1 // Copyright (C) 2008 Tim Moore
2 // Copyright (C) 2011 Mathias Froehlich
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License as
6 // published by the Free Software Foundation; either version 2 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful, but
10 // WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
22 #include "CameraGroup.hxx"
24 #include "fg_props.hxx"
25 #include "globals.hxx"
26 #include "renderer.hxx"
27 #include "FGEventHandler.hxx"
28 #include "WindowBuilder.hxx"
29 #include "WindowSystemAdapter.hxx"
30 #include <simgear/props/props.hxx>
31 #include <simgear/structure/OSGUtils.hxx>
32 #include <simgear/structure/OSGVersion.hxx>
33 #include <simgear/scene/material/EffectCullVisitor.hxx>
34 #include <simgear/scene/util/RenderConstants.hxx>
41 #include <osg/Geometry>
42 #include <osg/GraphicsContext>
43 #include <osg/io_utils>
47 #include <osg/Program>
51 #include <osg/Viewport>
53 #include <osgUtil/IntersectionVisitor>
55 #include <osgViewer/GraphicsWindow>
56 #include <osgViewer/Renderer>
59 invert(const osg::Matrix& matrix)
61 return osg::Matrix::inverse(matrix);
64 /// Returns the zoom factor of the master camera.
65 /// The reference fov is the historic 55 deg
69 double fov = fgGetDouble("/sim/current-view/field-of-view", 55);
72 return tan(55*0.5*SG_DEGREES_TO_RADIANS)/tan(fov*0.5*SG_DEGREES_TO_RADIANS);
76 preMult(const osg::Vec2d& v, const osg::Matrix& m)
78 osg::Vec3d tmp = m.preMult(osg::Vec3(v, 0));
79 return osg::Vec2d(tmp[0], tmp[1]);
83 relativeProjection(const osg::Matrix& P0, const osg::Matrix& R, const osg::Vec2d ref[2],
84 const osg::Matrix& pP, const osg::Matrix& pR, const osg::Vec2d pRef[2])
86 // Track the way from one projection space to the other:
89 // where P0 is the projection template sensible for the given window size,
90 // T is a translation matrix and S a scale matrix.
91 // We need to determine T and S so that the reference points in the parents
92 // projection space match the two reference points in this cameras projection space.
94 // Starting from the parents camera projection space, we get into this cameras
95 // projection space by the transform matrix:
96 // P*R*inv(pP*pR) = T*S*P0*R*inv(pP*pR)
97 // So, at first compute that matrix without T*S and determine S and T from that
99 // Ok, now osg uses the inverse matrix multiplication order, thus:
100 osg::Matrix PtoPwithoutTS = invert(pR*pP)*R*P0;
101 // Compute the parents reference points in the current projection space
102 // without the yet unknown T and S
103 osg::Vec2d pRefInThis[2] = {
104 preMult(pRef[0], PtoPwithoutTS),
105 preMult(pRef[1], PtoPwithoutTS)
108 // To get the same zoom, rescale to match the parents size
109 double s = (ref[0] - ref[1]).length()/(pRefInThis[0] - pRefInThis[1]).length();
110 osg::Matrix S = osg::Matrix::scale(s, s, 1);
112 // For the translation offset, incorporate the now known scale
113 // and recompute the position ot the first reference point in the
114 // currents projection space without the yet unknown T.
115 pRefInThis[0] = preMult(pRef[0], PtoPwithoutTS*S);
116 // The translation is then the difference of the reference points
117 osg::Matrix T = osg::Matrix::translate(osg::Vec3d(ref[0] - pRefInThis[0], 0));
119 // Compose and return the desired final projection matrix
130 ref_ptr<CameraGroup> CameraGroup::_defaultGroup;
132 CameraGroup::CameraGroup(osgViewer::Viewer* viewer) :
143 // Given a projection matrix, return a new one with the same frustum
144 // sides and new near / far values.
146 void makeNewProjMat(Matrixd& oldProj, double znear,
147 double zfar, Matrixd& projection)
149 projection = oldProj;
150 // Slightly inflate the near & far planes to avoid objects at the
151 // extremes being clipped out.
