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1 // fg_os_osgviewer.cxx -- common functions for fg_os interface
2 // implemented as an osgViewer
3 //
4 // Copyright (C) 2007  Tim Moore timoore@redhat.com
5 // Copyright (C) 2007 Mathias Froehlich 
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20
21 #ifdef HAVE_CONFIG_H
22 #include <config.h>
23 #endif
24
25 #include <algorithm>
26 #include <iostream>
27 #include <sstream>
28 #include <string>
29
30 #include <stdlib.h>
31
32 #include <boost/foreach.hpp>
33
34 #include <simgear/compiler.h>
35 #include <simgear/structure/exception.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props_io.hxx>
38
39 #include <osg/Camera>
40 #include <osg/GraphicsContext>
41 #include <osg/Group>
42 #include <osg/Matrixd>
43 #include <osg/Viewport>
44 #include <osg/Version>
45 #include <osg/View>
46 #include <osgViewer/ViewerEventHandlers>
47 #include <osgViewer/Viewer>
48
49 #include <Include/general.hxx>
50 #include <Scenery/scenery.hxx>
51 #include "fg_os.hxx"
52 #include "fg_props.hxx"
53 #include "util.hxx"
54 #include "globals.hxx"
55 #include "renderer.hxx"
56 #include "CameraGroup.hxx"
57 #include "FGEventHandler.hxx"
58 #include "WindowBuilder.hxx"
59 #include "WindowSystemAdapter.hxx"
60
61 // Static linking of OSG needs special macros
62 #ifdef OSG_LIBRARY_STATIC
63 #include <osgDB/Registry>
64 USE_GRAPHICSWINDOW();
65 // Image formats
66 USE_OSGPLUGIN(bmp);
67 USE_OSGPLUGIN(dds);
68 USE_OSGPLUGIN(hdr);
69 USE_OSGPLUGIN(pic);
70 USE_OSGPLUGIN(pnm);
71 USE_OSGPLUGIN(rgb);
72 USE_OSGPLUGIN(tga);
73 #ifdef OSG_JPEG_ENABLED
74   USE_OSGPLUGIN(jpeg);
75 #endif
76 #ifdef OSG_PNG_ENABLED
77   USE_OSGPLUGIN(png);
78 #endif
79 #ifdef OSG_TIFF_ENABLED
80   USE_OSGPLUGIN(tiff);
81 #endif
82 // Model formats
83 USE_OSGPLUGIN(3ds);
84 USE_OSGPLUGIN(ac);
85 USE_OSGPLUGIN(ive);
86 USE_OSGPLUGIN(osg);
87 USE_OSGPLUGIN(txf);
88 #endif
89
90 // fg_os implementation using OpenSceneGraph's osgViewer::Viewer class
91 // to create the graphics window and run the event/update/render loop.
92
93 //
94 // fg_os implementation
95 //
96
97 using namespace std;    
98 using namespace flightgear;
99 using namespace osg;
100
101 static osg::ref_ptr<osgViewer::Viewer> viewer;
102 static osg::ref_ptr<osg::Camera> mainCamera;
103
104 static void setStereoMode( const char * mode )
105 {
106     DisplaySettings::StereoMode stereoMode;
107     bool stereoOn = true;
108
109     if (strcmp(mode,"QUAD_BUFFER")==0)
110     {
111         stereoMode = DisplaySettings::QUAD_BUFFER;
112     }
113     else if (strcmp(mode,"ANAGLYPHIC")==0)
114     {
115         stereoMode = DisplaySettings::ANAGLYPHIC;
116     }
117     else if (strcmp(mode,"HORIZONTAL_SPLIT")==0)
118     {
119         stereoMode = DisplaySettings::HORIZONTAL_SPLIT;
120     }
121     else if (strcmp(mode,"VERTICAL_SPLIT")==0)
122     {
123         stereoMode = DisplaySettings::VERTICAL_SPLIT;
124     }
125     else if (strcmp(mode,"LEFT_EYE")==0)
126     {
127         stereoMode = DisplaySettings::LEFT_EYE;
128     }
129     else if (strcmp(mode,"RIGHT_EYE")==0)
130     {
131         stereoMode = DisplaySettings::RIGHT_EYE;
132     }
133     else if (strcmp(mode,"HORIZONTAL_INTERLACE")==0)
134     {
135         stereoMode = DisplaySettings::HORIZONTAL_INTERLACE;
136     }
137     else if (strcmp(mode,"VERTICAL_INTERLACE")==0)
138     {
139         stereoMode = DisplaySettings::VERTICAL_INTERLACE;
