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1 // fg_os_osgviewer.cxx -- common functions for fg_os interface
2 // implemented as an osgViewer
3 //
4 // Copyright (C) 2007  Tim Moore timoore@redhat.com
5 // Copyright (C) 2007 Mathias Froehlich 
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20
21 #ifdef HAVE_CONFIG_H
22 #include <config.h>
23 #endif
24
25 #include <algorithm>
26 #include <iostream>
27 #include <sstream>
28 #include <string>
29
30 #include <stdlib.h>
31
32 #include <boost/foreach.hpp>
33
34 #include <simgear/compiler.h>
35 #include <simgear/structure/exception.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props_io.hxx>
38
39 #include <osg/Camera>
40 #include <osg/GraphicsContext>
41 #include <osg/Group>
42 #include <osg/Matrixd>
43 #include <osg/Viewport>
44 #include <osg/Version>
45 #include <osg/View>
46 #include <osgViewer/ViewerEventHandlers>
47 #include <osgViewer/Viewer>
48 #include <osgGA/MatrixManipulator>
49
50 #include <Include/general.hxx>
51 #include <Scenery/scenery.hxx>
52 #include "fg_os.hxx"
53 #include "fg_props.hxx"
54 #include "util.hxx"
55 #include "globals.hxx"
56 #include "renderer.hxx"
57 #include "CameraGroup.hxx"
58 #include "FGEventHandler.hxx"
59 #include "WindowBuilder.hxx"
60 #include "WindowSystemAdapter.hxx"
61
62 #if (FG_OSG_VERSION >= 19008)
63 #define OSG_HAS_MOUSE_CURSOR_PATCH
64 #endif
65
66 // fg_os implementation using OpenSceneGraph's osgViewer::Viewer class
67 // to create the graphics window and run the event/update/render loop.
68
69 //
70 // fg_os implementation
71 //
72
73 using namespace std;    
74 using namespace flightgear;
75 using namespace osg;
76
77 static osg::ref_ptr<osgViewer::Viewer> viewer;
78 static osg::ref_ptr<osg::Camera> mainCamera;
79
80 void fgOSOpenWindow(bool stencil)
81 {
82     viewer = new osgViewer::Viewer;
83     viewer->setDatabasePager(FGScenery::getPagerSingleton());
84     CameraGroup* cameraGroup = 0;
85     std::string mode;
86     mode = fgGetString("/sim/rendering/multithreading-mode", "SingleThreaded");
87     if (mode == "AutomaticSelection")
88       viewer->setThreadingModel(osgViewer::Viewer::AutomaticSelection);
89     else if (mode == "CullDrawThreadPerContext")
90       viewer->setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext);
91     else if (mode == "DrawThreadPerContext")
92       viewer->setThreadingModel(osgViewer::Viewer::DrawThreadPerContext);
93     else if (mode == "CullThreadPerCameraDrawThreadPerContext")
94       viewer->setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext);
95     else
96       viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
97     WindowBuilder::initWindowBuilder(stencil);
98     WindowBuilder *windowBuilder = WindowBuilder::getWindowBuilder();
99
100     // Look for windows, camera groups, and the old syntax of
101     // top-level cameras
102     SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
103     SGPropertyNode* cgroupNode = renderingNode->getNode("camera-group", true);
104     bool oldSyntax = !cgroupNode->hasChild("camera");
105     if (oldSyntax) {
106         for (int i = 0; i < renderingNode->nChildren(); ++i) {
107             SGPropertyNode* propNode = renderingNode->getChild(i);
108             const char* propName = propNode->getName();
109             if (!strcmp(propName, "window") || !strcmp(propName, "camera")) {
110                 SGPropertyNode* copiedNode
111                     = cgroupNode->getNode(propName, propNode->getIndex(), true);
112                 copyProperties(propNode, copiedNode);
113             }
114         }
115         vector<SGPropertyNode_ptr> cameras = cgroupNode->getChildren("camera");
116         SGPropertyNode* masterCamera = 0;
117         BOOST_FOREACH(SGPropertyNode_ptr& camera, cameras) {
118             if (camera->getDoubleValue("shear-x", 0.0) == 0.0
119                 && camera->getDoubleValue("shear-y", 0.0) == 0.0) {
120                 masterCamera = camera.ptr();
121                 break;
122             }
123         }
124         if (!masterCamera) {
125             masterCamera = cgroupNode->getChild("camera", cameras.size(), true);
126             setValue(masterCamera->getNode("window/name", true),
127                      windowBuilder->getDefaultWindowName());
128         }
129         SGPropertyNode* nameNode = masterCamera->getNode("window/name");
130         if (nameNode)
131             setValue(cgroupNode->getNode("gui/window/name", true),
132                      nameNode->getStringValue());
133     }
134     cameraGroup = CameraGroup::buildCameraGroup(viewer.get(), cgroupNode);
135     Camera* guiCamera = getGUICamera(cameraGroup);
136     if (guiCamera) {
137         Viewport* guiViewport = guiCamera->getViewport();
138         fgSetInt("/sim/startup/xsize", guiViewport->width());
139         fgSetInt("/sim/startup/ysize", guiViewport->height());
140     }
141     FGEventHandler* manipulator = globals->get_renderer()->getEventHandler();
142     WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
143     if (wsa->windows.size() != 1) {
144         manipulator->setResizable(false);
145     }
146     viewer->getCamera()->setProjectionResizePolicy(osg::Camera::FIXED);
147     viewer->addEventHandler(manipulator);
148     // Let FG handle the escape key with a confirmation
149     viewer->setKeyEventSetsDone(0);
150     // The viewer won't start without some root.
