1 // globals.cxx -- Global state that needs to be shared among the sim modules
3 // Written by Curtis Olson, started July 2000.
5 // Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software Foundation,
19 // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
27 #include <boost/foreach.hpp>
30 #include <simgear/structure/commands.hxx>
31 #include <simgear/misc/sg_path.hxx>
32 #include <simgear/misc/sg_dir.hxx>
33 #include <simgear/timing/sg_time.hxx>
34 #include <simgear/ephemeris/ephemeris.hxx>
35 #include <simgear/magvar/magvar.hxx>
36 #include <simgear/scene/material/matlib.hxx>
37 #include <simgear/structure/subsystem_mgr.hxx>
38 #include <simgear/structure/event_mgr.hxx>
39 #include <simgear/sound/soundmgr_openal.hxx>
40 #include <simgear/misc/ResourceManager.hxx>
41 #include <simgear/props/propertyObject.hxx>
42 #include <simgear/props/props_io.hxx>
43 #include <simgear/scene/model/placement.hxx>
45 #include <Aircraft/controls.hxx>
46 #include <Airports/runways.hxx>
47 #include <ATCDCL/ATCmgr.hxx>
48 #include <Autopilot/route_mgr.hxx>
49 #include <Cockpit/panel.hxx>
50 #include <GUI/FGFontCache.hxx>
52 #include <Model/acmodel.hxx>
53 #include <Model/modelmgr.hxx>
54 #include <MultiPlayer/multiplaymgr.hxx>
55 #include <Scenery/scenery.hxx>
56 #include <Scenery/tilemgr.hxx>
57 #include <Navaids/navlist.hxx>
58 #include <Viewer/renderer.hxx>
59 #include <Viewer/viewmgr.hxx>
61 #include "globals.hxx"
64 #include "fg_props.hxx"
67 class AircraftResourceProvider : public simgear::ResourceProvider
70 AircraftResourceProvider() :
71 simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
75 virtual SGPath resolve(const std::string& aResource, SGPath&) const
77 string_list pieces(sgPathBranchSplit(aResource));
78 if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) {
79 return SGPath(); // not an Aircraft path
82 // test against the aircraft-dir property
83 const char* aircraftDir = fgGetString("/sim/aircraft-dir");
84 string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
85 if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) {
86 // current aircraft-dir matches resource aircraft
87 SGPath r(aircraftDir);
88 for (unsigned int i=2; i<pieces.size(); ++i) {
93 SG_LOG(SG_IO, SG_DEBUG, "found path:" << aResource << " via /sim/aircraft-dir: " << r.str());
98 // try each aircraft dir in turn
99 std::string res(aResource, 9); // resource path with 'Aircraft/' removed
100 const string_list& dirs(globals->get_aircraft_paths());
101 string_list::const_iterator it = dirs.begin();
102 for (; it != dirs.end(); ++it) {
105 SG_LOG(SG_IO, SG_DEBUG, "found path:" << aResource << " in aircraft dir: " << *it);
108 } // of aircraft path iteration
110 return SGPath(); // not found
114 ////////////////////////////////////////////////////////////////////////
115 // Implementation of FGGlobals.
116 ////////////////////////////////////////////////////////////////////////
123 FGGlobals::FGGlobals() :
124 props( new SGPropertyNode ),
125 initial_state( NULL ),
126 locale( new FGLocale(props) ),
127 renderer( new FGRenderer ),
128 subsystem_mgr( new SGSubsystemMgr ),
129 event_mgr( new SGEventMgr ),
137 current_panel( NULL ),
141 commands( SGCommandMgr::instance() ),
144 channel_options_list( NULL ),
145 initial_waypoints( NULL ),
148 fontcache ( new FGFontCache ),
156 haveUserSettings(false)
158 simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider());
159 simgear::PropertyObjectBase::setDefaultRoot(props);
163 FGGlobals::~FGGlobals()
165 // save user settings (unless already saved)
168 // The AIModels manager performs a number of actions upon
169 // Shutdown that implicitly assume that other subsystems
170 // are still operational (Due to the dynamic allocation and
171 // deallocation of AIModel objects. To ensure we can safely
172 // shut down all subsystems, make sure we take down the
173 // AIModels system first.
