];
629 osg::Vec3& v3 = (*vertices)[i3];
630 osg::Vec3& v4 = (*vertices)[i4];
632 if ((v1-screenCenter).length()>screenRadius) continue;
633 if ((v2-screenCenter).length()>screenRadius) continue;
634 if ((v3-screenCenter).length()>screenRadius) continue;
635 if ((v4-screenCenter).length()>screenRadius) continue;
637 elements->push_back(i1);
638 elements->push_back(i2);
639 elements->push_back(i3);
641 elements->push_back(i1);
642 elements->push_back(i3);
643 elements->push_back(i4);
650 void CameraGroup::buildDistortionCamera(const SGPropertyNode* psNode,
653 const SGPropertyNode* texNode = psNode->getNode("texture");
658 string texName = texNode->getStringValue();
659 TextureMap::iterator itr = _textureTargets.find(texName);
660 if (itr == _textureTargets.end()) {
664 Viewport* viewport = camera->getViewport();
665 float width = viewport->width();
666 float height = viewport->height();
667 TextureRectangle* texRect = itr->second.get();
668 double radius = psNode->getDoubleValue("radius", 1.0);
669 double collar = psNode->getDoubleValue("collar", 0.45);
670 Geode* geode = new Geode();
671 geode->addDrawable(createPanoramicSphericalDisplayDistortionMesh(
672 Vec3(0.0f,0.0f,0.0f), Vec3(width,0.0f,0.0f),
673 Vec3(0.0f,height,0.0f), radius, collar));
675 // new we need to add the texture to the mesh, we do so by creating a
676 // StateSet to contain the Texture StateAttribute.
677 StateSet* stateset = geode->getOrCreateStateSet();
678 stateset->setTextureAttributeAndModes(0, texRect, StateAttribute::ON);
679 stateset->setMode(GL_LIGHTING, StateAttribute::OFF);
681 TexMat* texmat = new TexMat;
682 texmat->setScaleByTextureRectangleSize(true);
683 stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
685 if (!applyIntensityMapAsColours && intensityMap)
687 stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
690 // add subgraph to render
691 camera->addChild(geode);
692 camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
693 camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
694 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
695 camera->setCullingMode(osg::CullSettings::NO_CULLING);
696 camera->setName("DistortionCorrectionCamera");
699 CameraInfo* CameraGroup::buildCamera(SGPropertyNode* cameraNode)
701 WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
702 const SGPropertyNode* windowNode = cameraNode->getNode("window");
703 GraphicsWindow* window = 0;
704 int cameraFlags = DO_INTERSECTION_TEST;
706 // New style window declaration / definition
707 window = wBuild->buildWindow(windowNode);
709 // Old style: suck window params out of camera block
710 window = wBuild->buildWindow(cameraNode);
715 Camera* camera = new Camera;
716 camera->setAllowEventFocus(false);
717 camera->setGraphicsContext(window->gc.get());
718 camera->setViewport(new Viewport);
719 camera->setCullingMode(CullSettings::SMALL_FEATURE_CULLING
720 | CullSettings::VIEW_FRUSTUM_CULLING);
721 camera->setInheritanceMask(CullSettings::ALL_VARIABLES
722 & ~(CullSettings::CULL_MASK
723 | CullSettings::CULLING_MODE
724 #if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
725 | CullSettings::CLEAR_MASK
730 const SGPropertyNode* viewNode = cameraNode->getNode("view");
732 double heading = viewNode->getDoubleValue("heading-deg", 0.0);
733 double pitch = viewNode->getDoubleValue("pitch-deg", 0.0);
734 double roll = viewNode->getDoubleValue("roll-deg", 0.0);
735 double x = viewNode->getDoubleValue("x", 0.0);
736 double y = viewNode->getDoubleValue("y", 0.0);
737 double z = viewNode->getDoubleValue("z", 0.0);
738 // Build a view matrix, which is the inverse of a model
739 // orientation matrix.