155 // Clamp the projection matrix z values to the range (near, far)
156 double epsilon = 1.0e-6;
157 if (fabs(projection(0,3)) < epsilon &&
158 fabs(projection(1,3)) < epsilon &&
159 fabs(projection(2,3)) < epsilon) {
160 // Projection is Orthographic
161 epsilon = -1.0/(zfar - znear); // Used as a temp variable
162 projection(2,2) = 2.0*epsilon;
163 projection(3,2) = (zfar + znear)*epsilon;
165 // Projection is Perspective
166 double trans_near = (-znear*projection(2,2) + projection(3,2)) /
167 (-znear*projection(2,3) + projection(3,3));
168 double trans_far = (-zfar*projection(2,2) + projection(3,2)) /
169 (-zfar*projection(2,3) + projection(3,3));
170 double ratio = fabs(2.0/(trans_near - trans_far));
171 double center = -0.5*(trans_near + trans_far);
173 projection.postMult(osg::Matrixd(1.0, 0.0, 0.0, 0.0,
175 0.0, 0.0, ratio, 0.0,
176 0.0, 0.0, center*ratio, 1.0));
180 void installCullVisitor(Camera* camera)
182 osgViewer::Renderer* renderer
183 = static_cast<osgViewer::Renderer*>(camera->getRenderer());
184 for (int i = 0; i < 2; ++i) {
185 osgUtil::SceneView* sceneView = renderer->getSceneView(i);
186 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
187 sceneView->setCullVisitor(new simgear::EffectCullVisitor);
189 osg::ref_ptr<osgUtil::CullVisitor::Identifier> identifier;
190 identifier = sceneView->getCullVisitor()->getIdentifier();
191 sceneView->setCullVisitor(new simgear::EffectCullVisitor);
192 sceneView->getCullVisitor()->setIdentifier(identifier.get());
194 identifier = sceneView->getCullVisitorLeft()->getIdentifier();
195 sceneView->setCullVisitorLeft(sceneView->getCullVisitor()->clone());
196 sceneView->getCullVisitorLeft()->setIdentifier(identifier.get());
198 identifier = sceneView->getCullVisitorRight()->getIdentifier();
199 sceneView->setCullVisitorRight(sceneView->getCullVisitor()->clone());
200 sceneView->getCullVisitorRight()->setIdentifier(identifier.get());
208 void updateCameras(const CameraInfo* info)
210 if (info->camera.valid())
211 info->camera->getViewport()->setViewport(info->x, info->y,
212 info->width, info->height);
213 if (info->farCamera.valid())
214 info->farCamera->getViewport()->setViewport(info->x, info->y,
215 info->width, info->height);
218 CameraInfo* CameraGroup::addCamera(unsigned flags, Camera* camera,
220 const Matrix& projection,
221 bool useMasterSceneData)
223 CameraInfo* info = new CameraInfo(flags);
224 // The camera group will always update the camera
225 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
227 Camera* farCamera = 0;
228 if ((flags & (GUI | ORTHO)) == 0) {
229 farCamera = new Camera;
230 farCamera->setAllowEventFocus(camera->getAllowEventFocus());
231 farCamera->setGraphicsContext(camera->getGraphicsContext());
232 farCamera->setCullingMode(camera->getCullingMode());
233 farCamera->setInheritanceMask(camera->getInheritanceMask());
234 farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
235 // Each camera's viewport is written when the window is
236 // resized; if the the viewport isn't copied here, it gets updated
237 // twice and ends up with the wrong value.
238 farCamera->setViewport(simgear::clone(camera->getViewport()));
239 farCamera->setDrawBuffer(camera->getDrawBuffer());
240 farCamera->setReadBuffer(camera->getReadBuffer());
241 farCamera->setRenderTargetImplementation(
242 camera->getRenderTargetImplementation());
243 const Camera::BufferAttachmentMap& bufferMap
244 = camera->getBufferAttachmentMap();
245 if (bufferMap.count(Camera::COLOR_BUFFER) != 0) {
247 Camera::COLOR_BUFFER,
248 bufferMap.find(Camera::COLOR_BUFFER)->second._texture.get());
250 _viewer->addSlave(farCamera, projection, view, useMasterSceneData);
251 installCullVisitor(farCamera);
252 info->farCamera = farCamera;
253 info->farSlaveIndex = _viewer->getNumSlaves() - 1;
254 farCamera->setRenderOrder(Camera::POST_RENDER, info->farSlaveIndex);
255 camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
256 camera->setClearMask(GL_DEPTH_BUFFER_BIT);
258 _viewer->addSlave(camera, projection, view, useMasterSceneData);
259 installCullVisitor(camera);
260 info->camera = camera;
261 info->slaveIndex = _viewer->getNumSlaves() - 1;
262 camera->setRenderOrder(Camera::POST_RENDER, info->slaveIndex);
263 _cameras.push_back(info);
267 void CameraGroup::update(const osg::Vec3d& position,
268 const osg::Quat& orientation)
270 const Matrix masterView(osg::Matrix::translate(-position)
271 * osg::Matrix::rotate(orientation.inverse()));
272 _viewer->getCamera()->setViewMatrix(masterView);
273 const Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix();
274 double masterZoomFactor = zoomFactor();
275 for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
276 const CameraInfo* info = i->get();
277 const View::Slave& slave = _viewer->getSlave(info->slaveIndex);
278 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
279 // refreshes camera viewports (for now)
282 Camera* camera = info->camera.get();
285 if (info->flags & GUI) {
286 viewMatrix = osg::Matrix(); // identifty transform on the GUI camera
287 } else if ((info->flags & VIEW_ABSOLUTE) != 0)
288 viewMatrix = slave._viewOffset;
290 viewMatrix = masterView * slave._viewOffset;
291 camera->setViewMatrix(viewMatrix);
292 Matrix projectionMatrix;
294 if (info->flags & GUI) {
295 projectionMatrix = osg::Matrix::ortho2D(0, info->width, 0, info->height);
296 } else if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
297 if (info->flags & ENABLE_MASTER_ZOOM) {
298 if (info->relativeCameraParent < _cameras.size()) {
299 // template projection matrix and view matrix of the current camera
300 osg::Matrix P0 = slave._projectionOffset;
301 osg::Matrix R = viewMatrix;
303 // The already known projection and view matrix of the parent camera
304 const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
305 osg::Matrix pP = parentInfo->camera->getProjectionMatrix();
306 osg::Matrix pR = parentInfo->camera->getViewMatrix();
308 // And the projection matrix derived from P0 so that the reference points match
309 projectionMatrix = relativeProjection(P0, R, info->thisReference,
310 pP, pR, info->parentReference);
313 // We want to zoom, so take the original matrix and apply the zoom to it.