140     }
141     else if (strcmp(mode,"CHECKERBOARD")==0)
142     {
143         stereoMode = DisplaySettings::CHECKERBOARD;
144     } else {
145         stereoOn = false; 
146     }
147     DisplaySettings::instance()->setStereo( stereoOn );
148     DisplaySettings::instance()->setStereoMode( stereoMode );
149 }
150
151 static const char * getStereoMode()
152 {
153     DisplaySettings::StereoMode stereoMode = DisplaySettings::instance()->getStereoMode();
154     bool stereoOn = DisplaySettings::instance()->getStereo();
155     if( !stereoOn ) return "OFF";
156     if( stereoMode == DisplaySettings::QUAD_BUFFER ) {
157         return "QUAD_BUFFER";
158     } else if( stereoMode == DisplaySettings::ANAGLYPHIC ) {
159         return "ANAGLYPHIC";
160     } else if( stereoMode == DisplaySettings::HORIZONTAL_SPLIT ) {
161         return "HORIZONTAL_SPLIT";
162     } else if( stereoMode == DisplaySettings::VERTICAL_SPLIT ) {
163         return "VERTICAL_SPLIT";
164     } else if( stereoMode == DisplaySettings::LEFT_EYE ) {
165         return "LEFT_EYE";
166     } else if( stereoMode == DisplaySettings::RIGHT_EYE ) {
167         return "RIGHT_EYE";
168     } else if( stereoMode == DisplaySettings::HORIZONTAL_INTERLACE ) {
169         return "HORIZONTAL_INTERLACE";
170     } else if( stereoMode == DisplaySettings::VERTICAL_INTERLACE ) {
171         return "VERTICAL_INTERLACE";
172     } else if( stereoMode == DisplaySettings::CHECKERBOARD ) {
173         return "CHECKERBOARD";
174     } 
175     return "OFF";
176 }
177
178 void fgOSOpenWindow(bool stencil)
179 {
180     viewer = new osgViewer::Viewer;
181     viewer->setDatabasePager(FGScenery::getPagerSingleton());
182     CameraGroup* cameraGroup = 0;
183     std::string mode;
184     mode = fgGetString("/sim/rendering/multithreading-mode", "SingleThreaded");
185     if (mode == "AutomaticSelection")
186       viewer->setThreadingModel(osgViewer::Viewer::AutomaticSelection);
187     else if (mode == "CullDrawThreadPerContext")
188       viewer->setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext);
189     else if (mode == "DrawThreadPerContext")
190       viewer->setThreadingModel(osgViewer::Viewer::DrawThreadPerContext);
191     else if (mode == "CullThreadPerCameraDrawThreadPerContext")
192       viewer->setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext);
193     else
194       viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
195     WindowBuilder::initWindowBuilder(stencil);
196     WindowBuilder *windowBuilder = WindowBuilder::getWindowBuilder();
197
198     // Look for windows, camera groups, and the old syntax of
199     // top-level cameras
200     SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
201     SGPropertyNode* cgroupNode = renderingNode->getNode("camera-group", true);
202     bool oldSyntax = !cgroupNode->hasChild("camera");
203     if (oldSyntax) {
204         for (int i = 0; i < renderingNode->nChildren(); ++i) {
205             SGPropertyNode* propNode = renderingNode->getChild(i);
206             const char* propName = propNode->getName();
207             if (!strcmp(propName, "window") || !strcmp(propName, "camera")) {
208                 SGPropertyNode* copiedNode
209                     = cgroupNode->getNode(propName, propNode->getIndex(), true);
210                 copyProperties(propNode, copiedNode);
211             }
212         }