740 vOff = (Matrix::translate(-x, -y, -z)
741 * Matrix::rotate(-DegreesToRadians(heading),
742 Vec3d(0.0, 1.0, 0.0),
743 -DegreesToRadians(pitch),
744 Vec3d(1.0, 0.0, 0.0),
745 -DegreesToRadians(roll),
746 Vec3d(0.0, 0.0, 1.0)));
747 if (viewNode->getBoolValue("absolute", false))
748 cameraFlags |= VIEW_ABSOLUTE;
750 // Old heading parameter, works in the opposite direction
751 double heading = cameraNode->getDoubleValue("heading-deg", 0.0);
752 vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0));
754 // Configuring the physical dimensions of a monitor
755 SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
756 double physicalWidth = viewportNode->getDoubleValue("width", 1024);
757 double physicalHeight = viewportNode->getDoubleValue("height", 768);
758 double bezelHeightTop = 0;
759 double bezelHeightBottom = 0;
760 double bezelWidthLeft = 0;
761 double bezelWidthRight = 0;
762 const SGPropertyNode* physicalDimensionsNode = 0;
763 if ((physicalDimensionsNode = cameraNode->getNode("physical-dimensions")) != 0) {
764 physicalWidth = physicalDimensionsNode->getDoubleValue("width", physicalWidth);
765 physicalHeight = physicalDimensionsNode->getDoubleValue("height", physicalHeight);
766 const SGPropertyNode* bezelNode = 0;
767 if ((bezelNode = physicalDimensionsNode->getNode("bezel")) != 0) {
768 bezelHeightTop = bezelNode->getDoubleValue("top", bezelHeightTop);
769 bezelHeightBottom = bezelNode->getDoubleValue("bottom", bezelHeightBottom);
770 bezelWidthLeft = bezelNode->getDoubleValue("left", bezelWidthLeft);
771 bezelWidthRight = bezelNode->getDoubleValue("right", bezelWidthRight);
775 unsigned parentCameraIndex = ~0u;
776 osg::Vec2d parentReference[2];
777 osg::Vec2d thisReference[2];
778 SGPropertyNode* projectionNode = 0;
779 if ((projectionNode = cameraNode->getNode("perspective")) != 0) {
780 double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0);
781 double aspectRatio = projectionNode->getDoubleValue("aspect-ratio",
783 double zNear = projectionNode->getDoubleValue("near", 0.0);
784 double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
785 double offsetX = projectionNode->getDoubleValue("offset-x", 0.0);
786 double offsetY = projectionNode->getDoubleValue("offset-y", 0.0);
787 double tan_fovy = tan(DegreesToRadians(fovy*0.5));
788 double right = tan_fovy * aspectRatio * zNear + offsetX;
789 double left = -tan_fovy * aspectRatio * zNear + offsetX;
790 double top = tan_fovy * zNear + offsetY;
791 double bottom = -tan_fovy * zNear + offsetY;
792 pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
793 cameraFlags |= PROJECTION_ABSOLUTE;
794 if (projectionNode->getBoolValue("fixed-near-far", true))
795 cameraFlags |= FIXED_NEAR_FAR;
796 } else if ((projectionNode = cameraNode->getNode("frustum")) != 0
797 || (projectionNode = cameraNode->getNode("ortho")) != 0) {
798 double top = projectionNode->getDoubleValue("top", 0.0);
799 double bottom = projectionNode->getDoubleValue("bottom", 0.0);
800 double left = projectionNode->getDoubleValue("left", 0.0);
801 double right = projectionNode->getDoubleValue("right", 0.0);
802 double zNear = projectionNode->getDoubleValue("near", 0.0);
803 double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
804 if (cameraNode->getNode("frustum")) {
805 pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
806 cameraFlags |= PROJECTION_ABSOLUTE;
808 pOff.makeOrtho(left, right, bottom, top, zNear, zFar);
809 cameraFlags |= (PROJECTION_ABSOLUTE | ORTHO);
811 if (projectionNode->getBoolValue("fixed-near-far", true))
812 cameraFlags |= FIXED_NEAR_FAR;
813 } else if ((projectionNode = cameraNode->getNode("master-perspective")) != 0) {
814 double zNear = projectionNode->getDoubleValue("eye-distance", 0.4*physicalWidth);
815 double xoff = projectionNode->getDoubleValue("x-offset", 0);
816 double yoff = projectionNode->getDoubleValue("y-offset", 0);
817 double left = -0.5*physicalWidth - xoff;
818 double right = 0.5*physicalWidth - xoff;
819 double bottom = -0.5*physicalHeight - yoff;