314 projectionMatrix = slave._projectionOffset;
315 projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
318 projectionMatrix = slave._projectionOffset;
321 projectionMatrix = masterProj * slave._projectionOffset;
324 if (!info->farCamera.valid()) {
325 camera->setProjectionMatrix(projectionMatrix);
327 Camera* farCamera = info->farCamera.get();
328 farCamera->setViewMatrix(viewMatrix);
329 double left, right, bottom, top, parentNear, parentFar;
330 projectionMatrix.getFrustum(left, right, bottom, top,
331 parentNear, parentFar);
332 if ((info->flags & FIXED_NEAR_FAR) == 0) {
336 if (parentFar < _nearField || _nearField == 0.0f) {
337 camera->setProjectionMatrix(projectionMatrix);
338 camera->setCullMask(camera->getCullMask()
339 | simgear::BACKGROUND_BIT);
340 camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
341 farCamera->setNodeMask(0);
343 Matrix nearProj, farProj;
344 makeNewProjMat(projectionMatrix, parentNear, _nearField,
346 makeNewProjMat(projectionMatrix, _nearField, parentFar,
348 camera->setProjectionMatrix(nearProj);
349 camera->setCullMask(camera->getCullMask()
350 & ~simgear::BACKGROUND_BIT);
351 camera->setClearMask(GL_DEPTH_BUFFER_BIT);
352 farCamera->setProjectionMatrix(farProj);
353 farCamera->setNodeMask(camera->getNodeMask());
359 void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
361 if (vfov != 0.0f && aspectRatio != 0.0f)
363 ->setProjectionMatrixAsPerspective(vfov,
368 double CameraGroup::getMasterAspectRatio() const
370 if (_cameras.empty())
373 const CameraInfo* info = _cameras.front();
375 const osg::Viewport* viewport = info->camera->getViewport();
380 return static_cast<double>(viewport->height()) / viewport->width();
387 // A raw value for property nodes that references a class member via
389 template<class C, class T>
390 class RefMember : public SGRawValue<T>
393 RefMember (C *obj, T C::*ptr)
394 : _obj(obj), _ptr(ptr) {}
395 virtual ~RefMember () {}
396 virtual T getValue () const
398 return _obj.get()->*_ptr;
400 virtual bool setValue (T value)
402 _obj.get()->*_ptr = value;
405 virtual SGRawValue<T> * clone () const
407 return new RefMember(_obj.get(), _ptr);
414 template<typename C, typename T>
415 RefMember<C, T> makeRefMember(C *obj, T C::*ptr)
417 return RefMember<C, T>(obj, ptr);
420 template<typename C, typename T>
421 void bindMemberToNode(SGPropertyNode* parent, const char* childName,
422 C* obj, T C::*ptr, T value)
424 SGPropertyNode* valNode = parent->getNode(childName);
425 RefMember<C, T> refMember = makeRefMember(obj, ptr);
427 valNode = parent->getNode(childName, true);
428 valNode->tie(refMember, false);
429 setValue(valNode, value);
431 valNode->tie(refMember, true);
435 void buildViewport(flightgear::CameraInfo* info, SGPropertyNode* viewportNode,
436 const osg::GraphicsContext::Traits *traits)
438 using namespace flightgear;
439 bindMemberToNode(viewportNode, "x", info, &CameraInfo::x, 0.0);
440 bindMemberToNode(viewportNode, "y", info, &CameraInfo::y, 0.0);
441 bindMemberToNode(viewportNode, "width", info, &CameraInfo::width,
442 static_cast<double>(traits->width));
443 bindMemberToNode(viewportNode, "height", info, &CameraInfo::height,
444 static_cast<double>(traits->height));
451 // Mostly copied from osg's osgViewer/View.cpp
453 static osg::Geometry* createParoramicSphericalDisplayDistortionMesh(
454 const Vec3& origin, const Vec3& widthVector, const Vec3& heightVector,
455 double sphere_radius, double collar_radius,
456 Image* intensityMap = 0, const Matrix& projectorMatrix = Matrix())
458 osg::Vec3d center(0.0,0.0,0.0);
459 osg::Vec3d eye(0.0,0.0,0.0);
461 double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
463 bool texcoord_flip = false;
466 osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
468 OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
469 OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
471 // create the quad to visualize.