174 SGSubsystem* ai = subsystem_mgr->remove("ai-model");
179 SGSubsystem* sound = subsystem_mgr->remove("sound");
181 subsystem_mgr->shutdown();
182 subsystem_mgr->unbind();
183 delete subsystem_mgr;
192 current_panel = NULL;
202 delete channel_options_list;
203 delete initial_waypoints;
221 // set the fg_root path
222 void FGGlobals::set_fg_root (const string &root) {
224 fg_root = tmp.realpath();
226 // append /data to root if it exists
227 tmp.append( "data" );
228 tmp.append( "version" );
229 if ( tmp.exists() ) {
230 fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root);
232 fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root);
233 SG_LOG(SG_GENERAL, SG_ALERT, "***\n***\n*** Warning: changing bad FG_ROOT/--fg-root to '"
234 << fg_root << "'\n***\n***");
237 // remove /sim/fg-root before writing to prevent hijacking
238 SGPropertyNode *n = fgGetNode("/sim", true);
239 n->removeChild("fg-root", 0, false);
240 n = n->getChild("fg-root", 0, true);
241 n->setStringValue(fg_root.c_str());
242 n->setAttribute(SGPropertyNode::WRITE, false);
244 simgear::ResourceManager::instance()->addBasePath(fg_root,
245 simgear::ResourceManager::PRIORITY_DEFAULT);
248 void FGGlobals::append_fg_scenery (const string &paths)
250 // fg_scenery.clear();
251 SGPropertyNode* sim = fgGetNode("/sim", true);
253 // find first unused fg-scenery property in /sim
255 while (sim->getChild("fg-scenery", propIndex) != NULL) {
259 BOOST_FOREACH(const SGPath& path, sgPathSplit( paths )) {
260 SGPath abspath(path.realpath());
261 if (!abspath.exists()) {
262 SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << abspath.str());
266 // check for duplicates
267 string_list::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), abspath.str());
268 if (ex != fg_scenery.end()) {
269 SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << abspath.str());
273 simgear::Dir dir(abspath);
274 SGPath terrainDir(dir.file("Terrain"));
275 SGPath objectsDir(dir.file("Objects"));
277 // this code used to add *either* the base dir, OR add the
278 // Terrain and Objects subdirs, but the conditional logic was commented
279 // out, such that all three dirs are added. Unfortunately there's
280 // no information as to why the change was made.
281 fg_scenery.push_back(abspath.str());
283 if (terrainDir.exists()) {
284 fg_scenery.push_back(terrainDir.str());
287 if (objectsDir.exists()) {
288 fg_scenery.push_back(objectsDir.str());
291 // insert a marker for FGTileEntry::load(), so that
292 // FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
293 // "B/Terrain", "B/Objects", ""]
294 fg_scenery.push_back("");
296 // make scenery dirs available to Nasal
297 SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true);
298 n->setStringValue(abspath.str());
299 n->setAttribute(SGPropertyNode::WRITE, false);
300 } // of path list iteration
303 void FGGlobals::append_aircraft_path(const std::string& path)
305 SGPath dirPath(path);
306 if (!dirPath.exists()) {
307 SG_LOG(SG_GENERAL, SG_WARN, "aircraft path not found:" << path);
310 std::string abspath = dirPath.realpath();
312 unsigned int index = fg_aircraft_dirs.size();
313 fg_aircraft_dirs.push_back(abspath);
315 // make aircraft dirs available to Nasal
316 SGPropertyNode* sim = fgGetNode("/sim", true);
317 sim->removeChild("fg-aircraft", index, false);
318 SGPropertyNode* n = sim->getChild("fg-aircraft", index, true);
319 n->setStringValue(abspath);
320 n->setAttribute(SGPropertyNode::WRITE, false);
323 void FGGlobals::append_aircraft_paths(const std::string& path)
325 string_list paths = sgPathSplit(path);
326 for (unsigned int p = 0; p<paths.size(); ++p) {
327 append_aircraft_path(paths[p]);
331 SGPath FGGlobals::resolve_aircraft_path(const std::string& branch) const
333 return simgear::ResourceManager::instance()->findPath(branch);
336 SGPath FGGlobals::resolve_maybe_aircraft_path(const std::string& branch) const
338 return simgear::ResourceManager::instance()->findPath(branch);
342 FGGlobals::get_renderer () const
348 FGGlobals::get_subsystem_mgr () const
350 return subsystem_mgr;
354 FGGlobals::get_subsystem (const char * name)
356 return subsystem_mgr->get_subsystem(name);
360 FGGlobals::add_subsystem (const char * name,
361 SGSubsystem * subsystem,
362 SGSubsystemMgr::GroupType type,
365 subsystem_mgr->add(name, subsystem, type, min_time_sec);
369 FGGlobals::get_soundmgr () const
372 return (SGSoundMgr*) subsystem_mgr->get_subsystem("sound");
378 FGGlobals::get_event_mgr () const
384 FGGlobals::get_aircraft_position() const
386 if( acmodel != NULL ) {
387 SGModelPlacement * mp = acmodel->get3DModel();
389 return mp->getPosition();
391 throw sg_exception("Can't get aircraft position", "FGGlobals::get_aircraft_position()" );
395 FGGlobals::get_aircraft_positon_cart() const
397 return SGVec3d::fromGeod(get_aircraft_position());
401 // Save the current state as the initial state.