820 double top = 0.5*physicalHeight - yoff;
821 pOff.makeFrustum(left, right, bottom, top, zNear, zNear*1000);
822 cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
823 } else if ((projectionNode = cameraNode->getNode("right-of-perspective"))
824 || (projectionNode = cameraNode->getNode("left-of-perspective"))
825 || (projectionNode = cameraNode->getNode("above-perspective"))
826 || (projectionNode = cameraNode->getNode("below-perspective"))
827 || (projectionNode = cameraNode->getNode("reference-points-perspective"))) {
828 std::string name = projectionNode->getStringValue("parent-camera");
829 for (unsigned i = 0; i < _cameras.size(); ++i) {
830 if (_cameras[i]->name != name)
832 parentCameraIndex = i;
834 if (_cameras.size() <= parentCameraIndex) {
835 SG_LOG(SG_VIEW, SG_ALERT, "CameraGroup::buildCamera: "
836 "failed to find parent camera for relative camera!");
839 const CameraInfo* parentInfo = _cameras[parentCameraIndex].get();
840 if (projectionNode->getNameString() == "right-of-perspective") {
841 double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthRight)/parentInfo->physicalWidth;
842 parentReference[0] = osg::Vec2d(tmp, -1);
843 parentReference[1] = osg::Vec2d(tmp, 1);
844 tmp = (physicalWidth + 2*bezelWidthLeft)/physicalWidth;
845 thisReference[0] = osg::Vec2d(-tmp, -1);
846 thisReference[1] = osg::Vec2d(-tmp, 1);
847 } else if (projectionNode->getNameString() == "left-of-perspective") {
848 double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthLeft)/parentInfo->physicalWidth;
849 parentReference[0] = osg::Vec2d(-tmp, -1);
850 parentReference[1] = osg::Vec2d(-tmp, 1);
851 tmp = (physicalWidth + 2*bezelWidthRight)/physicalWidth;
852 thisReference[0] = osg::Vec2d(tmp, -1);
853 thisReference[1] = osg::Vec2d(tmp, 1);
854 } else if (projectionNode->getNameString() == "above-perspective") {
855 double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightTop)/parentInfo->physicalHeight;
856 parentReference[0] = osg::Vec2d(-1, tmp);
857 parentReference[1] = osg::Vec2d(1, tmp);
858 tmp = (physicalHeight + 2*bezelHeightBottom)/physicalHeight;
859 thisReference[0] = osg::Vec2d(-1, -tmp);
860 thisReference[1] = osg::Vec2d(1, -tmp);
861 } else if (projectionNode->getNameString() == "below-perspective") {
862 double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightBottom)/parentInfo->physicalHeight;
863 parentReference[0] = osg::Vec2d(-1, -tmp);
864 parentReference[1] = osg::Vec2d(1, -tmp);
865 tmp = (physicalHeight + 2*bezelHeightTop)/physicalHeight;
866 thisReference[0] = osg::Vec2d(-1, tmp);
867 thisReference[1] = osg::Vec2d(1, tmp);
868 } else if (projectionNode->getNameString() == "reference-points-perspective") {
869 SGPropertyNode* parentNode = projectionNode->getNode("parent", true);
870 SGPropertyNode* thisNode = projectionNode->getNode("this", true);
871 SGPropertyNode* pointNode;
873 pointNode = parentNode->getNode("point", 0, true);
874 parentReference[0][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
875 parentReference[0][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
876 pointNode = parentNode->getNode("point", 1, true);
877 parentReference[1][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
878 parentReference[1][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
880 pointNode = thisNode->getNode("point", 0, true);
881 thisReference[0][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
882 thisReference[0][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
883 pointNode = thisNode->getNode("point", 1, true);
884 thisReference[1][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
885 thisReference[1][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
888 pOff = osg::Matrix::perspective(45, physicalWidth/physicalHeight, 1, 20000);
889 cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
891 // old style shear parameters
892 double shearx = cameraNode->getDoubleValue("shear-x", 0);
893 double sheary = cameraNode->getDoubleValue("shear-y", 0);
894 pOff.makeTranslate(-shearx, -sheary, 0);