472 osg::Geometry* geometry = new osg::Geometry();
474 geometry->setSupportsDisplayList(false);
476 osg::Vec3 xAxis(widthVector);
477 float width = widthVector.length();
480 osg::Vec3 yAxis(heightVector);
481 float height = heightVector.length();
486 osg::Vec3Array* vertices = new osg::Vec3Array;
487 osg::Vec2Array* texcoords0 = new osg::Vec2Array;
488 osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
489 osg::Vec4Array* colors = new osg::Vec4Array;
492 osg::Vec3 bottom = origin;
493 osg::Vec3 dx = xAxis*(width/((float)(noSteps-2)));
494 osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
496 osg::Vec3 top = origin + yAxis*height;
498 osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
499 float screenRadius = heightVector.length() * 0.5f;
501 geometry->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
503 for(int i=0;i<noSteps;++i)
505 //osg::Vec3 cursor = bottom+dy*(float)i;
506 for(int j=0;j<noSteps;++j)
508 osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
509 double theta = texcoord.x() * 2.0 * osg::PI;
510 double phi = (1.0-texcoord.y()) * osg::PI;
512 if (texcoord_flip) texcoord.y() = 1.0f - texcoord.y();
514 osg::Vec3 pos(sin(phi)*sin(theta), sin(phi)*cos(theta), cos(phi));
515 pos = pos*projectorMatrix;
517 double alpha = atan2(pos.x(), pos.y());
518 if (alpha<0.0) alpha += 2.0*osg::PI;
520 double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
521 if (beta<0.0) beta += 2.0*osg::PI;
523 double gamma = atan2(sqrt(double(pos.x()*pos.x() + pos.y()*pos.y())), double(pos.z()+distance));
524 if (gamma<0.0) gamma += 2.0*osg::PI;
527 osg::Vec3 v = screenCenter + osg::Vec3(sin(alpha)*gamma*2.0/osg::PI, -cos(alpha)*gamma*2.0/osg::PI, 0.0f)*screenRadius;
530 vertices->push_back(osg::Vec3(v.x(), top.y()-(v.y()-origin.y()),v.z()));
532 vertices->push_back(v);
534 texcoords0->push_back( texcoord );
536 osg::Vec2 texcoord1(alpha/(2.0*osg::PI), 1.0f - beta/osg::PI);
539 colors->push_back(intensityMap->getColor(texcoord1));
543 colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
544 if (texcoords1) texcoords1->push_back( texcoord1 );
552 // pass the created vertex array to the points geometry object.
553 geometry->setVertexArray(vertices);
555 geometry->setColorArray(colors);
556 geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
558 geometry->setTexCoordArray(0,texcoords0);
559 if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
561 osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES);
562 geometry->addPrimitiveSet(elements);
564 for(int i=0;i<noSteps-1;++i)
566 for(int j=0;j<noSteps-1;++j)
568 int i1 = j+(i+1)*noSteps;
569 int i2 = j+(i)*noSteps;
570 int i3 = j+1+(i)*noSteps;
571 int i4 = j+1+(i+1)*noSteps;
573 osg::Vec3& v1 = (*vertices)[i1];
574 osg::Vec3& v2 = (*vertices)[i2];
575 osg::Vec3& v3 = (*vertices)[i3];
576 osg::Vec3& v4 = (*vertices)[i4];
578 if ((v1-screenCenter).length()>screenRadius) continue;
579 if ((v2-screenCenter).length()>screenRadius) continue;
580 if ((v3-screenCenter).length()>screenRadius) continue;
581 if ((v4-screenCenter).length()>screenRadius) continue;
583 elements->push_back(i1);
584 elements->push_back(i2);
585 elements->push_back(i3);
587 elements->push_back(i1);
588 elements->push_back(i3);
589 elements->push_back(i4);
596 void CameraGroup::buildDistortionCamera(const SGPropertyNode* psNode,
599 const SGPropertyNode* texNode = psNode->getNode("texture");
604 string texName = texNode->getStringValue();
605 TextureMap::iterator itr = _textureTargets.find(texName);
606 if (itr == _textureTargets.end()) {
610 Viewport* viewport = camera->getViewport();
611 float width = viewport->width();
612 float height = viewport->height();
613 TextureRectangle* texRect = itr->second.get();
614 double radius = psNode->getDoubleValue("radius", 1.0);
615 double collar = psNode->getDoubleValue("collar", 0.45);
616 Geode* geode = new Geode();
617 geode->addDrawable(createParoramicSphericalDisplayDistortionMesh(
618 Vec3(0.0f,0.0f,0.0f), Vec3(width,0.0f,0.0f),
619 Vec3(0.0f,height,0.0f), radius, collar));
621 // new we need to add the texture to the mesh, we do so by creating a
622 // StateSet to contain the Texture StateAttribute.
