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1 // fg_os_common.cxx -- common functions for fg_os interface
2 // implemented as an osgViewer
3 //
4 // Copyright (C) 2007  Tim Moore timoore@redhat.com
5 // Copyright (C) 2007 Mathias Froehlich 
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20
21 #include <algorithm>
22 #include <iostream>
23 #include <sstream>
24 #include <string>
25
26 #include <stdlib.h>
27
28 #include <simgear/compiler.h>
29 #include <simgear/structure/exception.hxx>
30 #include <simgear/debug/logstream.hxx>
31
32 #include <osg/Camera>
33 #include <osg/GraphicsContext>
34 #include <osg/Group>
35 #include <osg/Matrixd>
36 #include <osg/Viewport>
37 #include <osg/Version>
38 #include <osg/View>
39 #include <osgViewer/ViewerEventHandlers>
40 #include <osgViewer/Viewer>
41 #include <osgGA/MatrixManipulator>
42
43 #include <Include/general.hxx>
44 #include <Scenery/scenery.hxx>
45 #include "fg_os.hxx"
46 #include "fg_props.hxx"
47 #include "util.hxx"
48 #include "globals.hxx"
49 #include "renderer.hxx"
50 #include "CameraGroup.hxx"
51 #include "WindowBuilder.hxx"
52 #include "WindowSystemAdapter.hxx"
53
54 #if (FG_OSG_VERSION >= 19008)
55 #define OSG_HAS_MOUSE_CURSOR_PATCH
56 #endif
57
58 // fg_os implementation using OpenSceneGraph's osgViewer::Viewer class
59 // to create the graphics window and run the event/update/render loop.
60
61 //
62 // fg_os implementation
63 //
64
65 using namespace std;    
66 using namespace flightgear;
67 using namespace osg;
68
69 static osg::ref_ptr<osgViewer::Viewer> viewer;
70 static osg::ref_ptr<osg::Camera> mainCamera;
71
72 namespace
73 {
74 // If a camera group isn't specified, build one from the top-level
75 // camera specs and then add a camera aligned with the master camera
76 // if it doesn't seem to exist.
77 CameraGroup* buildDefaultCameraGroup(osgViewer::Viewer* viewer,
78                                      const SGPropertyNode* gnode)
79 {
80     WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
81     CameraGroup* cgroup = CameraGroup::buildCameraGroup(viewer, gnode);
82     // Look for a camera with no shear
83     Camera* masterCamera = 0;
84     for (CameraGroup::CameraIterator iter = cgroup->camerasBegin(),
85              e = cgroup->camerasEnd();
86          iter != e;
87          ++iter) {
88         const View::Slave& slave = viewer->getSlave((*iter)->slaveIndex);
89         if (slave._projectionOffset.isIdentity()) {
90             masterCamera = (*iter)->camera.get();
91             break;
92         }
93     }
94     if (!masterCamera) {
95         // No master camera found; better add one.
96         GraphicsWindow* window
97             = WindowBuilder::getWindowBuilder()->getDefaultWindow();
98         masterCamera = new Camera();
99         masterCamera->setGraphicsContext(window->gc.get());
100         const GraphicsContext::Traits *traits = window->gc->getTraits();
101         masterCamera->setViewport(new Viewport(0, 0,
102                                                traits->width, traits->height));
103         cgroup->addCamera(CameraGroup::DO_INTERSECTION_TEST, masterCamera,
104                           Matrix(), Matrix());
105     }
106     // Find window on which the GUI is drawn.