896 const SGPropertyNode* textureNode = cameraNode->getNode("texture");
898 string texName = textureNode->getStringValue("name");
899 int tex_width = textureNode->getIntValue("width");
900 int tex_height = textureNode->getIntValue("height");
901 TextureRectangle* texture = new TextureRectangle;
903 texture->setTextureSize(tex_width, tex_height);
904 texture->setInternalFormat(GL_RGB);
905 texture->setFilter(Texture::MIN_FILTER, Texture::LINEAR);
906 texture->setFilter(Texture::MAG_FILTER, Texture::LINEAR);
907 texture->setWrap(Texture::WRAP_S, Texture::CLAMP_TO_EDGE);
908 texture->setWrap(Texture::WRAP_T, Texture::CLAMP_TO_EDGE);
909 camera->setDrawBuffer(GL_FRONT);
910 camera->setReadBuffer(GL_FRONT);
911 camera->setRenderTargetImplementation(Camera::FRAME_BUFFER_OBJECT);
912 camera->attach(Camera::COLOR_BUFFER, texture);
913 _textureTargets[texName] = texture;
915 camera->setDrawBuffer(GL_BACK);
916 camera->setReadBuffer(GL_BACK);
918 const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
919 bool useMasterSceneGraph = !psNode;
920 CameraInfo* info = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, vOff, pOff,
921 window->gc.get(), useMasterSceneGraph);
922 info->name = cameraNode->getStringValue("name");
923 info->physicalWidth = physicalWidth;
924 info->physicalHeight = physicalHeight;
925 info->bezelHeightTop = bezelHeightTop;
926 info->bezelHeightBottom = bezelHeightBottom;
927 info->bezelWidthLeft = bezelWidthLeft;
928 info->bezelWidthRight = bezelWidthRight;
929 info->relativeCameraParent = parentCameraIndex;
930 info->parentReference[0] = parentReference[0];
931 info->parentReference[1] = parentReference[1];
932 info->thisReference[0] = thisReference[0];
933 info->thisReference[1] = thisReference[1];
934 // If a viewport isn't set on the camera, then it's hard to dig it
935 // out of the SceneView objects in the viewer, and the coordinates
936 // of mouse events are somewhat bizzare.
937 buildViewport(info, viewportNode, window->gc->getTraits());
938 info->updateCameras();
939 // Distortion camera needs the viewport which is created by addCamera().
941 info->flags = info->flags | VIEW_ABSOLUTE;
942 buildDistortionCamera(psNode, camera);
947 CameraInfo* CameraGroup::buildGUICamera(SGPropertyNode* cameraNode,
948 GraphicsWindow* window)
950 WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
951 const SGPropertyNode* windowNode = (cameraNode
952 ? cameraNode->getNode("window")
954 if (!window && windowNode) {
955 // New style window declaration / definition
956 window = wBuild->buildWindow(windowNode);
959 if (!window) { // buildWindow can fail
960 SG_LOG(SG_VIEW, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
964 Camera* camera = new Camera;
965 camera->setName( "GUICamera" );
966 camera->setAllowEventFocus(false);
967 camera->setGraphicsContext(window->gc.get());
968 camera->setViewport(new Viewport);
969 camera->setClearMask(0);
970 camera->setInheritanceMask(CullSettings::ALL_VARIABLES
971 & ~(CullSettings::COMPUTE_NEAR_FAR_MODE
972 | CullSettings::CULLING_MODE
973 #if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
974 | CullSettings::CLEAR_MASK
977 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
978 camera->setCullingMode(osg::CullSettings::NO_CULLING);
979 camera->setProjectionResizePolicy(Camera::FIXED);
980 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
981 const int cameraFlags = GUI | DO_INTERSECTION_TEST;
983 CameraInfo* result = new CameraInfo(cameraFlags);
984 // The camera group will always update the camera
985 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
987 getViewer()->addSlave(camera, Matrixd::identity(), Matrixd::identity(), false);
988 //installCullVisitor(camera);
989 int slaveIndex = getViewer()->getNumSlaves() - 1;
990 result->addCamera( MAIN_CAMERA, camera, slaveIndex );
991 camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
994 // XXX Camera needs to be drawn last; eventually the render order
995 // should be assigned by a camera manager.