623 StateSet* stateset = geode->getOrCreateStateSet();
624 stateset->setTextureAttributeAndModes(0, texRect, StateAttribute::ON);
625 stateset->setMode(GL_LIGHTING, StateAttribute::OFF);
627 TexMat* texmat = new TexMat;
628 texmat->setScaleByTextureRectangleSize(true);
629 stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
631 if (!applyIntensityMapAsColours && intensityMap)
633 stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
636 // add subgraph to render
637 camera->addChild(geode);
638 camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
639 camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
640 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
641 camera->setCullingMode(osg::CullSettings::NO_CULLING);
642 camera->setName("DistortionCorrectionCamera");
645 CameraInfo* CameraGroup::buildCamera(SGPropertyNode* cameraNode)
647 WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
648 const SGPropertyNode* windowNode = cameraNode->getNode("window");
649 GraphicsWindow* window = 0;
650 int cameraFlags = DO_INTERSECTION_TEST;
652 // New style window declaration / definition
653 window = wBuild->buildWindow(windowNode);
655 // Old style: suck window params out of camera block
656 window = wBuild->buildWindow(cameraNode);
661 Camera* camera = new Camera;
662 camera->setAllowEventFocus(false);
663 camera->setGraphicsContext(window->gc.get());
664 camera->setViewport(new Viewport);
665 camera->setCullingMode(CullSettings::SMALL_FEATURE_CULLING
666 | CullSettings::VIEW_FRUSTUM_CULLING);
667 camera->setInheritanceMask(CullSettings::ALL_VARIABLES
668 & ~(CullSettings::CULL_MASK
669 | CullSettings::CULLING_MODE
670 #if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
671 | CullSettings::CLEAR_MASK
676 const SGPropertyNode* viewNode = cameraNode->getNode("view");
678 double heading = viewNode->getDoubleValue("heading-deg", 0.0);
679 double pitch = viewNode->getDoubleValue("pitch-deg", 0.0);
680 double roll = viewNode->getDoubleValue("roll-deg", 0.0);
681 double x = viewNode->getDoubleValue("x", 0.0);
682 double y = viewNode->getDoubleValue("y", 0.0);
683 double z = viewNode->getDoubleValue("z", 0.0);
684 // Build a view matrix, which is the inverse of a model
685 // orientation matrix.
686 vOff = (Matrix::translate(-x, -y, -z)
687 * Matrix::rotate(-DegreesToRadians(heading),
688 Vec3d(0.0, 1.0, 0.0),
689 -DegreesToRadians(pitch),
690 Vec3d(1.0, 0.0, 0.0),
691 -DegreesToRadians(roll),
692 Vec3d(0.0, 0.0, 1.0)));
693 if (viewNode->getBoolValue("absolute", false))
694 cameraFlags |= VIEW_ABSOLUTE;
696 // Old heading parameter, works in the opposite direction
697 double heading = cameraNode->getDoubleValue("heading-deg", 0.0);
698 vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0));
700 // Configuring the physical dimensions of a monitor
701 SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
702 double physicalWidth = viewportNode->getDoubleValue("width", 1024);
703 double physicalHeight = viewportNode->getDoubleValue("height", 768);
704 double bezelHeightTop = 0;
705 double bezelHeightBottom = 0;
706 double bezelWidthLeft = 0;
707 double bezelWidthRight = 0;
708 const SGPropertyNode* physicalDimensionsNode = 0;
709 if ((physicalDimensionsNode = cameraNode->getNode("physical-dimensions")) != 0) {
710 physicalWidth = physicalDimensionsNode->getDoubleValue("width", physicalWidth);
711 physicalHeight = physicalDimensionsNode->getDoubleValue("height", physicalHeight);
712 const SGPropertyNode* bezelNode = 0;
713 if ((bezelNode = physicalDimensionsNode->getNode("bezel")) != 0) {
714 bezelHeightTop = bezelNode->getDoubleValue("top", bezelHeightTop);
715 bezelHeightBottom = bezelNode->getDoubleValue("bottom", bezelHeightBottom);
716 bezelWidthLeft = bezelNode->getDoubleValue("left", bezelWidthLeft);
717 bezelWidthRight = bezelNode->getDoubleValue("right", bezelWidthRight);
721 unsigned parentCameraIndex = ~0u;
722 osg::Vec2d parentReference[2];
723 osg::Vec2d thisReference[2];
724 SGPropertyNode* projectionNode = 0;
725 if ((projectionNode = cameraNode->getNode("perspective")) != 0) {
726 double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0);
727 double aspectRatio = projectionNode->getDoubleValue("aspect-ratio",
729 double zNear = projectionNode->getDoubleValue("near", 0.0);
730 double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
731 double offsetX = projectionNode->getDoubleValue("offset-x", 0.0);
732 double offsetY = projectionNode->getDoubleValue("offset-y", 0.0);
733 double tan_fovy = tan(DegreesToRadians(fovy*0.5));
734 double right = tan_fovy * aspectRatio * zNear + offsetX;
735 double left = -tan_fovy * aspectRatio * zNear + offsetX;
736 double top = tan_fovy * zNear + offsetY;