213         vector<SGPropertyNode_ptr> cameras = cgroupNode->getChildren("camera");
214         SGPropertyNode* masterCamera = 0;
215         BOOST_FOREACH(SGPropertyNode_ptr& camera, cameras) {
216             if (camera->getDoubleValue("shear-x", 0.0) == 0.0
217                 && camera->getDoubleValue("shear-y", 0.0) == 0.0) {
218                 masterCamera = camera.ptr();
219                 break;
220             }
221         }
222         if (!masterCamera) {
223             masterCamera = cgroupNode->getChild("camera", cameras.size(), true);
224             setValue(masterCamera->getNode("window/name", true),
225                      windowBuilder->getDefaultWindowName());
226         }
227         SGPropertyNode* nameNode = masterCamera->getNode("window/name");
228         if (nameNode)
229             setValue(cgroupNode->getNode("gui/window/name", true),
230                      nameNode->getStringValue());
231     }
232     cameraGroup = CameraGroup::buildCameraGroup(viewer.get(), cgroupNode);
233     Camera* guiCamera = getGUICamera(cameraGroup);
234     if (guiCamera) {
235         Viewport* guiViewport = guiCamera->getViewport();
236         fgSetInt("/sim/startup/xsize", guiViewport->width());
237         fgSetInt("/sim/startup/ysize", guiViewport->height());
238     }
239     FGEventHandler* manipulator = globals->get_renderer()->getEventHandler();
240     WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
241     if (wsa->windows.size() != 1) {
242         manipulator->setResizable(false);
243     }
244     viewer->getCamera()->setProjectionResizePolicy(osg::Camera::FIXED);
245     viewer->addEventHandler(manipulator);
246     // Let FG handle the escape key with a confirmation
247     viewer->setKeyEventSetsDone(0);
248     // The viewer won't start without some root.
249     viewer->setSceneData(new osg::Group);
250     globals->get_renderer()->setViewer(viewer.get());
251     CameraGroup::setDefault(cameraGroup);
252
253     DisplaySettings * displaySettings = DisplaySettings::instance();
254     fgTie("/sim/rendering/osg-displaysettings/eye-separation", displaySettings, &DisplaySettings::getEyeSeparation, &DisplaySettings::setEyeSeparation );
255     fgTie("/sim/rendering/osg-displaysettings/screen-distance", displaySettings, &DisplaySettings::getScreenDistance, &DisplaySettings::setScreenDistance );
256     fgTie("/sim/rendering/osg-displaysettings/screen-width", displaySettings, &DisplaySettings::getScreenWidth, &DisplaySettings::setScreenWidth );
257     fgTie("/sim/rendering/osg-displaysettings/screen-height", displaySettings, &DisplaySettings::getScreenHeight, &DisplaySettings::setScreenHeight );
258     fgTie("/sim/rendering/osg-displaysettings/stereo-mode", getStereoMode, setStereoMode );
259     fgTie("/sim/rendering/osg-displaysettings/double-buffer", displaySettings, &DisplaySettings::getDoubleBuffer, &DisplaySettings::setDoubleBuffer );
260     fgTie("/sim/rendering/osg-displaysettings/depth-buffer", displaySettings, &DisplaySettings::getDepthBuffer, &DisplaySettings::setDepthBuffer );
261     fgTie("/sim/rendering/osg-displaysettings/rgb", displaySettings, &DisplaySettings::getRGB, &DisplaySettings::setRGB );
262 }
263
264
265 static int status = 0;
266
267 void fgOSExit(int code)
268 {
269     viewer->setDone(true);
270     viewer->getDatabasePager()->cancel();
271     status = code;
272 }
273
274 void fgOSMainLoop()
275 {