996 camera->setRenderOrder(osg::Camera::POST_RENDER, 10000);
997 SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
998 buildViewport(result, viewportNode, window->gc->getTraits());
1000 // Disable statistics for the GUI camera.
1001 camera->setStats(0);
1002 result->updateCameras();
1006 CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
1007 SGPropertyNode* gnode)
1009 sgUserDataInit( globals->get_props() );
1011 CameraGroup* cgroup = new CameraGroup(viewer);
1012 for (int i = 0; i < gnode->nChildren(); ++i) {
1013 SGPropertyNode* pNode = gnode->getChild(i);
1014 const char* name = pNode->getName();
1015 if (!strcmp(name, "camera")) {
1016 cgroup->buildCamera(pNode);
1017 } else if (!strcmp(name, "window")) {
1018 WindowBuilder::getWindowBuilder()->buildWindow(pNode);
1019 } else if (!strcmp(name, "gui")) {
1020 cgroup->buildGUICamera(pNode);
1023 bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .1f);
1024 bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 120000.0f);
1025 bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField,
1030 void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
1032 for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
1033 CameraInfo* info = i->get();
1034 if (info->flags & GUI)
1036 osg::ref_ptr<osg::Camera> farCamera = info->getCamera(FAR_CAMERA);
1037 osg::Camera* camera = info->getCamera( MAIN_CAMERA );
1039 camera = info->getCamera( GEOMETRY_CAMERA );
1040 if (farCamera.valid() && farCamera->getNodeMask() != 0) {
1041 camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
1042 camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
1043 camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
1044 farCamera->setCullMask(nm);
1045 farCamera->setCullMaskLeft(nm);
1046 farCamera->setCullMaskRight(nm);
1048 camera->setCullMask(nm);
1049 camera->setCullMaskLeft(nm);
1050 camera->setCullMaskRight(nm);
1055 void CameraGroup::resized()
1057 for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
1058 CameraInfo *info = i->get();
1059 Camera* camera = info->getCamera( MAIN_CAMERA );
1061 camera = info->getCamera( DISPLAY_CAMERA );
1062 const Viewport* viewport = camera->getViewport();
1063 info->x = viewport->x();
1064 info->y = viewport->y();
1065 info->width = viewport->width();
1066 info->height = viewport->height();
1068 info->resized( info->width, info->height );
1072 const CameraInfo* CameraGroup::getGUICamera() const
1074 ConstCameraIterator result
1075 = std::find_if(camerasBegin(), camerasEnd(),
1076 FlagTester<CameraInfo>(GUI));
1077 if (result == camerasEnd()) {
1084 Camera* getGUICamera(CameraGroup* cgroup)
1086 const CameraInfo* info = cgroup->getGUICamera();
1091 return info->getCamera(MAIN_CAMERA);
1094 static bool computeCameraIntersection(const CameraInfo* cinfo,
1095 const osgGA::GUIEventAdapter* ea,
1096 osgUtil::LineSegmentIntersector::Intersections& intersections)
1098 using osgUtil::Intersector;
1099 using osgUtil::LineSegmentIntersector;
1101 eventToWindowCoords(ea, x, y);
1103 if (!(cinfo->flags & CameraGroup::DO_INTERSECTION_TEST))
1106 const Camera* camera = cinfo->getCamera(MAIN_CAMERA);
1108 camera = cinfo->getCamera( GEOMETRY_CAMERA );