737 double bottom = -tan_fovy * zNear + offsetY;
738 pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
739 cameraFlags |= PROJECTION_ABSOLUTE;
740 if (projectionNode->getBoolValue("fixed-near-far", true))
741 cameraFlags |= FIXED_NEAR_FAR;
742 } else if ((projectionNode = cameraNode->getNode("frustum")) != 0
743 || (projectionNode = cameraNode->getNode("ortho")) != 0) {
744 double top = projectionNode->getDoubleValue("top", 0.0);
745 double bottom = projectionNode->getDoubleValue("bottom", 0.0);
746 double left = projectionNode->getDoubleValue("left", 0.0);
747 double right = projectionNode->getDoubleValue("right", 0.0);
748 double zNear = projectionNode->getDoubleValue("near", 0.0);
749 double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
750 if (cameraNode->getNode("frustum")) {
751 pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
752 cameraFlags |= PROJECTION_ABSOLUTE;
754 pOff.makeOrtho(left, right, bottom, top, zNear, zFar);
755 cameraFlags |= (PROJECTION_ABSOLUTE | ORTHO);
757 if (projectionNode->getBoolValue("fixed-near-far", true))
758 cameraFlags |= FIXED_NEAR_FAR;
759 } else if ((projectionNode = cameraNode->getNode("master-perspective")) != 0) {
760 double zNear = projectionNode->getDoubleValue("eye-distance", 0.4*physicalWidth);
761 double xoff = projectionNode->getDoubleValue("x-offset", 0);
762 double yoff = projectionNode->getDoubleValue("y-offset", 0);
763 double left = -0.5*physicalWidth - xoff;
764 double right = 0.5*physicalWidth - xoff;
765 double bottom = -0.5*physicalHeight - yoff;
766 double top = 0.5*physicalHeight - yoff;
767 pOff.makeFrustum(left, right, bottom, top, zNear, zNear*1000);
768 cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
769 } else if ((projectionNode = cameraNode->getNode("right-of-perspective"))
770 || (projectionNode = cameraNode->getNode("left-of-perspective"))
771 || (projectionNode = cameraNode->getNode("above-perspective"))
772 || (projectionNode = cameraNode->getNode("below-perspective"))
773 || (projectionNode = cameraNode->getNode("reference-points-perspective"))) {
774 std::string name = projectionNode->getStringValue("parent-camera");
775 for (unsigned i = 0; i < _cameras.size(); ++i) {
776 if (_cameras[i]->name != name)
778 parentCameraIndex = i;
780 if (_cameras.size() <= parentCameraIndex) {
781 SG_LOG(SG_VIEW, SG_ALERT, "CameraGroup::buildCamera: "
782 "failed to find parent camera for relative camera!");
785 const CameraInfo* parentInfo = _cameras[parentCameraIndex].get();
786 if (projectionNode->getNameString() == "right-of-perspective") {
787 double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthRight)/parentInfo->physicalWidth;
788 parentReference[0] = osg::Vec2d(tmp, -1);
789 parentReference[1] = osg::Vec2d(tmp, 1);
790 tmp = (physicalWidth + 2*bezelWidthLeft)/physicalWidth;
791 thisReference[0] = osg::Vec2d(-tmp, -1);
792 thisReference[1] = osg::Vec2d(-tmp, 1);
793 } else if (projectionNode->getNameString() == "left-of-perspective") {
794 double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthLeft)/parentInfo->physicalWidth;
795 parentReference[0] = osg::Vec2d(-tmp, -1);
796 parentReference[1] = osg::Vec2d(-tmp, 1);
797 tmp = (physicalWidth + 2*bezelWidthRight)/physicalWidth;
798 thisReference[0] = osg::Vec2d(tmp, -1);
799 thisReference[1] = osg::Vec2d(tmp, 1);
800 } else if (projectionNode->getNameString() == "above-perspective") {
801 double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightTop)/parentInfo->physicalHeight;
802 parentReference[0] = osg::Vec2d(-1, tmp);
803 parentReference[1] = osg::Vec2d(1, tmp);
804 tmp = (physicalHeight + 2*bezelHeightBottom)/physicalHeight;
805 thisReference[0] = osg::Vec2d(-1, -tmp);
806 thisReference[1] = osg::Vec2d(1, -tmp);
807 } else if (projectionNode->getNameString() == "below-perspective") {
808 double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightBottom)/parentInfo->physicalHeight;
809 parentReference[0] = osg::Vec2d(-1, -tmp);
810 parentReference[1] = osg::Vec2d(1, -tmp);
811 tmp = (physicalHeight + 2*bezelHeightTop)/physicalHeight;
812 thisReference[0] = osg::Vec2d(-1, tmp);
813 thisReference[1] = osg::Vec2d(1, tmp);
814 } else if (projectionNode->getNameString() == "reference-points-perspective") {
815 SGPropertyNode* parentNode = projectionNode->getNode("parent", true);
816 SGPropertyNode* thisNode = projectionNode->getNode("this", true);
817 SGPropertyNode* pointNode;
819 pointNode = parentNode->getNode("point", 0, true);
820 parentReference[0][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
821 parentReference[0][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
822 pointNode = parentNode->getNode("point", 1, true);