403 FGGlobals::saveInitialState ()
405 initial_state = new SGPropertyNode();
407 // copy properties which are READ/WRITEable - but not USERARCHIVEd or PRESERVEd
408 int checked = SGPropertyNode::READ+SGPropertyNode::WRITE+
409 SGPropertyNode::USERARCHIVE+SGPropertyNode::PRESERVE;
410 int expected = SGPropertyNode::READ+SGPropertyNode::WRITE;
411 if (!copyProperties(props, initial_state, expected, checked))
412 SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state");
414 // delete various properties from the initial state, since we want to
415 // preserve their values even if doing a restore
416 // => Properties should now use the PRESERVE flag to protect their values
417 // on sim-reset. Remove some specific properties for backward compatibility.
418 SGPropertyNode* sim = initial_state->getChild("sim");
419 SGPropertyNode* cameraGroupNode = sim->getNode("rendering/camera-group");
420 if (cameraGroupNode) {
421 cameraGroupNode->removeChild("camera");
422 cameraGroupNode->removeChild("gui");
427 // Restore the saved initial state, if any
429 FGGlobals::restoreInitialState ()
431 if ( initial_state == 0 ) {
432 SG_LOG(SG_GENERAL, SG_ALERT,
433 "No initial state available to restore!!!");
436 // copy properties which are READ/WRITEable - but not USERARCHIVEd or PRESERVEd
437 int checked = SGPropertyNode::READ+SGPropertyNode::WRITE+
438 SGPropertyNode::USERARCHIVE+SGPropertyNode::PRESERVE;
439 int expected = SGPropertyNode::READ+SGPropertyNode::WRITE;
440 if ( copyProperties(initial_state, props, expected, checked)) {
441 SG_LOG( SG_GENERAL, SG_INFO, "Initial state restored successfully" );
443 SG_LOG( SG_GENERAL, SG_INFO,
444 "Some errors restoring initial state (read-only props?)" );
449 // Load user settings from autosave.xml
451 FGGlobals::loadUserSettings(const SGPath& dataPath)
453 // remember that we have (tried) to load any existing autsave.xml
454 haveUserSettings = true;
456 SGPath autosaveFile = simgear::Dir(dataPath).file("autosave.xml");
457 SGPropertyNode autosave;
458 if (autosaveFile.exists()) {
459 SG_LOG(SG_INPUT, SG_INFO, "Reading user settings from " << autosaveFile.str());
461 readProperties(autosaveFile.str(), &autosave, SGPropertyNode::USERARCHIVE);
462 } catch (sg_exception& e) {
463 SG_LOG(SG_INPUT, SG_WARN, "failed to read user settings:" << e.getMessage()
464 << "(from " << e.getOrigin() << ")");
467 copyProperties(&autosave, globals->get_props());
470 // Save user settings in autosave.xml
472 FGGlobals::saveUserSettings()
474 // only save settings when we have (tried) to load the previous
475 // settings (otherwise user data was lost)
476 if (!haveUserSettings)
479 if (fgGetBool("/sim/startup/save-on-exit")) {
480 // don't save settings more than once on shutdown
481 haveUserSettings = false;
483 SGPath autosaveFile(fgGetString("/sim/fg-home"));
484 autosaveFile.append( "autosave.xml" );
485 autosaveFile.create_dir( 0700 );
486 SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << autosaveFile.str());
488 writeProperties(autosaveFile.str(), globals->get_props(), false, SGPropertyNode::USERARCHIVE);
489 } catch (const sg_exception &e) {
490 guiErrorMessage("Error writing autosave.xml: ", e);
492 SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
497 FGGlobals::get_current_view () const
499 return viewmgr->get_current_view();
502 long int FGGlobals::get_warp() const
504 return fgGetInt("/sim/time/warp");
507 void FGGlobals::set_warp( long int w )
509 fgSetInt("/sim/time/warp", w);
512 long int FGGlobals::get_warp_delta() const
514 return fgGetInt("/sim/time/warp-delta");
517 void FGGlobals::set_warp_delta( long int d )
519 fgSetInt("/sim/time/warp-delta", d);
522 void FGGlobals::set_current_panel( FGPanel *cp )
525 // poke the renderer to rebuild the scene node as necessary
526 get_renderer()->panelChanged();
529 // end of globals.cxx