1109 if (camera->getGraphicsContext() != ea->getGraphicsContext())
1112 const Viewport* viewport = camera->getViewport();
1113 double epsilon = 0.5;
1114 if (!(x >= viewport->x() - epsilon
1115 && x < viewport->x() + viewport->width() -1.0 + epsilon
1116 && y >= viewport->y() - epsilon
1117 && y < viewport->y() + viewport->height() -1.0 + epsilon))
1120 Vec4d start(x, y, 0.0, 1.0);
1121 Vec4d end(x, y, 1.0, 1.0);
1122 Matrix windowMat = viewport->computeWindowMatrix();
1123 Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
1126 const Camera* farCamera = cinfo->getCamera( FAR_CAMERA );
1127 if (!farCamera || farCamera->getNodeMask() == 0)
1128 endPtMat = startPtMat;
1130 endPtMat = Matrix::inverse(farCamera->getProjectionMatrix()
1132 start = start * startPtMat;
1134 end = end * endPtMat;
1136 ref_ptr<LineSegmentIntersector> picker
1137 = new LineSegmentIntersector(Intersector::VIEW,
1138 Vec3d(start.x(), start.y(), start.z()),
1139 Vec3d(end.x(), end.y(), end.z()));
1140 osgUtil::IntersectionVisitor iv(picker.get());
1141 const_cast<Camera*>(camera)->accept(iv);
1142 if (picker->containsIntersections()) {
1143 intersections = picker->getIntersections();
1150 bool computeIntersections(const CameraGroup* cgroup,
1151 const osgGA::GUIEventAdapter* ea,
1152 osgUtil::LineSegmentIntersector::Intersections& intersections)
1154 // test the GUI first
1155 const CameraInfo* guiCamera = cgroup->getGUICamera();
1156 if (guiCamera && computeCameraIntersection(guiCamera, ea, intersections))
1159 // Find camera that contains event
1160 for (CameraGroup::ConstCameraIterator iter = cgroup->camerasBegin(),
1161 e = cgroup->camerasEnd();
1164 const CameraInfo* cinfo = iter->get();
1165 if (cinfo == guiCamera)
1168 if (computeCameraIntersection(cinfo, ea, intersections))
1172 intersections.clear();
1176 void warpGUIPointer(CameraGroup* cgroup, int x, int y)
1178 using osgViewer::GraphicsWindow;
1179 Camera* guiCamera = getGUICamera(cgroup);
1182 Viewport* vport = guiCamera->getViewport();
1184 = dynamic_cast<GraphicsWindow*>(guiCamera->getGraphicsContext());
1187 globals->get_renderer()->getEventHandler()->setMouseWarped();
1188 // Translate the warp request into the viewport of the GUI camera,
1189 // send the request to the window, then transform the coordinates
1190 // for the Viewer's event queue.
1191 double wx = x + vport->x();
1192 double wyUp = vport->height() + vport->y() - y;
1194 const GraphicsContext::Traits* traits = gw->getTraits();
1195 if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()
1196 == osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) {
1197 wy = traits->height - wyUp;
1201 gw->getEventQueue()->mouseWarped(wx, wy);
1202 gw->requestWarpPointer(wx, wy);
1203 osgGA::GUIEventAdapter* eventState
1204 = cgroup->getViewer()->getEventQueue()->getCurrentEventState();
1206 = (eventState->getXmin()
1207 + ((wx / double(traits->width))
1208 * (eventState->getXmax() - eventState->getXmin())));
1210 = (eventState->getYmin()
1211 + ((wyUp / double(traits->height))
1212 * (eventState->getYmax() - eventState->getYmin())));
1213 cgroup->getViewer()->getEventQueue()->mouseWarped(viewerX, viewerY);