823 parentReference[1][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
824 parentReference[1][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
826 pointNode = thisNode->getNode("point", 0, true);
827 thisReference[0][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
828 thisReference[0][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
829 pointNode = thisNode->getNode("point", 1, true);
830 thisReference[1][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
831 thisReference[1][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
834 pOff = osg::Matrix::perspective(45, physicalWidth/physicalHeight, 1, 20000);
835 cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
837 // old style shear parameters
838 double shearx = cameraNode->getDoubleValue("shear-x", 0);
839 double sheary = cameraNode->getDoubleValue("shear-y", 0);
840 pOff.makeTranslate(-shearx, -sheary, 0);
842 const SGPropertyNode* textureNode = cameraNode->getNode("texture");
844 string texName = textureNode->getStringValue("name");
845 int tex_width = textureNode->getIntValue("width");
846 int tex_height = textureNode->getIntValue("height");
847 TextureRectangle* texture = new TextureRectangle;
849 texture->setTextureSize(tex_width, tex_height);
850 texture->setInternalFormat(GL_RGB);
851 texture->setFilter(Texture::MIN_FILTER, Texture::LINEAR);
852 texture->setFilter(Texture::MAG_FILTER, Texture::LINEAR);
853 texture->setWrap(Texture::WRAP_S, Texture::CLAMP_TO_EDGE);
854 texture->setWrap(Texture::WRAP_T, Texture::CLAMP_TO_EDGE);
855 camera->setDrawBuffer(GL_FRONT);
856 camera->setReadBuffer(GL_FRONT);
857 camera->setRenderTargetImplementation(Camera::FRAME_BUFFER_OBJECT);
858 camera->attach(Camera::COLOR_BUFFER, texture);
859 _textureTargets[texName] = texture;
861 camera->setDrawBuffer(GL_BACK);
862 camera->setReadBuffer(GL_BACK);
864 const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
865 bool useMasterSceneGraph = !psNode;
866 CameraInfo* info = addCamera(cameraFlags, camera, vOff, pOff,
867 useMasterSceneGraph);
868 info->name = cameraNode->getStringValue("name");
869 info->physicalWidth = physicalWidth;
870 info->physicalHeight = physicalHeight;
871 info->bezelHeightTop = bezelHeightTop;
872 info->bezelHeightBottom = bezelHeightBottom;
873 info->bezelWidthLeft = bezelWidthLeft;
874 info->bezelWidthRight = bezelWidthRight;
875 info->relativeCameraParent = parentCameraIndex;
876 info->parentReference[0] = parentReference[0];
877 info->parentReference[1] = parentReference[1];
878 info->thisReference[0] = thisReference[0];
879 info->thisReference[1] = thisReference[1];
880 // If a viewport isn't set on the camera, then it's hard to dig it
881 // out of the SceneView objects in the viewer, and the coordinates
882 // of mouse events are somewhat bizzare.
883 buildViewport(info, viewportNode, window->gc->getTraits());
885 // Distortion camera needs the viewport which is created by addCamera().
887 info->flags = info->flags | VIEW_ABSOLUTE;
888 buildDistortionCamera(psNode, camera);
893 CameraInfo* CameraGroup::buildGUICamera(SGPropertyNode* cameraNode,
894 GraphicsWindow* window)
896 WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
897 const SGPropertyNode* windowNode = (cameraNode
898 ? cameraNode->getNode("window")
900 if (!window && windowNode) {
901 // New style window declaration / definition
902 window = wBuild->buildWindow(windowNode);
905 if (!window) { // buildWindow can fail
906 SG_LOG(SG_VIEW, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
910 Camera* camera = new Camera;
911 camera->setAllowEventFocus(false);
912 camera->setGraphicsContext(window->gc.get());
913 camera->setViewport(new Viewport);
914 // XXX Camera needs to be drawn last; eventually the render order
915 // should be assigned by a camera manager.
916 camera->setRenderOrder(osg::Camera::POST_RENDER, 100);
917 camera->setClearMask(0);
918 camera->setInheritanceMask(CullSettings::ALL_VARIABLES
919 & ~(CullSettings::COMPUTE_NEAR_FAR_MODE
920 | CullSettings::CULLING_MODE
921 #if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
922 | CullSettings::CLEAR_MASK
925 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
926 camera->setCullingMode(osg::CullSettings::NO_CULLING);
927 camera->setProjectionResizePolicy(Camera::FIXED);
928 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
929 const int cameraFlags = GUI | DO_INTERSECTION_TEST;
930 CameraInfo* result = addCamera(cameraFlags, camera, Matrixd::identity(),
931 Matrixd::identity(), false);
932 SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
933 buildViewport(result, viewportNode, window->gc->getTraits());
935 // Disable statistics for the GUI camera.