276     ref_ptr<FGEventHandler> manipulator
277         = globals->get_renderer()->getEventHandler();
278     viewer->setReleaseContextAtEndOfFrameHint(false);
279     if (!viewer->isRealized())
280         viewer->realize();
281     while (!viewer->done()) {
282         fgIdleHandler idleFunc = manipulator->getIdleHandler();
283         fgDrawHandler drawFunc = manipulator->getDrawHandler();
284         if (idleFunc)
285             (*idleFunc)();
286         if (drawFunc)
287             (*drawFunc)();
288         viewer->frame();
289     }
290     fgExit(status);
291 }
292
293 int fgGetKeyModifiers()
294 {
295     return globals->get_renderer()->getEventHandler()->getCurrentModifiers();
296 }
297
298 void fgWarpMouse(int x, int y)
299 {
300     warpGUIPointer(CameraGroup::getDefault(), x, y);
301 }
302
303 void fgOSInit(int* argc, char** argv)
304 {
305     WindowSystemAdapter::setWSA(new WindowSystemAdapter);
306 }
307
308 // Noop
309 void fgOSFullScreen()
310 {
311 }
312
313 static void setMouseCursor(osg::Camera* camera, int cursor)
314 {
315     if (!camera)
316         return;
317     osg::GraphicsContext* gc = camera->getGraphicsContext();
318     if (!gc)
319         return;
320     osgViewer::GraphicsWindow* gw;
321     gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc);
322     if (!gw)
323         return;
324     
325     osgViewer::GraphicsWindow::MouseCursor mouseCursor;
326     mouseCursor = osgViewer::GraphicsWindow::InheritCursor;
327     if     (cursor == MOUSE_CURSOR_NONE)
328         mouseCursor = osgViewer::GraphicsWindow::NoCursor;
329     else if(cursor == MOUSE_CURSOR_POINTER)
330         mouseCursor = osgViewer::GraphicsWindow::RightArrowCursor;
331     else if(cursor == MOUSE_CURSOR_WAIT)
332         mouseCursor = osgViewer::GraphicsWindow::WaitCursor;
333     else if(cursor == MOUSE_CURSOR_CROSSHAIR)
334         mouseCursor = osgViewer::GraphicsWindow::CrosshairCursor;
335     else if(cursor == MOUSE_CURSOR_LEFTRIGHT)
336         mouseCursor = osgViewer::GraphicsWindow::LeftRightCursor;
337     else if(cursor == MOUSE_CURSOR_TOPSIDE)
338         mouseCursor = osgViewer::GraphicsWindow::TopSideCursor;
339     else if(cursor == MOUSE_CURSOR_BOTTOMSIDE)
340         mouseCursor = osgViewer::GraphicsWindow::BottomSideCursor;
341     else if(cursor == MOUSE_CURSOR_LEFTSIDE)
342         mouseCursor = osgViewer::GraphicsWindow::LeftSideCursor;
343     else if(cursor == MOUSE_CURSOR_RIGHTSIDE)
344         mouseCursor = osgViewer::GraphicsWindow::RightSideCursor;
345     else if(cursor == MOUSE_CURSOR_TOPLEFT)
346         mouseCursor = osgViewer::GraphicsWindow::TopLeftCorner;
347     else if(cursor == MOUSE_CURSOR_TOPRIGHT)
348         mouseCursor = osgViewer::GraphicsWindow::TopRightCorner;
349     else if(cursor == MOUSE_CURSOR_BOTTOMLEFT)
350         mouseCursor = osgViewer::GraphicsWindow::BottomLeftCorner;
351     else if(cursor == MOUSE_CURSOR_BOTTOMRIGHT)
352         mouseCursor = osgViewer::GraphicsWindow::BottomRightCorner;
353
354     gw->setCursor(mouseCursor);
355 }
356
357 static int _cursor = -1;
358
359 void fgSetMouseCursor(int cursor)
360 {
361     _cursor = cursor;
362     setMouseCursor(viewer->getCamera(), cursor);
363     for (unsigned i = 0; i < viewer->getNumSlaves(); ++i)
364         setMouseCursor(viewer->getSlave(i)._camera.get(), cursor);
365 }
366
367 int fgGetMouseCursor()
368 {
369     return _cursor;
370 }