151     viewer->setSceneData(new osg::Group);
152     globals->get_renderer()->setViewer(viewer.get());
153     CameraGroup::setDefault(cameraGroup);
154 }
155
156 static int status = 0;
157
158 void fgOSExit(int code)
159 {
160     viewer->setDone(true);
161     viewer->getDatabasePager()->cancel();
162     status = code;
163 }
164
165 void fgOSMainLoop()
166 {
167     ref_ptr<FGEventHandler> manipulator
168         = globals->get_renderer()->getEventHandler();
169     viewer->setReleaseContextAtEndOfFrameHint(false);
170     if (!viewer->isRealized())
171         viewer->realize();
172     while (!viewer->done()) {
173         fgIdleHandler idleFunc = manipulator->getIdleHandler();
174         fgDrawHandler drawFunc = manipulator->getDrawHandler();
175         if (idleFunc)
176             (*idleFunc)();
177         if (drawFunc)
178             (*drawFunc)();
179         viewer->frame();
180     }
181     fgExit(status);
182 }
183
184 int fgGetKeyModifiers()
185 {
186     return globals->get_renderer()->getEventHandler()->getCurrentModifiers();
187 }
188
189 void fgWarpMouse(int x, int y)
190 {
191     warpGUIPointer(CameraGroup::getDefault(), x, y);
192 }
193
194 void fgOSInit(int* argc, char** argv)
195 {
196     WindowSystemAdapter::setWSA(new WindowSystemAdapter);
197 }
198
199 // Noop
200 void fgOSFullScreen()
201 {
202 }
203
204 #ifdef OSG_HAS_MOUSE_CURSOR_PATCH
205 static void setMouseCursor(osg::Camera* camera, int cursor)
206 {
207     if (!camera)
208         return;
209     osg::GraphicsContext* gc = camera->getGraphicsContext();
210     if (!gc)
211         return;
212     osgViewer::GraphicsWindow* gw;
213     gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc);
214     if (!gw)
215         return;
216     
217     osgViewer::GraphicsWindow::MouseCursor mouseCursor;
218     mouseCursor = osgViewer::GraphicsWindow::InheritCursor;
219     if     (cursor == MOUSE_CURSOR_NONE)
220         mouseCursor = osgViewer::GraphicsWindow::NoCursor;
221     else if(cursor == MOUSE_CURSOR_POINTER)
222         mouseCursor = osgViewer::GraphicsWindow::RightArrowCursor;
223     else if(cursor == MOUSE_CURSOR_WAIT)
224         mouseCursor = osgViewer::GraphicsWindow::WaitCursor;
225     else if(cursor == MOUSE_CURSOR_CROSSHAIR)
226         mouseCursor = osgViewer::GraphicsWindow::CrosshairCursor;
227     else if(cursor == MOUSE_CURSOR_LEFTRIGHT)
228         mouseCursor = osgViewer::GraphicsWindow::LeftRightCursor;
229     else if(cursor == MOUSE_CURSOR_TOPSIDE)
230         mouseCursor = osgViewer::GraphicsWindow::TopSideCursor;
231     else if(cursor == MOUSE_CURSOR_BOTTOMSIDE)
232         mouseCursor = osgViewer::GraphicsWindow::BottomSideCursor;
233     else if(cursor == MOUSE_CURSOR_LEFTSIDE)
234         mouseCursor = osgViewer::GraphicsWindow::LeftSideCursor;
235     else if(cursor == MOUSE_CURSOR_RIGHTSIDE)
236         mouseCursor = osgViewer::GraphicsWindow::RightSideCursor;
237     else if(cursor == MOUSE_CURSOR_TOPLEFT)
238         mouseCursor = osgViewer::GraphicsWindow::TopLeftCorner;
239     else if(cursor == MOUSE_CURSOR_TOPRIGHT)
240         mouseCursor = osgViewer::GraphicsWindow::TopRightCorner;
241     else if(cursor == MOUSE_CURSOR_BOTTOMLEFT)
242         mouseCursor = osgViewer::GraphicsWindow::BottomLeftCorner;
243     else if(cursor == MOUSE_CURSOR_BOTTOMRIGHT)
244         mouseCursor = osgViewer::GraphicsWindow::BottomRightCorner;
245
246     gw->setCursor(mouseCursor);
247 }
248 #endif
249
250 static int _cursor = -1;
251
252 void fgSetMouseCursor(int cursor)
253 {
254     _cursor = cursor;
255 #ifdef OSG_HAS_MOUSE_CURSOR_PATCH
256     setMouseCursor(viewer->getCamera(), cursor);
257     for (unsigned i = 0; i < viewer->getNumSlaves(); ++i)
258         setMouseCursor(viewer->getSlave(i)._camera.get(), cursor);
259 #endif
260 }
261
262 int fgGetMouseCursor()
263 {
264     return _cursor;
265 }