936 result->camera->setStats(0);
937 updateCameras(result);
941 CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
942 SGPropertyNode* gnode)
944 CameraGroup* cgroup = new CameraGroup(viewer);
945 for (int i = 0; i < gnode->nChildren(); ++i) {
946 SGPropertyNode* pNode = gnode->getChild(i);
947 const char* name = pNode->getName();
948 if (!strcmp(name, "camera")) {
949 cgroup->buildCamera(pNode);
950 } else if (!strcmp(name, "window")) {
951 WindowBuilder::getWindowBuilder()->buildWindow(pNode);
952 } else if (!strcmp(name, "gui")) {
953 cgroup->buildGUICamera(pNode);
956 bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .1f);
957 bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 120000.0f);
958 bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField,
963 void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
965 for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
966 CameraInfo* info = i->get();
967 if (info->flags & GUI)
969 if (info->farCamera.valid() && info->farCamera->getNodeMask() != 0) {
970 info->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
971 info->camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
972 info->camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
973 info->farCamera->setCullMask(nm);
974 info->farCamera->setCullMaskLeft(nm);
975 info->farCamera->setCullMaskRight(nm);
977 info->camera->setCullMask(nm);
978 info->camera->setCullMaskLeft(nm);
979 info->camera->setCullMaskRight(nm);
984 void CameraGroup::resized()
986 for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
987 CameraInfo *info = i->get();
988 const Viewport* viewport = info->camera->getViewport();
989 info->x = viewport->x();
990 info->y = viewport->y();
991 info->width = viewport->width();
992 info->height = viewport->height();
996 const CameraInfo* CameraGroup::getGUICamera() const
998 ConstCameraIterator result
999 = std::find_if(camerasBegin(), camerasEnd(),
1000 FlagTester<CameraInfo>(GUI));
1001 if (result == camerasEnd()) {
1008 Camera* getGUICamera(CameraGroup* cgroup)
1010 const CameraInfo* info = cgroup->getGUICamera();
1015 return info->camera.get();
1018 static bool computeCameraIntersection(const CameraInfo* cinfo,
1019 const osgGA::GUIEventAdapter* ea,
1020 osgUtil::LineSegmentIntersector::Intersections& intersections)
1022 using osgUtil::Intersector;
1023 using osgUtil::LineSegmentIntersector;
1025 eventToWindowCoords(ea, x, y);
1027 if (!(cinfo->flags & CameraGroup::DO_INTERSECTION_TEST))
1030 const Camera* camera = cinfo->camera.get();
1031 if (camera->getGraphicsContext() != ea->getGraphicsContext())
1034 const Viewport* viewport = camera->getViewport();
1035 double epsilon = 0.5;
1036 if (!(x >= viewport->x() - epsilon
1037 && x < viewport->x() + viewport->width() -1.0 + epsilon
1038 && y >= viewport->y() - epsilon
1039 && y < viewport->y() + viewport->height() -1.0 + epsilon))
1042 Vec4d start(x, y, 0.0, 1.0);
1043 Vec4d end(x, y, 1.0, 1.0);
1044 Matrix windowMat = viewport->computeWindowMatrix();
1045 Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
1048 if (!cinfo->farCamera.valid() || cinfo->farCamera->getNodeMask() == 0)
1049 endPtMat = startPtMat;
1051 endPtMat = Matrix::inverse(cinfo->farCamera->getProjectionMatrix()
1053 start = start * startPtMat;
1055 end = end * endPtMat;
1057 ref_ptr<LineSegmentIntersector> picker
1058 = new LineSegmentIntersector(Intersector::VIEW,
1059 Vec3d(start.x(), start.y(), start.z()),
1060 Vec3d(end.x(), end.y(), end.z()));
1061 osgUtil::IntersectionVisitor iv(picker.get());
1062 const_cast<Camera*>(camera)->accept(iv);
1063 if (picker->containsIntersections()) {
1064 intersections = picker->getIntersections();
1071 bool computeIntersections(const CameraGroup* cgroup,
1072 const osgGA::GUIEventAdapter* ea,
1073 osgUtil::LineSegmentIntersector::Intersections& intersections)
1075 // test the GUI first
1076 const CameraInfo* guiCamera = cgroup->getGUICamera();
1077 if (guiCamera && computeCameraIntersection(guiCamera, ea, intersections))
1080 // Find camera that contains event
1081 for (CameraGroup::ConstCameraIterator iter = cgroup->camerasBegin(),
1082 e = cgroup->camerasEnd();
1085 const CameraInfo* cinfo = iter->get();
1086 if (cinfo == guiCamera)
1089 if (computeCameraIntersection(cinfo, ea, intersections))
1093 intersections.clear();
1097 void warpGUIPointer(CameraGroup* cgroup, int x, int y)
1099 using osgViewer::GraphicsWindow;
1100 Camera* guiCamera = getGUICamera(cgroup);
1103 Viewport* vport = guiCamera->getViewport();
1105 = dynamic_cast<GraphicsWindow*>(guiCamera->getGraphicsContext());
1108 globals->get_renderer()->getEventHandler()->setMouseWarped();
1109 // Translate the warp request into the viewport of the GUI camera,
1110 // send the request to the window, then transform the coordinates
1111 // for the Viewer's event queue.
1112 double wx = x + vport->x();
1113 double wyUp = vport->height() + vport->y() - y;
1115 const GraphicsContext::Traits* traits = gw->getTraits();
1116 if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()
1117 == osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) {
1118 wy = traits->height - wyUp;
1122 gw->getEventQueue()->mouseWarped(wx, wy);
1123 gw->requestWarpPointer(wx, wy);
1124 osgGA::GUIEventAdapter* eventState
1125 = cgroup->getViewer()->getEventQueue()->getCurrentEventState();
1127 = (eventState->getXmin()
1128 + ((wx / double(traits->width))
1129 * (eventState->getXmax() - eventState->getXmin())));
1131 = (eventState->getYmin()
1132 + ((wyUp / double(traits->height))
1133 * (eventState->getYmax() - eventState->getYmin())));
1134 cgroup->getViewer()->getEventQueue()->mouseWarped(viewerX, viewerY);