107     WindowVector::iterator iter = wsa->windows.begin();
108     WindowVector::iterator end = wsa->windows.end();
109     for (; iter != end; ++iter) {
110         if ((*iter)->gc.get() == masterCamera->getGraphicsContext())
111             break;
112     }
113     if (iter != end) {            // Better not happen
114         (*iter)->flags |= GraphicsWindow::GUI;
115         cgroup->buildGUICamera(0, iter->get());
116     }
117     return cgroup;
118 }
119 }
120
121 void fgOSOpenWindow(bool stencil)
122 {
123     osg::GraphicsContext::WindowingSystemInterface* wsi
124         = osg::GraphicsContext::getWindowingSystemInterface();
125
126     viewer = new osgViewer::Viewer;
127     viewer->setDatabasePager(FGScenery::getPagerSingleton());
128     CameraGroup* cameraGroup = 0;
129     std::string mode;
130     mode = fgGetString("/sim/rendering/multithreading-mode", "SingleThreaded");
131     if (mode == "AutomaticSelection")
132       viewer->setThreadingModel(osgViewer::Viewer::AutomaticSelection);
133     else if (mode == "CullDrawThreadPerContext")
134       viewer->setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext);
135     else if (mode == "DrawThreadPerContext")
136       viewer->setThreadingModel(osgViewer::Viewer::DrawThreadPerContext);
137     else if (mode == "CullThreadPerCameraDrawThreadPerContext")
138       viewer->setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext);
139     else
140       viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
141     WindowBuilder::initWindowBuilder(stencil);
142     WindowBuilder *windowBuilder = WindowBuilder::getWindowBuilder();
143
144     // Look for windows, camera groups, and the old syntax of
145     // top-level cameras
146     const SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
147     for (int i = 0; i < renderingNode->nChildren(); ++i) {
148         const SGPropertyNode* propNode = renderingNode->getChild(i);
149         const char* propName = propNode->getName();
150         if (!strcmp(propName, "window")) {
151             windowBuilder->buildWindow(propNode);
152         } else if (!strcmp(propName, "camera-group")) {
153             cameraGroup = CameraGroup::buildCameraGroup(viewer.get(), propNode);
154         }
155     }
156     if (!cameraGroup)
157         cameraGroup = buildDefaultCameraGroup(viewer.get(), renderingNode);
158     Camera* guiCamera = getGUICamera(cameraGroup);
159     if (guiCamera) {
160         Viewport* guiViewport = guiCamera->getViewport();
161         fgSetInt("/sim/startup/xsize", guiViewport->width());
162         fgSetInt("/sim/startup/ysize", guiViewport->height());
163     }
164     FGManipulator* manipulator = globals->get_renderer()->getManipulator();
165     WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
166     if (wsa->windows.size() != 1) {
167         manipulator->setResizable(false);
168     }
169     viewer->getCamera()->setProjectionResizePolicy(osg::Camera::FIXED);
170     viewer->setCameraManipulator(manipulator);
171     // Let FG handle the escape key with a confirmation
172     viewer->setKeyEventSetsDone(0);
173     // The viewer won't start without some root.
174     viewer->setSceneData(new osg::Group);
175     globals->get_renderer()->setViewer(viewer.get());
176     CameraGroup::setDefault(cameraGroup);
177 }
178
179 static int status = 0;
180
181 void fgOSExit(int code)
182 {
183     viewer->setDone(true);
184     viewer->getDatabasePager()->cancel();
185     status = code;
186 }
187
188 void fgOSMainLoop()
189 {
190     viewer->run();
191     fgExit(status);
192 }
193
194 int fgGetKeyModifiers()
195 {
196     return globals->get_renderer()->getManipulator()->getCurrentModifiers();
197 }
198
199 void fgWarpMouse(int x, int y)
200 {
201     warpGUIPointer(CameraGroup::getDefault(), x, y);
202 }
203
204 void fgOSInit(int* argc, char** argv)
205 {
206     WindowSystemAdapter::setWSA(new WindowSystemAdapter);
207 }
208
209 // Noop
210 void fgOSFullScreen()
211 {
212 }
213
214 #ifdef OSG_HAS_MOUSE_CURSOR_PATCH
215 static void setMouseCursor(osg::Camera* camera, int cursor)
216 {
217     if (!camera)
218         return;
219     osg::GraphicsContext* gc = camera->getGraphicsContext();
220     if (!gc)
221         return;
222     osgViewer::GraphicsWindow* gw;
223     gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc);
224     if (!gw)
225         return;
226     
227     osgViewer::GraphicsWindow::MouseCursor mouseCursor;
228     mouseCursor = osgViewer::GraphicsWindow::InheritCursor;
229     if     (cursor == MOUSE_CURSOR_NONE)
230         mouseCursor = osgViewer::GraphicsWindow::NoCursor;
231     else if(cursor == MOUSE_CURSOR_POINTER)
232         mouseCursor = osgViewer::GraphicsWindow::RightArrowCursor;
233     else if(cursor == MOUSE_CURSOR_WAIT)
234         mouseCursor = osgViewer::GraphicsWindow::WaitCursor;
235     else if(cursor == MOUSE_CURSOR_CROSSHAIR)
236         mouseCursor = osgViewer::GraphicsWindow::CrosshairCursor;
237     else if(cursor == MOUSE_CURSOR_LEFTRIGHT)
238         mouseCursor = osgViewer::GraphicsWindow::LeftRightCursor;
239
240     gw->setCursor(mouseCursor);
241 }
242 #endif
243
244 static int _cursor = -1;
245
246 void fgSetMouseCursor(int cursor)
247 {
248     _cursor = cursor;
249 #ifdef OSG_HAS_MOUSE_CURSOR_PATCH
250     setMouseCursor(viewer->getCamera(), cursor);
251     for (unsigned i = 0; i < viewer->getNumSlaves(); ++i)
252         setMouseCursor(viewer->getSlave(i)._camera.get(), cursor);
253 #endif
254 }
255
256 int fgGetMouseCursor()
257 {
258     return _cursor;
259 }